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An expansion pack, ''The Teladi Outpost'', has been announced, which will be [[http://store.steampowered.com/app/325580/ free for all current owners to pre-order]] until its simultaneous release with Update 3.0 in December 2014. The expansion pack adds a new solar system, weapon types, stations, factions, and ships.

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An expansion pack, ''The Teladi Outpost'', has been announced, Outpost'' which will be was [[http://store.steampowered.com/app/325580/ free for all current owners to pre-order]] until its simultaneous release it was simultaneously released with Update 3.0 in December 2014. The expansion pack adds a new solar system, weapon types, stations, factions, and ships.
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Unfortunately - but typical of Egosoft games - [[ObviousBeta the game launched too soon, with a plethora of issues and missing features]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/XPlay menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft was fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]], and by the massive 2.0 update, 2.5 update, and the upcoming 3.0 update.

to:

Unfortunately - but typical of Egosoft games - [[ObviousBeta the game launched too soon, with a plethora of issues and missing features]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/XPlay menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft was fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]], and by the massive 2.0 update, 0, 2.5 update, 5, and the upcoming 3.0 update.
updates.
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* MyRulesAreNotYourRules: The ''Skunk'''s autopilot is capable of pulling 3000g turns that the ship is incapable of performing under human control, and NPC capital ships do not collide with each other.

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Unfortunately - but typical of Egosoft games - [[ObviousBeta the game launched too soon, with a plethora of issues and missing features]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/XPlay menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft was fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]], and by the massive 2.0 update, 2.5, and the upcoming 3.0 update.

An expansion pack, ''The Teladi Outpost'', has been announced, which will be [[http://store.steampowered.com/app/325580/ free for all current owners to pre-order]] until its simultaneous release with Update 3.0 in December. The expansion pack adds a new solar system, weapon types, stations, factions, and ships.

to:

Unfortunately - but typical of Egosoft games - [[ObviousBeta the game launched too soon, with a plethora of issues and missing features]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/XPlay menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft was fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]], and by the massive 2.0 update, 2.5, 5 update, and the upcoming 3.0 update.

An expansion pack, ''The Teladi Outpost'', has been announced, which will be [[http://store.steampowered.com/app/325580/ free for all current owners to pre-order]] until its simultaneous release with Update 3.0 in December.December 2014. The expansion pack adds a new solar system, weapon types, stations, factions, and ships.


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* GatlingGood: The Particle Repeater is a plasma gatling gun.
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* EarlyGameHell: The developers actively tried to avoid this after it plagued their previous games. The campaign gives you a freighter capital ship right off the bat and enough credits to hire a small crew, while doing some simple missions for the Heart Of Albion gives you some new equipment. You even get a ''destroyer'' (albeit heavily beat-up) a few hours into the plot!

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* EarlyGameHell: The developers actively tried to avoid this after it plagued their previous games. The campaign gives you a freighter capital ship right off the bat and enough credits to hire a small crew, while doing some simple missions for the Heart Of Albion gives you some new equipment. You even get a ''destroyer'' (albeit heavily beat-up) a few hours into the plot!plot, though it's difficult to keep safe while Plutarch is chasing you down. The [[MultipleGameOpenings alternate game starts]] each have a specific setup for a specific playstyle - one gives you a highly upgraded ship for combat but no other possessions, another gives you a pre-built station and a construction vessel, while the last has two capital ship traders and a trading computer on the ship.
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Adding the actual names


* DiegeticInterface: The ''Skunk'' has a full cockpit with information shown on screens instead of a HUD - the game uses very few traditional menus, with almost everything done by looking at displays on the ship or by simply talking to people. Trading, for example, is done via a sliding screen that divides the pilot's seat from the copilot's seat. Criticism over the cockpit (which had a lot of needless clutter) lead to Update 2.0 featuring several new alternate cockpits - the "Combat" cockpit removes the interior glass cockpit and replaces it with a panoramic display with most of the HUD projected onto it (very minimalist), the "Trading" cockpit integrates all of the displays into one simple panel, and the "Building" cockpit moves all of the displays to cockpit pillars on the sides, for maximum visibility. %%Paraphrasing the names, going by the new game starts

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* DiegeticInterface: The ''Skunk'' has a full cockpit ("Pride") with information shown on screens instead of a HUD - the game uses very few traditional menus, with almost everything done by looking at displays on the ship or by simply talking to people. Trading, for example, is done via a sliding screen that divides the pilot's seat from the copilot's seat. Criticism over the cockpit (which had a lot of needless clutter) lead to Update 2.0 featuring several new alternate cockpits - the "Combat" "Hawk" combat cockpit removes the interior glass cockpit and replaces it with a panoramic display with most of the HUD projected onto it (very minimalist), the "Trading" "Trapezium" trading cockpit integrates all of the displays into one simple panel, and the "Building" "Crane" management cockpit moves all of the displays to cockpit pillars on the sides, for maximum visibility. %%Paraphrasing the names, going by the new game starts visibility.
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* StandardHumanSpaceship: Omicron Lyrae combat capital ships and almost all trading capital ships follow the ISO standards for spaceships, being [[OurWeaponsWillBeBoxyInTheFuture gunmetal gray boxes]]. Mining ships, on the other hand, often come in weird shapes and colors.
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* FromBadToWorse: Egosoft attempted to make the interface easier to use over ''X3'''s. The newer interface is slower, more restricted, and most critically, has ''no hotkeys''.

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* FromBadToWorse: Egosoft attempted to make the interface easier to use over ''X3'''s. The newer interface is was slower, more restricted, and most critically, has had ''no hotkeys''.hotkeys''. Update 2.5 restores the excellent sidebar HUD from ''X3: Terran Conflict'' and adds an option to use traditional HUD elements rather than the DiegeticInterface. You can still view the horrors of the old interface by enabling the "Legacy HUD" in options.



* HyperspaceLanes: ''Rebirth'' has "highways", which function similar to the trade lanes in ''VideoGame/{{Freelancer}}'', allowing you to get between close locations in a system, while super-highways are used to get between different planets or points of interest in the solar system. Jumpgates are used to navigate between solar systems.

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* HyperspaceLanes: ''Rebirth'' has "highways", which function similar to the trade lanes in ''VideoGame/{{Freelancer}}'', allowing you to get between close locations (Zones) in a system, while super-highways are used to get between different planets or points of interest (Sectors) in the solar system. Jumpgates are used to navigate between solar systems.
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* FixedForwardFiringWeapon: The Canteran Sucellus battleship has a massive spinally mounted railgun that is the single most powerful weapon in the game

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* FixedForwardFiringWeapon: FixedForwardFacingWeapon: The Canteran Sucellus battleship has a massive spinally mounted railgun that is the single most powerful weapon in the game

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* TheComputerIsACheatingBastard: There is no collision detection between NPC ships. It's pretty terrifying to be inside an enemy [[TheBattlestar Arawn]] only to see a [[MileLongShip Heavy Sul]] nose start coming through the wall.

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* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
There is no collision detection between NPC ships. It's pretty terrifying to be inside an enemy [[TheBattlestar Arawn]] only to see a [[MileLongShip Heavy Sul]] nose start coming through the wall.wall.
** The Skunk's autopilot has no regard for the laws of inertia. If you place a huge slab of station between you and the autopilot target, activate autopilot and slam down the afterburners, the ship will be flung towards the station until it pulls a 100g strafe maneuver to avoid a collision.


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* GameplayAutomation: The game shipped with basically no automation, which was one of the biggest complaints. Update 2.0 re-introduced the Autopilot (which is significantly better / less incompetent than the [[ArtificialStupidity old X3 one]]), and {{Game Mod}}s make traders more independent, like the ones in X3.
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Unfortunately, [[ObviousBeta the game launched too soon, with a plethora of issues and missing features]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/XPlay menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft was fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]], and by the massive 2.0 update.

to:

Unfortunately, Unfortunately - but typical of Egosoft games - [[ObviousBeta the game launched too soon, with a plethora of issues and missing features]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/XPlay menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft was fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]], and by the massive 2.0 update, 2.5, and the upcoming 3.0 update.
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None

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An expansion pack, ''The Teladi Outpost'', has been announced, which will be [[http://store.steampowered.com/app/325580/ free for all current owners to pre-order]] until its simultaneous release with Update 3.0 in December. The expansion pack adds a new solar system, weapon types, stations, factions, and ships.

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** Beholder: Used for scanning objects thoroughly, or just exploring nooks and crannies inside ships and stations.
** Assassin: A weak, but extremely agile drone equipped with a pulse laser.
** Trojan: Used to hack ships and stations, disabling defenses or making a station vent its storage compartments into space.
** Traitor: Can launch remotely-detonated satchel charges to cripple capital ships and stations.

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** Beholder: Beholder RDV: Used for scanning objects thoroughly, or just exploring nooks and crannies inside ships and stations.
** Assassin: Assassin RDV: A weak, but extremely agile drone equipped with a pulse laser.
** Trojan: Trojan RDV: Used to hack ships and stations, disabling defenses or making a station vent its storage compartments into space.
** Traitor: Traitor RDV: Can launch remotely-detonated satchel charges to cripple capital ships and stations.stations.
** Autonomous URV drones come in an even wider variety of flavors, such as shield deployment, missile spam, and BeamSpam.


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* FixedForwardFiringWeapon: The Canteran Sucellus battleship has a massive spinally mounted railgun that is the single most powerful weapon in the game
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* AsLongAsItSoundsForeign: The Chinese text in space stations is complete gibberish.
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** ''3.0: Teladi Outpost'' will be the first expansion pack, albeit free to pre-order for everyone who owns the game up until November 1st, 2014. It will add a new solar system, ships, factions, and storylines.

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** ''3.0: Teladi ''Teladi Outpost'' will be the first expansion pack, albeit free to pre-order for everyone who owns the game up until November 1st, 2014. It will add a new solar system, ships, factions, and storylines. It will release at the same time as the ''3.0'' update.
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* DownloadableContent: Like the previous games, free DLC is packaged into major game updates.
** ''2.0: Secret Service Missions'' was the major update and an attempt to WinBackTheCrowd after the [[ObviousBeta game's disastrous launch]]. It added half a dozen new ships, functionality to interact with people on stations without having to dock, alternate cockpit configurations for the ''Skunk'', autopilot, gravidar, a new highway control system, and an option to replace most of the DiegeticInterface with a traditional HUD.
** ''2.5'' added third person and freelook, restored the Sidebar HUD from ''X3: Terran Conflict'', new shipyard types, and tweaked AI.
** ''3.0: Teladi Outpost'' will be the first expansion pack, albeit free to pre-order for everyone who owns the game up until November 1st, 2014. It will add a new solar system, ships, factions, and storylines.
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Unfortunately, [[ObviousBeta the game launched too soon, with a plethora of issues and missing features]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/{{X-Play}} menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft was fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]], and by the massive 2.0 update.

to:

Unfortunately, [[ObviousBeta the game launched too soon, with a plethora of issues and missing features]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/{{X-Play}} "[[Series/XPlay menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft was fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]], and by the massive 2.0 update.
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* GameMod: Mods in ''Rebirth'' have even more control over the engine compared to the previous games. Most of the initial mods were [[ObviousBeta dedicated to fixing the game]] until Egosoft's official fixes came out.
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* EnemyDetectingRadar: The gravidar returns in the 2.0 update, in a significantly easier to understand layout than previous games. Small ships are displayed as small blips, while capital ships and stations are shown as 3d objects on the gravidar. Highways are shown on the gravidar, which will switch to a larger view of the system when entered.
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Unfortunately, [[ObviousBeta the game launched with a plethora of issues]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/{{X-Play}} menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft has been fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]], and by the massive 2.0 update.

to:

Unfortunately, [[ObviousBeta the game launched too soon, with a plethora of issues]], issues and missing features]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/{{X-Play}} menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft has been was fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]], and by the massive 2.0 update.
Is there an issue? Send a MessageReason:
None


Unfortunately, [[ObviousBeta the game launched with a plethora of issues]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/{{X-Play}} menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft has been fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]], and by the upcoming 2.0 update.

to:

Unfortunately, [[ObviousBeta the game launched with a plethora of issues]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/{{X-Play}} menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft has been fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]], and by the upcoming massive 2.0 update.



** The 2.0 update (currently in [[http://forum.egosoft.com/viewtopic.php?t=355582 public testing]]) works to address most of the issues, including new commands for ships, autopilot, a less gimmicky highway system, and so on.

to:

** The 2.0 update (currently in [[http://forum.egosoft.com/viewtopic.php?t=355582 public testing]]) works to address most of the issues, including new commands for ships, autopilot, a less gimmicky highway system, and so on.
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* Sectors have been replaced by proper star systems, which have points-of-interest connected via [[PortalNetwork highways and super-highways]] that accelerate ships to truly insane velocities.

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* Sectors have been replaced by proper star systems, which have points-of-interest (Zones) connected via [[PortalNetwork highways and super-highways]] that accelerate ships to truly insane velocities.
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* WelcomeToCorneria: While less prevalent than previous games, with much more lines being recorded, the voice acting does not scale well in large pirate attacks or when the player is attacking civilians; blow up Pirate ships and the nearest station owner will thank you ''every time'' with the ''same line'', or attack civilians and the station owner will get into a lengthy conversation with the nearest police official for nearly every kill.
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* DiegeticInterface: The ''Skunk'' has a full cockpit with information shown on screens instead of a HUD - the game uses very few traditional menus, with almost everything done by looking at displays on the ship or by simply talking to people. Trading, for example, is done via a sliding screen that divides the pilot's seat from the copilot's seat. Criticism over the cockpit (which had a lot of needless clutter) lead to Update 2.0 featuring several new alternate cockpits - the "Combat" cockpit removes the interior glass cockpit and replaces it with a panoramic display with most of the HUD projected onto it (very minimalist), the "Trading" cockpit integrates all of the displays into one simple panel, and the "Building" cockpit moves all of the displays to cockpit pillars on the sides, for maximum visibility. ##Paraphrasing the names, going by the new game starts

to:

* DiegeticInterface: The ''Skunk'' has a full cockpit with information shown on screens instead of a HUD - the game uses very few traditional menus, with almost everything done by looking at displays on the ship or by simply talking to people. Trading, for example, is done via a sliding screen that divides the pilot's seat from the copilot's seat. Criticism over the cockpit (which had a lot of needless clutter) lead to Update 2.0 featuring several new alternate cockpits - the "Combat" cockpit removes the interior glass cockpit and replaces it with a panoramic display with most of the HUD projected onto it (very minimalist), the "Trading" cockpit integrates all of the displays into one simple panel, and the "Building" cockpit moves all of the displays to cockpit pillars on the sides, for maximum visibility. ##Paraphrasing %%Paraphrasing the names, going by the new game starts

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* DiegeticInterface: The ''Skunk'' has a full cockpit with information shown on screens instead of a HUD - the game uses very few traditional menus, with almost everything done by looking at displays on the ship or by simply talking to people. Trading, for example, is done via a sliding screen that divides the pilot's seat from the copilot's seat.

to:

* DiegeticInterface: The ''Skunk'' has a full cockpit with information shown on screens instead of a HUD - the game uses very few traditional menus, with almost everything done by looking at displays on the ship or by simply talking to people. Trading, for example, is done via a sliding screen that divides the pilot's seat from the copilot's seat. Criticism over the cockpit (which had a lot of needless clutter) lead to Update 2.0 featuring several new alternate cockpits - the "Combat" cockpit removes the interior glass cockpit and replaces it with a panoramic display with most of the HUD projected onto it (very minimalist), the "Trading" cockpit integrates all of the displays into one simple panel, and the "Building" cockpit moves all of the displays to cockpit pillars on the sides, for maximum visibility. ##Paraphrasing the names, going by the new game starts


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* MultipleGameOpenings: Update 2.0 brings back the alternate gamestarts from previous games; one gives you a highly upgraded ''Skunk'' with a full suite of (basic) weapons, another gives you a basic space station, and the last gives you a pair of small freighters. All of the alternate starts have the plot enabled and the gate network fully activated.

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* ArtificialStupidity: Enemy carriers are completely helpless if the player parks his ship inside their long, easily accessible hangar. Said carriers often launch their drones from the very back of the hangar, which can cause issues if the carrier turns as it launches the drones, causing them to bounce around hilariously inside the hangar.

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* ArtificialStupidity: ArtificialStupidity:
**
Enemy carriers are completely helpless if the player parks his ship inside their long, easily accessible hangar. Said carriers often launch their drones from the very back of the hangar, which can cause issues if the carrier turns as it launches the drones, causing them to bounce around hilariously inside the hangar.hangar.
** While the pathfinding has been ''enormously'' improved over ''X3'''s blind-idiot pathfinding, ships still get confused when in cramped spaces and can get stuck in corners.

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Unfortunately, [[ObviousBeta the game launched with a plethora of issues]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/{{X-Play}} menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft has been fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]].

to:

Unfortunately, [[ObviousBeta the game launched with a plethora of issues]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/{{X-Play}} menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft has been fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]].
mods]], and by the upcoming 2.0 update.



* SubsystemDamage: Capital ships and space stations feature destroyable subsystems along the lines of ''VideoGame/TachyonTheFringe''. Turrets, jumpdrives, and the ship's engines are primary targets

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* {{Stripperiffic}}: Yisha wears a LatexSpaceSuit which in a [[BatmanCanBreatheInSpace gross violation of common sense]], has a "boob window". Amusingly, one of the ''first mods'' to come out was a texture change to cover up the window.
* SubsystemDamage: Capital ships and space stations feature destroyable subsystems along the lines of ''VideoGame/TachyonTheFringe''. Turrets, jumpdrives, and the ship's engines are primary targetstargets. Originally, capital ships could be killed in short time by just cramming the ''Skunk'' into some nook and taping down the fire key - as the shield generators didn't actually shield the ship, only subsystems - but update 2.0 significantly improves capital ship defenses, almost requiring players to take down shield generators first.



* UsedFuture: The ''Albion Skunk'' starts off [[http://i.imgur.com/P2q7YaG.jpg missing some pretty huge chunks and is covered in burn marks]], though it can eventually be repaired.

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* UsedFuture: The ''Albion Skunk'' starts off [[http://i.imgur.com/P2q7YaG.jpg missing some pretty huge chunks and is covered in burn marks]], though it can eventually be repaired.gets repaired relatively quickly. Most "new" Cateran ships are old, patched-up Terran hulls with visible scorch marks, while their capital ships are old Terran frigates.
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** The 2.0 update (currently in [[http://forum.egosoft.com/viewtopic.php?t=355582 public testing]]) works to address most of the issues, including new commands for ships, autopilot, a less gimmicky highway system, and so on.
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* FromBadToWorse: Egosoft attempted to make the interface easier to use over ''X3'''s. The newer interface is slower, more restricted, and most critically, has ''no hotkeys''.
Is there an issue? Send a MessageReason:
None


Unfortunately, [[ObviousBeta the game launched with a plethora of issues]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/{{X-Play}} menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft has been fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the issues]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]].

to:

Unfortunately, [[ObviousBeta the game launched with a plethora of issues]], including optimization and a convoluted user-interface reminiscent of ''X3: Reunion's'' "[[Series/{{X-Play}} menus buried in menus, buried in menus, buried in more menus]]". However, Egosoft has been fast with a response and [[http://steamcommunity.com/app/2870/discussions/0/648811852275929537/ will be fixing the issues]].performance issues, followed by adding missing content]]. Many issues in regards to gameplay [[GameMod have been fixed by game mods]].

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