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* HeelFaceTurn: The Commander appears to go through this in ''X-Scape''. [[spoiler:Turns out, he's been brainwashed by the aliens, and [[BigDamnHeroes saves the player]] in the ending.]]
* RememberTheNewGuy: The VIXIV tank has an AI named VIX in ''X-Scape''. One might wonder why you never heard VIX's voice in the previous game.
* SuddenSequelHeelSyndrome: The Commander appears to go through this in ''X-Scape''. [[spoiler:Turns out, he's been brainwashed by the aliens, and [[BigDamnHeroes saves the player]] in the ending.]]
* SuddenSequelHeelSyndrome: The Commander appears to go through this in ''X-Scape''. [[spoiler:Turns out, he's been brainwashed by the aliens, and [[BigDamnHeroes saves the player]] in the ending.]]
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* SugarWIki/VisualEffectsOfAwesome: The game has a fully 3D look with 3D objects made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards. ''X-Scape'' also opts for a vector look, with a monotone art style similar to to the Platform/VirtualBoy, which was the main reasoning the game was restricted to not being a retail release.
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''X'' is a space combat flight simulation game developed by Creator/ArgonautGames and published by Creator/{{Nintendo}} and released for the UsefulNotes/GameBoy in 1992.
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''X'' is a space combat flight simulation game developed by Creator/ArgonautGames and published by Creator/{{Nintendo}} and released for the UsefulNotes/GameBoy Platform/GameBoy in 1992.
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After the success of the ''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2010 called ''X-Scape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released. In addition, Argonaut would later go on to create another game that would begin an iconic series, ''VideoGame/StarFox1''.
to:
After the success of the ''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare Platform/DSiWare in 2010 called ''X-Scape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released. In addition, Argonaut would later go on to create another game that would begin an iconic series, ''VideoGame/StarFox1''.
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* SugarWIki/VisualEffectsOfAwesome: The game has a fully 3D look with 3D objects made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards. ''X-Scape'' also opts for a vector look, with a monotone art style similar to to the UsefulNotes/VirtualBoy, which was the main reasoning the game was restricted to not being a retail release.
to:
* SugarWIki/VisualEffectsOfAwesome: The game has a fully 3D look with 3D objects made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards. ''X-Scape'' also opts for a vector look, with a monotone art style similar to to the UsefulNotes/VirtualBoy, Platform/VirtualBoy, which was the main reasoning the game was restricted to not being a retail release.
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Changed line(s) 6,7 (click to see context) from:
After the success of the ''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2010 called ''X-Scape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released. In addition, Argonaut would later go on to create another game that would begin an iconic series, ''VideoGame/StarFox''.
to:
After the success of the ''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2010 called ''X-Scape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released. In addition, Argonaut would later go on to create another game that would begin an iconic series, ''VideoGame/StarFox''.
''VideoGame/StarFox1''.
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* ALongTimeAgoInAGalaxyFarAway: The game takes place on and around Tetamus II, a planet located in a distant galaxy.
to:
* ALongTimeAgoInAGalaxyFarAway: ALongTimeAgoInAGalaxyFarFarAway: The game takes place on and around Tetamus II, a planet located in a distant galaxy.
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* FunWithPalindromes: The player's ship is called the VIXIV.
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* BrainwashedAndCrazy: [[spoiler:The Commander ends up becoming this trope in ''X-Scape''.]]
* HeelFaceTurn: The Commander appears to go through this in ''X-Scape''. [[spoiler:Turns out, he’s been brainwashed by the aliens, and [[BigDamnHeroes saves the player]] in the ending.]]
* HumanPopsicle: The player character spends the twenty years between ''X'' and ''X-Scape'' in a state of cold sleep.
* HumanPopsicle: The player character spends the twenty years between ''X'' and ''X-Scape'' in a state of cold sleep.
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* SugarWIki/VisualEffectsOfAwesome: The game has a fully 3D look with 3D objects made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards. ''X-Scape'' also opts for a vector look which was the main reasoning the game was restricted to not being a retail release.
to:
* SugarWIki/VisualEffectsOfAwesome: The game has a fully 3D look with 3D objects made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards. ''X-Scape'' also opts for a vector look look, with a monotone art style similar to to the UsefulNotes/VirtualBoy, which was the main reasoning the game was restricted to not being a retail release.
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* EasterEgg: Totaka's Song can be heard in Mission 4 if the player waits 40 seconds when they see the fake scientist. The sequel also has the same Easte Egg found in much of the same way.
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* EasterEgg: Totaka's Song can be heard in Mission 4 if the player waits 40 seconds when they see the fake scientist. The sequel also has the same Easte Egg easter egg found in much of the same way.
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* SugarWIki/VisualEffectsOfAwesome: The game has a fully 3D look with 3D objects made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards. ''X-Scape'' also opts for a vector look which was the main reasoning the game was restricted to not being a retail release.
to:
* SugarWIki/VisualEffectsOfAwesome: The game has a fully 3D look with 3D objects made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards. ''X-Scape'' also opts for a vector look which was the main reasoning the game was restricted to not being a retail release.release.
----
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* FanTranslation: One was released in September, 2020 which only left a few graphic-based text blocks in Japanese. It happened to release the same day the unreleased English version was dumped online.
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Changed line(s) 6,7 (click to see context) from:
After the success of the''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2010 called ''X-Scape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released. In addition, Argonaut would later go on to create another game that would begin an iconic series, ''VideoGame/StarFox''.
to:
After the success of the''Starglider the ''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2010 called ''X-Scape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released. In addition, Argonaut would later go on to create another game that would begin an iconic series, ''VideoGame/StarFox''.
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''X'' is a space combat flight simulation game developed by Creator/ArgonautGames and published by Creator/{{Nintendo}} and released for the UsefulNotes/{{Gameboy}} in 1992.
to:
''X'' is a space combat flight simulation game developed by Creator/ArgonautGames and published by Creator/{{Nintendo}} and released for the UsefulNotes/{{Gameboy}} UsefulNotes/GameBoy in 1992.
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* TwentyMinutesIntoTheFuture: The game is set in the year 8191.
to:
* TwentyMinutesIntoTheFuture: The game is games are set in the year 8191.
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!Tropes found in this game:
to:
!Tropes found in across this game:game and its sequel:
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* OneLetterTitle: The game's name is simply just "''X''".
to:
* OneLetterTitle: The first game's name is simply just "''X''".
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* FanTranslation: One was released in September, 2020 which only left a few graphic-based text blocks in Japanese. It happened to release the same day as the unreleased English version was dumped online.
to:
* FanTranslation: One was released in September, 2020 which only left a few graphic-based text blocks in Japanese. It happened to release the same day as the unreleased English version was dumped online.
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* SugarWIki/VisualEffectsOfAwesome: The game has a fully 3D look with 3D objects made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards.
to:
* SugarWIki/VisualEffectsOfAwesome: The game has a fully 3D look with 3D objects made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards. ''X-Scape'' also opts for a vector look which was the main reasoning the game was restricted to not being a retail release.
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* EasterEgg: Totaka's Song can be heard in Mission 4 if the player waits 40 seconds when they see the fake scientist.
to:
* EasterEgg: Totaka's Song can be heard in Mission 4 if the player waits 40 seconds when they see the fake scientist. The sequel also has the same Easte Egg found in much of the same way.
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* FanTranslation: One was released in September, 2020 which only left a few graphic-based text blocks in Japanese. It happened to release the same day as the unreleased english version was dumped online.
to:
* FanTranslation: One was released in September, 2020 which only left a few graphic-based text blocks in Japanese. It happened to release the same day as the unreleased english English version was dumped online.
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* PreviouslyOn: ''X-Scape'' has cutscenes that explain the plot of ''X'' due to the former's restriction to only Japan.
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Changed line(s) 6,7 (click to see context) from:
After the success of the''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2010 called ''VideoGame/XScape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released. In addition, Argonaut would later go on to create another game that would begin an iconic series, ''VideoGame/StarFox''.
to:
After the success of the''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2010 called ''VideoGame/XScape'' ''X-Scape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released. In addition, Argonaut would later go on to create another game that would begin an iconic series, ''VideoGame/StarFox''.
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Changed line(s) 6,7 (click to see context) from:
After the success of the''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2009 called ''X-Scape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released. In addition, Argonaut would later go on to create another game that would begin an iconic series, ''VideoGame/StarFox''.
to:
After the success of the''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2009 2010 called ''X-Scape'' ''VideoGame/XScape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released. In addition, Argonaut would later go on to create another game that would begin an iconic series, ''VideoGame/StarFox''.
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Added DiffLines:
* EasterEgg: Totaka's Song can be heard in Mission 4 if the player waits 40 seconds when they see the fake scientist.
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Added DiffLines:
* OneLetterTitle: The game's name is simply just "''X''".
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[[quoteright:282:https://static.tvtropes.org/pmwiki/pub/images/x_game_boy_game_cover.jpeg]]
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After the success of the''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2009 called ''X-Scape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released.
to:
After the success of the''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2009 called ''X-Scape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released.
released. In addition, Argonaut would later go on to create another game that would begin an iconic series, ''VideoGame/StarFox''.
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* SugarWIki/VisualEffectsOfAwesome: The game has a fully 3D look with 3D object made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards.
to:
* SugarWIki/VisualEffectsOfAwesome: The game has a fully 3D look with 3D object objects made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards.
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* TwenetyMinutesIntoTheFuture: The game is set in the year 8191.
to:
* TwenetyMinutesIntoTheFuture: TwentyMinutesIntoTheFuture: The game is set in the year 8191.
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Added DiffLines:
* ALongTimeAgoInAGalaxyFarAway: The game takes place on and around Tetamus II, a planet located in a distant galaxy.
Added DiffLines:
* TwenetyMinutesIntoTheFuture: The game is set in the year 8191.
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* VisualEffectOfAwesome: The game has a fully 3D look with 3D object made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards.
to:
* VisualEffectOfAwesome: SugarWIki/VisualEffectsOfAwesome: The game has a fully 3D look with 3D object made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards.
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Changed line(s) 12 (click to see context) from:
* VisualEffectsOfAwesome: The game has a fully 3D look with 3D object made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards.
to:
* VisualEffectsOfAwesome: VisualEffectOfAwesome: The game has a fully 3D look with 3D object made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards.
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Added DiffLines:
''X'' is a space combat flight simulation game developed by Creator/ArgonautGames and published by Creator/{{Nintendo}} and released for the UsefulNotes/{{Gameboy}} in 1992.
In the far future, humanity is in search of a new source of energy. They find it on the planet Tetamus II but they must protect the planet from a race of aliens until the energy can be harvested. The player does this by commanding the starship VIXIV through various missions as assigned by the "Training Academy Coach".
After the success of the''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2009 called ''X-Scape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released.
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!Tropes found in this game:
* ExcusePlot: Humans find a new energy source on a distant planet. It's up to you to defend it from aliens.
* FanTranslation: One was released in September, 2020 which only left a few graphic-based text blocks in Japanese. It happened to release the same day as the unreleased english version was dumped online.
* NoNameGiven: The Training Academy Coach seen in the game is known simply by just that.
* VisualEffectsOfAwesome: The game has a fully 3D look with 3D object made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards.
In the far future, humanity is in search of a new source of energy. They find it on the planet Tetamus II but they must protect the planet from a race of aliens until the energy can be harvested. The player does this by commanding the starship VIXIV through various missions as assigned by the "Training Academy Coach".
After the success of the''Starglider 2'' game for the Amiga computer, the game's developers wanted to experiment with making a Gameboy game that had 3D visuals. Partway through the game's development, Nintendo stepped in and made the game a first-party game. Even though an international released was planned under the name ''Lunar Chase'', the release was [[NoExportForYou cancelled at the last minute]] by Nintendo of America because they thought the game was too advanced for a console they were aiming at children. However, the game would get a sequel for UsefulNotes/DSiWare in 2009 called ''X-Scape'' that did release globally. In a 2020 data leak, a fully completed translation of ''Lunar Chase'' was dumped online on the same day a mostly complete (and still well-made) fan translation was also released.
----
!Tropes found in this game:
* ExcusePlot: Humans find a new energy source on a distant planet. It's up to you to defend it from aliens.
* FanTranslation: One was released in September, 2020 which only left a few graphic-based text blocks in Japanese. It happened to release the same day as the unreleased english version was dumped online.
* NoNameGiven: The Training Academy Coach seen in the game is known simply by just that.
* VisualEffectsOfAwesome: The game has a fully 3D look with 3D object made out of wireframe graphics. In addition, other objects take on the appearance of vector graphics. It's a very ambitious looking game for Gameboy standards.