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* NintendoHard: This is especially true in the later stages. In those stages, you're gonna die ''a lot''.
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* ColorCodedForYourConvenience: In addition to the [[OneUp red balloons]], you can go to Funky's shop to buy the [[BottomlessPitRescueService green balloon]] from the UsefulNotes/Nintendo3DS port of ''Returns'' and a brand new blue balloon that extends your OxygenMeter. The letters on DK Barrels also change color to indicate which Kong is within: a blue DD for Diddy, a pink DX for Dixie, and a yellow CK for Cranky.
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* ColorCodedForYourConvenience: In addition to the [[OneUp red balloons]], you can go to Funky's shop to buy the [[BottomlessPitRescueService green balloon]] from the UsefulNotes/Nintendo3DS Platform/Nintendo3DS port of ''Returns'' and a brand new blue balloon that extends your OxygenMeter. The letters on DK Barrels also change color to indicate which Kong is within: a blue DD for Diddy, a pink DX for Dixie, and a yellow CK for Cranky.
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* ControllableHelplessness: A [[DownplayedTrope Downplayed]] example in the first post-game level, in which there is a section of falling platforms and there is lower gravity because of the fact. At the end of the section, there is a Barrel Cannon that will be destroyed if left alone for too long. If one lets it get destroyed, then the player has no choice but to let the Kongs fall to their doom and watch as Donkey Kong [[JustifiedExtraLives rides a balloon back to the start of the level]].
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* ControllableHelplessness: A [[DownplayedTrope Downplayed]] {{Downplayed|Trope}} example in the first post-game level, in which there is a section of falling platforms and there is lower gravity because of the fact. At the end of the section, there is a Barrel Cannon that will be destroyed if left alone for too long. If one lets it get destroyed, then the player has no choice but to let the Kongs fall to their doom and watch as Donkey Kong [[JustifiedExtraLives rides a balloon back to the start of the level]].
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** Donkey Kong Island's levels mixes SlippySlideyIceWorld with the settings seen in ''Returns'' (namely, and in order of appearance, JungleJapes, PalmTreePanic, TempleOfDoom, UndergroundLevel, TheLostWoods, {{Prehistoria}} / DeathMountain, EternalEngine and LethalLavaLand).
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** Donkey Kong Island's levels mixes SlippySlideyIceWorld with the settings seen in ''Returns'' (namely, and in order of appearance, JungleJapes, PalmTreePanic, PalmtreePanic, TempleOfDoom, UndergroundLevel, TheLostWoods, {{Prehistoria}} / DeathMountain, EternalEngine and LethalLavaLand).
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* HardLevelsEasyBosses: The bosses are no pushovers and are quite challenging, especially the last one. However, you will still lose far more lives in the levels.
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* HardLevelsEasyBosses: The bosses are no pushovers and are quite challenging, challenging with at least nine hit points, especially the last one. However, you will still lose far more lives in the levels.
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* HornyVikings: The Snowmads, a horde of villainous FunnyAnimal Vikings that invade DK's island to claim it as their home.
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* HornyVikings: The Snowmads, a horde of villainous FunnyAnimal Vikings that invade DK's island to claim it as their home. Obviously, the ones with horned helmets are immune to stomps.
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* MutuallyExclusivePartyMembers: Player 1 must always be DK (or Funky in the Switch release) while his sidekick can either be Diddy, Dixie, or Cranky.
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* MutuallyExclusivePartyMembers: Player 1 must always be DK (or Funky in the Switch release) while his sidekick can either be Diddy, Dixie, or Cranky. Break open a Buddy Barrel with a different Kong and your sidekick takes their leave.
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%%* RhinoRampage: Rambi, of course.
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%%* RhinoRampage: Rambi, of course. This time, introduced in the second world and only having three levels in total.
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** Starting from the third consecutive jump, the player is rewarded for damaging enemies by jumping on them without touching the ground.
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** Starting from the third consecutive jump, the player is rewarded for damaging enemies by jumping on them without touching the ground. It starts with a Banana Coin before eventually becoming a Life Balloon.
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Drop The Hammer is now a disambiguation page.
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* BearsAreBadNews: Bashmaster, the boss of Juicy Jungle is a gigantic polar bear Snowmad wielding [[DropTheHammer a hammer as big as he is]]. His somewhat [[NonstandardCharacterDesign more realistic design, compared to the other characters]], makes him look downright ''brutal.'' Check him out [[http://www.dkvine.com/?p=3899 here.]]
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* BearsAreBadNews: Bashmaster, the boss of Juicy Jungle is a gigantic polar bear Snowmad wielding [[DropTheHammer [[HumongousHeadedHammer a hammer as big as he is]]. His somewhat [[NonstandardCharacterDesign more realistic design, compared to the other characters]], makes him look downright ''brutal.'' Check him out [[http://www.dkvine.com/?p=3899 here.]]
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* DropTheHammer: Bashmaster, the boss of Juicy Jungle, wields a giant hammer. It even generates ice shockwaves when he brings it down.
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* HumongousHeadedHammer: Bashmaster, the boss of Juicy Jungle, wields a giant hammer. It even generates ice shockwaves when he brings it down.
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* ShipwreckStart: The Lost Mangroves, the first world, are loosely based on the Bermuda Triangle and as a result feature a ridiculous number of shipwrecks (mostly of more modern, World War II-looking battleships rather than the piratey masted ships of previous games), crashed planes and abandoned submarines. The Kongs end up in this world as a result of the Snowmads blowing them off DK Island at the beginning of the game.
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** The Switch version allows you to access your entire inventory in the middle of a stage, meaning you no longer have to decide in advance what items to bring with you into a stage or worry about having the wrong (or no) support Kong for certain collectibles or secret exits (especially when the levels in question are other unsuitable for certain Kongs or don't provide many Kong barrels).
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** The Switch version allows you to access your entire inventory in the middle of a stage, meaning you no longer have to decide in advance what items to bring with you into a stage or worry about having the wrong (or no) support Kong for certain collectibles or secret exits (especially when the levels in question are other either unsuitable for certain Kongs or don't provide many Kong barrels).
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* NewGamePlus: Completing the BonusDungeon unlocks Hard Mode, which disables all checkpoints and still forbids inventory items, but allows you to play as any of the four venturing Kongs, retains the collectible items gathered (in fact, it ''adds'' the blue-colored KONG letters), and unlike Mirror Mode from ''Returns'' it doesn't reverse the levels.
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* NewGamePlus: Completing the BonusDungeon unlocks Hard Mode, which disables all checkpoints and still forbids inventory items, but allows you to play as any of the four (five in the Switch version) venturing Kongs, retains the collectible items gathered (in fact, it ''adds'' the blue-colored KONG letters), and unlike Mirror Mode from ''Returns'' it doesn't reverse the levels.
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* Over100PercentCompletion: Like in ''Returns'', ompleting every level and getting all the Kong letters nets you 100%, while clearing [[spoiler:every level again on Hard Mode]] will award you with the maximum 200%! Fortunately, Puzzle Pieces and Time Trial medals don't contribute to this.
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* Over100PercentCompletion: Like in ''Returns'', ompleting completing every level and getting all the Kong letters nets you 100%, while clearing [[spoiler:every level again on Hard Mode]] will award you with the maximum 200%! Fortunately, Puzzle Pieces and Time Trial medals don't contribute to this.
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* NaturallyHusklessCoconuts: In some sections, you can see that coconuts without husks grow on trees.
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* CombinationAttack: The Kong Pow. Collecting bananas gradually fills a gauge on the HUD that, when full, allows the Kongs to transform all onscreen enemies into extra lives, recovery hearts, or Banana Coins. It takes two characters to pull off the move, though, so Donkey Kong is out of luck if he's by himself.
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* CombinationAttack: The Kong Pow. Collecting bananas gradually fills a gauge on the HUD that, when full, allows the Kongs to transform all onscreen enemies into extra lives, recovery hearts, or Banana Coins. It takes two characters to pull off the move, though, so Donkey Kong is out of luck if he's by himself. Funky Kong can't use it at all.
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* HairRaisingHare: Rabbits make up part of the Snowmads.
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* HairRaisingHare: Rabbits make up part of the Snowmads. Fluffs are smaller and bounce around, while Hareys are bigger versions of Fluffs that require three rolls or stomps to take down.
* MutuallyExclusivePartyMembers: Player 1 must always be DK (or Funky in the Switch release) while his sidekick can either be Diddy, Dixie, or Cranky.
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* PowerUpMount: Rambi the rhino returns to fulfill his usual role.
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* PowerUpMount: Rambi the rhino returns to fulfill his usual role.role, this time only in three levels compared to the previous game's four.