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* PinataEnemy Much like their MetalSlime counterparts, COG Combat Tanks are loaded with useful materials. Problem is, ''un''like the others, they're armed, and will not hesitate to shoot back.

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* PinataEnemy PinataEnemy: Much like their MetalSlime counterparts, COG Combat Tanks are loaded with useful materials. Problem is, ''un''like the others, they're armed, and will not hesitate to shoot back.

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Added a new example and fixed up a couple others


** One device that takes the form of a large red wheel (and smaller wheels built into some other devices), when activated, causes all of your drillship's exterior modules to close, allowing them to withstand greater damage in exchange for not functioning.

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** One device that takes the form of a large red wheel (and smaller wheels built into some other devices), wheel, when activated, causes all of your drillship's exterior modules to close, allowing them to withstand greater damage in exchange for not functioning.functioning. Smaller wheels built into some other devices also do the same thing for their specific module, like closing all of the Storage Modules, or closing all the Production Modules.



** COG Transport and Combat Tanks will provide more than enough resources to recoup those expended in trying to destroy them.
** Drillships themselves, once boarded and bereft of crew (and [[MookMaker the means to make more]]), can provide mountains of materials that will more than likely require several trips to collect, though unless you have a Support Drone or three to ferry all of it, you're going to have to either focus on what you need, or destroy the drill to prevent it from departing.

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** COG Transport and Combat Utility Tanks will provide more than have no weapons beyond the weak pistol turret that serves as the "head" of the 'bot, flee when approached or attacked, and carry tons of resources, with just one of the former having enough resources loot to recoup those expended in trying make you think twice about not having a Support Drone to destroy them.
carry some of it.
** Drillships themselves, once boarded and bereft of crew (and [[MookMaker the means to make more]]), can provide mountains of materials that will more than likely require several trips to collect, though collect. Though unless you have a Support Drone or three to ferry all of it, you're going to have to either focus on what you need, or destroy the drill to prevent it from departing.



* PinataEnemy Much like their MetalSlime counterparts, COG Combat Tanks are loaded with useful materials. Problem is, ''un''like the others, they're armed, and will not hesitate to shoot back.



** Transport Tanks will also attempt to escape whenever they're attacked by the player, but have stronger armor. Destroying or damaging them enough will cause them to dislodge their cargo, giving the player access to the resource they were hauling.
** Combat Tanks, unlike their lesser brothers, will charge directly at player and will only stop until either you or they are dead. They also come equipped with much more dangerous turrets compared to Transport or Utility Tanks. [[MetalSlime While tough to take down, they have an absurd amount of munitions to scavenge when destroyed]], easily recouping munitions spent taking them down. These are split into light and heavy variants.

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** Transport Tanks will also attempt to escape whenever they're attacked by the player, but have stronger armor. Destroying or damaging them enough will cause them to dislodge their cargo, giving the player access to [[MetalSlime the resource resources they were hauling.
hauling]].
** Combat Tanks, unlike their lesser brothers, will charge directly at player and will only stop until either you or they are dead. They also come equipped with much more dangerous turrets compared to Transport or Utility Tanks. [[MetalSlime While tough to take down, they have an absurd amount of munitions to scavenge when destroyed]], destroyed, easily recouping munitions spent taking them down. These are split into light and heavy variants.
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** Anyone, human or COG, that has the misfortune of being in the path of a moving drillship will learn first-hand why turrets aren't the only reason you should give moving ones a wide berth, although it's practically impossible to pull off deliberately.

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** Anyone, human or COG, that has the misfortune of being in the path of a moving drillship will learn first-hand why turrets aren't the only reason you should give moving ones those things a wide berth, although berth. Although it's practically impossible to pull do deliberately, actually pulling it off deliberately.(on the COG, at least) will certainly elicit a few laughs.

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Expanded a few entries


** Destroying a drillship's drill means it can't go underground, leaving it at the mercy of the volcano unless the drill is repaired or the rest of the ship is destroyed.



** If a drillship's drill is destroyed, it can't go underground, but if the drillship is attacked while packing up, and the drill isn't destroyed until after the 'ship starts to move, it will work perfectly fine until you surface again, and only then will you be trapped. The update that allowed the boiler itself to assist in resource production made this risk trivial by letting the player use hubs and online storage while underground as if they were on the surface, allowing the player to produce repair kits without either surfacing or running around the entire vessel in search of the resources needed to build them by hand, allowing you to repair the drill from the safety of the underground layers.



** The Support Drone isn't just a portable bulwark. There are ammo and health stations on the sides of the main body, and while both the Turret and Support Drones can be used to bring loot back to the drillship, the Support Drone can also ferry resources from the drillship to the player if they don't want to go all the way back to the 'ship to resupply.

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** The Support Drone isn't just a portable bulwark. There are ammo and health stations on the sides of the main body, and while both the Turret and Support Drones can be used to bring loot back to the drillship, the Support Drone can also ferry resources from the drillship to the player if they don't want to go all the way back to the 'ship to resupply. The Tesla update upgraded it further by adding a tiny tesla turret to its top, allowing it to ward off encroaching foes.



* BaseOnWheels: The drillship, A massive mobile factory that is your primary means of transport across the ash-blasted island of Adranos.

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* BaseOnWheels: The drillship, A massive mobile factory that drillship (not to be confused with the [[https://en.wikipedia.org/wiki/Drillship offshore drilling platform]]) is your essentially a cross between a [[DrillTank drill]], a [[CoolTrain steam train]], and a [[TankGoodness tank]]. Most of them are used by the COG, though the player commandeers one during the back half of the tutorial, and it immediately becomes their primary means of transport across the ash-blasted island of Adranos.



** Anyone, human or COG, that has the misfortune of being in the path of a moving drillship will learn first-hand why turrets aren't the only reason you should give those things a wide berth, although it's practically impossible to pull off deliberately.

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** Anyone, human or COG, that has the misfortune of being in the path of a moving drillship will learn first-hand why turrets aren't the only reason you should give those things moving ones a wide berth, although it's practically impossible to pull off deliberately.



** [[SubsystemDamage Averted]] for COG tanks: They have a layer of armor that must be destroyed to access their soft weak points; Destroying one of their treads makes them unable to flee the player by limiting them to moving in circles and reduces their move speed; Destroying both treads immobilizes them completely; Destroying their turrets will prevent them from being able to attack at range, not to mention that each component has its own armor, instead of having the whole thing break off at once like the player's armor.

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** [[SubsystemDamage Averted]] for COG tanks: They have a layer of armor that must be destroyed to access their soft weak points; Destroying destroying one of their treads makes them unable to flee the player by limiting them to moving in circles and reduces their move speed; Destroying destroying both treads immobilizes them completely; Destroying destroying their turrets will prevent them from being able to attack at range, not to mention that each component has its own armor, instead of having the whole thing break off at once like the player's armor.



** Mortars are perfectly capable of making high-arcing shots that sail over any defenses.

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** Mortars are perfectly capable of making high-arcing "indirect" shots that sail over any defenses.



* DrillTank: The drillship looks like a cross between a tank, a train, and a worm, but it is nonetheless a durable machine that, with the right upgrades, can NoSell any terrain, and shrug off attacks that would cripple even the toughest [=COGs=].

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* DrillTank: The drillship looks like a cross between a tank, a train, and a worm, but it is nonetheless a durable machine that, with the right upgrades, can NoSell any terrain, and shrug off attacks that would cripple even the toughest [=COGs=].COG footsoldiers.

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Added a couple new entries and made minor edits to some others


* AntiFrustrationFeatures: If you order your drillship to go underground while there are COG soldiers aboard, but you yourself aren't, the [=COGs=] that are trapped inside will stand down until you call it back to the surface. Inversely, if you board a COG drillship, it will not go underground until you leave, and if you enter one that's about to leave, it will abort the process and redeploy.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
If you order your drillship to go underground while there are COG soldiers aboard, but you yourself aren't, the [=COGs=] that are trapped inside will stand down until you call it back to the surface. Inversely, if you board a COG drillship, it will not go underground until you leave, and if you enter one that's about to leave, it will abort the process and redeploy.redeploy.
** There are blast shelters all over the island that can help a stranded player survive the eruption: Each city has a cellar under one building; the various mines in each area are safe if you stay in the lower level, and a certain fridge can help the player in a pinch if they find themselves in the vicinity at the wrong time.
** The Support Drone isn't just a portable bulwark. There are ammo and health stations on the sides of the main body, and while both the Turret and Support Drones can be used to bring loot back to the drillship, the Support Drone can also ferry resources from the drillship to the player if they don't want to go all the way back to the 'ship to resupply.



* AttackDrone: The [=COGs=] use both light and heavy drones to supplement their ground forces. The light variant is adept at harassing the player and speeding around, while the heavy drone rains death from above with explosive grenades.
** The player gets their own drones that can be deployed remotely form the drillship. Unburrowing from the ground, the Support Drone unfolds into a bulwark to tank shots for you, while the Turret Drone uses whatever weapon you have equipped on it to shoot at [=COGs=].

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* AttackDrone: AttackDrone:
**
The [=COGs=] use both light and heavy drones to supplement their ground forces. The light variant is adept at harassing the player and speeding around, while the heavy drone rains death from above with explosive grenades.
above.
** The player gets their own drones that can be deployed remotely form the drillship. Unburrowing Emerging from the ground, the Support Drone unfolds into a bulwark to tank shots for you, while the Turret Drone uses whatever weapon you have equipped on it to shoot at [=COGs=].[=COGs=].
* AttackItsWeakpoint:
** Destroying a drillship's drill will prevent it from going underground.
** COG Tanks have glowing elements on their backsides that allow the player to bypass their armor when shot at.
** Shooting a COG soldier [[BoomHeadshot in the face]] will naturally do more damage than just shooting them in general.



** Downplayed for drillships without the tier IV hull upgrade, which can go through basic magma (but not hot magma) for a couple of seconds before taking damage

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** Downplayed for drillships without the tier IV hull upgrade, which can go through basic magma (but not hot magma) for a couple of seconds before taking damagedamage.



** [[DeathFromBelow Inverted]] for the turret and support drones the player can field, which can be summoned under a COG for a OneHitKill.

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** [[DeathFromBelow Inverted]] Inverted for the turret and support drones the player can field, player-deployable drones, which can be summoned under a COG for a OneHitKill.



** Thought you could be cheeky by pestering far-off [=COGs=] with a Sniper Rifle or Turret Drone? The survivors will make a beeline for your location even if they gave to cross the entire breadth of the area to do so, leading to quite a surprise if your drillship doesn't have any turrets deployed.

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** Thought you could be cheeky by pestering far-off [=COGs=] with a Sniper Rifle or Turret Drone? The survivors will make a beeline for your location even if they gave have to cross the entire breadth of the area to do so, leading to quite a surprise if your drillship doesn't have any turrets deployed.deployed. On top of that, if the forces you attacked have mortars or a large squad, they could destroy a drone before it can flee, costing you the weapon it was equipped with.



** Drillships themselves, once boarded and bereft of crew (and [[MookMaker the means to make more]]), can provide mountains of materials that will more than likely require several trips to collect, though unless you have a Support Drone or three to ferry all of it, you're going to have to either focus on what you need, or destroy the drill to prevent it from departing. During the late-game, repeatedly taking out COG Flagships will quickly leave you with more resources than you know what to do with.

to:

** Drillships themselves, once boarded and bereft of crew (and [[MookMaker the means to make more]]), can provide mountains of materials that will more than likely require several trips to collect, though unless you have a Support Drone or three to ferry all of it, you're going to have to either focus on what you need, or destroy the drill to prevent it from departing. During the late-game, repeatedly taking out COG Flagships will quickly leave you with more resources than you know what to do with.



** Three of the available weapons in the game involve explosives, with another being the good ol' double-barreled shotgun, so you're bound to hit more than one target at least once.[[note]]Though the shotgun only counts if you use tier 1 ammo. Anything higher uses slugs instead of buckshot.[[/note]]

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** Three Four of the available weapons in the game involve explosives, with another being the good ol' double-barreled shotgun, so you're bound to hit more than one target at least once.[[note]]Though the shotgun only counts if you use tier 1 ammo. Anything higher uses slugs instead of buckshot.[[/note]]



** The Support Drone that the player can deploy instantly unfurls into a literal ''wall'' that can't attack on its own, but is plenty durable. They can easily soak damage for you while you lob grenades over them, act as deployable cover, or just be a plain old distractions while you and your Turret Drones flank the [=COGs=]. One rather cheeky strategy is to have a pair of Mortar-equipped Turret Drones pop up ''behind'' a Support Drone, at which point they'll unhesitatingly fire over the wall to hit [=COGs=] beyond it.

to:

** The Support Drone that the player can deploy instantly unfurls into a literal ''wall'' bulwark that can't attack on its own, but is plenty durable. They can easily soak damage for you while you lob grenades over them, act as deployable cover, or just be a plain old distractions distraction while you and your Turret Drones flank the [=COGs=].COG. One rather cheeky strategy is to have a pair of Mortar-equipped Turret Drones pop up ''behind'' a Support Drone, at which point they'll unhesitatingly fire over the wall to hit [=COGs=] beyond it.



* TankGoodness: [=COGs=] will occasionally have tanks patrolling around the area, which come in four varieties.

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* TankGoodness: [=COGs=] will occasionally have tanks patrolling around the area, which come in four varieties.varieties:

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* DeathFromAbove:
** Mortars are perfectly capable of making high-arcing shots that sail over any defenses.
** Light drones normally hover at about eye level, but are capable of going higher in the face of uneven terrain.
** Heavy drones soar high above the ground, making them immune to pickaxes and close-range weapons.
** [[DeathFromBelow Inverted]] for the turret and support drones the player can field, which can be summoned under a COG for a OneHitKill.



* DidntThinkThisThrough:
** Generally speaking, trying to stay out on the island's surface just before the volcano erupts will likely lead to plenty of lost resources.
** Trying to attack a COG drillship without adequate preparations will typically end with them killing you in minutes.
** Thought you could be cheeky by pestering far-off [=COGs=] with a Sniper Rifle or Turret Drone? The survivors will make a beeline for your location even if they gave to cross the entire breadth of the area to do so, leading to quite a surprise if your drillship doesn't have any turrets deployed.



* EasterEgg: In area three, a short jaunt due west of Flat Trail, is a refrigerator that can be climbed into to serve as an improvised shelter, a clear and obvious reference to ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' that is only reinforced by the achievement you get for using it for the first time depicting a fedora and bullwhip.



* MetalSlime:
** COG Transport and Combat Tanks will provide more than enough resources to recoup those expended in trying to destroy them.
** Drillships themselves, once boarded and bereft of crew (and [[MookMaker the means to make more]]), can provide mountains of materials that will more than likely require several trips to collect, though unless you have a Support Drone or three to ferry all of it, you're going to have to either focus on what you need, or destroy the drill to prevent it from departing. During the late-game, repeatedly taking out COG Flagships will quickly leave you with more resources than you know what to do with.



* StoneWall: Well, more like metal wall, but the Support Drone that the player can deploy instantly unfurls into a sturdy wall that can't attack on its own, but is plenty durable. They can easily soak damage for you while you lob grenades over them, act as deployable cover or just plain old distractions while you and your Turret Drones flank the [COGs=].

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* StoneWall: Well, more like metal wall, but there are still several examples.
** A drillship's eponymous tool is substantially tougher than
the main hull behind it, and can easily take several dozen ''explosives'' before being destroyed.
** COG tanks are significantly harder to take down if you keep aiming for their armor instead of the fragile hull underneath.
** The
Support Drone that the player can deploy instantly unfurls into a sturdy wall literal ''wall'' that can't attack on its own, but is plenty durable. They can easily soak damage for you while you lob grenades over them, act as deployable cover cover, or just be a plain old distractions while you and your Turret Drones flank the [COGs=].[=COGs=]. One rather cheeky strategy is to have a pair of Mortar-equipped Turret Drones pop up ''behind'' a Support Drone, at which point they'll unhesitatingly fire over the wall to hit [=COGs=] beyond it.
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None


* AttackDrone: The COGs use both light and heavy drones to supplement their ground forces. The light variant is adept at harassing the player and speeding around, while the heavy drone rains death from above with explosive grenades.
** The player gets their own drones that can be deployed remotely form the drillship. Unburrowing from the ground, the Support Drone unfolds into a bulwark to tank shots for you, while the Turret Drone uses whatever weapon you have equipped on it to shoot at COGs.

to:

* AttackDrone: The COGs [=COGs=] use both light and heavy drones to supplement their ground forces. The light variant is adept at harassing the player and speeding around, while the heavy drone rains death from above with explosive grenades.
** The player gets their own drones that can be deployed remotely form the drillship. Unburrowing from the ground, the Support Drone unfolds into a bulwark to tank shots for you, while the Turret Drone uses whatever weapon you have equipped on it to shoot at COGs.[=COGs=].



* StoneWall: Well, more like metal wall, but the Support Drone that the player can deploy instantly unfurls into a sturdy wall that can't attack on its own, but is plenty durable. They can easily soak damage for you while you lob grenades over them, act as deployable cover or just plain old distractions while you and your Turret Drones flank the COGs.

to:

* StoneWall: Well, more like metal wall, but the Support Drone that the player can deploy instantly unfurls into a sturdy wall that can't attack on its own, but is plenty durable. They can easily soak damage for you while you lob grenades over them, act as deployable cover or just plain old distractions while you and your Turret Drones flank the COGs.[COGs=].
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None

Added DiffLines:

* AttackDrone: The COGs use both light and heavy drones to supplement their ground forces. The light variant is adept at harassing the player and speeding around, while the heavy drone rains death from above with explosive grenades.
** The player gets their own drones that can be deployed remotely form the drillship. Unburrowing from the ground, the Support Drone unfolds into a bulwark to tank shots for you, while the Turret Drone uses whatever weapon you have equipped on it to shoot at COGs.


Added DiffLines:

* StoneWall: Well, more like metal wall, but the Support Drone that the player can deploy instantly unfurls into a sturdy wall that can't attack on its own, but is plenty durable. They can easily soak damage for you while you lob grenades over them, act as deployable cover or just plain old distractions while you and your Turret Drones flank the COGs.

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