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* AbsurdlyIneffectiveBarricade: The watchman has barricaded the half of the Tower that leads to the staircase, in hopes that it will deter the Goatman. [[spoiler:We find out in two of the four endings that it didn’t; the Goatman managed to break in anyway and kill you.]]



* AbsurdlyIneffectiveBarricade: The watchman has barricaded the half of the Tower that leads to the staircase, in hopes that it will deter the Goatman. [[spoiler:We find out in two of the four endings that it didn’t; the Goatman managed to break in anyway and kill you.]]

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* NervousWreck: The poor hiker is completely freaking out half the time, though he manages to stay calm enough to follow your instructions.



* NervousWreck: The poor hiker is completely freaking out half the time, though he manages to stay calm enough to follow your instructions.



* {{Skinwalker}}: [[spoiler:The Gracewind Goatman appears to be an amalgamation on par with modern depictions of both creatures, with it being both a tormentor and a trickster.]]



* {{Skinwalker}}: [[spoiler:The Gracewind Goatman appears to be an amalgamation on par with modern depictions of both creatures, with it being both a tormentor and a trickster.]]

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* VillainousBreakdown: [[spoiler:A subtle one, but the Goatman gets increasingly irritated as the watchman and hiker stay several steps ahead of him, and if you save the hiker by sending him to tower 2 and don’t turn the lights on again, he’ll call off the hunt out of frustration.]]



* VillainousBreakdown: [[spoiler:A subtle one, but the Goatman gets increasingly irritated as the watchman and hiker stay several steps ahead of him, and if you save the hiker by sending him to tower 2 and don’t turn the lights on again, he’ll call off the hunt out of frustration.]]
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* NothingIsScarier: For a majority of the game, [[spoiler: the Goatman is never seen. The only evidence we (initially) have of it's existence are it's eyes glowing in the darkness and the high pitched screams it will sometimes emit. The real horror comes not from the threat the Goatman poses, but from trying to figure out when the monster is imitating the hiker over the radio and trying to prevent it from killing anyone. Fail in this regard and the creature will kill either you, the hiker or both.]]

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* NothingIsScarier: For a majority of the game, [[spoiler: the Goatman is never seen. The only evidence we (initially) have of it's existence are it's eyes glowing in the darkness and the high pitched screams it will sometimes emit. The real horror comes not from the threat the Goatman poses, but from trying to figure out when the monster is imitating the hiker over the radio and trying to prevent preventing it from killing anyone. Fail in this regard and the creature will kill either you, the hiker or both.]]
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*NothingIsScarier: For a majority of the game, [[spoiler: the Goatman is never seen. The only evidence we (initially) have of it's existence are it's eyes glowing in the darkness and the high pitched screams it will sometimes emit. The real horror comes not from the threat the Goatman poses, but from trying to figure out when the monster is imitating the hiker over the radio and trying to prevent it from killing anyone. Fail in this regard and the creature will kill either you, the hiker or both.]]
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** The game being set in 1999 could be a shout-out to Film/TheBlairWitchProject, (the film is set in 1994 but was released in 1999.) which also follows someone becoming lost in the woods with a sense that something is after them.

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** The game being set in 1999 could be a shout-out to Film/TheBlairWitchProject, (the film is set in 1994 but was released in 1999.) 1999) which also follows someone becoming lost in the woods with a sense that something is after them.
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** The game being set in 1999 could be a shout-out to Film/TheBlairWitchProject, (the film is set in 1994 but was released in 1999.) which also follows someone becoming lost in the woods with a sense that something is after them.
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* HornedHumanoid: The Goatman, of course. [[spoiler:We can briefly seen it in the bad ending when he kills the player. Despite not showing its entire body, we can see it resembles a demonic humanoid figure with the horns of a goat.]]

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* HornedHumanoid: The Goatman, of course. [[spoiler:We can briefly seen see it in the bad ending when he kills the player. Despite not showing its entire body, we can see it resembles a demonic humanoid figure with the horns of a goat.]]
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** Hell, even the ending where [[spoiler: you fail to save the hiker could barely be considered this. The hiker is dead, but at least ''you'' are still alive.]]

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** Hell, even the ending where [[spoiler: you fail to save the hiker could barely really be considered this. The hiker is dead, but at least ''you'' are still alive.]]
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** Hell, even the ending where [[spoiler: you fail to save the hiker could be considered this. The hiker is dead, but at least ''you'' are still alive.]]

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** Hell, even the ending where [[spoiler: you fail to save the hiker could barely be considered this. The hiker is dead, but at least ''you'' are still alive.]]
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** Hell, even the ending where you fail to save the hiker could be considered this. The hiker is dead, but at least ''you'' are still alive.

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** Hell, even the ending where [[spoiler: you fail to save the hiker could be considered this. The hiker is dead, but at least ''you'' are still alive.]]
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**Hell, even the ending where you fail to save the hiker could be considered this. The hiker is dead, but at least ''you'' are still alive.
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* TheNineties: If you were wondering why the hiker doesn’t use a modern smart phone to call or at least text for help, it’s because the game is actually set in 1999, as revealed through a newspaper clipping at the end of the game. Of course, cell phones did of course exist in the late '90s, so it's possible he did have a phone, but no reception.

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* TheNineties: If you were wondering why the hiker doesn’t use a modern smart phone to call or at least text for help, it’s because the game is actually set in 1999, as revealed through a newspaper clipping at the end of the game. Of course, cell Cell phones did of course exist in the late '90s, '90s however, so it's possible he did actually have a phone, but no reception.
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* TheNineties: If you were wondering why the hiker doesn’t use a modern smart phone to call or at least text for help, it’s because the game is actually set in 1999, as revealed through a newspaper clipping at the end of the game. Even if he did have an older phone, it's unlikely he'd have any reception in the middle of the woods anyway.

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* TheNineties: If you were wondering why the hiker doesn’t use a modern smart phone to call or at least text for help, it’s because the game is actually set in 1999, as revealed through a newspaper clipping at the end of the game. Even if Of course, cell phones did of course exist in the late '90s, so it's possible he did have an older a phone, it's unlikely he'd have any reception in the middle of the woods anyway.but no reception.
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* TheNineties: If you were wondering why the hiker doesn’t use a modern smart phone to call or at least text for help, it’s because the game is actually set in 1999, as revealed through a Newspaper clipping at the end of the game. Even if he did have an older phone, it's unlikely he'd have any reception in the middle of the woods.

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* TheNineties: If you were wondering why the hiker doesn’t use a modern smart phone to call or at least text for help, it’s because the game is actually set in 1999, as revealed through a Newspaper newspaper clipping at the end of the game. Even if he did have an older phone, it's unlikely he'd have any reception in the middle of the woods.woods anyway.
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* TheNineties: If you were wondering why the hiker doesn’t use a modern smart phone to call or at least text for help, it’s because the game is actually set in 1999, as revealed through a Newspaper clipping at the end of the game.

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* TheNineties: If you were wondering why the hiker doesn’t use a modern smart phone to call or at least text for help, it’s because the game is actually set in 1999, as revealed through a Newspaper clipping at the end of the game. Even if he did have an older phone, it's unlikely he'd have any reception in the middle of the woods.
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grammar correction to prevent red link


* MissoinControlIsOffItsMeds: ... you can just [[VideoGameCrueltyPotential feed him bad directions or deliberately doing things]] that will [[spoiler: get him killed by the Goatman.]]

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* MissoinControlIsOffItsMeds: ... MissionControlIsOffItsMeds: ... you can just [[VideoGameCrueltyPotential feed him bad directions or deliberately doing things]] that will [[spoiler: get him killed by the Goatman.monster.]] There's actually one point where this is needed to win, as he [[spoiler: will ask you to turn on the floodlights one more time to calm his nerves. Do that, and the monster figures out your location and kills you.]]
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* MissionControl: It's you! You play as a park ranger trying to guide a lost hiker to safety. Alternatively...
* MissoinControlIsOffItsMeds: ... you can just [[VideoGameCrueltyPotential feed him bad directions or deliberately doing things]] that will [[spoiler: get him killed by the Goatman.]]
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* BeingWatched: At one point, the hiker may ask the watchman if they ever feel like they're being watched. [[spoiler: [[ProperlyParanoid Both of them are]]]].
* BittersweetEnding: One of the endings can be considered this: [[spoiler: the Goatman finds and kills you, but you managed to save the hiker]].
** Even the best ending could be considered this. [[spoiler: You saved both the hiker and yourself from certain death, but [[KarmaHoudini the Goatman is still out there]] and free to terrorize and hunt other hikers.]]
* CrazySurvivalist: Heavily implied with the watchman, having barricaded their tower and keeping notes on the strange happenings of Gracewind Park. Looking over their notes, they at least know about [[spoiler:the Goatman.]]

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* BeingWatched: At one point, the hiker may ask the watchman if they ever feel like they're being watched. [[spoiler: [[ProperlyParanoid [[spoiler:[[ProperlyParanoid Both of them are]]]].
are.]]]]
* BittersweetEnding: One of the endings can be considered this: [[spoiler: the [[spoiler:the Goatman finds and kills you, but you managed to save the hiker]].
** Even the best ending could be considered this. [[spoiler: You [[spoiler:You saved both the hiker and yourself from certain death, but [[KarmaHoudini the Goatman is still out there]] and free to terrorize and hunt other hikers.]]
* CrazySurvivalist: Heavily implied with the watchman, having barricaded their tower and keeping notes on the strange happenings of Gracewind Park. Looking over their notes, they at least know about [[spoiler:the Goatman.]]Goatman]].



* CreepyMonotone: [[spoiler: The Goatman's voice when it mimics the hiker's sounds like this. This is actually very useful as it allows the player to know if the real hiker or the Goatman is talking at the moment.]]
* DarknessEqualsDeath: Inverted. The Fire Tower isn’t exactly dark, being lit by a single light, but any ending where the [[spoiler: Goatman finds and kills you is caused by the activation of the Tower’s floodlights, which are very bright and would be entirely noticeable in the darkness of the forest.]]
* DeadpanSnarker: Some of the dialogue options can make the player snarky towards the hiker [[spoiler:and/or the Goatman.]]

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* CreepyMonotone: [[spoiler: The [[spoiler:The Goatman's voice when it mimics the hiker's sounds like this. This is actually very useful useful, as it allows the player to know if the real hiker or the Goatman is talking at the moment.]]
* DarknessEqualsDeath: Inverted. The Fire Tower isn’t exactly dark, being lit by a single light, but any ending where the [[spoiler: Goatman [[spoiler:Goatman finds and kills you is caused by the activation of the Tower’s floodlights, which are very bright and would be entirely noticeable in the darkness of the forest.]]
forest]].
* DeadpanSnarker: Some of the dialogue options can make the player snarky towards the hiker [[spoiler:and/or the Goatman.]]Goatman]].



* DontGoIntoTheWoods: The man that the player is tasked with helping is a hiker who has come on a camping trip in the woods of Gracewind Park, where he’s stalked through the darkness by the Goatman, with his attempts to evade it continuously getting him lost. [[spoiler: Whatever you do in the game determines whether he lives or dies]]. The notes and newspaper clippings scattered around also suggest that Gracewind Park has been the sight of several strange disappearances and other goings-on over the years.
* DoubleMeaningTitle: [[spoiler: "Do You Copy" can refer to radio communication jargon that means "Do you understand me", or it could be a question posed to The Goatman regarding its voice mimicry.]]

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* DontGoIntoTheWoods: The man that the player is tasked with helping is a hiker who has come on a camping trip in the woods of Gracewind Park, where he’s stalked through the darkness by the Goatman, with his attempts to evade it continuously getting him lost. [[spoiler: Whatever [[spoiler:Whatever you do in the game determines whether he lives or dies]]. dies.]] The notes and newspaper clippings scattered around also suggest that Gracewind Park has been the sight of several strange disappearances and other goings-on over the years.
* DoubleMeaningTitle: [[spoiler: "Do [[spoiler:"Do You Copy" can refer to radio communication jargon that means "Do you understand me", or it could be a question posed to The Goatman regarding its voice mimicry.]]



** [[spoiler: The worst ending by far is the one where the Goatman kills [[KillEmAll both the hiker and the watchman]]; as the watchman is the only person who seems to [[CassandraTruth suspect the truth]] behind the goings-on in Gracewind Park, the Goatman is now free to keep terrorising and killing people]].
** [[spoiler: The ending where the watchman fails to save the hiker but keeps their location concealed from the Goatman could be considered this too, though not quite as bad the former, as the watchman at least lives to continue their investigations]].
* EconomyCast: There's only two voice actors, Tower 2 watchman and the hiker[[spoiler:/the Goatman]]'s.
* EvilGloating: [[spoiler: The Goatman frequently taunts the watchman asking him if he thinks he can save the hiker or asking him to turn the tower's lights on so he (the Goatman) can know where he (the watchman) is.]]
* TheFaceless: There's no reflective surfaces and the watchman doesn't meet face to face with anyone.

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** [[spoiler: The [[spoiler:The worst ending by far is the one where the Goatman kills [[KillEmAll both the hiker and the watchman]]; as the watchman is the only person who seems to [[CassandraTruth suspect the truth]] behind the goings-on in Gracewind Park, the Goatman is now free to keep terrorising and killing people]].
people.]]
** [[spoiler: The [[spoiler:The ending where the watchman fails to save the hiker but keeps their location concealed from the Goatman could be considered this too, though not quite as bad the former, as the watchman at least lives to continue their investigations]].
investigations.]]
* EconomyCast: There's only two voice actors, the Tower 2 watchman watchman's and the hiker[[spoiler:/the Goatman]]'s.
* EvilGloating: [[spoiler: The [[spoiler:The Goatman frequently taunts the watchman watchman, asking him if he thinks he can save the hiker or asking him to turn the tower's lights on so he (the Goatman) can know where he (the watchman) is.]]
* TheFaceless: There's no reflective surfaces and the watchman doesn't meet face to face face-to-face with anyone.



* ForTheEvulz: It's pretty clear that [[spoiler: the Goatman's]] motivation is sadism. It taunts the watchman over whether or not he will save the hiker, shrieks into the night to scare both him and the watchman [[spoiler:and gives up on the hiker if he realizes he cannot kill both of them]].
* FrameUp: One of the newspaper clippings shows or implied [[spoiler:the Goatman]] successfully framed a local farmer Michael Leeds for its murders. However, after Leed's trial, the murders continued.
* HellIsThatNoise: The inhuman shrieks that the Goatman gives off. [[spoiler:If you hear it and get a communication immediately after that isn't panicked that means the Goatman killed the hiker.]]
* HiddenDepths: At first glance, the watchman seems like just a simple avatar for the player, but simply looking around their tower and notes show they are aware of [[spoiler: the Goatman and that they know what they are up against and matching wits with. It also appears they are investigating what's really happening around the park.]]
* HornedHumanoid: The Goatman of course. [[spoiler: We can briefly seen it in the bad ending when he kills the player. Despite not showing its entire body we can see it resembles a demonic humanoid figure with the horns of a goat.]]
* HumanoidAbomination: A clear picture is never given of the Goatman, [[spoiler: all that we ever see of it is the head,]] but the clue is in the name that the creature apparently resembles a man.
* HuntingTheMostDangerousGame: Looks like the Goatman loves to hunt his victims before killing them (or it's implied even eat them) as [[spoiler: it's heard on the radio, using the hiker's voice, ordering the watchman to run or sadistically asking the watchman if it "should make him (the hiker) run".]]

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* ForTheEvulz: It's pretty clear that [[spoiler: the [[spoiler:the Goatman's]] motivation is sadism. It taunts the watchman over whether or not he will save the hiker, shrieks into the night to scare both him and the watchman watchman, [[spoiler:and gives up on the hiker if he realizes he cannot kill both of them]].
* FrameUp: One of the newspaper clippings shows or implied [[spoiler:the Goatman]] successfully framed a local farmer farmer, Michael Leeds Leeds, for its murders. However, after Leed's trial, the murders continued.
* HellIsThatNoise: The inhuman shrieks that the Goatman gives off. [[spoiler:If you hear it and get a communication immediately after that isn't panicked panicked, that means that the Goatman has killed the hiker.]]
* HiddenDepths: At first glance, the watchman seems like just a simple avatar for the player, but simply looking around their tower and notes show they are aware of [[spoiler: the [[spoiler:the Goatman and that they know what they are up against and matching wits with. It also appears that they are investigating what's really happening around the park.park]].
* HornedHumanoid: The Goatman, of course. [[spoiler:We can briefly seen it in the bad ending when he kills the player. Despite not showing its entire body, we can see it resembles a demonic humanoid figure with the horns of a goat.
]]
* HornedHumanoid: The Goatman of course. [[spoiler: We can briefly seen it in the bad ending when he kills the player. Despite not showing its entire body we can see it resembles a demonic humanoid figure with the horns of a goat.]]
* HumanoidAbomination: A clear picture is never given of the Goatman, [[spoiler: all [[spoiler:all that we ever see of it is the head,]] but the clue is in the name that the creature apparently resembles a man.
* HuntingTheMostDangerousGame: Looks like the Goatman loves to hunt his victims before killing them (or it's implied even eat them) them), as [[spoiler: it's [[spoiler:it's heard on the radio, using the hiker's voice, ordering the watchman to run or sadistically asking the watchman if it "should make him (the hiker) run".]] run"]] .



* {{Jerkass}} / {{Troll}}: You can potentially play as one, giving snarky responses to the hiker, deliberately misleading him or just straight up ignoring him.
* JumpScare: Both of the endings where [[spoiler:the Goatman finds and kills you has the monster suddenly appearing outside of the tower, banging on the door and shrieking. Its red eyes glaring at you over the top of the door don’t help matters either.]]

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* {{Jerkass}} / {{Troll}}: {{Jerkass}}[=/=]{{Troll}}[=/=]MissionControlIsOffItsMeds: You can potentially play as one, giving snarky responses to the hiker, deliberately misleading him him, or just straight up straight-up ignoring him.
* JumpScare: Both of the endings where [[spoiler:the Goatman finds and kills you has the monster suddenly appearing outside of the tower, banging on the door and shrieking. Its red eyes glaring at you over the top of the door don’t help matters either.]]either]].



* KnowWhenToFoldEm: [[spoiler: If you succesfully save the hiker and yourself the Goatman angrilly quit the chase and returns to its hideout probably realizing it has lost.]]
* MoodSwinger: The lost hiker can come across as this, going from relatively calm, to panicked, to angry and back again rather abruptly. [[spoiler: This is actually because the Goatman is mimicking his voice; paying attention to the tone of voice is vital to figuring when the hiker is actually speaking]].

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* KnowWhenToFoldEm: [[spoiler: If [[spoiler:If you succesfully successfully save the hiker and yourself yourself, the Goatman angrilly quit angrily quits the chase and returns to its hideout hideout, probably realizing it has lost.]]
* MoodSwinger: The lost hiker can come across as this, going from relatively calm, to panicked, to angry and back again rather abruptly. [[spoiler: This [[spoiler:This is actually because the Goatman is mimicking his voice; paying attention to the tone of voice is vital to figuring when the hiker is actually speaking]]. speaking.]]



** [[spoiler:The hiker dies. Fail to send the hiker to safety and not turning on the lights again and the Goatman will kill him.]]
** [[spoiler:The watchman dies. Send the Goatman (who’s posing as the hiker) to Tower 2 and turn on the lights again. The Goatman gives up on the hiker but has successfully baited the watchman into revealing their location, so he finds and kills the watchman.]]

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** [[spoiler:The hiker dies. Fail to send the hiker to safety and do not turning turn on the lights again again, and the Goatman will kill him.]]
** [[spoiler:The watchman dies. Send the Goatman (who’s posing as the hiker) to Tower 2 and turn on the lights again. The Goatman gives up on the hiker hiker, but has successfully baited the watchman into revealing their location, so he finds and kills the watchman.]]



** [[spoiler:Both Live. Send the Goatman (who’s posing as the hiker) to Tower 2 and don't turn on the lights again. The Goatman is frustrated to see that Tower 2 is empty and gives up on the hiker and cannot find the watchman so both live.]]
* NeverFoundTheBody: The missing posters in the watchtower indicate there's been a few mysterious disappearances in Gracewind Park over the years, many of which are attributed to [[UrbanLegend the Goatman]]. [[spoiler: Depending on your choices, you and/or the hiker will join the list by the end of the game]].

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** [[spoiler:Both Live. Send the Goatman (who’s posing as the hiker) to Tower 2 and don't turn on the lights again. The Goatman is frustrated to see that Tower 2 is empty and gives up on the hiker and cannot find the watchman watchman, so both live.]]
* NeverFoundTheBody: The missing posters in the watchtower indicate there's been a few mysterious disappearances in Gracewind Park over the years, many of which are attributed to [[UrbanLegend the Goatman]]. [[spoiler: Depending [[spoiler:Depending on your choices, you and/or the hiker will join the list by the end of the game]]. game.]]



* NiceJobBreakingItHero: In two of the endings, you can inadvertently [[spoiler: get the hiker killed by the Goatman while trying to help him]].
* ProperlyParanoid: Looking over the watchman's tower and notes implies. the PlayerCharacter suspects something is happening in Gracewind Park and not only are they absolutely right, but they have been trying to get to the bottom of this mystery for sometime.

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* NiceJobBreakingItHero: In two of the endings, you can inadvertently [[spoiler: get [[spoiler:get the hiker killed by the Goatman while trying to help him]].
* ProperlyParanoid: Looking over the watchman's tower and notes implies. implies that the PlayerCharacter suspects something is happening in Gracewind Park Park, and not only are they absolutely right, but they have been trying to get to the bottom of this mystery for sometime.some time.



* RedHerring: The games initial demo implies that the monster terrorizing the woods is none other than Bigfoot, due to supposed sightings being listed in both the watchman's notes and newspaper articles. [[spoiler: In that demo, the Goatman only hinted at by passing mention in the notes.]]

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* RedHerring: The games game's initial demo implies that the monster terrorizing the woods is none other than Bigfoot, due to supposed sightings being listed in both the watchman's notes and newspaper articles. [[spoiler: In [[spoiler:In that demo, the Goatman is only hinted at by a passing mention in the notes.]]



* SoftSpokenSadist: [[spoiler: The Goatman when imitates the hiker's voice sounds very calm and sinister but you can tell that despite its emotionless tone of voice it's sure having fun in scaring both the hiker and the watchman.]]
* {{Skinwalker}}: [[spoiler: The Gracewind Goatman appears to be an amalgamation on par with modern depictions of both creatures, with it being both a tormentor and a trickster.]]
* StockSoundEffects: If the Goatman’s blood curdling scream sounds slightly familiar to you, it’s probably because it’s a heavily modified version of the infamous screaming goat meme.
* UrbanLegend: In-Universe. Gracewind Park has a local myth involving a monster known as the Goatman, that roams the forest at night and can imitate Human voices. [[spoiler:It turns out to be very real, as it stalks the hiker throughout the game and even speaks with you over the radio. The Goatman itself]] is actually based on the real-life legend of the Maryland Goatman, a hybrid killer who wields an axe and terrorises passing motorists.

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* SoftSpokenSadist: [[spoiler: The Goatman Goatman, when it imitates the hiker's voice voice, sounds very calm and sinister sinister, but you can tell that despite its emotionless tone of voice voice, it's sure having fun in scaring both the hiker and the watchman.]]
* {{Skinwalker}}: [[spoiler: The [[spoiler:The Gracewind Goatman appears to be an amalgamation on par with modern depictions of both creatures, with it being both a tormentor and a trickster.]]
* StockSoundEffects: If the Goatman’s blood curdling blood-curdling scream sounds slightly familiar to you, it’s probably because it’s a heavily modified version of the infamous screaming goat meme.
* UrbanLegend: In-Universe. Gracewind Park has a local myth involving a monster known as the Goatman, that roams the forest at night and can imitate Human human voices. [[spoiler:It turns out to be very real, as it stalks the hiker throughout the game and even speaks with you over the radio. The Goatman itself]] is actually based on the real-life legend of the Maryland Goatman, a hybrid killer who wields an axe and terrorises passing motorists.



* VillainousBreakdown: [[spoiler: A subtle one, but the Goatman gets increasingly irritated as the watchman and hiker stay several steps ahead of him, and if you save the hiker by sending him to tower 2 and don’t turn the lights on again, he’ll call off the hunt out of frustration.]]

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* VillainousBreakdown: [[spoiler: A [[spoiler:A subtle one, but the Goatman gets increasingly irritated as the watchman and hiker stay several steps ahead of him, and if you save the hiker by sending him to tower 2 and don’t turn the lights on again, he’ll call off the hunt out of frustration.]]

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* KnowWhenToFoldEm: [[spoiler: If you succesfully save the hiker and yourself the Goatman angrilly quit the chase and returns to its hideout probably realizing it has lost.]]



* ScrewThisImOuttaHere: [[spoiler: If you succesfully save the hiker and yourself the Goatman angrilly quit the chase and returns to the forest probably to find another victim.]]
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* ScrewThisImOuttaHere: [[spoiler: If you succesfully save the hiker and yourself the Goatman angrilly quit the chase and returns to the forest probably to find another victim.]]
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* HuntingTheMostDangerousGame: Looks like the Goatman loves to hunt his victims before killing them (or it's implied even eat them) as [[spoiler: it's heard on the radio, using the hiker's voice, ordering the watchman to run or sadistically asking the watchman if it "should make him (the hiker) run".]]
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* EvilGloating: [[spoiler: The Goatman frequently taunts the watchman asking him if he thinks he can save the hiker or asking him to turn the tower's lights on so he (the Goatman) can know where he (the watchman) is.]]

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Added release date.


''Do You Copy'' is an indie game on Gamejolt by Space Octopus Studios. If you want to check it out yourself, [[https://gamejolt.com/games/doyoucopy/295138 here's the link]].
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''Do You Copy'' is an indie a [[FreewareGames freeware]] SurvivalHorror game for [[UsefulNotes/IBMPersonalComputer PC]] on Gamejolt Gamejolt, made by Space Octopus Studios.Studios for the website's Asylum Jam 2017. If you want to check it out yourself, [[https://gamejolt.com/games/doyoucopy/295138 here's the link]].
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** Even the "best" ending could be considered this. [[spoiler: You saved both the hiker and yourself from certain death, but [[KarmaHoudini the Goatman is still out there]] and free to terrorize and hunt other hikers.]]

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** Even the "best" best ending could be considered this. [[spoiler: You saved both the hiker and yourself from certain death, but [[KarmaHoudini the Goatman is still out there]] and free to terrorize and hunt other hikers.]]
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** Even the "best" ending could be considered this. [[spoiler: You saved both the hiker and yourself from certain death, but [[KarmaHoudini the Goatman is still out there]] and free to terrorize and hunt other hikers.]]
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** [[spoiler:The watchman dies. Send the hiker to Tower 2 and turn on the lights again. The Goatman gives up on the hiker and finds and kills the watchman.]]

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** [[spoiler:The watchman dies. Send the hiker Goatman (who’s posing as the hiker) to Tower 2 and turn on the lights again. The Goatman gives up on the hiker and but has successfully baited the watchman into revealing their location, so he finds and kills the watchman.]]



** [[spoiler:Both Live. Send the hiker to Tower 2 and don't turn on the lights again. The Goatman gives up on the hiker and cannot find the watchman so both live.]]

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** [[spoiler:Both Live. Send the hiker Goatman (who’s posing as the hiker) to Tower 2 and don't turn on the lights again. The Goatman is frustrated to see that Tower 2 is empty and gives up on the hiker and cannot find the watchman so both live.]]
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* CreepyMonotone: [[spoiler: The Goatman's voice when it mimicks the hiker's sounds like this. This is actually very useful as it allows the player to know if the real hiker or the Goatman is talking at the moment.]]

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* CreepyMonotone: [[spoiler: The Goatman's voice when it mimicks mimics the hiker's sounds like this. This is actually very useful as it allows the player to know if the real hiker or the Goatman is talking at the moment.]]



* JumpScare: Both of the endings where [[spoiler:the Goatman finds and kills you has the monster suddenly appearing outside of the tower, banging on the door and shrieking. It’s red eyes glaring at you over the top of the door doesn’t help matters either.]]
* KarmaHoudini: [[spoiler: The Goatman suffers no retributions in any case. He can get away by killing the hiker but failing to kill the watchman. In the second case he can do the contrary. In the worst case he can kill both. In the definetly happy ending he fails to kill both and it's basically defeated. Nevertheless it's implied it'll continue on mercilessly preying on other unfortunate innocents who happens to pass by the woods.]]

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* JumpScare: Both of the endings where [[spoiler:the Goatman finds and kills you has the monster suddenly appearing outside of the tower, banging on the door and shrieking. It’s Its red eyes glaring at you over the top of the door doesn’t don’t help matters either.]]
* KarmaHoudini: [[spoiler: The Goatman suffers no retributions in any case. He can get away by killing the hiker but failing to kill the watchman. In the second case he can do the contrary. In the worst case he can kill both. In the definetly definitely happy ending he fails to kill both and it's basically defeated. Nevertheless it's implied it'll continue on mercilessly preying on other unfortunate innocents who happens to pass by the woods.]]
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* HornedHumanoid: The Goatman of course. [[spoiler: We can briefly seen it in the bad ending when he kills the player. Despite not showing its entire body we can see it resembles a demonic humanoid figure with the horns of a goat.]]


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* SoftSpokenSadist: [[spoiler: The Goatman when imitates the hiker's voice sounds very calm and sinister but you can tell that despite its emotionless tone of voice it's sure having fun in scaring both the hiker and the watchman.]]

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* CreepyMonotone: [[spoiler: The Goatman's voice when it mimicks the hiker's sounds like this. This is actually very useful as it allows the player to know if the real hiker or the Goatman is talking at the moment.]]



* KarmaHoudini: [[spoiler: The Goatman suffers no retributions in any case. He can get away by killing the hiker but failing to kill the watchman. In the second case he can do the contrary. In the worst case he can kill both. In the definetly happy ending he fails to kill both and it's basically defeated, but nevertheless it's implied it'll continue on mercilessly preying on other unfortunate innocents who happens to pass by the woods.]]

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* KarmaHoudini: [[spoiler: The Goatman suffers no retributions in any case. He can get away by killing the hiker but failing to kill the watchman. In the second case he can do the contrary. In the worst case he can kill both. In the definetly happy ending he fails to kill both and it's basically defeated, but nevertheless defeated. Nevertheless it's implied it'll continue on mercilessly preying on other unfortunate innocents who happens to pass by the woods.]]

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