Follow TV Tropes

Following

History Videogame / CrashBandicoot3Warped

Go To



** As an ObviousRulePatch, the game introduced ''steel'' checkpoint crates for alternate routes which don't contain boxes, making the alternate route gem much easier to obtain.[[note]]With one exception, if a steel checkpoint has been activated, the main level path cannot be re-entered without exiting the level.[[/note]] This game also adds a tally of the total crates needed on your hub (and when you press Triangle), making it easier to keep track.

to:

** As an ObviousRulePatch, the game introduced ''steel'' checkpoint crates for alternate routes which don't contain boxes, making such routes not necessary for the box gem and that alternate route gem much easier to obtain.[[note]]With [[note]]Although one exception, route with such crate only contains extra lives, not a gem. On another route, if a steel checkpoint has been activated, the main level path cannot be re-entered without exiting the level.[[/note]] This game also adds a tally of the total crates needed on your hub (and when you press Triangle), making it easier to keep track.


** As an ObviousRulePatch, the game introduced ''steel'' checkpoint crates for alternate routes which don't contain boxes, making the alternate route gem or the crate gem much easier to obtain, depending on which one the player is after.[[note]]With one exception, if a steel checkpoint has been activated, the main level path cannot be re-entered without exiting the level.[[/note]] This game also adds a tally of the total crates needed on your hub (and when you press Triangle), making it easier to keep track.

to:

** As an ObviousRulePatch, the game introduced ''steel'' checkpoint crates for alternate routes which don't contain boxes, making the alternate route gem or the crate gem much easier to obtain, depending on which one the player is after.obtain.[[note]]With one exception, if a steel checkpoint has been activated, the main level path cannot be re-entered without exiting the level.[[/note]] This game also adds a tally of the total crates needed on your hub (and when you press Triangle), making it easier to keep track.


BeardedBaby: In the end, when [[spoiler:Cortex and N. Tropy got absorbed into the malfunctioning Time Twister's vortex and turned into babies]], the baby [[spoiler:Cortex]] has some mustache and beard.

to:

* BeardedBaby: In the end, when [[spoiler:Cortex and N. Tropy got absorbed into the malfunctioning Time Twister's vortex and turned into babies]], the baby [[spoiler:Cortex]] has some mustache and beard.

Added DiffLines:

BeardedBaby: In the end, when [[spoiler:Cortex and N. Tropy got absorbed into the malfunctioning Time Twister's vortex and turned into babies]], the baby [[spoiler:Cortex]] has some mustache and beard.


! Due to its nature as a sequel, spoilers for the first two ''Crash Bandicoot'' games are unmarked.

Added DiffLines:

* ChallengeRun: When you re-enter a level after you collected its Crystal, there'll be a floating clock near the start. Pick it up to activate TimeTrial mode where a timer starts ticking. Some of the crates are changed to "time crates", which, when broken, will stop the timer for a few seconds (depending on the crate's number). As you'll be put right at the start if you die in a Time Trial, taking the trial would thus be not just a SpeedRun but a NoDamageRun as well. The rewards for finishing quickly are Time Relics, which comes in grades (in order): Sapphire, Gold and Platinum. These are required for OneHundredPercentCompletion.


* DegradedBoss: Tiny Tiger is relegated to first boss, like Ripper Roo before him. Now he can also be hurt by Crash's spin and jump attacks, which were useless against him in the previous one. ArmorIsUseless, indeed.

Added DiffLines:

* KonamiCode: Using this on the title screen unlocks a demo of Spyro the Dragon.


* ShaggyDogStory: Don't waste your time or lives trying to get either of Tomb Time's and Future Frenzy's gems the first time around.



* SortingAlgorithmOfEvil: Played straight and subverted both at once. The fact that N. Tropy, who created the time twister vortex and is responsible for the whole mess, is fought before N. Gin, is rather odd.

to:

* SortingAlgorithmOfEvil: Played straight and subverted both at once.Subverted. The fact that N. Tropy, who created the time twister vortex and is responsible for the whole mess, is fought before N. Gin, is rather odd.

Added DiffLines:

* NeonCity: The "future" levels take place in a futuristic city full of neon signs of Neo Cortex and his associates.


** As with the prequels, if you start losing too many lives, the game takes pity on you and you respawn with an Aku-Aku mask for protection. Lose a bit too much times, and you'll get a nearby crate turn into checkpoint when it originally wouldn't be one. It should be noticed that such policies never work during time trials, however...

to:

** As with the prequels, if you start losing too many lives, the game takes pity on you and you respawn with an Aku-Aku mask for protection. Lose a bit too much times, few more lives, and you'll get a nearby normal crate in the level will turn into a checkpoint when it originally wouldn't be one. crate. It should be noticed noted that such policies never work this doesn't come into play during time trials, however...however.


! Due to its nature as a sequel, spoilers for the first two ''Crash Bandicoot'' games are unmarked.



------------------
!!Tropes Used In This Game:

to:

------------------
!!Tropes Used In This Game:
----
!!''Warped'' provides examples of:


* ChuckCunninghamSyndrome: Ripper Roo finally vanishes, along with the Komodo Brothers and Nitrus Brio. [[note]]Well, unless if you were to count the former's appearances in ''VideoGame/CrashTeamRacing'' and ''VideoGame/CrashBash''...[[/note]]

to:

* ChuckCunninghamSyndrome: Ripper Roo finally vanishes, along with the Komodo Brothers and Nitrus Brio. [[note]]Well, unless if you were to count the former's appearances [[note]]It's only temporary as they all appear in ''VideoGame/CrashTeamRacing'' ''VideoGame/CrashBash'', with Roo, Komodo Joe and ''VideoGame/CrashBash''...a reference to Brio also appearing beforehand in ''VideoGame/CrashTeamRacing''.[[/note]]

Added DiffLines:

** Most of the platforming levels in the game that contain the [[HairTriggerExplosive volatile Nitro crates]] have a detonator at the end to destroy them, although an exception to the rule is "Flaming Passion". The bazooka is required to destroy the Nitros in the level's bonus round, which may not be obvious at first glance.


* GuideDangIt: The secret levels in the third time travel area almost certainly needed to be performed either by accident, or with a guide. One is pretty obvious as you need to hit a specifically distinctive sign in a motorcycle level, and another had a trigger where you had to get to a bonus gem level, and then die on a certain enemy, which -- instead of killing you -- would take you to a secret stage.

to:

* GuideDangIt: The secret levels in the third [[spoiler:third time travel area area]] almost certainly needed to be performed either by accident, or with a guide. One is pretty obvious as you need to hit [[spoiler:hit a specifically distinctive sign in a motorcycle level, level]], and another had a trigger where you had have to get to a bonus [[spoiler:colored gem level, path, and then die on a certain enemy, which -- instead of killing you -- would take you to a secret stage.stage]].

Showing 15 edit(s) of 258

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report