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* {{Retcon}}:
** ''Chimera Squad'' takes XCOM's custom plasma weapon designs from ''VideoGame/XCOM2'' and turns them into salvaged or experimental ADVENT weapons instead that never entered mass production. While not exactly critical to lore consistency, it can feel jarring to returning players who know how different XCOM's and ADVENT's weapon designs used to look during the occupation. It's also ''very'' jarring to see enemies firing at you with plasma weapons that deal the same amount of damage as your mag weapons.
** Various background art (along with female voices) imply that there are regular Muton females. In ''VideoGame/XCOM2'' it is said that Berserkers are the females of the Muton species and the regular Mutons are all male. It is possible that there's some in universe explanation as Mutons are, after all aliens.
*** It was never implied that all Mutons are male. Beserkers were shown to be all female, but it was never said that all females are Beserkers.

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* {{Retcon}}:
**
{{Retcon}}: ''Chimera Squad'' takes XCOM's custom plasma weapon designs from ''VideoGame/XCOM2'' and turns them into salvaged or experimental ADVENT weapons instead that never entered mass production. While not exactly critical to lore consistency, it can feel jarring to returning players who know how different XCOM's and ADVENT's weapon designs used to look during the occupation. It's also ''very'' jarring to see enemies firing at you with plasma weapons that deal the same amount of damage as your mag weapons.
** %%** Various background art (along with female voices) imply that there are regular Muton females. In ''VideoGame/XCOM2'' it is said that Berserkers are the females of the Muton species and the regular Mutons are all male. It is possible that there's some in universe explanation as Mutons are, after all aliens.
*** %%*** It was never implied that all Mutons are male. Beserkers were shown to be all female, but it was never said that all females are Beserkers.
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** Ronin in Sacred Coil missions have the ability to take extra turns every time one of your units acts, similar to Alien Ruler Reactions from ''VideoGame/XCOM2''; however, on launch, there was an issue where too many Ronin on the map taking too many turns could cause the game to crash because the turn queue couldn't handle all of the extra actions.
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* WhereTheHellIsSpringfield: City 31 is apparently in the Eastern USA, but whether or not it's based on an actual city is up for debate, and theories range from Pittsburgh to New Orleans.

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Indentation


* GameBreakingBug: One which can potentially makes you restart the entire final Sacred Coil mission from scratch is getting Watchtower (all units passing through gain Overwatch) in the second room. Because [[spoiler:the Gatekeeper]] is actually present on the field before leaving, it can potentially results in all your soldiers shooting at it, and killing it, long before it becomes an objective to do so. Which means that when it finally becomes an objective later on, it can't be completed, and the mission never ends.

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* GameBreakingBug: GameBreakingBug:
**
One which can potentially makes you restart the entire final Sacred Coil mission from scratch is getting Watchtower (all units passing through gain Overwatch) in the second room. Because [[spoiler:the Gatekeeper]] is actually present on the field before leaving, it can potentially results in all your soldiers shooting at it, and killing it, long before it becomes an objective to do so. Which means that when it finally becomes an objective later on, it can't be completed, and the mission never ends.

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Obvious Beta is YMMV now


* NoBiochemicalBarriers: {{Averted}} ''thoroughly''; radio broadcast advertisements note that catering food to every kind of species living in City 31 is difficult, with Sectoids' inability to eat practically anything that other races can posing a special issue. One of the few foods that is edible to everyone is [=NotDogs=], and even then [[SideEffectsInclude there's a disclaimer to avoid ingesting more than one packet of 'dogs a week]]. Andromedons also still need to live in their own dome because they can't breathe Earth air.
* ObviousBeta: Despite being a shorter and somewhat more linear game than it's predecessors, ''Chimera Squad'' very much lacks their polish. One can't go through a single encounter without seeing signs of cutting corners on programming. Agents firing diagonally, agents pounding on glass to break it but not breaking it and shooting through it anyway, enemies moving back and forth without taking an action... The bugs are strangely numerous. They are mostly cosmetic, though, except for a particularly painful one. The previous games had cars [[MadeOfExplodium explode at any stray shot]], but sometimes cars in Chimera Squad explode ''without even being shot first''.

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* NoBiochemicalBarriers: {{Averted}} ''thoroughly''; radio broadcast advertisements note that catering food to every kind of species living in City 31 is difficult, with a special issue poised by the Sectoids' inability to eat practically anything that other races can posing a special issue.can. One of the few foods that is edible to everyone is [=NotDogs=], and even then [[SideEffectsInclude there's a disclaimer to avoid ingesting more than one packet of 'dogs a week]]. Andromedons also still need to live in their own dome because they can't breathe Earth air.
* ObviousBeta: Despite being a shorter and somewhat more linear game than it's predecessors, ''Chimera Squad'' very much lacks their polish. One can't go through a single encounter without seeing signs of cutting corners on programming. Agents firing diagonally, agents pounding on glass to break it but not breaking it and shooting through it anyway, enemies moving back and forth without taking an action... The bugs are strangely numerous. They are mostly cosmetic, though, except for a particularly painful one. The previous games had cars [[MadeOfExplodium explode at any stray shot]], but sometimes cars in Chimera Squad explode ''without even being shot first''.
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