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* TheCameo: In the original version, a cartoony UsefulNotes/MikhailGorbachev is the graphical representative of the Evil Empire. The Nu version goes with a more [[Franchise/StarWars Palpatinesque]] guy.

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* TheCameo: In the original version, a cartoony UsefulNotes/MikhailGorbachev is the graphical representative of the Evil Empire. The Nu version goes with a more [[Franchise/StarWars Palpatinesque]] guy. Their Death-Star expy is still called the Gorbie.
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* ChronicBackstabbingDisorder: An option in games, but word does tend to get around if you do it constantly, both in game and out in the general community. Note that this is totally legal in gameplay terms, but one of the debate points in the game fandom is how far you should go with this attitude if winning at all costs is your objective.

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* ChronicBackstabbingDisorder: An option in games, but word does tend to get around if you do it constantly, both in game and out in the general community. Note that this is totally legal in gameplay terms, but one of the debate points in the game fandom is how far you should go with this attitude if winning at all costs is your objective. And whether the victim should indeed complain/report outside the game when it happens.

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Removed: 259

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* FogOfWar: In a standard game, you can see all the planets on the current map, but you need to have a ship or colony in sensor range to see any enemy ship movements. It's also possible to run a game where out-of-range planets are initially invisible as well.



* FogOfWar: An option in Nu, where you only see the planets near your colonies and ships, not the entire map.

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* FogOfWar: An option in Nu, where In a standard game, you only can see all the planets near your colonies and ships, not on the entire map.current map, but you need to have a ship or colony in sensor range to see any enemy ship movements. It's also possible to run a game where out-of-range planets are initially invisible as well.
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* FogOfWar: In a standard game, you can see all the planets on the current map, but you need to have a ship or colony in sensor range to see any enemy ship movements. It's also possible to run a game where out-of-range planets are initially invisible as well.

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