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Adding a little bit more. Killed Off For Real is for settings where death being temporary is normal, and therefore a character staying dead stands out. Since WQ is based on the real world, \"wolf pups staying dead when they die\" doesn\'t fit; rather, it\'s just unusual that the mate respawns (you don\'t anymore since you have to reload).


* DeathFromAbove: The Golden Eagle.

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* DeathFromAbove: The Golden Eagle.golden eagle is an unusual enemy in that it flies, and therefore is unable to be chased away before it dives down to scoop up one of your pups.



* HideYourChildren: Averted; though they're not exactly "children", your pups are definitely vulnerable and can be [[KilledOffForReal permanently killed]] by starvation, predator attacks, and even [[OffingTheOffspring you]].

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* HideYourChildren: Averted; though they're not exactly "children", your pups are definitely vulnerable and can be [[KilledOffForReal permanently killed]] killed by starvation, predator attacks, and even [[OffingTheOffspring you]].



* HyperactiveMetabolism

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* HyperactiveMetabolismHyperactiveMetabolism: A wolf can be near death, but eating a good quarter of an elk or so brings it back to good health in a matter of seconds.



* KilledOffForReal: You and your mate respawn when either of you dies. Your pups do not.



** Rabbits only take one bite to kill.

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** Rabbits Unless your wolf has near-minimum strength, rabbits only take one bite to kill.



* SpiritualSuccessor: ''WolfQuest'' is one of these. It's essentially the old {{Abandonware}} DOS game ''VideoGame/{{Wolf}}'' modernized.

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* SpiritualSuccessor: ''WolfQuest'' ''[=WolfQuest=]'' is one of these. It's essentially the old {{Abandonware}} DOS game ''VideoGame/{{Wolf}}'' modernized.



* {{Tuckerization}}: Many locations and buildings in Lost River are named after developers and beta testers.

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* {{Tuckerization}}: Many locations and buildings in Lost River are named after developers and beta testers. A full list can be found [http://wolfquest.wikia.com/wiki/Easter_Eggs#Lost_River here].
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* DeathFromAbove: The Golden Eagle.
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* HyperactiveMetabolism
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* InstantDeathBullet: All it takes is one gunshot in the cattle ranch to instantly kill your wolf.
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* VideoGameCrueltyPotential: Aside from the predators you have to kill/chase off during the "Defend Your Pups" mission, it's up to you just how many animals you harass, injure, or kill in Yellowstone. This even extends to your own offspring.
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* OneHitKill:
** Rabbits only take one bite to kill.
** Being shot at the cattle ranch results in your wolf dropping dead instantly.
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* KilledOffForReal: You and your mate respawn when either of you dies. Your pups do not.
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* HideYourChildren: Averted; though they're not exactly "children", your pups are definitely vulnerable and can be [[KilledOffForReal permanently killed]] by starvation, predator attacks, and even you.

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* HideYourChildren: Averted; though they're not exactly "children", your pups are definitely vulnerable and can be [[KilledOffForReal permanently killed]] by starvation, predator attacks, and even you.[[OffingTheOffspring you]].
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* HideYourChildren: Averted; though they're not exactly "children", your pups are definitely vulnerable and can be killed by starvation, predator attacks, and even you.

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* HideYourChildren: Averted; though they're not exactly "children", your pups are definitely vulnerable and can be killed [[KilledOffForReal permanently killed]] by starvation, predator attacks, and even you.
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* HideYourChildren: Averted; though they're not exactly "children", your pups are definitely vulnerable and can be killed by starvation, predator attacks, and even you.
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* VideoGameObjectives: Which include finding a mate, protecting your pups, and escorting them to the other side of the map, among other things.
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* NewGamePlus: Experience points allow you to unlock special abilities and things such as the ability to name your pups, how efficiently you mark your territory, a secret 4th den, and a "white" puppy (who, as of 2.7, is no longer pure white but instead just a noticeably lighter colour then its siblings). In 2.7, experience points are connected to individual wolves, not to save files, which means you can play through the single player campaign again and again with the same wolf, gaining more EXP for it each time you do. Rack up enough EXP for that wolf over time and you'll eventually unlock everything.
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* Context-SensitiveButton: Depending on what you're locked on to, the spacebar can be used to either attack another animal, eat from a carcass, or pick up/put down pups.

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* Context-SensitiveButton: ContextSensitiveButton: Depending on what you're locked on to, the spacebar can be used to either attack another animal, eat from a carcass, or pick up/put down pups.
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* Context-SensitiveButton: Depending on what you're locked on to, the spacebar can be used to either attack another animal, eat from a carcass, or pick up/put down pups.
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** A common complaint about the Lost River map is how easy it is to get stuck in literally any set of stairs. The only way to escape a stairway once you're stuck in it is to reload the game.
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* MookBouncer: Enter the southern territory when trying to bring your pups to the summer rendezvous point, and one of their pack's wolves will run up to you and you'll be teleported outside their territory, usually a considerable distance toward the direction ''opposite'' the one you're trying to go.

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* MookBouncer: Enter the southern territory when trying to bring your pups to the summer rendezvous point, and one of their pack's wolves will run up to you and you'll be teleported outside their territory, usually a considerable distance toward the direction ''opposite'' the one you're trying to go. As of 2.7, stranger wolves now run up and "greet" you at their territory border should you cross it. This merely results in your wolf taking a few steps back and being warned to return to your pups before any stranger wolves get at them.
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[[http://eduweb.itch.io/wolfquest WolfQuest 2.7]] was released in November 2015 - the name was chosen because it doesn't include a 3rd episode, so "[=WolfQuest=] 3" isn't entirely accurate, but the changes make it distinct from 2.5. It was originally meant to just be a tablet port of the game with some bug fixes; however, with the massive number of improvements in the game, and additions such as a graphics overhaul, new map, and account/achievement system, it was decided that it would be released on PC and Mac as well.

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[[http://eduweb.itch.io/wolfquest WolfQuest 2.7]] was released in November 2015 - the name was chosen because it doesn't include a 3rd episode, so "[=WolfQuest=] 3" isn't entirely accurate, but the changes make it distinct from 2.5. It was originally meant to just be a tablet port of the game with some bug fixes; however, with the massive number of improvements in the game, and additions such as a graphics overhaul, new map, and account/achievement system, it was decided that it would be released on PC and Mac as well. This version of the game is up for voting on [[http://steamcommunity.com/sharedfiles/filedetails/?id=557646987 Steam Greenlight]].

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* AscendedMeme: A fan-nickname for a particular dead tree in the game - the one on the far bottom-right of the Amethyst Mountain map, surrounded by a forest of live trees - was the "Moontree". The Lost River map acknowledges this by having a movie poster on the cinema advertising a movie called "The Moon Moon Tree", combining both the [=WolfQuest=] community's meme and the more widespread Moon Moon meme.

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* AscendedMeme: A fan-nickname for a particular dead tree in the game - the one on the far bottom-right of the Amethyst Mountain map, surrounded by a forest of live trees - was the "Moontree". The Lost River map acknowledges this by having a movie poster on the cinema advertising a movie called "The Moon Moon Tree", combining both the [=WolfQuest=] community's meme and the more widespread Moon Moon meme.meme, and showing a wolf near a dead tree.


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* BrickJoke: In 2008, when someone asked on the forum if there'd be any other animal games in the style of [=WolfQuest=], WQ Project Coordinator Michelle joked that the team thought "[=SlothQuest=]" could have some exciting gameplay. In 2015, the Lost River map was released, containing some abandoned arcade games named [=SlothQuest=].
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* AscendedMeme: A fan-nickname for a particular dead tree in the game - the one on the far bottom-right of the Amethyst Mountain map, surrounded by a forest of live trees - was the "Moontree". The Lost River map acknowledges this by having a movie poster on the cinema advertising a movie called "The Moon Moon Tree", combining both the [=WolfQuest=] community's meme and the more widespread Moon Moon meme.
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oops


* ShownTheirWork: The game realistically portrays a wolf's life. The game areas (apart from Lost River) are based directly off real areas in Yellowstone - right down to small ponds and a dead lightning-struck tree. The packs - and pelt colors of wolves in those packs - are based on real-life Yellowstone packs that existed at the time (Druid Peak, Slough Creek, and Specimen Ridge.) The new customization options in 2.7 are also based on real-life packs (the Lamar Canyon pack and Blacktail Deer pack), while the "limpy" customization option comes from a [http://earthjustice.org/features/campaigns/limpy-the-story-of-wolf-253 real-life Yellowstone wolf] nicknamed Limpy.

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* ShownTheirWork: The game realistically portrays a wolf's life. The game areas (apart from Lost River) are based directly off real areas in Yellowstone - right down to small ponds and a dead lightning-struck tree. The packs - and pelt colors of wolves in those packs - are based on real-life Yellowstone packs that existed at the time (Druid Peak, Slough Creek, and Specimen Ridge.) The new customization options in 2.7 are also based on real-life packs (the Lamar Canyon pack and Blacktail Deer pack), while the "limpy" customization option comes from a [http://earthjustice.[[http://earthjustice.org/features/campaigns/limpy-the-story-of-wolf-253 real-life Yellowstone wolf] wolf]] nicknamed Limpy.

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Currently in development is [[http://www.wolfquest.org/bb/viewtopic.php?f=88&t=76405 WolfQuest 2.7]] (the name was chosen because it doesn't include a 3rd episode, so "[=WolfQuest=] 3" isn't entirely accurate, but the changes make it distinct from 2.5). It was originally meant to just be a tablet port of the game with some bug fixes; however, with the massive number of improvements in the game, and new additions such as a new multiplayer map, it was decided that it would be released on PC and Mac as well. The release is currently planned for mid to late 2015.

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Currently in development is [[http://www.wolfquest.org/bb/viewtopic.php?f=88&t=76405 [[http://eduweb.itch.io/wolfquest WolfQuest 2.7]] (the was released in November 2015 - the name was chosen because it doesn't include a 3rd episode, so "[=WolfQuest=] 3" isn't entirely accurate, but the changes make it distinct from 2.5). 5. It was originally meant to just be a tablet port of the game with some bug fixes; however, with the massive number of improvements in the game, and new additions such as a graphics overhaul, new multiplayer map, and account/achievement system, it was decided that it would be released on PC and Mac as well. The release is currently planned for mid to late 2015.



* BearsAreBadNews: Played straight originally, as a bear could kill you in about three hits, but now mostly averted, since thanks to a glitch, bears usually run away when you get close enough.
* BeatingADeadPlayer: Bears will continue to attack your wolf once they have killed him.

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* {{Autosave}}: Added in 2.7.
* BearsAreBadNews: Played straight originally, as a bear could Bears are dangerous and can kill you in about three or four hits, but now mostly averted, since thanks to at least as of 2.7 there’s a glitch, bears usually run away when 20% chance of scaring them off each time you get close enough.
bite them.
* BeatingADeadPlayer: Bears will In older versions of the game, bears would continue to attack your wolf once they have killed him.



** You can lock on to prey, coyotes, and bears.

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** You can lock on to prey, coyotes, and bears.onto anything you can bite, whether prey or predators.



* CameraScrew: Can happen sometimes. Especially with the Head Cam, which isn't "officially" part of the game since it was so glitchy, but which they decided to leave for those who don't mind the glitchiness.
* CharacterCustomization: You design your wolf by picking from five pelt colors and moving the sliders to adjust the hue, and you also choose how to balance your wolf's strength, stamina, and speed.
* ColorCodedForYourConvenience: To portray the way a wolf can scent things, we have "Scent View": the screen is grayscale (or not, with older or integrated graphics cards) with a different color for each type of scent: Purple/pink for elk (with a more reddish tint for the bull elk), green for coyotes, yellow for wolf territory markers, blue for bears, and orange for hares.

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* CameraScrew: Can happen sometimes. Especially with the Head Cam, which isn't "officially" part of the game since it was so glitchy, sometimes, but which they decided to leave for those who don't mind the glitchiness.
2.7 improves it a lot.
* CharacterCustomization: You design your wolf by picking from five pelt colors and moving the sliders to adjust the hue, and you also choose how to balance your wolf's strength, stamina, and speed.
speed. 2.7 adds seven new howls to choose from, ten new pelt colors, and some options such as scars, notched ears, and walking with a limp.
* ColorCodedForYourConvenience: To portray the way a wolf can scent things, we have "Scent View": the screen is grayscale (or not, with older or integrated graphics cards) with a different color for each type of scent: Purple/pink for elk (with a more reddish tint for the bull elk), green for coyotes, coyotes and wolf pups, yellow for wolf territory markers, blue for bears, and orange for hares.



* ExperiencePoints: Earned by killing things, interacting with enemy wolves, and marking territory. Earns you things such as a bonus den choice, one of your pups being pure white, the ability to name your pups, or making it easier to mark territory.

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* ExperiencePoints: Earned by killing things, interacting with enemy wolves, and marking territory. Earns you things such as a bonus den choice, one of your pups being pure white, and the ability to name your pups, or making pups. As of 2.7 it easier is required as part of the game itself: a certain number are needed in order for dispersals to mark territory.start appearing in Amethyst Mountain.



* FreewareGame: The pre-2.7 version of the game, which will still be available after 2.7's release, is free (but the multiplayer will be updated so that the only chat options are phrased-chat and no-chat when the new version is released, so that the old version's multiplayer will no longer need to be moderated.)

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* FreewareGame: The pre-2.7 version of the game, which will still be available after 2.7's release, is game remains free (but (though the multiplayer will be updated so that text chat of 2.5 has been killed off due to an agreement with the Minnesota Zoo, leaving only chat options are phrased-chat and no-chat when the new version is released, so that the old version's multiplayer will no longer need to be moderated.options.)



** Another patch mixed up the pelt colors and names of the wolves in various save files if there was more than one on the same computer.
* HowlingToTheNight and WolvesAlwaysHowlAtTheMoon: Originally inverted - before Slough Creek Deluxe came out and nearly the entire game was just "daytime", players could make their wolf howl at any time, ''except'' the nighttime cattle ranch mission. Now that we have different times, players can howl at whatever time of day they want, including night.
* {{HUD}}: Contains your wolf's four meters (LifeMeter, [[SprintMeter Stamina Meter]], Pack Affinity Meter, and Territory Security Meter), your mate and pups' [[LifeMeter Life Meters]], how much food you are carrying for your pups, and a compass that also shows where nearby wolf territories and elk hunting grounds are.
* IdleAnimation: Your wolf will eventually sit down and... lick. Your wolf's mate always remains standing, but will occasionally wag its tail. Pups may bow down in the "let's play" posture, among other things.
* InUniverseGameClock: When your wolf sleeps, you can plan what time to wake up in. This is really just an aesthetic thing, not affecting gameplay.
* InvisibleWall: The edges of the map are bounded by these.
* {{Microtransactions}}: Due to 2.7 being made without grant money, they're relying on money from the game's sales and will also include microtransactions for customization options such as new pelt colors.

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** Another patch mixed up the pelt colors and names of the wolves in various save files if there was more than one save file on the same computer.
* GhostTown: A major feature of the Lost River map.
* HowlingToTheNight and WolvesAlwaysHowlAtTheMoon: Originally inverted - before Slough Creek Deluxe came out and nearly the entire game was just "daytime", players could make their wolf howl at any time, ''except'' the nighttime cattle ranch mission. Now that we have different times, players can howl at whatever time of day they want, including night.
* {{HUD}}: Contains your wolf's four meters (LifeMeter, [[SprintMeter Stamina Meter]], Pack Affinity Meter, and Territory Security Meter), your mate and pups' [[LifeMeter Life Meters]], how much food you are carrying for your pups, and a compass that also shows where wind direction and the location of nearby wolf territories and elk hunting grounds are.
grounds.
* IdleAnimation: Your wolf will eventually sit down and... lick. Your wolf's mate always remains standing, standing when idle, but will occasionally wag its tail. Pups may bow down in the "let's play" posture, among other things.
* InUniverseGameClock: When your wolf sleeps, you can plan what time to wake up in. This is really mostly just an aesthetic thing, not affecting gameplay.
though elk won't detect you as easily at dawn or dusk.
* InvisibleWall: The edges of the map are bounded by these.
these, and there's some extra ones blocking you from places you might get stuck.
* {{Microtransactions}}: Due to 2.7 being made without grant money, they're relying on money from the game's sales sales. The PC and will also include microtransactions for customization options such as new pelt colors.tablet versions both offer an "all in one" purchase, but the tablet version allows you to purchase different pieces of it individually if you wish (new pelts, Lost River, etc).



* RespawnPoint: A short distance away from where you died.
* SavePoint: Any time except when a stranger wolf is nearby (this is due to the fact that many glitches were caused by saving in or near a social arena).
* ShownTheirWork: The game realistically portrays a wolf's life. The game areas are based directly off real areas in Yellowstone - right down to small ponds and a dead lightning-struck tree. The packs - and pelt colors of wolves in those packs - are based on real-life Yellowstone packs that existed at the time (Druid Peak, Slough Creek, and Specimen Ridge.)

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* RespawnPoint: A In Multiplayer, it's a short distance away from where you died.
* SavePoint: Any time except when a stranger wolf is nearby (this is due (due to the fact that many glitches were caused by saving in or near a social arena).
* ShownTheirWork: The game realistically portrays a wolf's life. The game areas (apart from Lost River) are based directly off real areas in Yellowstone - right down to small ponds and a dead lightning-struck tree. The packs - and pelt colors of wolves in those packs - are based on real-life Yellowstone packs that existed at the time (Druid Peak, Slough Creek, and Specimen Ridge.)) The new customization options in 2.7 are also based on real-life packs (the Lamar Canyon pack and Blacktail Deer pack), while the "limpy" customization option comes from a [http://earthjustice.org/features/campaigns/limpy-the-story-of-wolf-253 real-life Yellowstone wolf] nicknamed Limpy.



* {{Skybox}}: Has different ones for Amethyst Mountain, Slough Creek (winter), Slough Creek (spring), and the cattle ranch. Aside from the cattle ranch, they each have four different skyboxes for the four times of day.
* SuperPersistentPredator: The golden eagle. No matter how many times you chase it away, it ''will'' come back.

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* {{Skybox}}: Has different ones for Amethyst Mountain, Slough Creek (winter), Slough Creek (spring), and the cattle ranch. Aside from the cattle ranch, they each have four different skyboxes for the map's four times of day.
* SuperPersistentPredator: The golden eagle.eagle up to 2.5. No matter how many times you chase it away, it ''will'' come back. It's less frequent in 2.7.
* {{Tuckerization}}: Many locations and buildings in Lost River are named after developers and beta testers.



* WildWilderness: {{Justified|Trope}}, seeing as it's in Yellowstone.

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* WildWilderness: {{Justified|Trope}}, seeing as it's Well, it ''does'' take place in Yellowstone.
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* CharacterCustomization / DigitalAvatar: You design your wolf by picking from five pelt colors and moving the sliders to adjust the hue, and you also choose how to balance your wolf's strength, stamina, and speed.

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* CharacterCustomization / DigitalAvatar: CharacterCustomization: You design your wolf by picking from five pelt colors and moving the sliders to adjust the hue, and you also choose how to balance your wolf's strength, stamina, and speed.



* {{Freeware Game|s}}: The pre-2.7 version of the game, which will still be available after 2.7's release, is free (but the multiplayer will be updated so that the only chat options are phrased-chat and no-chat when the new version is released, so that the old version's multiplayer will no longer need to be moderated.)

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* {{Freeware Game|s}}: FreewareGame: The pre-2.7 version of the game, which will still be available after 2.7's release, is free (but the multiplayer will be updated so that the only chat options are phrased-chat and no-chat when the new version is released, so that the old version's multiplayer will no longer need to be moderated.)



* {{Invisible Wall}}s: The edges of the map are bounded by these.

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* {{Invisible Wall}}s: InvisibleWall: The edges of the map are bounded by these.
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* {{Freeware Game|s}}: Up to version 2.7.

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* {{Freeware Game|s}}: Up to The pre-2.7 version of the game, which will still be available after 2.7.7's release, is free (but the multiplayer will be updated so that the only chat options are phrased-chat and no-chat when the new version is released, so that the old version's multiplayer will no longer need to be moderated.)

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* {{Freeware Game|s}}

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* {{Freeware Game|s}}Game|s}}: Up to version 2.7.



* {{Microtransactions}}: Due to 2.7 being made without grant money, they're relying on money from the game's sales and will also include microtransactions for customization options such as new pelt colors.



* ShownTheirWork: The game realistically portrays a wolf's life. The game areas are based directly off real areas in Yellowstone - right down to small ponds and a dead lightning-struck tree.

to:

* ShownTheirWork: The game realistically portrays a wolf's life. The game areas are based directly off real areas in Yellowstone - right down to small ponds and a dead lightning-struck tree. The packs - and pelt colors of wolves in those packs - are based on real-life Yellowstone packs that existed at the time (Druid Peak, Slough Creek, and Specimen Ridge.)
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You play the life of a wild wolf in Yellowstone, from finding a mate and establishing your own territory, to raising your own pups. Along the way you are free to hunt (including on a cattle ranch outside the park if you're willing to risk it), interact with other wolves, and chase coyotes and bears.

There is also a multiplayer option where up to five people can connect to create their own pack.

Currently in development is [[http://www.wolfquest.org/bb/viewtopic.php?f=88&t=76405 WolfQuest 2.7]] (the name was chosen because it doesn't include a 3rd episode, so "[=WolfQuest=] 3" isn't entirely accurate, but the changes make it distinct from 2.5). It was originally intended to just be a tablet port of the game with some bug fixes; however, with the massive number of improvements in the game, and new additions such as a new multiplayer map, it was decided that it would be released on PC and Mac as well. The release is currently planned for mid to late 2015.

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You In this game you play the life of a wild wolf in Yellowstone, from finding a mate and establishing your own territory, to raising your own pups. Along the way you are free to hunt (including on a cattle ranch outside the park if you're willing to risk it), interact with other wolves, and chase coyotes and bears.

bears. There is also a multiplayer option where up to five people can connect to create their own pack.

The first official release of the game was in December 2007; this was episode 1, Amethyst Mountain, which had just one mission: finding a mate; the following year saw the "deluxe" version, which introduced several improvements. Episode 2, Slough Creek, aka "Survival of the Pack", was released on January 1, 2010, and it focused on a series of missions where you and your mate establish a den site and raise pups. Its "deluxe" version added weather and time - the winning suggestion in a contest - and was released in fall 2011. This was intended to be the "final" version of the game, since everything was about as complete as it could be and there was not enough funding for a third episode - the game had already outlived expectations by several years.

Currently in development is [[http://www.wolfquest.org/bb/viewtopic.php?f=88&t=76405 WolfQuest 2.7]] (the name was chosen because it doesn't include a 3rd episode, so "[=WolfQuest=] 3" isn't entirely accurate, but the changes make it distinct from 2.5). It was originally intended meant to just be a tablet port of the game with some bug fixes; however, with the massive number of improvements in the game, and new additions such as a new multiplayer map, it was decided that it would be released on PC and Mac as well. The release is currently planned for mid to late 2015.
Is there an issue? Send a MessageReason:
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A tablet version of the game is [[http://www.wolfquest.org/bb/viewtopic.php?p=2258415#p2258415 currently in development]].

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A tablet version of the game Currently in development is [[http://www.wolfquest.org/bb/viewtopic.php?p=2258415#p2258415 php?f=88&t=76405 WolfQuest 2.7]] (the name was chosen because it doesn't include a 3rd episode, so "[=WolfQuest=] 3" isn't entirely accurate, but the changes make it distinct from 2.5). It was originally intended to just be a tablet port of the game with some bug fixes; however, with the massive number of improvements in the game, and new additions such as a new multiplayer map, it was decided that it would be released on PC and Mac as well. The release is currently in development]].
planned for mid to late 2015.

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* GameBreakingBug:
** In a pre-Deluxe version of Amethyst Mountain, the infamous "Circles" glitch in Multiplayer happened frequently: all players' wolves would suddenly stop moving properly - they would either walk slowly in a perfectly straight line (unable to turn), or run in circles. The only way to fix this was leaving the Multiplayer game.

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* GameBreakingBug:
** In a pre-Deluxe version
GameBreakingBug: The early versions of Amethyst Mountain, the before Amethyst Mountain Deluxe was released, had some of these:
** The
infamous "Circles" glitch in Multiplayer happened frequently: all players' wolves would suddenly stop moving properly - they would either walk slowly in a perfectly straight line (unable to turn), or run in circles. The only way to fix this was leaving the Multiplayer game.game.
** One patch caused wolves to get stuck in the elk-biting position, standing on their hindlegs and losing their stamina, making it hard to move and impossible to eat or do anything else.
** Another patch mixed up the pelt colors and names of the wolves in various save files if there was more than one on the same computer.

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''[[http://www.wolfquest.org/index.php [=WolfQuest=]]]'' is an educational computer game created by the Minnesota Zoo and Eduweb, designed to raise awareness about wolves. It is the first game to have recieved a grant from the National Science Foundation.

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''[[http://www.wolfquest.org/index.php [=WolfQuest=]]]'' is an educational computer game created by the Minnesota Zoo and Eduweb, designed to raise awareness about wolves. It is the first game to have recieved received a grant from the National Science Foundation.



There is also a multiplayer section where up to five people can connect to create their own pack.


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There is also a multiplayer section option where up to five people can connect to create their own pack.

A tablet version of the game is [[http://www.wolfquest.org/bb/viewtopic.php?p=2258415#p2258415 currently in development]].



* ArtificialStupidity: In the original game your mate was pretty much useless. All it would do was follow you around, and run in circles.
** The multiplayer chat is this, as it doesn't even understand words like 'blue' or 'read'.
* BearsAreBadNews: Played straight originally, as a bear could kill you in about three hits, but now averted, since thanks to a glitch, all bears run away when you get close enough ([[spoiler:except for the one in the Protect the Pups mission]].)

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* ArtificialStupidity: In Prior to the original game release of Slough Creek, your mate was pretty much useless. All it would do was follow you around, and run in circles.
** The multiplayer chat is this, as it doesn't even understand words like 'blue' or 'read'.
* BearsAreBadNews: Played straight originally, as a bear could kill you in about three hits, but now mostly averted, since thanks to a glitch, all glitch, bears usually run away when you get close enough ([[spoiler:except for the one in the Protect the Pups mission]].)enough.



* DirectContinuousLevels
* DropInDropOutMultiplayer

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* DirectContinuousLevels
* DropInDropOutMultiplayer
DropInDropOutMultiplayer: As long as the player who started the pack doesn't leave.



* ExperiencePoints: Earned by killing things, interacting with enemy wolves, and marking territory. Will earn you things such as a bonus den choice, one of your pups being pure white, the ability to name your pups, or making it easier to mark territory.
* FanNickname: Bob the Bear, the Bunny Flower (a known spawn spot for hares), the Moontree (a dead tree surrounded by live ones, often used in roleplay - the name is a reference to the Moonstone and Moonpool in the ''Literature/WarriorCats'' series.)
** They later gave a nod to this by [[AscendedFanon naming one of their store items "Bob the Bear Toy"]].

to:

* ExperiencePoints: Earned by killing things, interacting with enemy wolves, and marking territory. Will earn Earns you things such as a bonus den choice, one of your pups being pure white, the ability to name your pups, or making it easier to mark territory.
* FanNickname: Bob the Bear, the Bunny Flower (a known spawn spot for hares), the Moontree (a dead tree surrounded by live ones, often used in roleplay - the name is a reference to the Moonstone and Moonpool in the ''Literature/WarriorCats'' series.)
** They later gave a nod to this by [[AscendedFanon naming one of their store items "Bob the Bear Toy"]].
territory.



* {{HUD}}: Contains your wolf's four meters (LifeMeter, [[SprintMeter Stamina Meter]], Pack Affinity Meter, and Territory Security Meter), your mate and pups' [[LifeMeter Life Meters]], how much food you are carrying for your pups, and a compass that also shows where nearby wolf territories and elk hunting ground are.

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* {{HUD}}: Contains your wolf's four meters (LifeMeter, [[SprintMeter Stamina Meter]], Pack Affinity Meter, and Territory Security Meter), your mate and pups' [[LifeMeter Life Meters]], how much food you are carrying for your pups, and a compass that also shows where nearby wolf territories and elk hunting ground grounds are.



* {{Invisible Wall}}s
* KilledOffForReal: Pups.

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* {{Invisible Wall}}s
* KilledOffForReal: Pups.
Wall}}s: The edges of the map are bounded by these.



* PurelyAestheticGender: While you can choose to be male or female, the only thing that this affects in-game is your wolf's size (males are larger than females) and which gender disperal you need to find to be your mate. The gameplay itself is completely the same whether you choose male or female.

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* PurelyAestheticGender: While you can choose to be male or female, the only thing that this affects in-game is your wolf's size (males are larger than females) and which gender disperal dispersal you need to find to be your mate. The gameplay itself is completely the same whether you choose male or female.



* {{Skybox}}: Has different ones for Amethyst Mountain, Slough Creek (winter), Slough Creek (spring), and the cattle ranch. The first three each have four different skyboxes for the four times of day.

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* {{Skybox}}: Has different ones for Amethyst Mountain, Slough Creek (winter), Slough Creek (spring), and the cattle ranch. The first three Aside from the cattle ranch, they each have four different skyboxes for the four times of day.



* VariableMix: There's several different music tracks for just exploring and gameplay in general, but there are specific ones for hunting, interactions with stranger wolves, and being near angry bears.

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* VariableMix: There's several different music tracks for just exploring and gameplay in general, but there are specific ones for hunting, interactions with stranger wolves, coming across coyotes, and being near angry bears.
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* SpiritualSuccessor: ''WolfQuest'' is one of these. It's essentially the old {{Abandonware}} DOS game ''VideoGame/{{Wolf}}'' modernized.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/logoresized_3896.jpg]]

''[[http://www.wolfquest.org/index.php [=WolfQuest=]]]'' is an educational computer game created by the Minnesota Zoo and Eduweb, designed to raise awareness about wolves. It is the first game to have recieved a grant from the National Science Foundation.

You play the life of a wild wolf in Yellowstone, from finding a mate and establishing your own territory, to raising your own pups. Along the way you are free to hunt (including on a cattle ranch outside the park if you're willing to risk it), interact with other wolves, and chase coyotes and bears.

There is also a multiplayer section where up to five people can connect to create their own pack.


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!!Examples

* AlwaysOverTheShoulder: The main camera setting.
* ArtificialStupidity: In the original game your mate was pretty much useless. All it would do was follow you around, and run in circles.
** The multiplayer chat is this, as it doesn't even understand words like 'blue' or 'read'.
* BearsAreBadNews: Played straight originally, as a bear could kill you in about three hits, but now averted, since thanks to a glitch, all bears run away when you get close enough ([[spoiler:except for the one in the Protect the Pups mission]].)
* BeatingADeadPlayer: Bears will continue to attack your wolf once they have killed him.
* CameraLockOn:
** You can lock on to prey, coyotes, and bears.
** A full-screen lock-on occurs when your pups are in danger from a specific predator - can be skipped by the player.
* CameraScrew: Can happen sometimes. Especially with the Head Cam, which isn't "officially" part of the game since it was so glitchy, but which they decided to leave for those who don't mind the glitchiness.
* CharacterCustomization / DigitalAvatar: You design your wolf by picking from five pelt colors and moving the sliders to adjust the hue, and you also choose how to balance your wolf's strength, stamina, and speed.
* ColorCodedForYourConvenience: To portray the way a wolf can scent things, we have "Scent View": the screen is grayscale (or not, with older or integrated graphics cards) with a different color for each type of scent: Purple/pink for elk (with a more reddish tint for the bull elk), green for coyotes, yellow for wolf territory markers, blue for bears, and orange for hares.
* DirectContinuousLevels
* DropInDropOutMultiplayer
* EscortMission: The final one - taking your pups to the rendezvous point.
* ExperiencePoints: Earned by killing things, interacting with enemy wolves, and marking territory. Will earn you things such as a bonus den choice, one of your pups being pure white, the ability to name your pups, or making it easier to mark territory.
* FanNickname: Bob the Bear, the Bunny Flower (a known spawn spot for hares), the Moontree (a dead tree surrounded by live ones, often used in roleplay - the name is a reference to the Moonstone and Moonpool in the ''Literature/WarriorCats'' series.)
** They later gave a nod to this by [[AscendedFanon naming one of their store items "Bob the Bear Toy"]].
* FastForwardMechanic: You have the option to make your wolf sleep until a different time of day.
* FreeRotatingCamera: You have the option of rotating the camera if you wish.
* {{Freeware Game|s}}
* GameBreakingBug:
** In a pre-Deluxe version of Amethyst Mountain, the infamous "Circles" glitch in Multiplayer happened frequently: all players' wolves would suddenly stop moving properly - they would either walk slowly in a perfectly straight line (unable to turn), or run in circles. The only way to fix this was leaving the Multiplayer game.
* HowlingToTheNight and WolvesAlwaysHowlAtTheMoon: Originally inverted - before Slough Creek Deluxe came out and nearly the entire game was just "daytime", players could make their wolf howl at any time, ''except'' the nighttime cattle ranch mission. Now that we have different times, players can howl at whatever time of day they want, including night.
* {{HUD}}: Contains your wolf's four meters (LifeMeter, [[SprintMeter Stamina Meter]], Pack Affinity Meter, and Territory Security Meter), your mate and pups' [[LifeMeter Life Meters]], how much food you are carrying for your pups, and a compass that also shows where nearby wolf territories and elk hunting ground are.
* IdleAnimation: Your wolf will eventually sit down and... lick. Your wolf's mate always remains standing, but will occasionally wag its tail. Pups may bow down in the "let's play" posture, among other things.
* InUniverseGameClock: When your wolf sleeps, you can plan what time to wake up in. This is really just an aesthetic thing, not affecting gameplay.
* {{Invisible Wall}}s
* KilledOffForReal: Pups.
* MightyRoar: Bears.
* MookBouncer: Enter the southern territory when trying to bring your pups to the summer rendezvous point, and one of their pack's wolves will run up to you and you'll be teleported outside their territory, usually a considerable distance toward the direction ''opposite'' the one you're trying to go.
* TheNoseKnows: Scent View.
* PowerUpMotif: There is a little chime in Multiplayer when players successfully complete a Pack Rally to get a temporary strength bonus.
* PurelyAestheticGender: While you can choose to be male or female, the only thing that this affects in-game is your wolf's size (males are larger than females) and which gender disperal you need to find to be your mate. The gameplay itself is completely the same whether you choose male or female.
* RespawnPoint: A short distance away from where you died.
* SavePoint: Any time except when a stranger wolf is nearby (this is due to the fact that many glitches were caused by saving in or near a social arena).
* ShownTheirWork: The game realistically portrays a wolf's life. The game areas are based directly off real areas in Yellowstone - right down to small ponds and a dead lightning-struck tree.
* {{Skybox}}: Has different ones for Amethyst Mountain, Slough Creek (winter), Slough Creek (spring), and the cattle ranch. The first three each have four different skyboxes for the four times of day.
* SuperPersistentPredator: The golden eagle. No matter how many times you chase it away, it ''will'' come back.
* VariableMix: There's several different music tracks for just exploring and gameplay in general, but there are specific ones for hunting, interactions with stranger wolves, and being near angry bears.
* VideoGameGeography: Type 1, of the flat and rectangular variety. With [[InvisibleWall Invisible Walls]].
* WildWilderness: {{Justified|Trope}}, seeing as it's in Yellowstone.
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