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* AntagonistTitle: The Wizard is the main villain of the game.
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A 1980 MazeGame by {{Midway|Games}} in which one or two players, as Worriors equipped with unified-field-disturbance rifles, descend into the dungeons of the Wizard and slay Worlings. A radar screen lets players track the movement of InvisibleMonsters. The difficulty increases when corridors and short passages give way to the more open layouts of the Arena, the Worlord Dungeons, and finally the Pit.
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A 1980 MazeGame by {{Midway|Games}} Creator/{{Midway|Games}} in which one or two players, as Worriors equipped with unified-field-disturbance rifles, descend into the dungeons of the Wizard and slay Worlings. A radar screen lets players track the movement of InvisibleMonsters. The difficulty increases when corridors and short passages give way to the more open layouts of the Arena, the Worlord Dungeons, and finally the Pit.
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* CollisionDamage: The monsters have to move into the player in order to kill them. However, the arcade version has the monsters push the player back into the cell first, and only death if the warrior is already at a square center.
* CowardlyBoss: The Worlock randomly moves around the maze at a fast speed, and attempts to escape.
* EndlessGame: Explained as the wizard puts the Warriors in an endless maze rather than being able to reach the wizard.
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* InvisibleMonsters: Garwors and Thorwors can turn invisible, but still appear on the radar screen.
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* InvisibleMonsters: Garwors and Thorwors can turn invisible, but still appear on the radar screen. They appear if they're in the same corridor as the warrior.
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* TeleportSpam: The Wizard of Wor teleports frequently to a random location.
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* BribingYourWayToVictory: Additional lives can be purchased by inserting another quarter into the machine.
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* [[PortingDisaster Emulation Disaster]]: In the version that appears in the NintendoGamecube version of Midway Arcade Treasures 2, All of the music cues are in the wrong places.
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* AttractMode:
-->"Fight me, the Wizard of Wor!"
-->"Hey! Insert coin!"
-->"I'm out of sight! Ha-ha-ha-ha!"
-->"Fight me, the Wizard of Wor!"
-->"Hey! Insert coin!"
-->"I'm out of sight! Ha-ha-ha-ha!"
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* [[PortingDisaster Emulation Disaster]]: In the version that appears in the NintendoGamecube version of Midway Arcade Treasures 2, All of the music cues are in the wrong places.
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* DuelToTheDeath: This happens when the Wizard of Wor appears.
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* OneBulletAtATime: This makes the game difficult and contributes to gameplay strategy.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/wizard_of_wor_5383.jpg]]
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* RealSongThemeTune: The ''Series/{{Dragnet}}'' theme.
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* RealSongThemeTune: The ''Series/{{Dragnet}}'' ''Franchise/{{Dragnet}}'' theme.
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* RealSongThemeTune: The ''Dragnet'' theme.
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* RealSongThemeTune: The ''Dragnet'' ''Series/{{Dragnet}}'' theme.
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A 1980 MazeGame by {{Midway|Games}} in which one or two players, as Worriors equipped with unified-field-disturbance rifles, descend into the dungeons of the Wizard and slay Worlings. A radar screen lets players track the movement of InvisibleMonsters. The difficulty increased when corridors and short passages gave way to the more open layouts of the Arena, the Worlord Dungeons, and finally the Pit.
to:
A 1980 MazeGame by {{Midway|Games}} in which one or two players, as Worriors equipped with unified-field-disturbance rifles, descend into the dungeons of the Wizard and slay Worlings. A radar screen lets players track the movement of InvisibleMonsters. The difficulty increased increases when corridors and short passages gave give way to the more open layouts of the Arena, the Worlord Dungeons, and finally the Pit.
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* XtremeKoolLetterz: By golly, it actually ''does'' look more warlike when you spell it "WOR."
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* InvisibleMonsters: They show up on the radar screen.
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* CoOpMultiplayer: With friendly fire allowed.
* TheGoomba: Burwors are the first type of enemy and always visible.
* InvisibleMonsters:They show up Garwors and Thorwors can turn invisible, but still appear on the radar screen.
* TheGoomba: Burwors are the first type of enemy and always visible.
* InvisibleMonsters:
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* WrapAround: Escape Tunnels to the left and right wrap around to each other.
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Undetailed entries moved to discussion
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* CoOpMultiplayer
* EvilLaugh
* TheGoomba: Burwor.
* EvilLaugh
* TheGoomba: Burwor.
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* WrapAround
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The arcade version featured a computer-controlled ally for single players; it was also one of the earliest arcade games to feature synthesized speech, so that the Wizard to taunt players with. The game was ported to various computers and consoles, including a version for the Bally Astrocade renamed ''The Incredible Wizard''.
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The arcade version featured a computer-controlled ally for single players; it was also one of the earliest arcade games to feature synthesized speech, so that with 71 phrases for the Wizard to taunt players with. The game was ported to various computers and consoles, including a version for the Bally Astrocade renamed ''The Incredible Wizard''.
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A 1980 MazeGame by {{Midway|Games}} in which one or two players, as Worriors equipped with unified-field-disturbance rifles, descend into the dungeons of the Wizard and slay Worlings. A radar screen lets players track the movement of InvisibleMonsters. The difficulty increased when players reached the Arena, the Worlord Dungeons, and finally the Pit.
The arcade version featured a computer-controlled ally for single players; it was also one of the earliest arcade games to feature synthesized speech. The game was ported to various computers and consoles, including a version for the Bally Astrocade renamed ''The Incredible Wizard''.
The arcade version featured a computer-controlled ally for single players; it was also one of the earliest arcade games to feature synthesized speech. The game was ported to various computers and consoles, including a version for the Bally Astrocade renamed ''The Incredible Wizard''.
to:
A 1980 MazeGame by {{Midway|Games}} in which one or two players, as Worriors equipped with unified-field-disturbance rifles, descend into the dungeons of the Wizard and slay Worlings. A radar screen lets players track the movement of InvisibleMonsters. The difficulty increased when players reached corridors and short passages gave way to the more open layouts of the Arena, the Worlord Dungeons, and finally the Pit.
The arcade version featured a computer-controlled ally for single players; it was also one of the earliest arcade games to feature synthesizedspeech.speech, so that the Wizard to taunt players with. The game was ported to various computers and consoles, including a version for the Bally Astrocade renamed ''The Incredible Wizard''.
The arcade version featured a computer-controlled ally for single players; it was also one of the earliest arcade games to feature synthesized
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* RealSongThemeTune: The ''Dragnet'' theme.
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None
Added DiffLines:
A 1980 MazeGame by {{Midway|Games}} in which one or two players, as Worriors equipped with unified-field-disturbance rifles, descend into the dungeons of the Wizard and slay Worlings. A radar screen lets players track the movement of InvisibleMonsters. The difficulty increased when players reached the Arena, the Worlord Dungeons, and finally the Pit.
The arcade version featured a computer-controlled ally for single players; it was also one of the earliest arcade games to feature synthesized speech. The game was ported to various computers and consoles, including a version for the Bally Astrocade renamed ''The Incredible Wizard''.
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!!Tropes:
* CoOpMultiplayer
* EvilLaugh
* TheGoomba: Burwor.
* InvisibleMonsters: They show up on the radar screen.
* MetalSlime: Worluk can be shot for Double Score but may escape first.
* WrapAround
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The arcade version featured a computer-controlled ally for single players; it was also one of the earliest arcade games to feature synthesized speech. The game was ported to various computers and consoles, including a version for the Bally Astrocade renamed ''The Incredible Wizard''.
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!!Tropes:
* CoOpMultiplayer
* EvilLaugh
* TheGoomba: Burwor.
* InvisibleMonsters: They show up on the radar screen.
* MetalSlime: Worluk can be shot for Double Score but may escape first.
* WrapAround
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