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** PlatformHell levels are made completely optional for obtaining HundredPercentCompletion.

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** Prior to VLDC 14, PlatformHell levels are made completely optional for obtaining HundredPercentCompletion.



* OneHundredPercentCompletion: In VLDC 9, this involves getting every exit, every moon and every Dragon Coin in the game.



* PlatformHell: These levels are optional, with either free skips or not being required to play them.

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* PlatformHell: These PlatformHell:
** In earlier contest, these
levels are optional, with either free skips or not being required to play them.them.
** VLDC 14 makes these levels part of the contest, with their own scoring and judges.
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* CompilationRerelease: The first 6 VLDC collabs would get one in late 2023 called Six-Pack. This marked the first time contests 2 through 6 got a collab hack.

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* AntiFrustrationFeatures: PlatformHell levels are made completely optional for obtaining HundredPercentCompletion.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
PlatformHell levels are made completely optional for obtaining HundredPercentCompletion.


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* OverlyGenerousTimeLimit: [[spoiler:{{Subverted|trope}} in]] PlatformHell level "Nice Ice Adventure". It gives the player roughly seventeen minutes to complete the level, [[spoiler:but it's a MarathonLevel where ''every second counts'']].
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* FakeDifficulty: The lower-ranking a level is, the more likely it is to employ unfair level design elements such as [[LeapOfFaith Leaps Of Faith]], TrialAndErrorGameplay; etc.

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* FakeDifficulty: The lower-ranking a level is, the more likely it is to employ unfair level design elements such as [[LeapOfFaith Leaps Of of Faith]], TrialAndErrorGameplay; etc.
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* FakeDifficulty: The lower-ranking a level is, the more likely it is to employ unfair level design elements such as blind jumps, TrialAndErrorGameplay; etc.

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* FakeDifficulty: The lower-ranking a level is, the more likely it is to employ unfair level design elements such as blind jumps, [[LeapOfFaith Leaps Of Faith]], TrialAndErrorGameplay; etc.
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* ResurrectiveImmortality: This trope is used in VLDC 9 to explain Mario having infinite lives in that collab.
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* ExtremelyEasyExam: VLDC 11's "Quiz Mario Academy" is a trivia quiz on various facts about the canon Mario games, with it being very hard to lose.
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Vanilla Level Design Contest is a series of collab hacks of ''VideoGame/SuperMarioWorld'', starting with VLDC 7 in 2014. The first six design contests did not include associated hacks until 2017, when VLDC 1 got its own collab hack.

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Vanilla Level Design Contest is a series of collab hacks of ''VideoGame/SuperMarioWorld'', starting with VLDC 7 in 2014. In these contests, the levels are created using only graphics and objects found in vanilla SMW, with custom music being an option starting from VLDC 7. The first six design contests did not include associated hacks until 2017, when VLDC 1 got its own collab hack.
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* SequelDifficultySpike: The announcement thread for VLDC 14 stated that Kaizo levels will be allowed in this contest for the first time, naturally resulting in increased difficulty compared to earlier VLDCs.

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* HellHotel: The VLDC 9 level ''Hotel'' is bright and cheery for the normal exit, but the secret exit has the player go in a creepy basement resembling VLDC 7's ''Hostel''.



* UnexpectedGameplayChange: VLDC 12's Space Cave Rescue feels like an ASM-heavy level out of VideoGame/BrutalMario, and is a puzzle level where you select what blocks spawn before playing the level.

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* UnexpectedGameplayChange: UnexpectedGameplayChange:
**
VLDC 12's Space Cave Rescue feels like an ASM-heavy level out of VideoGame/BrutalMario, and is a puzzle level where you select what blocks spawn before playing the level.
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** The level that Daizo made for VLDC 9 attempts to be a Shump, but ranked very low due to nigh-unavoidable hazards.
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* TheVeryDefinitelyFinalDungeon: In VLDC 8 and 9, the bonus judge worlds qualify as this.

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* BaitAndSwitch: [=VLDC8=]'s version of Hostel starts with the same submap as its predecessor, but once you enter the door, a bright and lively platform level is there.

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* BaitAndSwitch: [=VLDC8=]'s version of Hostel starts with the same submap as its VLDC 7 predecessor, but once you enter the door, a bright and lively platform level is there.



* OddballInTheSeries: VLDC 6 didn't allow the use of merging tilesets or custom music, making it more akin to the later ''Old-School Level Design Contests'' than other VLDC contests.



* UnintentionallyUnwinnable: In the 1.0 version of VLDC 8, the intended path through MariYOLO adventure is made unwinnable due to [[https://www.youtube.com/watch?v=wUERz93M2dw a muncher preventing a saw you need to spin jump on from progressing]]. A 1.1 patch was issued very soon after, fixing this bug.

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* UnintentionallyUnwinnable: In the 1.0 version of VLDC 8, the intended path through MariYOLO [=MariYOLO=] adventure is made unwinnable due to [[https://www.youtube.com/watch?v=wUERz93M2dw a muncher preventing a saw you need to spin jump on from progressing]]. A 1.1 patch was issued very soon after, fixing this bug.

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* JokeLevel: Defied starting from VLDC 9, as these levels are disqualified and not included in the collabs. Before then, VLDC 8's two lowest ranking levels were joke levels.


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* MascotMook: The Muncher is the icon of the Worst World in the first three collabs.
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* JokeLevel: Defied starting from VLDC 9, as these levels are disqualified and not included in the collabs. Before then, VLDC 8's two lowest ranking levels were joke levels.
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* ExactlyWhatItSaysOnTheTin: VLDC 8's "Signs are Useless" has signs that either tell you to go backwards or lead to a pit.
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* KaizoTrap: [=MariYOLO Adventure=] features plenty of fake goals that kill you in the Kaizo route of the level.

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** In VLDC 7, only 1 exit per stage is required to get 100% completion.



* PutOnABus: Starting with VLDC 12, the Worst World submaps don't exist in the collabs.



* TrollFic: Confirm Level Viewer's levels.

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* TrollFic: Confirm Level Viewer's levels.levels, as well as "A Vanilla Level" and "Epic Nothing" are examples of this, and these were the lowest ranked levels in VLDC 7 and VLDC 8.
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* UnintentionallyUnwinnable: In the 1.0 version of VLDC 8, the intended path through MariYOLO adventure is made unwinnable due to [[https://www.youtube.com/watch?v=wUERz93M2dw a muncher preventing a saw you need to spin jump on from progressing]]. A 1.1 patch was issued very soon after, fixing this bug.
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* {{Bowlderise}}: 1.0 of [=VLDC 9=]'s version of Streamside had a voice saying "Fuck You!" during the second half of the level. Starting with 1.1, it's been muted.

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* {{Bowlderise}}: {{Bowdlerise}}: 1.0 of [=VLDC 9=]'s version of Streamside had a voice saying "Fuck You!" during the second half of the level. Starting with 1.1, it's been muted.

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* {{Bowlderize}}: 1.0 of [=VLDC 9=]'s version of Streamside had a voice saying "Fuck You!" during the second half of the level. Starting with 1.1, it's been muted.

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* {{Bowlderize}}: {{Bowlderise}}: 1.0 of [=VLDC 9=]'s version of Streamside had a voice saying "Fuck You!" during the second half of the level. Starting with 1.1, it's been muted.



* MarathonLevel: Some levels have been penalized for going on for too long, such as with "Red Hot Ruckus" or "Twilight Lakeside".

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* LethalLavaLand: Some of the collabs have fire-themed submaps in them.
* MarathonLevel: Some levels have been penalized for going on for too long, such as with "Variety Path", "Red Hot Ruckus" or "Twilight Lakeside".



* NoFairCheating: In VLDC 7, altering the hack in Lunar Magic prevents you from getting 100%.

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* NoFairCheating: In VLDC 7, altering the hack in Lunar Magic prevents you from getting 100%.100% completion.



* {{Sampling}}: Sampling songs from other SNES games is common, as is songs from more recent games. [[Film/TheEmpireStrikesBack The Imperial March]] makes an appearance in the Death Star level.

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* {{Sampling}}: Sampling songs from other SNES games is common, as is songs from more recent games. [[Film/TheEmpireStrikesBack The Imperial March]] makes an appearance in the VLDC X's Death Star level.



* StylisticSuck: The Worst World overworld maps.

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* StylisticSuck: The Worst World overworld maps.maps from VLDC 7 to VLDC 9 are designed to mimic low quality SMW ROM hacks.
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* UnexpectedGameplayChange: VLDC 12's Space Cave Rescue feels like an ASM-heavy level out of VideoGame/BrutalMario, and is a puzzle level where you select what blocks spawn before playing the level.
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* ContinuityNod: [=VLDC9=]'s level Hotel has a secret exit that is a tribute to the author's [=VLDC7=] level Hostel.
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* {{Bowlderise}}: 1.0 of [=VLDC 9=]'s version of Streamside had a voice saying "Fuck You!" during the second half of the level. Starting with 1.1, it's been muted.

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* {{Bowlderise}}: {{Bowlderize}}: 1.0 of [=VLDC 9=]'s version of Streamside had a voice saying "Fuck You!" during the second half of the level. Starting with 1.1, it's been muted.
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* {{Bowdlerize}}: 1.0 of [=VLDC 9=]'s version of Streamside had a voice saying "Fuck You!" during the second half of the level. Starting with 1.1, it's been muted.

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* {{Bowdlerize}}: {{Bowlderise}}: 1.0 of [=VLDC 9=]'s version of Streamside had a voice saying "Fuck You!" during the second half of the level. Starting with 1.1, it's been muted.
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it's a hard word to spell tbf


* {{Bowlderize}}: 1.0 of [=VLDC 9=]'s version of Streamside had a voice saying "Fuck You!" during the second half of the level. Starting with 1.1, it's been muted.

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* {{Bowlderize}}: {{Bowdlerize}}: 1.0 of [=VLDC 9=]'s version of Streamside had a voice saying "Fuck You!" during the second half of the level. Starting with 1.1, it's been muted.
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Added DiffLines:

* {{Bowlderize}}: 1.0 of [=VLDC 9=]'s version of Streamside had a voice saying "Fuck You!" during the second half of the level. Starting with 1.1, it's been muted.

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