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* TheAlcoholic: Jarmo, of course; it doesn't get better than using beer as health pickups.
to:
* TheAlcoholic: Jarmo, of course; it doesn't get better than using beer as health pickups.pickups and unspecified booze as your ManaMeter.
Changed line(s) 21,22 (click to see context) from:
** Green Balls - replaces the Flamethrower with a... thing that spits out green fiery fireballs. Jarmo feeds it booze on reload.
** B.O.B - replaces the Anti-Tank Rifle.
** B.O.B - replaces the Anti-Tank Rifle.
to:
** Green Balls - replaces the Flamethrower with a... thing that spits out a cluster of green fiery fireballs. Jarmo feeds it booze on reload.
** B.O.B - replaces the Anti-Tank Rifle. Currently unimplemented.
** B.O.B - replaces the Anti-Tank Rifle. Currently unimplemented.
* BigFancyCastle: Level 4 features Castle Tuoni, the Order of the Blue Eagle's headquarters. Level 15 has you explore a castle of [[spoiler: Tuoni himself, with his mistress in charge.]]
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* LuckilyMyShieldWillProtectMe: Red Tomorrow's basic {{Mooks}} wield riot shields which reflect gunfire and projectiles like grenades; necessitating aiming for their heads or feet, hitting their backs, or just using an ArmorPiercingAttack.
* PowerGlows: Turning the SISU Mode on gives Jarmo glowing green veins and eyes. Yup, seen even under the shades.
* PowerGlows: Turning the SISU Mode on gives Jarmo glowing green veins and eyes. Yup, seen even under the shades.
to:
* LuckilyMyShieldWillProtectMe: Red Tomorrow's basic {{Mooks}} wield riot shields which reflect gunfire and projectiles like grenades; necessitating aiming for their heads or feet, hitting their backs, or just using an ArmorPiercingAttack. \n [[spoiler: The Black Swans of Tuoni]] also use shields when approaching you, except [[LightningBruiser they have the brawn for it]].
* PowerGlows: Turning the SISU Mode on gives Jarmo glowing green veins and eyes. Yup, seen even under the shades. This is also seen with various enemies and SISU-based infrastructure.
* PowerGlows: Turning the SISU Mode on gives Jarmo glowing green veins and eyes. Yup, seen even under the shades. This is also seen with various enemies and SISU-based infrastructure.
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* TakingYouWithMe: The HURT-TA enemies will throw themselves at you when dead in an attempt to explode in your face; you can parry that, too.
Added DiffLines:
* WhamShot: Level 11 is introduced with [[spoiler: a lush forest untouched by the cold.]]
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* AppliedPhlebotinum: Both Blue Eagle and Red Tomorrow use SISU as an energy source to great effect; the former have an entire hi-tech bunker under their main base of operations powered by the stuff, for example. [[spoiler: Tuoni's forces are full-on tech monstrosities with laser weapons and menacing cyborgs.
to:
* AppliedPhlebotinum: Both Blue Eagle and Red Tomorrow use SISU as an energy source to great effect; the former have an entire hi-tech bunker under their main base of operations powered by the stuff, for example. [[spoiler: Tuoni's forces are full-on tech monstrosities with laser weapons and menacing cyborgs.cyborgs, including Louhi herself.]]
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* AppliedPhlebotinum: Both Blue Eagle and Red Tomorrow use SISU as an energy source to great effect; the former have an entire hi-tech bunker under their main base of operations powered by the stuff, for example.
to:
* AppliedPhlebotinum: Both Blue Eagle and Red Tomorrow use SISU as an energy source to great effect; the former have an entire hi-tech bunker under their main base of operations powered by the stuff, for example. [[spoiler: Tuoni's forces are full-on tech monstrosities with laser weapons and menacing cyborgs.
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** Sword of Destiny -- replaces the Knife, available from beginning. Gives you a big glowing sword that throws out energy waves.
to:
** Sword of Destiny -- replaces the Knife, available from beginning. Gives you a big glowing sword that throws out energy waves. [[spoiler: The old man who sends you back to reality at the end of Chapter 3 has the same kind of sword.]]
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** Ice Cannon -- replaces the Machinegun's hitscan rain with armor-piercing icicle projectiles.
to:
** Ice Cannon -- replaces the Machinegun's hitscan rain bullets with armor-piercing icicle projectiles.
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** The Squireller - replaces the Grenade Launcher.
** Green Balls - replaces the Flamethrower.
** B.O.B - replaces the Anti-Materiel Rifle.
** Green Balls - replaces the Flamethrower.
** B.O.B - replaces the Anti-Materiel Rifle.
to:
** The Squireller - replaces the Grenade Launcher.
Launcher with a crossbow that fires bouncing explosives.
** Green Balls - replaces theFlamethrower.
Flamethrower with a... thing that spits out green fiery fireballs. Jarmo feeds it booze on reload.
** B.O.B - replaces theAnti-Materiel Anti-Tank Rifle.
** Green Balls - replaces the
** B.O.B - replaces the
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* {{Cyborg}}: Plenty of enemies on both sides of the conflict, especially [[spoiler: Supreme Leader Cyborga]].
* EnemyMine: [[spoiler: The remnants of Blue Eagle and Red Tomorrow are found fighting together alongside Tuoni's forces in Chapter 4.]]
* FliesEqualsEvil: [[spoiler: Tuoni's forces feature giant purple flies that buzz around and spit fireballs.]]
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* Literature/TheKalevala: The game is heavily inspired by the epic in question; it starts with finding "the brew of Vainamoinen" in Jarmo's apartment and goes all the way to [[spoiler: Finnish mythology underworld]], among other things.
to:
* Literature/TheKalevala: The game is heavily inspired by the epic in question; it starts with finding "the brew of Vainamoinen" in Jarmo's apartment and goes all the way to [[spoiler: Finnish mythology underworld]], among other things. things, complete with [[spoiler: fighting Louhi at the end of Chapter 3]].
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* LocomotiveLevel: Level 7 takes place entirely aboard Red Tomorrow's supply train. In a true boomer-shooter fashion, you crash it at the end.
to:
* LocomotiveLevel: Level 7 takes place entirely aboard Red Tomorrow's supply train. In a true boomer-shooter boomer shooter fashion, you crash it at the end.end.
** Level 15 takes place inside a giant gothic castle and is called [[VideoGame/CastleVania Kalevania]]. You can even find wall meat in a secret.
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* UndergroundMonkey: The Wurstmeister and the shopkeeper in Level 3 are just variations of the basic Blue Eagle grunt, complete with the same voicelines. The former is marginally tougher, the latter is exactly the same.
to:
* UndergroundMonkey: The Wurstmeister and the shopkeeper in Level 3 are just variations of the basic Blue Eagle grunt, complete with the same voicelines. The former is marginally tougher, the latter is exactly the same. [[spoiler: The shopkeepers return in the yet-to-be-added Level 17.]]
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to:
* WombLevel: [[spoiler: Level 12 has you explore the insides of a giant Antero, complete with destroying his three hearts and escaping through his open mouth.]] It's rather telling the level is called [[ToiletHumor "Up In The Ass"...]]
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* TheKalevala: The game is heavily inspired by the epic in question; it starts with finding "the brew of Vainamoinen" in Jarmo's apartment and goes all the way to [[spoiler: Finnish mythology underworld]], among other things.
to:
* TheKalevala: Literature/TheKalevala: The game is heavily inspired by the epic in question; it starts with finding "the brew of Vainamoinen" in Jarmo's apartment and goes all the way to [[spoiler: Finnish mythology underworld]], among other things.
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* AlternateFire: SISU Mode provides you with a selection of these. Killing enemies with SISU weapons grants armor, encouraging you to use them liberally. The Early Access version lets you use four of them:
to:
* AlternateFire: SISU Mode provides you with a selection of these. Killing enemies with SISU weapons grants armor, encouraging you to use them liberally. The Early Access version lets you use four of them:These are the following:
Changed line(s) 18 (click to see context) from:
** Ice Cannon -- replaces the Machinegun's hitscan rain with icy projectiles with an increased stun rate.
to:
** Ice Cannon -- replaces the Machinegun's hitscan rain with icy projectiles armor-piercing icicle projectiles.
** Oculus Rifle - replaces the bolt-action Rifle with a SmartGun sniper rifle.
** The Squireller - replaces the Grenade Launcher.
** Green Balls - replaces the Flamethrower.
** B.O.B - replaces the Anti-Materiel Rifle.
* BackStab: If you approach anincreased stun rate.enemy from behind, you can strike them with your knife for a one-hit kill and not alert anyone else present.
** Oculus Rifle - replaces the bolt-action Rifle with a SmartGun sniper rifle.
** The Squireller - replaces the Grenade Launcher.
** Green Balls - replaces the Flamethrower.
** B.O.B - replaces the Anti-Materiel Rifle.
* BackStab: If you approach an
* CoolAirship: Level 10 has you board Red Tomorrow's massive flying vessel.
* TheDoorSlamsYou: Any baddie you hit with a kicked-out door will turn into chunky salsa.
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* IdiosyncraticDifficultyLevels: Sober, Tipsy, Drunk, and Wasted.
to:
* IdiosyncraticDifficultyLevels: Sober, Tipsy, Drunk, IdiosyncraticDifficultyLevels:
**Sober - "Enemies are weaker andWasted.there's fewer of them. Recommended for less experienced FPS players."
**Tipsy - "''The way it's meant to be played.'' Recommended as a first playthrough for most players."
**Drunk - "Harder enemies, fewer resources, bigger challenge."
**Wasted - "No holds barred. Not recommended for the first playthrough."
* TheKalevala: The game is heavily inspired by the epic in question; it starts with finding "the brew of Vainamoinen" in Jarmo's apartment and goes all the way to [[spoiler: Finnish mythology underworld]], among other things.
**Sober - "Enemies are weaker and
**Tipsy - "''The way it's meant to be played.'' Recommended as a first playthrough for most players."
**Drunk - "Harder enemies, fewer resources, bigger challenge."
**Wasted - "No holds barred. Not recommended for the first playthrough."
* TheKalevala: The game is heavily inspired by the epic in question; it starts with finding "the brew of Vainamoinen" in Jarmo's apartment and goes all the way to [[spoiler: Finnish mythology underworld]], among other things.
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* LocomotiveLevel: Level 7 takes place entirely on Red Tomorrow's supply train.
* LuckilyMyShieldWillProtectMe: Red Tomorrow's basic {{Mooks}} wield riot shields. Good for singular attacks, but vulnerable to sustained fire like Machinegun's.
* LuckilyMyShieldWillProtectMe: Red Tomorrow's basic {{Mooks}} wield riot shields. Good for singular attacks, but vulnerable to sustained fire like Machinegun's.
to:
* LocomotiveLevel: Level 7 takes place entirely on aboard Red Tomorrow's supply train.
train. In a true boomer-shooter fashion, you crash it at the end.
* LuckilyMyShieldWillProtectMe: Red Tomorrow's basic {{Mooks}} wield riotshields. Good for singular attacks, but vulnerable to sustained fire shields which reflect gunfire and projectiles like Machinegun's.grenades; necessitating aiming for their heads or feet, hitting their backs, or just using an ArmorPiercingAttack.
* LuckilyMyShieldWillProtectMe: Red Tomorrow's basic {{Mooks}} wield riot
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* NotQuiteDead: [[spoiler: Cyborga tackles Jarmo into a portal after their fight, sending him into Chapter 3 of the game.]]
to:
* NotQuiteDead: [[spoiler: Cyborga tackles Jarmo into a portal after their fight, fight despite losing his head a few seconds earlier, sending him into Chapter 3 of the game.]]
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* TheUnderworld: Chapter 3 of the game takes place in [[spoiler: Tuonela, the underworld of Finnish mythology]].
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''White Hell'' is a retro-style FirstPersonShooter made by Robert Raulus, Mikko Tamper, and Antti Allen; with a MIDI soundtrack composed by Arsi "Hakita" Patala of ''VideoGame/{{Ultrakill}}'' fame. You are Jarmo, a survivor of {{Glacial Apocalypse}} that decimated Finland and left it free pickings for violent extremist warlords. Trying to make sense of the whole situation will put you against the [[ThoseWackyNazis Order of the Blue Eagle]] and [[DirtyCommunists Red Tomorrow]], two extremist groups who share a single hatred: [[EverythingTryingToKillYou you.]]
To help you survive, you will gather a collection of {{Standard FPS Guns}} and a set of strange {{Alternate Fire}} modes powered by a strange energy called SISU as you travel through the ruined Finland, visiting deserted cities, secret facilities, and trekking through the wilderness, among other things. Make sure you drink your beer responsibly: [[HealItWithBooze there are no other health pickups in the game]].
The game's first two chapters were released on [[https://store.steampowered.com/app/1378360/White_Hell/ Steam]], on August 12, 2021. A free demo is also available on the same platform.
To help you survive, you will gather a collection of {{Standard FPS Guns}} and a set of strange {{Alternate Fire}} modes powered by a strange energy called SISU as you travel through the ruined Finland, visiting deserted cities, secret facilities, and trekking through the wilderness, among other things. Make sure you drink your beer responsibly: [[HealItWithBooze there are no other health pickups in the game]].
The game's first two chapters were released on [[https://store.steampowered.com/app/1378360/White_Hell/ Steam]], on August 12, 2021. A free demo is also available on the same platform.
to:
''White Hell'' is a retro-style FirstPersonShooter made by Robert Raulus, Mikko Tamper, and Antti Allen; with a MIDI soundtrack composed by Arsi "Hakita" Patala of ''VideoGame/{{Ultrakill}}'' fame. You are Jarmo, a survivor of {{Glacial Apocalypse}} that decimated Finland and left it free pickings for violent extremist warlords. Trying to make sense of the whole situation will put you against the [[ThoseWackyNazis Order of the Blue Eagle]] and [[DirtyCommunists Red Tomorrow]], two extremist groups who share a single hatred: [[EverythingTryingToKillYou you.]]
To help you survive, you will gather a collection of {{Standard FPS Guns}} and a set of strange {{Alternate Fire}} modes powered bya strange mythical energy called SISU as you SISU. You'll travel through the ruined Finland, visiting deserted cities, secret facilities, and trekking through the wilderness, among other things. Make sure you drink your beer responsibly: [[HealItWithBooze there are no other health pickups in the game]].
The game's first two chapters were released on [[https://store.steampowered.com/app/1378360/White_Hell/ Steam]], on August 12,2021.2021; currently, three chapters of the game are out, as well as the first level of the final level. A free demo is also available on the same platform.
To help you survive, you will gather a collection of {{Standard FPS Guns}} and a set of strange {{Alternate Fire}} modes powered by
The game's first two chapters were released on [[https://store.steampowered.com/app/1378360/White_Hell/ Steam]], on August 12,
* {{Cyborg}}: Plenty of enemies on both sides of the conflict, especially [[spoiler: Supreme Leader Cyborga]].
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* TheHeroDies: [[spoiler: Jarmo gets shot by a Red Tomorrow sniper as he exits the Uberfuhrerbunker. He gets better.]]
to:
* TheHeroDies: [[spoiler: Jarmo gets shot dead by a Red Tomorrow sniper as he exits the Uberfuhrerbunker. He gets better.]]
* IdiosyncraticDifficultyLevels: Sober, Tipsy, Drunk, and Wasted.
* PunchParry: More like ''kick'' parry; your mighty foot can reflect any projectiles thrown your way: rocks, bullets, energy weapons all.
* NotQuiteDead: [[spoiler: Cyborga tackles Jarmo into a portal after their fight, sending him into Chapter 3 of the game.]]
* NotQuiteDead: [[spoiler: Cyborga tackles Jarmo into a portal after their fight, sending him into Chapter 3 of the game.]]
* ShoutOut:
**Level 3 features a rib at WebVideo/Civvie11's sewer count.
**One of the secrets sends you down an VideoGame/UltraKill shaft, complete with [[DemBones Hank]].
**You can find a picture of the Videogame/CrueltySquad's Empty Fuck claiming "Demolish the economy".
**Level 3 features a rib at WebVideo/Civvie11's sewer count.
**One of the secrets sends you down an VideoGame/UltraKill shaft, complete with [[DemBones Hank]].
**You can find a picture of the Videogame/CrueltySquad's Empty Fuck claiming "Demolish the economy".
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* UniqueEnemy: The Wurstmeister and the shopkeeper in Level 3 are just variations of the basic Blue Eagle grunt, complete with the same voicelines. The former is marginally tougher, the latter is exactly the same.
to:
* UniqueEnemy: UndergroundMonkey: The Wurstmeister and the shopkeeper in Level 3 are just variations of the basic Blue Eagle grunt, complete with the same voicelines. The former is marginally tougher, the latter is exactly the same.
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To help you survive, you will gather a collection of {{Standard FPS Guns}} and a set of strange {{Alternate Fire}} modes powered by a strange energy called SISU as you travel through the ruined Finland, visiting deserted cities, secret facilities, and trekking through the wilderness, among other things. Make sure you drink your beer responsibly: [[HealItWithBooze there are no other health pickups in the game.]]
to:
To help you survive, you will gather a collection of {{Standard FPS Guns}} and a set of strange {{Alternate Fire}} modes powered by a strange energy called SISU as you travel through the ruined Finland, visiting deserted cities, secret facilities, and trekking through the wilderness, among other things. Make sure you drink your beer responsibly: [[HealItWithBooze there are no other health pickups in the game.]]
game]].
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** Sword of Destiny - replaces the Knife, available from beginning. Gives you a big glowing sword that throws out energy waves.
** Tickshot - replaces the Revolver's weak hitscan bullets with a delayed explosive that sticks to the enemies. Can be used to {{Rocket Jump}} for reaching high-up ledges or practicing hilarious speedrunning shenanigans, among other things.
** Barrels o' Fun - replaces the pump-action Shotgun with a pair of sawn-offs that turn everything in front of them into red mist.
** Ice Cannon - replaces the Machinegun's hitscan rain with icy projectiles with an increased stun rate.
** Tickshot - replaces the Revolver's weak hitscan bullets with a delayed explosive that sticks to the enemies. Can be used to {{Rocket Jump}} for reaching high-up ledges or practicing hilarious speedrunning shenanigans, among other things.
** Barrels o' Fun - replaces the pump-action Shotgun with a pair of sawn-offs that turn everything in front of them into red mist.
** Ice Cannon - replaces the Machinegun's hitscan rain with icy projectiles with an increased stun rate.
to:
** Sword of Destiny - -- replaces the Knife, available from beginning. Gives you a big glowing sword that throws out energy waves.
** Tickshot- -- replaces the Revolver's weak hitscan bullets with a delayed explosive that sticks to the enemies. Can be used to {{Rocket Jump}} for reaching high-up ledges or practicing hilarious speedrunning shenanigans, among other things.
** Barrels o' Fun- -- replaces the pump-action Shotgun with a pair of sawn-offs that turn everything in front of them into red mist.
** Ice Cannon- -- replaces the Machinegun's hitscan rain with icy projectiles with an increased stun rate.
** Tickshot
** Barrels o' Fun
** Ice Cannon
Changed line(s) 31 (click to see context) from:
* UniqueEnemy: The Wurstmeister and the shopkeeper in Level 3 are just variations of the basic Blue Eagle grunt, complete with the same voicelines. The former is marginally tougher, the latter is exactly the same.
to:
* UniqueEnemy: The Wurstmeister and the shopkeeper in Level 3 are just variations of the basic Blue Eagle grunt, complete with the same voicelines. The former is marginally tougher, the latter is exactly the same.same.
----
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* BottomlessMagazines: Like many old school shooters of the 90's, you don't need to reload your weapons and can keep shooting until you run out of ammo.
Added DiffLines:
* ShortRangeShotgun: The shotgun's effective range is a little over a dozen feet, but it's a one-hit-kill against most enemies at that range.
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* LateToTheParty: Jarmo seems completely oblivious to the fact the country has fallen and been taken over by Nazis and Communists. Apparently he was black out drunk in his bathroom throughout the entire apocalypse.
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* AppliedPhlebotinum: Both Blue Eagle and Red Tomorrow use SISU as an energy source to great effect; the former have an entire hi-tech bunker under their main base of operations powered by the stuff, for example.
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* ShowsDamage: Other than Jarmo's HUD portrait changing depending on his health percentage, his sweater also gets notably more torn on the sleeves the more damage he takes.
to:
* ShowsDamage: Other than Jarmo's HUD portrait changing depending on his health percentage, his sweater also gets notably more torn on the sleeves the more damage he takes.takes.
* SleptThroughTheApocalypse: What happened to Jarmo. He wakes up just in time (thanks to an unseen voice) to have a Blue Eagle grunt storm into his apartment.
* UniqueEnemy: The Wurstmeister and the shopkeeper in Level 3 are just variations of the basic Blue Eagle grunt, complete with the same voicelines. The former is marginally tougher, the latter is exactly the same.
* SleptThroughTheApocalypse: What happened to Jarmo. He wakes up just in time (thanks to an unseen voice) to have a Blue Eagle grunt storm into his apartment.
* UniqueEnemy: The Wurstmeister and the shopkeeper in Level 3 are just variations of the basic Blue Eagle grunt, complete with the same voicelines. The former is marginally tougher, the latter is exactly the same.
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Changed line(s) 6,7 (click to see context) from:
To help you survive, you will gather a collection of {{Standard FPS Guns}} and a set of strange {{Alternate Fire}} modes powered by a strange energy called SISU as you travel through the ruined Finland, visiting deserted cities, secret facilities, and trekking through the wilderness, among other things. [[BoozeBasedStuff Make sure you drink your beer responsibly: there are no other health pickups in the game.]]
to:
To help you survive, you will gather a collection of {{Standard FPS Guns}} and a set of strange {{Alternate Fire}} modes powered by a strange energy called SISU as you travel through the ruined Finland, visiting deserted cities, secret facilities, and trekking through the wilderness, among other things. [[BoozeBasedStuff Make sure you drink your beer responsibly: [[HealItWithBooze there are no other health pickups in the game.]]
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Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/white_hell.jpg]]
[[caption-width-right:350:There's not enough beer for this.]]
''White Hell'' is a retro-style FirstPersonShooter made by Robert Raulus, Mikko Tamper, and Antti Allen; with a MIDI soundtrack composed by Arsi "Hakita" Patala of ''VideoGame/{{Ultrakill}}'' fame. You are Jarmo, a survivor of {{Glacial Apocalypse}} that decimated Finland and left it free pickings for violent extremist warlords. Trying to make sense of the whole situation will put you against the [[ThoseWackyNazis Order of the Blue Eagle]] and [[DirtyCommunists Red Tomorrow]], two extremist groups who share a single hatred: [[EverythingTryingToKillYou you.]]
To help you survive, you will gather a collection of {{Standard FPS Guns}} and a set of strange {{Alternate Fire}} modes powered by a strange energy called SISU as you travel through the ruined Finland, visiting deserted cities, secret facilities, and trekking through the wilderness, among other things. [[BoozeBasedStuff Make sure you drink your beer responsibly: there are no other health pickups in the game.]]
The game's first two chapters were released on [[https://store.steampowered.com/app/1378360/White_Hell/ Steam]], on August 12, 2021. A free demo is also available on the same platform.
----
!!''White Hell'' provides examples of:
* TheAlcoholic: Jarmo, of course; it doesn't get better than using beer as health pickups.
* AlternateFire: SISU Mode provides you with a selection of these. Killing enemies with SISU weapons grants armor, encouraging you to use them liberally. The Early Access version lets you use four of them:
** Sword of Destiny - replaces the Knife, available from beginning. Gives you a big glowing sword that throws out energy waves.
** Tickshot - replaces the Revolver's weak hitscan bullets with a delayed explosive that sticks to the enemies. Can be used to {{Rocket Jump}} for reaching high-up ledges or practicing hilarious speedrunning shenanigans, among other things.
** Barrels o' Fun - replaces the pump-action Shotgun with a pair of sawn-offs that turn everything in front of them into red mist.
** Ice Cannon - replaces the Machinegun's hitscan rain with icy projectiles with an increased stun rate.
* BearsAreBadNews: Red Tomorrow's Cybears are exactly that: cyborg bears, armed to the teeth with bolt-throwers and distinctly red fur. Getting caught by one in melee is certain death.
* EvilVersusEvil: Neo-Nazis vs. Neo-Commies. It doesn't get worse than that, although the two factions are yet to infight in-game.
* TheHeroDies: [[spoiler: Jarmo gets shot by a Red Tomorrow sniper as he exits the Uberfuhrerbunker. He gets better.]]
* HumongousMecha: What the [[spoiler: Uberfuhrer]] uses to fight you at the climax of Part 1 of the game.
* LocomotiveLevel: Level 7 takes place entirely on Red Tomorrow's supply train.
* LuckilyMyShieldWillProtectMe: Red Tomorrow's basic {{Mooks}} wield riot shields. Good for singular attacks, but vulnerable to sustained fire like Machinegun's.
* PowerGlows: Turning the SISU Mode on gives Jarmo glowing green veins and eyes. Yup, seen even under the shades.
* ShowsDamage: Other than Jarmo's HUD portrait changing depending on his health percentage, his sweater also gets notably more torn on the sleeves the more damage he takes.
[[caption-width-right:350:There's not enough beer for this.]]
''White Hell'' is a retro-style FirstPersonShooter made by Robert Raulus, Mikko Tamper, and Antti Allen; with a MIDI soundtrack composed by Arsi "Hakita" Patala of ''VideoGame/{{Ultrakill}}'' fame. You are Jarmo, a survivor of {{Glacial Apocalypse}} that decimated Finland and left it free pickings for violent extremist warlords. Trying to make sense of the whole situation will put you against the [[ThoseWackyNazis Order of the Blue Eagle]] and [[DirtyCommunists Red Tomorrow]], two extremist groups who share a single hatred: [[EverythingTryingToKillYou you.]]
To help you survive, you will gather a collection of {{Standard FPS Guns}} and a set of strange {{Alternate Fire}} modes powered by a strange energy called SISU as you travel through the ruined Finland, visiting deserted cities, secret facilities, and trekking through the wilderness, among other things. [[BoozeBasedStuff Make sure you drink your beer responsibly: there are no other health pickups in the game.]]
The game's first two chapters were released on [[https://store.steampowered.com/app/1378360/White_Hell/ Steam]], on August 12, 2021. A free demo is also available on the same platform.
----
!!''White Hell'' provides examples of:
* TheAlcoholic: Jarmo, of course; it doesn't get better than using beer as health pickups.
* AlternateFire: SISU Mode provides you with a selection of these. Killing enemies with SISU weapons grants armor, encouraging you to use them liberally. The Early Access version lets you use four of them:
** Sword of Destiny - replaces the Knife, available from beginning. Gives you a big glowing sword that throws out energy waves.
** Tickshot - replaces the Revolver's weak hitscan bullets with a delayed explosive that sticks to the enemies. Can be used to {{Rocket Jump}} for reaching high-up ledges or practicing hilarious speedrunning shenanigans, among other things.
** Barrels o' Fun - replaces the pump-action Shotgun with a pair of sawn-offs that turn everything in front of them into red mist.
** Ice Cannon - replaces the Machinegun's hitscan rain with icy projectiles with an increased stun rate.
* BearsAreBadNews: Red Tomorrow's Cybears are exactly that: cyborg bears, armed to the teeth with bolt-throwers and distinctly red fur. Getting caught by one in melee is certain death.
* EvilVersusEvil: Neo-Nazis vs. Neo-Commies. It doesn't get worse than that, although the two factions are yet to infight in-game.
* TheHeroDies: [[spoiler: Jarmo gets shot by a Red Tomorrow sniper as he exits the Uberfuhrerbunker. He gets better.]]
* HumongousMecha: What the [[spoiler: Uberfuhrer]] uses to fight you at the climax of Part 1 of the game.
* LocomotiveLevel: Level 7 takes place entirely on Red Tomorrow's supply train.
* LuckilyMyShieldWillProtectMe: Red Tomorrow's basic {{Mooks}} wield riot shields. Good for singular attacks, but vulnerable to sustained fire like Machinegun's.
* PowerGlows: Turning the SISU Mode on gives Jarmo glowing green veins and eyes. Yup, seen even under the shades.
* ShowsDamage: Other than Jarmo's HUD portrait changing depending on his health percentage, his sweater also gets notably more torn on the sleeves the more damage he takes.