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* OneUp: Shaped like Goku's head.
Changed line(s) 16 (click to see context) from:
* ChargedAttack: Doable with Ki attacks by holding R. Power depends on how much the special gauge is filled and performing those attacks has no cost to it (In One-On-One Mode it does).
to:
* ChargedAttack: Doable with Ki attacks by holding R. Power depends on how much the special gauge is filled and performing those attacks has no cost to it (In One-On-One Mode it does). While charging, characters become slower, but they can still attack normally to chain the Ki attack.
Changed line(s) 23 (click to see context) from:
* DoubleUnlock: You can't get the secret characters for Extra Mode if you don't have all the Dragon Balls. In the Japanese version, you needed to input a button-press code in the title screen to be able to use them as well.
to:
* DoubleJump: Krillin can double jump.
* DoubleUnlock: You can see the secret characters' cards in Extra Mode but you can'tget the secret characters for Extra Mode unlock them if you don't have all the Dragon Balls. In the Japanese version, you needed to input a button-press code in the title screen to be able to use them as well.
* DoubleUnlock: You can see the secret characters' cards in Extra Mode but you can't
* ImmuneToFlinching: Some attacks have this property.
Changed line(s) 32 (click to see context) from:
* KamehameHadouken: It starts off weak and short ranged, but Goku can later charge it into it's blue screen-filling form.
to:
* KamehameHadouken: It starts off weak and short ranged, but Goku can later charge it into it's blue screen-filling form. It's useful for damaging enemies from a safe distance, but some can run at Goku to prevent him from turtling too much.
Changed line(s) 36 (click to see context) from:
* LimitBreak: By pressing L, your character executes a strong attack the uses some of the special gauge. Goku and Krillin can power theirs up by holding R to charge up their Ki first, allowing them to automatically follow up their attack with a Ki blast, the strenght of which depends on its charge level before they used the LimitBreak. In VS mode, Goku, Jackie, Tien and Piccolo all have a highly-damaging super move that can be performed by pressing L and R at the same time with full Ki, but using it drains the bar completely.
to:
* LimitBreak: By pressing L, your character executes a strong attack the uses some of the special gauge. Goku and Krillin can power theirs up by holding R to charge up their Ki first, allowing them to automatically follow up their attack with a Ki blast, the strenght of which depends on its charge level before they used the LimitBreak. In either normal mode or VS mode, characters such as Goku, Jackie, Tien and Piccolo all have a highly-damaging super move that can be performed by pressing L and R at the same time with time. In VS mode they need a full Ki, but Ki gauge and using it drains the bar completely.
Deleted line(s) 41 (click to see context) :
* OneUp: Shaped like Goku's head.
Changed line(s) 44 (click to see context) from:
* SecretCharacter: Almost everyone you fight against in the game can be unlocked in Extra Mode.
to:
* SecretCharacter: Almost everyone you fight against in the game can be unlocked in Extra Mode. You can swap between characters anytime at the pause menu once they're available.
Added DiffLines:
* SuperArmor
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Changed line(s) 22 (click to see context) from:
* DegradedBoss: After Muscle Tower, Major Metallitron appears as a normal enemy.
to:
* DegradedBoss: After Muscle Tower, Major Metallitron appears as a normal enemy.enemy although thankfully without his LastDitchMove RocketPunch.
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Changed line(s) 40 (click to see context) from:
* OneHitKill: Akuman can kill any enemy in a single hit with his Devilmite Beam, including bosses, but it takes an entire maxed out Ki bar to perform, takes an eternity to charge and is easily interrupted.
to:
* OneHitKill: Akuman can kill any enemy in a single hit with his Devilmite Beam, including bosses, [[AwesomeButImpractical but it takes an entire maxed out Ki bar to perform, takes an eternity to charge and is easily interrupted.interrupted]].
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Changed line(s) 18 (click to see context) from:
* CollisionDamage: Subverted in a very fair way, running or walking into enemies does hurt you. Stage hazards also damage enemies, which can make for some amusing DisasterDominoes in certain levels.
to:
* CollisionDamage: Subverted in a very fair way, running or walking into enemies does not hurt you. Stage hazards also damage enemies, which can make for some amusing DisasterDominoes in certain levels.
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Changed line(s) 33 (click to see context) from:
* LauncherMove: Goku and Krillin can kick enemies high into the air by hitting them with their midair upward kick while they're still asscending, at which point they can jump after the enemy and pummel them before they hit the ground. In VS mode, holding Up while pummeling the enemy after depleting their Rush Gauge does this automatically.
to:
* LauncherMove: Goku and Krillin can kick enemies high into the air by hitting them with their midair upward kick while they're still asscending, ascending, at which point they can jump after the enemy and pummel them before they hit the ground. In VS mode, holding Up while pummeling the enemy after depleting their Rush Gauge does this automatically.
Changed line(s) 39 (click to see context) from:
* PaletteSwap: The color palette of enemies let's you know what kind of attacks they have. This is especially important for the multi-legged robots, which explode for large amounts of damage when they die.
to:
* PaletteSwap: The color palette of enemies let's you know what kind of attacks they have. This is especially important for the red multi-legged robots, which explode for large amounts of damage when they die.
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Changed line(s) 17 (click to see context) from:
* CollectionSidequest: Many itens are hidden around the levels, although most of them have no real purpose.
to:
* CollectionSidequest: Many itens items are hidden around the levels, although most of them have no real purpose.
Changed line(s) 28 (click to see context) from:
* HeartContainer: The Super Life Water itens. There are other variations for upgrading the Kamehameha and the Power Pole's range.
to:
* HeartContainer: The Super Life Water itens.items. There are other variations for upgrading the Kamehameha and the Power Pole's range.
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Changed line(s) 8 (click to see context) from:
* AwesomeButImpractical: Some of the extra mode characters can be descirbed as this, such as Yamcha who moves by shuffling his feet. Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits.
to:
* AttackDeflector: In addition to being able to destroy or deflect bullets, Goku and Krillin can also deflect missiles and other explosives back at the enemy by hitting them with their midair upward kick.
* AwesomeButImpractical: Some of the extra mode characters can be descirbed as this, such as Yamcha whomoves can only move by shuffling his feet.making repeated short dashes. Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits.
* AwesomeButImpractical: Some of the extra mode characters can be descirbed as this, such as Yamcha who
Changed line(s) 15,17 (click to see context) from:
* ChargedAttack: Doable by holding R. Power depends on how much the special gauge is filled and performing those attacks has no cost to it (In One-On-One Mode it does).
* CollectionSidequest: Many itens are hidden around the levels.
* CollisionDamage: subverted in a very fair way, running or walking into enemies does not damage you, not only that but goku can actually throw enemies and some bosses into each other
* CollectionSidequest: Many itens are hidden around the levels.
* CollisionDamage: subverted in a very fair way, running or walking into enemies does not damage you, not only that but goku can actually throw enemies and some bosses into each other
to:
* ChargedAttack: Doable with Ki attacks by holding R. Power depends on how much the special gauge is filled and performing those attacks has no cost to it (In One-On-One Mode it does).
* CollectionSidequest: Many itens are hidden around thelevels.
levels, although most of them have no real purpose.
* CollisionDamage:subverted Subverted in a very fair way, running or walking into enemies does not hurt you. Stage hazards also damage you, not only that but goku enemies, which can actually throw enemies and make for some bosses into each otheramusing DisasterDominoes in certain levels.
* CollectionSidequest: Many itens are hidden around the
* CollisionDamage:
Changed line(s) 22 (click to see context) from:
* DoubleUnlock: You can't get the secret characters for Extra Mode if you don't have all the Dragon Balls.
to:
* DoubleUnlock: You can't get the secret characters for Extra Mode if you don't have all the Dragon Balls. In the Japanese version, you needed to input a button-press code in the title screen to be able to use them as well.
Changed line(s) 24 (click to see context) from:
* ExtendedGameplay: Extra mode allows you to replay the levels and enter the doors that were locked before, so you can find the rest of the collectibles. Also, extra characters are playable in it.
to:
* ExtendedGameplay: Extra mode allows you to replay the levels and enter the red doors that were locked before, so you can find the rest of the collectibles. Also, extra characters are playable in it.
* LauncherMove: Goku and Krillin can kick enemies high into the air by hitting them with their midair upward kick while they're still asscending, at which point they can jump after the enemy and pummel them before they hit the ground. In VS mode, holding Up while pummeling the enemy after depleting their Rush Gauge does this automatically.
Changed line(s) 34 (click to see context) from:
* LimitBreak: By pressing L, your character executes a strong attack the uses some of the special gauge.
to:
* LimitBreak: By pressing L, your character executes a strong attack the uses some of the special gauge. Goku and Krillin can power theirs up by holding R to charge up their Ki first, allowing them to automatically follow up their attack with a Ki blast, the strenght of which depends on its charge level before they used the LimitBreak. In VS mode, Goku, Jackie, Tien and Piccolo all have a highly-damaging super move that can be performed by pressing L and R at the same time with full Ki, but using it drains the bar completely.
Changed line(s) 37 (click to see context) from:
* PaletteSwap: The color palette of enemies let's you know what kind of attacks they have.
to:
* PaletteSwap: The color palette of enemies let's you know what kind of attacks they have. This is especially important for the multi-legged robots, which explode for large amounts of damage when they die.
* OneHitKill: Akuman can kill any enemy in a single hit with his Devilmite Beam, including bosses, but it takes an entire maxed out Ki bar to perform, takes an eternity to charge and is easily interrupted.
* OneHitKill: Akuman can kill any enemy in a single hit with his Devilmite Beam, including bosses, but it takes an entire maxed out Ki bar to perform, takes an eternity to charge and is easily interrupted.
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None
Changed line(s) 8 (click to see context) from:
* AwesomeBut!mpractical: Some of the extra mode characters can be descirbed as this, such as Yamcha who moves by shuffling his feet. Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits.
to:
* AwesomeBut!mpractical: AwesomeButImpractical: Some of the extra mode characters can be descirbed as this, such as Yamcha who moves by shuffling his feet. Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits.
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Changed line(s) 8 (click to see context) from:
* AwesomebutImpractical: Some of the extra mode characters can be descirbed as this, such as Yamcha who moves by shuffling his feet. Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits.
to:
* AwesomebutImpractical: AwesomeBut!mpractical: Some of the extra mode characters can be descirbed as this, such as Yamcha who moves by shuffling his feet. Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits.
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Changed line(s) 9 (click to see context) from:
* TheBattleDidntCount, HeadsIWinTailsYouLose, HopelessBossFight: When Goku fights Tao Pai Pai and King Piccolo for the first time, he's severely weakened and supposed to lose. If you win, you lose control as the enemy stands up and knocks out a massively cutscene-incompetent Goku.
to:
* TheBattleDidntCount, HeadsIWinTailsYouLose, HopelessBossFight: When Goku fights Tao Pai Pai and King Piccolo for the first time, he's severely weakened and supposed to lose. If you win, you lose control as the enemy stands up and knocks out a massively cutscene-incompetent Goku.[[CutsceneIncompetence cutscene-incompetent]] Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
Changed line(s) 19,20 (click to see context) from:
* CompressedAdaptation: Not as much as the ''VideoGame/OnePiece'' game made after it, but not every scene from the manga is covered. Android 8 doesn't appear in the Muscle Tower level, for example.
[[CutsceneIncompetence cutscene incompetent]] Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
[[CutsceneIncompetence cutscene incompetent]] Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
to:
* CompressedAdaptation: Not as much as the ''VideoGame/OnePiece'' game made after it, but not every scene from the manga is covered. Android 8 doesn't appear in the Muscle Tower level, for example.
[[CutsceneIncompetence cutscene incompetent]] Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.example.
[[CutsceneIncompetence cutscene incompetent]] Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
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Changed line(s) 8,9 (click to see context) from:
* AwesomebutImpractical: Some of the extra mode characters can be descirbed as this, such as yamcha who moves by shuffling his feet, Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits
* TheBattleDidntCount, HeadsIWinTailsYouLose, HopelessBossFight: When Goku fights Tao Pai Pai and King Piccolo for the first time, he's severely weakened and supposed to lose. If you win, you lose control, the enemy stands up and knocks out a massively
* TheBattleDidntCount, HeadsIWinTailsYouLose, HopelessBossFight: When Goku fights Tao Pai Pai and King Piccolo for the first time, he's severely weakened and supposed to lose. If you win, you lose control, the enemy stands up and knocks out a massively
to:
* AwesomebutImpractical: Some of the extra mode characters can be descirbed as this, such as yamcha Yamcha who moves by shuffling his feet, feet. Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits
pits.
* TheBattleDidntCount, HeadsIWinTailsYouLose, HopelessBossFight: When Goku fights Tao Pai Pai and King Piccolo for the first time, he's severely weakened and supposed to lose. If you win, you losecontrol, control as the enemy stands up and knocks out a massivelymassively cutscene-incompetent Goku.
* TheBattleDidntCount, HeadsIWinTailsYouLose, HopelessBossFight: When Goku fights Tao Pai Pai and King Piccolo for the first time, he's severely weakened and supposed to lose. If you win, you lose
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Changed line(s) 8 (click to see context) from:
* Awesome but Impractical: Some of the extra mode characters can be descirbed as this, such as yamcha who moves by shuffling his feet, Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits
to:
* Awesome but Impractical: AwesomebutImpractical: Some of the extra mode characters can be descirbed as this, such as yamcha who moves by shuffling his feet, Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits
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Changed line(s) 8 (click to see context) from:
* AwesomebutImpractical: Some of the extra mode characters can be descirbed as this, such as yamcha who moves by shuffling his feet, Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits
to:
* AwesomebutImpractical: Awesome but Impractical: Some of the extra mode characters can be descirbed as this, such as yamcha who moves by shuffling his feet, Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits
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Changed line(s) 8 (click to see context) from:
* Awsome butImpractical: Some of the extra mode characters can be descirbed as this, such as yamcha who moves by shuffling his feet, Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits
to:
* Awsome butImpractical: AwesomebutImpractical: Some of the extra mode characters can be descirbed as this, such as yamcha who moves by shuffling his feet, Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits
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Changed line(s) 8 (click to see context) from:
* AwsomebutImpractical: Some of the extra mode characters can be descirbed as this, such as yamcha who moves by shuffling his feet, Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits
to:
* AwsomebutImpractical: Awsome butImpractical: Some of the extra mode characters can be descirbed as this, such as yamcha who moves by shuffling his feet, Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits
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Changed line(s) 8 (click to see context) from:
* AwsomeButImpractical: Some of the extra mode characters can be descirbed as this, such as yamcha who moves by shuffling his feet, Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits
to:
* AwsomeButImpractical: AwsomebutImpractical: Some of the extra mode characters can be descirbed as this, such as yamcha who moves by shuffling his feet, Drum counts as this too considering he can warp, but only about one foot, and that can screw you over when near bottomless pits
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Changed line(s) 8 (click to see context) from:
* OneUp: Shaped like Goku's head.
to:
Deleted line(s) 10,11 (click to see context) :
CollisionDamage: subverted in a very fair way, running or walking into enemies does not damage you, not only that but goku can actually throw enemies and some bosses into each other
[[CutsceneIncompetence cutscene incompetent]] Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
[[CutsceneIncompetence cutscene incompetent]] Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
Added DiffLines:
*CollisionDamage: subverted in a very fair way, running or walking into enemies does not damage you, not only that but goku can actually throw enemies and some bosses into each other
Added DiffLines:
[[CutsceneIncompetence cutscene incompetent]] Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
Added DiffLines:
* OneUp: Shaped like Goku's head.
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Changed line(s) 9 (click to see context) from:
* TheBattleDidntCount, HeadsIWinTailsYouLose, HopelessBossFight: When Goku fights Tao Pai Pai and King Piccolo for the first time, he's severely weakened and supposed to lose. If you win, you lose control, the enemy stands up and knocks out a massively [[CutsceneIncompetence cutscene incompetent]] Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
to:
* TheBattleDidntCount, HeadsIWinTailsYouLose, HopelessBossFight: When Goku fights Tao Pai Pai and King Piccolo for the first time, he's severely weakened and supposed to lose. If you win, you lose control, the enemy stands up and knocks out a massively massively
CollisionDamage: subverted in a very fair way, running or walking into enemies does not damage you, not only that but goku can actually throw enemies and some bosses into each other
[[CutsceneIncompetence cutscene incompetent]] Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
CollisionDamage: subverted in a very fair way, running or walking into enemies does not damage you, not only that but goku can actually throw enemies and some bosses into each other
[[CutsceneIncompetence cutscene incompetent]] Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
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Changed line(s) 9 (click to see context) from:
* TheBattleDidntCount, HeadsIWinTailsYouLose, HopelessBossFight: When Goku fights Tao Pai Pai and King Piccolo for the first time, he's severely weakened and supposed to lose. If you win, you lose control, the enemy stands up and knocks out a massively cutscene incompetent Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
to:
* TheBattleDidntCount, HeadsIWinTailsYouLose, HopelessBossFight: When Goku fights Tao Pai Pai and King Piccolo for the first time, he's severely weakened and supposed to lose. If you win, you lose control, the enemy stands up and knocks out a massively [[CutsceneIncompetence cutscene incompetent incompetent]] Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
Changed line(s) 11 (click to see context) from:
* BossArenaIdiocy: Buyon is invincible until you break the wall of his room to let the cold wind freeze him.
to:
* BossArenaIdiocy: True to the original story, Buyon is invincible until you break the wall of his room to let the cold wind freeze him.
Changed line(s) 14 (click to see context) from:
* BreakMeter: In One-On-One Mode, the fighters' Rush Gauge are depleted if they're unable to block or parry attacks. While it isn't empty, the characters have high defense and SuperArmor, but once it is, the attacker is able to peform a full combo on the defenseless opponent.
to:
* BreakMeter: In One-On-One Mode, the fighters' Rush Gauge are depleted if they're unable to block or parry attacks. While it isn't empty, the characters have high defense SuperArmor and SuperArmor, don't take damage, but once it is, the attacker is able to peform a full combo on the defenseless opponent.
Changed line(s) 17 (click to see context) from:
* {{Combos}}: You better learn how to chain your attacks for when you fight the harder bosses.
to:
* {{Combos}}: You better learn how to chain your attacks for when you fight the harder bosses. On the enemy side, many of their attacks have this effect, as Goku only gains invincibility frames when knocked down.
Added DiffLines:
* CoupDeGraceCutscene: Goku's last attack on King Piccolo is depicted on a cutscene.
Added DiffLines:
* LedgeBats: Bats and other enemy types sometimes serve this purpose.
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Added DiffLines:
* {{Combos}}: You better learn how to chain your attacks for when you fight the harder bosses.
Added DiffLines:
* LastDitchMove: After his first defeat, Major Metallitron [[RocketPunch shoots his hand]] at you while you're leaving the room.
Added DiffLines:
* PaletteSwap: The color palette of enemies let's you know what kind of attacks they have.
* [[ShootTheBullet Punch The Bullets]]: To destroy them. You're even required to punch the Battle Jacket's big missile to avoid it's full screen damage range.
* [[ShootTheBullet Punch The Bullets]]: To destroy them. You're even required to punch the Battle Jacket's big missile to avoid it's full screen damage range.
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Changed line(s) 1,2 (click to see context) from:
''VideoGame/DragonBallAdvanceAdventure'', developed by Dimps and released on 2004 for the GameBoyAdvance, is an BeatEmUp {{Platformer}} which tells the journey of [[KidHero Goku]] from his first meeting with Bulma to the FinalBattle against King Piccolo.
to:
Changed line(s) 37 (click to see context) from:
* WallJump: Done just like in the {{Metroid}} games (jump into a wall, face the opposite direction and jump).
to:
* WallJump: Done just like in the {{Metroid}} games (jump into a wall, face the opposite direction and jump).jump).
----
----
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* BossRush: Bosses on Parade Mode is an unlockable.
Changed line(s) 20 (click to see context) from:
* ExtendedGameplay: Extra mode allows you to replay the levels and enter the doors that were locked before, so you can find the rest of the collectibles.
to:
* ExtendedGameplay: Extra mode allows you to replay the levels and enter the doors that were locked before, so you can find the rest of the collectibles. Also, extra characters are playable in it.
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* BlackScreenOfDeath: When Goku punches General White into the horizon.
* BossArenaIdiocy: Buyon is invincible until you break the wall of his room to let the cold wind freeze him.
* BossArenaIdiocy: Buyon is invincible until you break the wall of his room to let the cold wind freeze him.
Changed line(s) 12 (click to see context) from:
* ChargedAttack: Doable by holding R. Power depends on how much the special gauge is filled and performing those attacks has no cost to it.
to:
* ChargedAttack: Doable by holding R. Power depends on how much the special gauge is filled and performing those attacks has no cost to it.it (In One-On-One Mode it does).
Changed line(s) 14 (click to see context) from:
* CompressedAdaptation: Not as much as the ''VideoGame/OnePiece'' game made after it, but not every scene from the manga is covered.
to:
* CompressedAdaptation: Not as much as the ''VideoGame/OnePiece'' game made after it, but not every scene from the manga is covered. Android 8 doesn't appear in the Muscle Tower level, for example.
* DegradedBoss: After Muscle Tower, Major Metallitron appears as a normal enemy.
* DegradedBoss: After Muscle Tower, Major Metallitron appears as a normal enemy.
Changed line(s) 16 (click to see context) from:
* DualBoss: Pilaf Machine and Shu Machine on Pilaf's Castle.
to:
* DualBoss: Pilaf Machine and Shu Machine on Pilaf's Castle. The five Murasaki Brothers on Muscle Tower.
* FlashStep: Doable in One-On-One Mode by pressing L.
* HumongousMecha: The boss robots used by Pilaf and the Red Ribbon Army.
Changed line(s) 26 (click to see context) from:
* SecretCharacter: Almost everyone you fight againt in the game can be unlocked in Extra Mode.
to:
* SecretAIMoves: When fought as a boss, Krillin has his moves from One-on-One Mode and a level 3 Kamehameha.
* SecretCharacter: Almost everyone you fightagaint against in the game can be unlocked in Extra Mode.
* SecretCharacter: Almost everyone you fight
Added DiffLines:
* TimedMission: When searching for a rock in The Island of Training.
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* BottomlessPits
* CompressedAdaptation: Not as much as the ''VideoGame/OnePiece'' game made after it, but not every scene from the manga is covered.
* InvincibilityPowerup: A turtle shell which makes Goku invincible and able to deal some CollisionDamage to enemies.
Changed line(s) 24 (click to see context) from:
* SpinToDeflectStuff: Up+B as Goku spins the Power Pole to deflect bullets.
to:
* SpikesOfDoom: Which deal high damage - even to enemies.
* SpinToDeflectStuff: Up+B as Goku spins the Power Pole to deflectbullets.bullets.
* WallJump: Done just like in the {{Metroid}} games (jump into a wall, face the opposite direction and jump).
* SpinToDeflectStuff: Up+B as Goku spins the Power Pole to deflect
* WallJump: Done just like in the {{Metroid}} games (jump into a wall, face the opposite direction and jump).
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* OneUp: Shaped like Goku's head.
* BreakMeter: In One-On-One Mode, the fighters' Rush Gauge are depleted if they're unable to block or parry attacks. While it isn't empty, the characters have high defense and SuperArmor, but once it is, the attacker is able to peform a full combo on the defenseless opponent.
* DualBoss: Pilaf Machine and Shu Machine on Pilaf's Castle.
* IndyEscape: Giant boulders make an appearance in Pilaf's Castle.
Changed line(s) 19 (click to see context) from:
* SecretCharacter: Almost everyone you fight againt in the game can be unlocked in Extra Mode.
to:
* SecretCharacter: Almost everyone you fight againt in the game can be unlocked in Extra Mode.Mode.
* SpinToDeflectStuff: Up+B as Goku spins the Power Pole to deflect bullets.
* SpinToDeflectStuff: Up+B as Goku spins the Power Pole to deflect bullets.
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* MercyInvincibility: You get some if you're knocked down.
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''VideoGame/DragonBallAdvanceAdventure'', developed by Dimps and released on 2004 for the GameBoyAdvance, is an BeatEmUp {{Platformer}} which tells the journey of [[KidHero Goku]] from his first meeting with Bulma to the FinalBattle against King Piccolo.
Besides the normal fighting and platforming, some levels have Goku riding on the Flying Nimbus while others have a simple but effective FightingGame format. There's plenty of UnlockableContent as well, including pretty much ''every single enemy in the game'' as [[SecretCharacter Secret Characters]].
One year later, Dimps made an ''VideoGame/OnePiece'' game for the GBA which serves as a SpiritualSuccessor to this one.
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!Tropes:
* TheBattleDidntCount, HeadsIWinTailsYouLose, HopelessBossFight: When Goku fights Tao Pai Pai and King Piccolo for the first time, he's severely weakened and supposed to lose. If you win, you lose control, the enemy stands up and knocks out a massively cutscene incompetent Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
* ChargedAttack: Doable by holding R. Power depends on how much the special gauge is filled and performing those attacks has no cost to it.
* CollectionSidequest: Many itens are hidden around the levels.
* DoubleUnlock: You can't get the secret characters for Extra Mode if you don't have all the Dragon Balls.
* ExtendedGameplay: Extra mode allows you to replay the levels and enter the doors that were locked before, so you can find the rest of the collectibles.
* FightingGame: One-On-One Mode.
* HeartContainer: The Super Life Water itens. There are other variations for upgrading the Kamehameha and the Power Pole's range.
* KamehameHadouken: It starts off weak and short ranged, but Goku can later charge it into it's blue screen-filling form.
* LimitBreak: By pressing L, your character executes a strong attack the uses some of the special gauge.
* MarathonLevel: Every single one.
* SecretCharacter: Almost everyone you fight againt in the game can be unlocked in Extra Mode.
Besides the normal fighting and platforming, some levels have Goku riding on the Flying Nimbus while others have a simple but effective FightingGame format. There's plenty of UnlockableContent as well, including pretty much ''every single enemy in the game'' as [[SecretCharacter Secret Characters]].
One year later, Dimps made an ''VideoGame/OnePiece'' game for the GBA which serves as a SpiritualSuccessor to this one.
----
!Tropes:
* TheBattleDidntCount, HeadsIWinTailsYouLose, HopelessBossFight: When Goku fights Tao Pai Pai and King Piccolo for the first time, he's severely weakened and supposed to lose. If you win, you lose control, the enemy stands up and knocks out a massively cutscene incompetent Goku. At least you won't get a "You Lose" message. Against Jackie Chun, however, you're required to ''win''.
* ChargedAttack: Doable by holding R. Power depends on how much the special gauge is filled and performing those attacks has no cost to it.
* CollectionSidequest: Many itens are hidden around the levels.
* DoubleUnlock: You can't get the secret characters for Extra Mode if you don't have all the Dragon Balls.
* ExtendedGameplay: Extra mode allows you to replay the levels and enter the doors that were locked before, so you can find the rest of the collectibles.
* FightingGame: One-On-One Mode.
* HeartContainer: The Super Life Water itens. There are other variations for upgrading the Kamehameha and the Power Pole's range.
* KamehameHadouken: It starts off weak and short ranged, but Goku can later charge it into it's blue screen-filling form.
* LimitBreak: By pressing L, your character executes a strong attack the uses some of the special gauge.
* MarathonLevel: Every single one.
* SecretCharacter: Almost everyone you fight againt in the game can be unlocked in Extra Mode.