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If this was the name of the game at some point, it's better off as a redirect than cut.


Due to the name of the game being changed, ''VideoGame/{{Warzone}}'' is now the page for this game.

Please do not edit this page, or the quotes and YMMV pages.

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Due to the name of the game being changed, ''VideoGame/{{Warzone}}'' is now the page for this game.

Please do not edit this page, or the quotes and YMMV pages.
[[redirect:{{VideoGame/Warzone}}]]

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[[redirect:https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Warzone]]

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[[redirect:https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Warzone]]Due to the name of the game being changed, ''VideoGame/{{Warzone}}'' is now the page for this game.

Please do not edit this page, or the quotes and YMMV pages.
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[[redirect:''VideoGame/{{Warzone}}'']]

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[[redirect:''VideoGame/{{Warzone}}'']][[redirect:https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Warzone]]

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Due to the name of the game being changed, ''VideoGame/{{Warzone}}'' is now the page for this game.

Please do not edit this page, or the quotes and YMMV pages.

to:

Due to the name of the game being changed, ''VideoGame/{{Warzone}}'' is now the page for this game.

Please do not edit this page, or the quotes and YMMV pages.
[[redirect:''VideoGame/{{Warzone}}'']]
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Due to the name of the game being changed, ''VideoGame/{{Warzone}}'' is now the page for this game.

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Due to the name of the game being changed, ''VideoGame/{{Warzone}}'' is now the page for this game.game.

Please do not edit this page, or the quotes and YMMV pages.
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Due to the name of the game being changed, ''VideoGame/Warzone'' is now the page for this game.

to:

Due to the name of the game being changed, ''VideoGame/Warzone'' ''VideoGame/{{Warzone}}'' is now the page for this game.
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Changed: 164

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->'''Fizzer:''' ''VideoGame/{{Warlight}}'' is, and has always been, a pure strategy game -- there is no way to buy your way to victory.\\


[[https://www.warlight.net/ WarLight]] is a mostly-free online [[IndieGame indie]] ''TabletopGame/{{Risk}}'' variant, first published by Fizzer in 2008, and since then continuously updated by him and a team of moderators. In the game, you can control numerical armies and move them across territories you have captured, and use them to conquer new lands, which may either be neutral or held by a different player or AI. The goal is to take all the territories within a bonus, which grants you extra armies you may deploy each turn and eventually defeat other players and take over the world.

One of the special things of the game is the user's ability to create and upload their own maps for others to play. In addition, there are many aspects of the game rules that can be customised, including the amount of randomness (or lack thereof) involved in attacks.
----
!![=WarLight=] contains examples of:
* ArtificialBrilliance / ArtificialStupidity: The AI is pretty good, though still less skilled than a human player.
* CurbStompBattle: Creating a big stack of a thousand armies or more can often ravage its way across the map, virtually unshaken by any defences the desperate enemies raise.
* EarlyInstallmentWeirdness: Most early-made maps lack elements such as bonuslinks or connection lines, that do not make them unplayable but are notable and confusing to the inexperienced player.
* EmergentGameplay: As a ''TabletopGame/{{Risk}}''-like game, there is little context provided and hard rules are only combat-oriented, yet players have come up with diplomatic games and scenarios with made-up rules. Those tend to provide pretty good roleplay.
* IndieGame: In the truest sense of the term, the dev team narrows down to one man, Fizzer.
* LetsYouAndHimFight: A good strategy for a weaker player in a game is to let the big guys fight and build up strength to take them on later.
* LevelEditor: The game allows you to create and upload your own maps, and also (if you are high level enough or cash in) to create customized scenarios on existing maps.
* RiskStyleMap: One of which is the original Risk map, here named "Small Earth".
* NoPlotNoProblem: ''TabletopGame/{{Risk}}'' hasn't much of a plot either... Take territories, fight ennemies, take more territories, win...
* PragmaticAdaptation: From Tabletop to video game.
* SelfImposedChallenge: Diplomatic games, called diplos, run on these mechanics to start scenarios. The restrictions range from simple (declare war before attacking) to very complex (a whole ruleset with predefined characters/countries designed for roleplaying).
* SpreadingDisasterMapGraphic: Expanding can look like this.
* SturgeonsLaw: Very notable in the huge amount of player-created [[https://www.warlight.net/Maps maps]], ranging greatly in quality.
* TakeOverTheWorld: The very objective of the game.
* TheComputerIsACheatingBastard: To compensate from some ArtificialStupidity the later single player levels are designed to give the AI advantage on the human player.
* TurnBasedStrategy: Each turn takes either days or minutes, depending on whether the game is "Multi-Day" or "Real-Time".
----

to:

->'''Fizzer:''' ''VideoGame/{{Warlight}}'' is, and has always been, a pure strategy game -- there is no way Due to buy your way to victory.\\


[[https://www.warlight.net/ WarLight]] is a mostly-free online [[IndieGame indie]] ''TabletopGame/{{Risk}}'' variant, first published by Fizzer in 2008, and since then continuously updated by him and a team of moderators. In
the game, you can control numerical armies and move them across territories you have captured, and use them to conquer new lands, which may either be neutral or held by a different player or AI. The goal is to take all the territories within a bonus, which grants you extra armies you may deploy each turn and eventually defeat other players and take over the world.

One of the special things
name of the game being changed, ''VideoGame/Warzone'' is now the user's ability to create and upload their own maps page for others to play. In addition, there are many aspects of the game rules that can be customised, including the amount of randomness (or lack thereof) involved in attacks.
----
!![=WarLight=] contains examples of:
* ArtificialBrilliance / ArtificialStupidity: The AI is pretty good, though still less skilled than a human player.
* CurbStompBattle: Creating a big stack of a thousand armies or more can often ravage its way across the map, virtually unshaken by any defences the desperate enemies raise.
* EarlyInstallmentWeirdness: Most early-made maps lack elements such as bonuslinks or connection lines, that do not make them unplayable but are notable and confusing to the inexperienced player.
* EmergentGameplay: As a ''TabletopGame/{{Risk}}''-like game, there is little context provided and hard rules are only combat-oriented, yet players have come up with diplomatic games and scenarios with made-up rules. Those tend to provide pretty good roleplay.
* IndieGame: In the truest sense of the term, the dev team narrows down to one man, Fizzer.
* LetsYouAndHimFight: A good strategy for a weaker player in a game is to let the big guys fight and build up strength to take them on later.
* LevelEditor: The game allows you to create and upload your own maps, and also (if you are high level enough or cash in) to create customized scenarios on existing maps.
* RiskStyleMap: One of which is the original Risk map, here named "Small Earth".
* NoPlotNoProblem: ''TabletopGame/{{Risk}}'' hasn't much of a plot either... Take territories, fight ennemies, take more territories, win...
* PragmaticAdaptation: From Tabletop to video game.
* SelfImposedChallenge: Diplomatic games, called diplos, run on these mechanics to start scenarios. The restrictions range from simple (declare war before attacking) to very complex (a whole ruleset with predefined characters/countries designed for roleplaying).
* SpreadingDisasterMapGraphic: Expanding can look like this.
* SturgeonsLaw: Very notable in the huge amount of player-created [[https://www.warlight.net/Maps maps]], ranging greatly in quality.
* TakeOverTheWorld: The very objective of the game.
* TheComputerIsACheatingBastard: To compensate from some ArtificialStupidity the later single player levels are designed to give the AI advantage on the human player.
* TurnBasedStrategy: Each turn takes either days or minutes, depending on whether the game is "Multi-Day" or "Real-Time".
----
this game.
Is there an issue? Send a MessageReason:
Last update I do tonight (and probably for some time)...

Added DiffLines:

* LevelEditor: The game allows you to create and upload your own maps, and also (if you are high level enough or cash in) to create customized scenarios on existing maps.


Added DiffLines:

* SelfImposedChallenge: Diplomatic games, called diplos, run on these mechanics to start scenarios. The restrictions range from simple (declare war before attacking) to very complex (a whole ruleset with predefined characters/countries designed for roleplaying).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IndieGame: In the truest sense of the term, the dev team narrows down to one man, Fizzer.
Is there an issue? Send a MessageReason:
Apparently doesn't belong here... Moving it to YMMV...


* ThatOneLevel: The [[ThatOneBoss bosses]] levels in single player require to use a different strategy and skillset than the other levels: beating them is quite a lot harder than other levels.
Is there an issue? Send a MessageReason:
Added an opening quote

Added DiffLines:

->'''Fizzer:''' ''VideoGame/{{Warlight}}'' is, and has always been, a pure strategy game -- there is no way to buy your way to victory.\\

Is there an issue? Send a MessageReason:
And this is why you kids should always preview any time you edit something...


[[https://www.warlight.net/ WarLight]] is a mostly-free online [[IndieGame indie]] [[TabletopGame/Risk]] variant, first published by Fizzer in 2008, and since then continuously updated by him and a team of moderators. In the game, you can control numerical armies and move them across territories you have captured, and use them to conquer new lands, which may either be neutral or held by a different player or AI. The goal is to take all the territories within a bonus, which grants you extra armies you may deploy each turn and eventually defeat other players and take over the world.

to:

[[https://www.warlight.net/ WarLight]] is a mostly-free online [[IndieGame indie]] [[TabletopGame/Risk]] ''TabletopGame/{{Risk}}'' variant, first published by Fizzer in 2008, and since then continuously updated by him and a team of moderators. In the game, you can control numerical armies and move them across territories you have captured, and use them to conquer new lands, which may either be neutral or held by a different player or AI. The goal is to take all the territories within a bonus, which grants you extra armies you may deploy each turn and eventually defeat other players and take over the world.



* ArtificialBrilliance/ArtificialStupidity: The AI is pretty good, though still less skilled than a human player.

to:

* ArtificialBrilliance/ArtificialStupidity: ArtificialBrilliance / ArtificialStupidity: The AI is pretty good, though still less skilled than a human player.



* EmergentGameplay: As a [[TabletopGame/Risk]]-like game, there is little context provided and hard rules are only combat-oriented, yet players have come up with diplomatic games and scenarios with made-up rules. Those tend to provide pretty good roleplay.

to:

* EmergentGameplay: As a [[TabletopGame/Risk]]-like ''TabletopGame/{{Risk}}''-like game, there is little context provided and hard rules are only combat-oriented, yet players have come up with diplomatic games and scenarios with made-up rules. Those tend to provide pretty good roleplay.



* NoPlotNoProblem: [[TabletopGame/Risk]] hasn't much of a plot either... Take territories, fight ennemies, take more territories, win...

to:

* NoPlotNoProblem: [[TabletopGame/Risk]] ''TabletopGame/{{Risk}}'' hasn't much of a plot either... Take territories, fight ennemies, take more territories, win...



* TheComputerIsACheatingBastard: To compensate from some [[ArtificialStupidity Artificial Stupidity] the later single player levels are designed to give the AI advantage on the human player.

to:

* TheComputerIsACheatingBastard: To compensate from some [[ArtificialStupidity Artificial Stupidity] ArtificialStupidity the later single player levels are designed to give the AI advantage on the human player.

Added: 382

Changed: 71

Is there an issue? Send a MessageReason:
I added a few tropes. Also Risk trope connection. Time to link them in the tropes themselves though.


[[https://www.warlight.net/ WarLight]] is a mostly-free online [[IndieGame indie]] Risk variant, first published by Fizzer in 2008, and since then continuously updated by him and a team of moderators. In the game, you can control numerical armies and move them across territories you have captured, and use them to conquer new lands, which may either be neutral or held by a different player or AI. The goal is to take all the territories within a bonus, which grants you extra armies you may deploy each turn and eventually defeat other players and take over the world.

to:

[[https://www.warlight.net/ WarLight]] is a mostly-free online [[IndieGame indie]] Risk [[TabletopGame/Risk]] variant, first published by Fizzer in 2008, and since then continuously updated by him and a team of moderators. In the game, you can control numerical armies and move them across territories you have captured, and use them to conquer new lands, which may either be neutral or held by a different player or AI. The goal is to take all the territories within a bonus, which grants you extra armies you may deploy each turn and eventually defeat other players and take over the world.



* ArtificialBrilliance: The AI is pretty good, though still less skilled than a human player.

to:

* ArtificialBrilliance: ArtificialBrilliance/ArtificialStupidity: The AI is pretty good, though still less skilled than a human player.



* EmergentGameplay: As a Risk-like game, there is little context provided and hard rules are only combat-oriented, yet players have come up with diplomatic games and scenarios with made-up rules. Those tend to provide pretty good roleplay.

to:

* EmergentGameplay: As a Risk-like [[TabletopGame/Risk]]-like game, there is little context provided and hard rules are only combat-oriented, yet players have come up with diplomatic games and scenarios with made-up rules. Those tend to provide pretty good roleplay.



* NoPlotNoProblem: Risk hasn't much of a plot either... Take territories, fight ennemies, take more territories, win...

to:

* NoPlotNoProblem: Risk [[TabletopGame/Risk]] hasn't much of a plot either... Take territories, fight ennemies, take more territories, win...


Added DiffLines:

* ThatOneLevel: The [[ThatOneBoss bosses]] levels in single player require to use a different strategy and skillset than the other levels: beating them is quite a lot harder than other levels.
* TheComputerIsACheatingBastard: To compensate from some [[ArtificialStupidity Artificial Stupidity] the later single player levels are designed to give the AI advantage on the human player.

Changed: 1

Removed: 559

Is there an issue? Send a MessageReason:
Moved two examples of forum guys to YMMV (incidentally created), my mileage definitely varies there and I would have outright suppressed them, but I didn't dare completely suppressing them.


* FauxAffablyEvil: Tabby Juggernaut, leader of infamous warlight clan [[{{GoldfishPoopGang}} Felidae]], seems to be just a slightly crazy spammer of the warlight fora who adores cats. Then he plans to murder every single dog, coyote and fox. Eery single one, without a shred of remorse.
* GoldfishPoopGang: Felidae is considered to be this on the fora, spamming cat threads and pretending dogs have been deleted. Nobody believes them and people just get annoyed. There hae even been mock wars. WACO inc is also this, a far right clan that is mostlyof the past.



* PragmaticAdaptation: From Tabletop to video game

to:

* PragmaticAdaptation: From Tabletop to video gamegame.
Is there an issue? Send a MessageReason:
I added a few tropes. Still need to link them in the tropes themselves though.

Added DiffLines:

* ArtificialBrilliance: The AI is pretty good, though still less skilled than a human player.


Added DiffLines:

* EmergentGameplay: As a Risk-like game, there is little context provided and hard rules are only combat-oriented, yet players have come up with diplomatic games and scenarios with made-up rules. Those tend to provide pretty good roleplay.


Added DiffLines:

* LetsYouAndHimFight: A good strategy for a weaker player in a game is to let the big guys fight and build up strength to take them on later.


Added DiffLines:

* NoPlotNoProblem: Risk hasn't much of a plot either... Take territories, fight ennemies, take more territories, win...
* PragmaticAdaptation: From Tabletop to video game


Added DiffLines:

* TakeOverTheWorld: The very objective of the game.
Is there an issue? Send a MessageReason:
None


* FauxAffablyEvil: Tabby Juggernaut, leader of infamous warlight clan [[{{GoldfishPoopGang}}Felidae]], seems to be just a slightly crazy spammer of the warlight fora who adores cats. Then he plans to murder every single dog, coyote and fox. Eery single one, without a shred of remorse.

to:

* FauxAffablyEvil: Tabby Juggernaut, leader of infamous warlight clan [[{{GoldfishPoopGang}}Felidae]], [[{{GoldfishPoopGang}} Felidae]], seems to be just a slightly crazy spammer of the warlight fora who adores cats. Then he plans to murder every single dog, coyote and fox. Eery single one, without a shred of remorse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FauxAffablyEvil: Tabby Juggernaut, leader of infamous warlight clan [[{{GoldfishPoopGang}}Felidae]], seems to be just a slightly crazy spammer of the warlight fora who adores cats. Then he plans to murder every single dog, coyote and fox. Eery single one, without a shred of remorse.
* GoldfishPoopGang: Felidae is considered to be this on the fora, spamming cat threads and pretending dogs have been deleted. Nobody believes them and people just get annoyed. There hae even been mock wars. WACO inc is also this, a far right clan that is mostlyof the past.
Is there an issue? Send a MessageReason:
None


One of the special things of the game is the user's ability to create and upload their own maps for others to play.

to:

One of the special things of the game is the user's ability to create and upload their own maps for others to play. In addition, there are many aspects of the game rules that can be customised, including the amount of randomness (or lack thereof) involved in attacks.



* CurbStompBattle: creating a big stack of a thousand armies or more can often ravage its way across the map, virtually unshaken by any defences the desperate enemies raise.
* EarlyInstallmentWeirdness: most early-made maps lack elements such as bonuslinks or connection lines, that do not make them unplayable but are notable and confusing to the inexperienced player.
* RiskStyleMap
* SpreadingDisasterMapGraphic: expanding can look like this.
* SturgeonsLaw: very notable in the huge amount of player-created [[https://www.warlight.net/Maps maps]], ranging greatly in quality.
* TurnBasedStrategy: games finish in either years or minutes.

to:

* CurbStompBattle: creating Creating a big stack of a thousand armies or more can often ravage its way across the map, virtually unshaken by any defences the desperate enemies raise.
* EarlyInstallmentWeirdness: most Most early-made maps lack elements such as bonuslinks or connection lines, that do not make them unplayable but are notable and confusing to the inexperienced player.
* RiskStyleMap
RiskStyleMap: One of which is the original Risk map, here named "Small Earth".
* SpreadingDisasterMapGraphic: expanding Expanding can look like this.
* SturgeonsLaw: very Very notable in the huge amount of player-created [[https://www.warlight.net/Maps maps]], ranging greatly in quality.
* TurnBasedStrategy: games finish in Each turn takes either years days or minutes.minutes, depending on whether the game is "Multi-Day" or "Real-Time".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CurbStompBattle: creating a big stack of a thousand armies or more can often ravage its way across the map, virtually unshaken by any defences the desperate enemies raise.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


One of the special things of the game is the user's ability to create and upload their own maps for others to play.


Added DiffLines:

* EarlyInstallmentWeirdness: most early-made maps lack elements such as bonuslinks or connection lines, that do not make them unplayable but are notable and confusing to the inexperienced player.


Added DiffLines:

* SturgeonsLaw: very notable in the huge amount of player-created [[https://www.warlight.net/Maps maps]], ranging greatly in quality.
Is there an issue? Send a MessageReason:
None


!!WarLight contains examples of:

to:

!!WarLight !![=WarLight=] contains examples of:
Is there an issue? Send a MessageReason:
None


!![Warlight] contains examples of:

to:

!![Warlight] !!WarLight contains examples of:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[https://www.warlight.net/ WarLight]] is a mostly-free online [[IndieGame indie]] Risk variant, first published by Fizzer in 2008, and since then continuously updated by him and a team of moderators. In the game, you can control numerical armies and move them across territories you have captured, and use them to conquer new lands, which may either be neutral or held by a different player or AI. The goal is to take all the territories within a bonus, which grants you extra armies you may deploy each turn and eventually defeat other players and take over the world.
----
!![Warlight] contains examples of:
*RiskStyleMap
*SpreadingDisasterMapGraphic: expanding can look like this.
*TurnBasedStrategy: games finish in either years or minutes.
----

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