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* ChurchOfHappyology: One of Majima's substories deals with rescuing a girl from a ScamReligion {{Cult}} that isolates its members from friends and family while offering spiritual enlightenment in exchange for titherances (in other words, cold hard yen). As an added bonus, chosen female members can engage in special prayer with the cult's [[DirtyOldMan Dirty Old Guru]].

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* AutobotsRockOut: [[spoiler:Majima's one-man assault on the Dojima compound in the end is set to the song "Reign"]].



* HeroOfAnotherStory: While Kiryu and Majima do ultimately work towards the same goal of protecting Makoto, they never directly encounter one another [[spoiler:until TheStinger]].

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* HeroOfAnotherStory: While Kiryu and Majima Majima's stories do ultimately work towards the same goal of protecting Makoto, tie into one another, they never directly encounter one another [[spoiler:until TheStinger]].



* ThemeSongPowerUp: [[spoiler:Majima's one-man assault on the Dojima compound in the end is set to the game's theme song "Reign"]].

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* ThemeSongPowerUp: [[spoiler:Majima's one-man assault on [[spoiler:The battle music for Kiryu and Majima's Legend styles are remixes of "Receive You", with the Dojima compound original version playing in the end is set to final scene, when the game's theme song "Reign"]].two finally meet]].
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* DrunkenMaster: Bacchus, who teaches new techniques for Kiryu's "Brawler" style, is a notorious booze hound.


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* JerkassFacade: One of Kiryu's substories tasks him with helping a mild-mannered yanki rock band create one in order to keep up appearances for their decidedly more hardcore fanbase.
* LargeHam: Outside of the main story, the protagonists exhibit traits of hamminess when engaging in side-activites. For example, when Kiryu starts playing ''VideoGame/OutRun'', he takes to the game like he's getting ready to burn serious rubber.


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* ProductPlacement: You can buy Mountain Dew and 7-Up from convenience stores.

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* Kazuma Kiryu, the series protagonist, is shown as a fresh-faced recruit in the Tojo Clan, sponsored by his father figure Shintaro Kazama. Working for the Dojima family, Kiryu is sent one evening to perform a regular duty for fledgling yakuza: shaking down a man in debt to a loan shark in the Tojo's employ. When the debtor turns up dead on the vacant lot afterwards, Kiryu becomes the prime suspect. With Kazama now in prison and the family head Souhei Dojima promising a promotion to whomever can secure him the vacant lot, Kiryu sets out to clear his name.

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* Kazuma Kiryu, the series protagonist, is shown as a fresh-faced recruit in the Tojo Clan, sponsored by his father figure Shintaro Kazama. Working for the Dojima family, Kiryu is sent one evening to perform a regular duty for fledgling yakuza: shaking down a man in debt to a loan shark in the Tojo's employ. When the debtor turns up dead on the vacant lot afterwards, Kiryu becomes the prime suspect. With Kazama now in prison and the family head Souhei Dojima promising a promotion his position as his second-in-command to whomever can secure him the vacant lot, Kiryu sets out to clear his name.



* ActionGirl: Miss Tatsu is a loan shark muscle and a total badass. It is from her that Kiryu learns the "Beast" fighting style.



* TheCameo: One of Majima's sidequests has him deal with a young Ryuji Goda. As in, back when he was a grade schooler.

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* TheCameo: One of Majima's sidequests has him deal with a young [[VideoGame/{{Yakuza 2}} Ryuji Goda.Goda]]. As in, back when he was a grade schooler.
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* PinataEnemy: All the enemies literally ''bleed'' money when they get hit, meaning that you'll be earning money like crazy. Of course, considering that money also doubles as XP in this game, you'll also be spending a lot of it on upgrades. The Mr. Shakedown enemies in particular have massive payouts for every hit landed, but are bigger and tougher and will take ''all'' your cash if they beat you.

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* PinataEnemy: All the enemies literally ''bleed'' money when they get hit, hit with a particularly strong attack, meaning that you'll be earning money like crazy. Of course, considering that money also doubles as XP in this game, you'll also be spending a lot of it on upgrades. The Mr. Shakedown enemies in particular have massive payouts for every hit landed, but are bigger and tougher than anything else and will take ''all'' your cash if they beat you.
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* StanceSystem: Kiryu and Majima have three styles each [[spoiler:plus one hidden "Legend" style, based on their fighting styles in later games of the series]].

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* StanceSystem: Kiryu and Majima have three styles each [[spoiler:plus one hidden "Legend" style, based on their fighting styles in later games of the series]].series unlocked by completing their respective business minigames]].
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* StanceSystem: Kiryu and Majima have three styles each [[spoiler:plus one hidden style, based on their fighting styles in later games of the series]].
** Kiryu's fighting styles include "Brawler", a balanced fighting style with a counter attack; "Beast", a power-based style that allows Kiryu to tank damage and seamlessly pick up and use environmental objects as weapons; and "Rush", a fast-paced style that lets Kiryu duck and weave past attacks and counter with a flurry of punches. [[spoiler:His hidden style is "Legend", which is based on his Komeki martial arts style in later games of the series.]]
** Majima's styles are "Thug", a balanced style with a variety of grab attacks and pragmatic flair; "Slugger", a power-based style where Majima uses a baseball bat with deadly creativity; and "Breaker", a break-dancing style that lets Majima attack opponents with spinning kicks while striking poses to build up heat. [[spoiler:His hidden style is "Mad Dog of Shimano", a fast-paced fighting style that favors Majima's use of a knife.]]

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* StanceSystem: Kiryu and Majima have three styles each [[spoiler:plus one hidden "Legend" style, based on their fighting styles in later games of the series]].
** Kiryu's fighting styles include "Brawler", a balanced fighting style with a counter attack; "Beast", a power-based style that allows Kiryu to tank damage and seamlessly pick up and use environmental objects as weapons; and "Rush", a fast-paced style that lets Kiryu duck and weave past attacks and counter with a flurry of punches. [[spoiler:His hidden Legend style is "Legend", which is based on his Komeki martial arts style in later games of the series.]]
** Majima's styles are "Thug", a balanced style with a variety of grab attacks and pragmatic flair; "Slugger", a power-based style where Majima uses a baseball bat with deadly creativity; and "Breaker", a break-dancing style that lets Majima attack opponents with spinning kicks while striking poses to build up heat. [[spoiler:His hidden Legend style is "Mad Dog of Shimano", a fast-paced fighting style that favors Majima's use of a knife.]]
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** Kiryu's fighting styles include "Brawler", a balanced fighting style with a counter attack; "Beast", a power-based style that allows Kiryu to tank damage and seamlessly pick up and use environmental objects as weapons; and "Rush", a fast-paced style that lets Kiryu duck and weave past attacks and counter with a flurry of punches. [[spoiler:His hidden style is "Dragon of Dojima", which is based on his Komeki martial arts style in later games of the series.]]

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** Kiryu's fighting styles include "Brawler", a balanced fighting style with a counter attack; "Beast", a power-based style that allows Kiryu to tank damage and seamlessly pick up and use environmental objects as weapons; and "Rush", a fast-paced style that lets Kiryu duck and weave past attacks and counter with a flurry of punches. [[spoiler:His hidden style is "Dragon of Dojima", "Legend", which is based on his Komeki martial arts style in later games of the series.]]
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* TheCameo: One of Majima's sidequests has him deal with a young Ryuji Goda. As in, back when he was a grade schooler.


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* MetalSlime: The NouveauRiche enemy, who wears a garish suit, is barely a challenge and gives you a ton of money when fought.

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* BonusBoss: Mr. Shakedowns, who are gigantic brutes walking around the streets who will pick a fight with you. They have considerably more health, deal ridiculous amounts of damage and take all your money upon defeat, but will also give a lot of money if defeated.



* MiniBoss: Mr. Shakedowns, who are gigantic guys walking around the streets who can be challenged. They have considerably more health, deal ridiculous amounts of damage and take all your money upon defeat, but will also give ridiculous amounts of money if defeated.
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-> "''When you pick a fight in this town, you'd better pick carefully. Especially when you're carrying a wad of cash.''"
-->-- '''Kazuma Kiryu'''
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* NoHoldsBarredBeatdown: [[spoiler: Both final bosses are on the receiving end of one once they are beaten, only for someone to intervene and stop them from being beaten to death]].



* ThemeSongPowerUp: [[spoiler:Majima's one-man assault on the Dojima compound in the end is set to the game's theme song "Reign"]].

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* ThemeSongPowerUp: [[spoiler:Majima's one-man assault on the Dojima compound in the end is set to the game's theme song "Reign"]]."Reign"]].
* VitriolicBestBuds: Kiryu and Nishiki have this dynamic.
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Adding Y5 and Y6 links or something

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Released after ''VideoGame/Yakuza5'' and the feudal spin-off ''Ishin!'', the story would continue in ''[[VideoGame/Yakuza6 Yakuza 6: The Song of Life]]''.

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* MiniBoss: Mr. Shakedowns, who are gigantic guys walking around the streets who can be challenged. They have considerably more health, deal ridiculous amounts of damage and take all your money upon defeat, but will also give ridiculous amounts of money if defeated.



* PinataEnemy: All the enemies literally ''bleed'' money when they get hit, meaning that you'll be earning money like crazy. Of course, considering that money also doubles as XP in this game, you'll also be spending a lot of it on upgrades. The Extortionist enemies in particular have massive payouts for beating them, but are bigger and tougher and will take ''all'' your cash if they beat you.

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* PinataEnemy: All the enemies literally ''bleed'' money when they get hit, meaning that you'll be earning money like crazy. Of course, considering that money also doubles as XP in this game, you'll also be spending a lot of it on upgrades. The Extortionist Mr. Shakedown enemies in particular have massive payouts for beating them, every hit landed, but are bigger and tougher and will take ''all'' your cash if they beat you.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Yakuza 0''''', known in Japan as ''Ryū ga Gotoku 0: Land of the Oath'', is a prequel to the ''VideoGame/{{Yakuza}}'' video game series. It was released in Japan on the {{Playstation 3}} and {{Playstation 4}} in March 2015, and will be released in North America and Europe as a [=PS4=] exclusive in January 2017.

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'''''Yakuza 0''''', ''Yakuza 0'', known in Japan as ''Ryū ga Gotoku 0: Land of the Oath'', is a prequel to the ''VideoGame/{{Yakuza}}'' video game series. It was released in Japan on the {{Playstation 3}} and {{Playstation 4}} in March 2015, and will be released in North America and Europe as a [=PS4=] exclusive in January 2017.

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* MoneySpider: Enemies literally ''bleed'' money when they get hit, meaning that you'll be earning money like crazy. Of course, considering that money also doubles as XP in this game, you'll also be spending a lot of it on upgrades. The Extortionist enemies in particular have massive payouts for beating them, but are bigger and tougher and will take ''all'' your cash if they beat you.


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* PinataEnemy: All the enemies literally ''bleed'' money when they get hit, meaning that you'll be earning money like crazy. Of course, considering that money also doubles as XP in this game, you'll also be spending a lot of it on upgrades. The Extortionist enemies in particular have massive payouts for beating them, but are bigger and tougher and will take ''all'' your cash if they beat you.
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* OriginStory: The game is more or less about how Kiryu and Majima end up earning their titles of "Dragon" and "Mad Dog".



** Majima's styles are "Thug", a balanced style with a variety of grab attacks and pragmatic flair; "Slugger", a power-based style where Majima uses a baseball bat with deadly creativity; and "Breaker", a break-dancing style that lets Majima attack opponents with spinning kicks while striking poses to build up heat. [[spoiler:His hidden style is "Mad Dog of Shimano", a fast-paced fighting style that favors Majima's use of a knife.]]

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** Majima's styles are "Thug", a balanced style with a variety of grab attacks and pragmatic flair; "Slugger", a power-based style where Majima uses a baseball bat with deadly creativity; and "Breaker", a break-dancing style that lets Majima attack opponents with spinning kicks while striking poses to build up heat. [[spoiler:His hidden style is "Mad Dog of Shimano", a fast-paced fighting style that favors Majima's use of a knife.]]]]
* ThemeSongPowerUp: [[spoiler:Majima's one-man assault on the Dojima compound in the end is set to the game's theme song "Reign"]].
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* RedOniBlueOni: This dynamic between Kiryu and Majima is reversed in ''0''; Kiryu is the hot-tempered red oni to Majima's calm and level-headed blue oni.
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* AnEntrepreneurIsYou: Kiryu can run a real estate/loanshark business as a way to generate money while Majima has his cabaret club.

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* AnEntrepreneurIsYou: Kiryu can run a real estate/loanshark business as a way to generate money source of income while Majima has his cabaret club.
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* CatFight: One of Kamurocho's attractions is an underground wrestling circuit where patrons bet on the outcome of matches between beautiful, scantily-clad women.


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* RhythmGame: Karaoke returns as a minigame. Since karaoke clubs didn't take off until the 1990s, though, you'll be doing your singing at bars instead.
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The game takes place in the December 1988, at the height of the "Bubble Economy" era of Japanese history, a period of economic prosperity. The various factions of the Japanese underworld are jockeying for control over a prime piece of real estate: a vacant lot that it planned to be the site of construction for the highly-anticipated Millennium Tower. Control over this lot will tip the balance of power in the world of yakuza in the favor of whoever claims it.

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The game takes place in the December 1988, at the height of the "Bubble Economy" era of Japanese history, a period of economic prosperity. The various factions of the Japanese underworld are jockeying for control over a prime piece of real estate: a vacant lot that it is planned to be the site of construction for the highly-anticipated Millennium Tower. Control over this lot will tip the balance of power in the world of yakuza in the favor of whoever claims it.
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'''''Yakuza 0''''', known in Japan as ''Ryū ga Gotoku 0: Land of the Oath'', is a prequel to the ''VideoGame/{{Yakuza}}'' video game series. It was released in Japan on the {{Playstation 3}} and {{Playstation 4}} in March 2015, and will be released in North America and Europe as a [=PS4=] exclusive in January 2014.

to:

'''''Yakuza 0''''', known in Japan as ''Ryū ga Gotoku 0: Land of the Oath'', is a prequel to the ''VideoGame/{{Yakuza}}'' video game series. It was released in Japan on the {{Playstation 3}} and {{Playstation 4}} in March 2015, and will be released in North America and Europe as a [=PS4=] exclusive in January 2014.
2017.
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* AnEntrepreneurIsYou: Kiryu can run a real estate/loanshark business as a way to generate money while Majima has his cabaret club.
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* HeroOfAnotherStory: While Kiryu and Majima do ultimately work towards the same goal of protecting Makoto, they never directly encounter one another [[spoiler:until TheStinger]].
* MoneySpider: Enemies literally ''bleed'' money when they get hit, meaning that you'll be earning money like crazy. Of course, considering that money also doubles as XP in this game, you'll also be spending a lot of it on upgrades. The Extortionist enemies in particular have massive payouts for beating them, but are bigger and tougher and will take ''all'' your cash if they beat you.
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* SkillTree: The game uses a skill tree system for improving each of the character's fighting styles. Instead of earning ExperiencePoints to unlock new skills, players must buy them with money earned in-game.
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* Kazuma Kiryu, the series protagonist, is shown as a fresh-faced recruit in the Dojima Clan, sponsored by his father figure Shintaro Kazama. Kiryu is sent one evening to perform a regular duty for fledgling yakuza: shaking down a man in debt to a loan shark in the Tojo's employ. When the debtor turns up dead on the vacant lot afterwards, Kiryu becomes the prime suspect. With Kazama now in prison and the family head Souhei Dojima promising a promotion to whomever can secure him the vacant lot, Kiryu sets out to clear his name.

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* Kazuma Kiryu, the series protagonist, is shown as a fresh-faced recruit in the Dojima Tojo Clan, sponsored by his father figure Shintaro Kazama. Working for the Dojima family, Kiryu is sent one evening to perform a regular duty for fledgling yakuza: shaking down a man in debt to a loan shark in the Tojo's employ. When the debtor turns up dead on the vacant lot afterwards, Kiryu becomes the prime suspect. With Kazama now in prison and the family head Souhei Dojima promising a promotion to whomever can secure him the vacant lot, Kiryu sets out to clear his name.
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Seems a bit of a mistake there


'''''Yakuza 5''''', known in Japan as ''Ryū ga Gotoku 5: Land of the Oath'', is a prequel to the ''VideoGame/{{Yakuza}}'' video game series. It was released in Japan on the {{Playstation 3}} and {{Playstation 4}} in March 2015, and will be released in North America and Europe as a [=PS4=] exclusive in January 2014.

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'''''Yakuza 5''''', 0''''', known in Japan as ''Ryū ga Gotoku 5: 0: Land of the Oath'', is a prequel to the ''VideoGame/{{Yakuza}}'' video game series. It was released in Japan on the {{Playstation 3}} and {{Playstation 4}} in March 2015, and will be released in North America and Europe as a [=PS4=] exclusive in January 2014.
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* DatingMinigame: In addition to Majima's managing a cabaret club, where training hostesses plays out similar to dating them in previous games, players can also hit up telephone clubs to chat up beautiful women. If the player keeps up the conversation for long enough, they can even ask the girl on the line out on a date in the city.

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* DatingMinigame: DatingSim: In addition to Majima's managing a cabaret club, where training hostesses plays out similar to dating them in previous games, players can also hit up telephone clubs to chat up beautiful women. If the player keeps up the conversation for long enough, they can even ask the girl on the line out on a date in the city.

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* DoomedByCanon: Many of the characters who appear in this game don't live to see the beginning of ''VideoGame/{{Yakuza 1}}''.


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* BadassInANiceSuit: Par for the course for both the series and the Eighties. Kiryu wears a white pinstripe suit with an orange/yellow shirt underneath, while Majima has both a tuxedo for working at The Grand and a black suit with white shirt and gold chain necklace when off the clock.
* DatingMinigame: In addition to Majima's managing a cabaret club, where training hostesses plays out similar to dating them in previous games, players can also hit up telephone clubs to chat up beautiful women. If the player keeps up the conversation for long enough, they can even ask the girl on the line out on a date in the city.
* DoomedByCanon: Many of the characters who appear in this game don't live to see the beginning of ''VideoGame/{{Yakuza 1}}''.
* EscortMission: Sometimes, Majima will need to escort the blind woman through Sotenbori. If he gets into a fight, he'll need to keep an eye on her to make sure their assailants don't get her.
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There are certainly more tropes, but this is what I could think to add based on promotional material for the English release of the game. If anyone played the Japanese version, please contribute.

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/yakuza0_1.jpg]]
[[caption-width-right:320:When you become yakuza, being wrong is dangerous.]]

'''''Yakuza 5''''', known in Japan as ''Ryū ga Gotoku 5: Land of the Oath'', is a prequel to the ''VideoGame/{{Yakuza}}'' video game series. It was released in Japan on the {{Playstation 3}} and {{Playstation 4}} in March 2015, and will be released in North America and Europe as a [=PS4=] exclusive in January 2014.

The game takes place in the December 1988, at the height of the "Bubble Economy" era of Japanese history, a period of economic prosperity. The various factions of the Japanese underworld are jockeying for control over a prime piece of real estate: a vacant lot that it planned to be the site of construction for the highly-anticipated Millennium Tower. Control over this lot will tip the balance of power in the world of yakuza in the favor of whoever claims it.

The game follows two seperate protagonists, whose stories revolve around the conflict for the lot:
* Kazuma Kiryu, the series protagonist, is shown as a fresh-faced recruit in the Dojima Clan, sponsored by his father figure Shintaro Kazama. Kiryu is sent one evening to perform a regular duty for fledgling yakuza: shaking down a man in debt to a loan shark in the Tojo's employ. When the debtor turns up dead on the vacant lot afterwards, Kiryu becomes the prime suspect. With Kazama now in prison and the family head Souhei Dojima promising a promotion to whomever can secure him the vacant lot, Kiryu sets out to clear his name.
* Goro Majima is the game's deutertagonist, playable for the first time in a main series game. Majima resides in the Osakan district of Sotenbori, managing a successful cabaret club known as The Grand. He has everything a man could want: money, fame, and women. What he truly wants, however, is to get back in the good graces of the Tojo Clan, having been excommunicated after disobeying a direct order. Now under the thumb of the Shimano Family, Majima finally gets a chance to return to the Tojo Clan, in exchange for carrying out an assassination. When he finds that his target is a defenseless blind woman, though, his loyalty and sanity will be put to the ultimate test.

The new setting for the game offers a view of Kamurocho and Sotenbori unlike what was shown in previous games: the two cities were very different places in the 1980s. This extends to the series' mini-games, as well: Club Sega arcades are replaced with the more time-appropriate Hi-Tech Land Sega (complete with classic arcade games like ''VideoGame/SpaceHarrier'' and ''VideoGame/OutRun''), and hostess clubs are replaced with telephone clubs. The battle system has also been overhauled: each character now has access to three unique fighting style, and ExperiencePoints are eschewed in favor of using money to purchase upgrades for each character. Enemies now drop piles of cash when defeated; the more brutally they are beaten, the more money they'll drop. Many other avenues for earning money are also available, from gambling to a unique business venture for each character: Kiryu is placed in charge of a real estate agency and must jockey with rival agencies for control over property in Kamurocho, while Majima manages a cabaret club, training hostesses and attending to customers' needs in order to corner the market in Sotenbori.

The prequel setting also offers a fresh perspective on the series characters, showing Kiryu as a hot-tempered youth and Majima before he was driven to insanity, as well as giving insight to characters who only had brief appearances in the first ''Yakuza'' game, such as Souhei Doujima, Kiryu's patriarch whose death in the first game set the entire series' events into motion. This, combined with the uniqueness of TheEighties setting and emphasis on money, make ''Yakuza 0'' one of the most oddball and unique games in the entire series.

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!! Yakuza 0/Ryū ga Gotoku 0: Land of the Oath includes examples of:

* DoomedByCanon: Many of the characters who appear in this game don't live to see the beginning of ''VideoGame/{{Yakuza 1}}''.
* TheEighties: The game takes place in 1988, at the height of Japan's Bubble Economy.
* GameWithinAGame: Hi-Tech Land Sega arcades have classic arcade games available for play, including ''VideoGame/SpaceHarrier'', ''VideoGame/OutRun'', ''VideoGame/FantasyZone'', and ''Super Hang-On''.
* StanceSystem: Kiryu and Majima have three styles each [[spoiler:plus one hidden style, based on their fighting styles in later games of the series]].
** Kiryu's fighting styles include "Brawler", a balanced fighting style with a counter attack; "Beast", a power-based style that allows Kiryu to tank damage and seamlessly pick up and use environmental objects as weapons; and "Rush", a fast-paced style that lets Kiryu duck and weave past attacks and counter with a flurry of punches. [[spoiler:His hidden style is "Dragon of Dojima", which is based on his Komeki martial arts style in later games of the series.]]
** Majima's styles are "Thug", a balanced style with a variety of grab attacks and pragmatic flair; "Slugger", a power-based style where Majima uses a baseball bat with deadly creativity; and "Breaker", a break-dancing style that lets Majima attack opponents with spinning kicks while striking poses to build up heat. [[spoiler:His hidden style is "Mad Dog of Shimano", a fast-paced fighting style that favors Majima's use of a knife.]]

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