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''Urban Reign'' is a BeatEmUp from {{Namco}} for the UsefulNotes/PlayStation2 released in 2005. In it you play as Brad Hawk, a "brawler for hire" in the city of Green Harbor. He is hired to find a missing gang member, who has become the catalyst for gang wars across the city. However, the more gangs he beats down, the more answers he gets and the more complicated things become.

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''Urban Reign'' is a BeatEmUp from {{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] for the UsefulNotes/PlayStation2 released in 2005. In it you play as Brad Hawk, a "brawler for hire" in the city of Green Harbor. He is hired to find a missing gang member, who has become the catalyst for gang wars across the city. However, the more gangs he beats down, the more answers he gets and the more complicated things become.
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* SNK Boss: Golem is frequently immune to stagger and deals excepcionally high damage. He also tends to carry a fireaxe with him and has one single unavoidable attack.

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* SNK Boss: SNKBoss: Golem is frequently immune to stagger and deals excepcionally exceptionally high damage. He also tends to carry a fireaxe with him and has one single unavoidable attack.
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* SNK Boss: Golem is frequently immune to stagger and deals excepcionally high damage. He also tends to carry a fireaxe with him and has one single unavoidable attack.
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* FromCamouflageToCriminal: Among the many antagonists in the game is The Shadow Platoon, a group of ex-military men all dismissed from the service for various reasons who are now involved in the underworld.
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Wick namespace migration


''Urban Reign'' is a BeatEmUp from {{Namco}} for the PS2 released in 2005. In it you play as Brad Hawk, a "brawler for hire" in the city of Green Harbor. He is hired to find a missing gang member, who has become the catalyst for gang wars across the city. However, the more gangs he beats down, the more answers he gets and the more complicated things become.

to:

''Urban Reign'' is a BeatEmUp from {{Namco}} for the PS2 UsefulNotes/PlayStation2 released in 2005. In it you play as Brad Hawk, a "brawler for hire" in the city of Green Harbor. He is hired to find a missing gang member, who has become the catalyst for gang wars across the city. However, the more gangs he beats down, the more answers he gets and the more complicated things become.
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* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more. Once launched though, a character can escape with a well-timed press of the Dodge button. The Dodge button doesn't respond to Special Arts however, so following a launcher with one results in an inescapable[[{{Combos}} true combo]].

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* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more. Once launched though, a character can escape with a well-timed press of the Dodge button. The Dodge button doesn't respond to Special Arts however, so following a launcher with one results in an inescapable[[{{Combos}} inescapable [[{{Combos}} true combo]].
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* LagCancel: Just about any normal attack can be immediately cut short by performing a Special Art.
* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more. Once launched though, a character can escape with a well-timed dodge, unless the follow-up attack is a Special Art. Then it becomes a [[{{Combos}} true combo]].

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* LagCancel: Just about Virtually any normal attack can be immediately cut short by performing a Special Art.
* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more. Once launched though, a character can escape with a well-timed dodge, unless press of the follow-up attack is a Dodge button. The Dodge button doesn't respond to Special Art. Then it becomes Arts however, so following a [[{{Combos}} launcher with one results in an inescapable[[{{Combos}} true combo]].
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* BreakableWeapons: Weapons like the glass bottle and wooden plank break after one use. The bottle still make for a deadly weapon when broken, whereas the plank leaves a stump that's hardly worth bothering with, outside of throwing at someone.

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* BreakableWeapons: Weapons like the glass bottle and wooden plank break after one use. The bottle still make makes for a deadly weapon when broken, whereas the plank leaves a stump that's hardly worth bothering with, outside of throwing at someone.
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* BreakableWeapons: Weapons like the glass bottle and wooden plank break after one use. The bottle still make for a deadly weapon when broken, whereas the plank leaves a stump that's hardly worth bothering with, outside of throwing at someone.


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* GrievousBottleyHarm: Glass bottles show up as weapons from time to time, and can be used once as a projectile or a club, which breaks them. Then they become a slashing weapon used the same way as a knife.
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* CounterAttack: some characters can perform reversals where they catch an opponents' limb then throw them. The Karatekas can reverse high punches for example while Paul can reverse high & mid kicks.

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* BonusFeatureFailure: The mayor Bordin, has the highest requirement for unlocking of all characters(S-ranks on most stages), but he's an intentionally terrible character with bad moves & stats, with nothing to redeem him. So he's just a token reward to show you've done well.

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* BonusFeatureFailure: The mayor Bordin, has the highest requirement for unlocking requirements of all characters(S-ranks any character(S-ranks on most stages), but he's an intentionally terrible character fighter with bad moves & stats, with nothing to redeem him. So he's He's really just a token reward to show you've done well.



* GrappleMove: Urban Reign has more throws than you can shake a stick at. Virtually every character has throws for 3 regions of the opponents body(head, upper and lower body) when attacking from the front, the same again for attacking from behind, throws for opponents on the ground, throws after running up walls(or an opponent) throw reversals, throw escapes, team throws, throws on multiple opponents, weapon specific throws, and some characters can throw opponents in the air or activate a power-up to gain a different range of throws.
* GuestFighter: Paul Phoenix and Marshall Law from ''{{Tekken}}''. They have no involvement in the game's story sadly.
* HyperactiveMetabolism: Some mooks drop cartons of milk or energy drinks which, when drank, restore health & special power respectively. You can then [[ImprovisedWeapon throw the container at an enemy and it'll deck them]] if it connects.

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* GrappleMove: Urban Reign has more throws than you can shake a stick at. Virtually every character has throws for 3 regions of the opponents opponent's body(head, upper and lower body) when attacking from the front, the same again for attacking from behind, throws for opponents on the ground, throws after running up walls(or an opponent) throw reversals, throw escapes, team throws, throws on multiple opponents, weapon specific throws, and some characters can throw opponents in the air or activate a power-up to gain a different range of throws.
* GuestFighter: Paul Phoenix and Marshall Law from ''{{Tekken}}''.''{{Tekken}}'', and they can use many of their moves from their native series too. They have no involvement in the game's story sadly.
* HyperactiveMetabolism: Some mooks drop cartons of milk or energy drinks which, when drank, restore health & special power respectively. You can then [[ImprovisedWeapon throw the container at an enemy and it'll deck them]] ''deck them'']] if it connects.



* InvulnerableAttack: The power gauge-dependent Special Arts, available to every character. A major boon for crowd control.
* LagCancel: Just about any normal attack can be immediately cut short by using a Special Art.
* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more. Once launched though, a character can escape with a well-timed dodge, unless the follow-up attack is one of the power-meter using Special Arts. Then it becomes a [[{{Combos}} true combo]].

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* InvulnerableAttack: The power gauge-dependent Special Arts, Arts attacks, available to every character. character,. A major boon for crowd control.
control.
* LagCancel: Just about any normal attack can be immediately cut short by using performing a Special Art.
* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more. Once launched though, a character can escape with a well-timed dodge, unless the follow-up attack is one of the power-meter using a Special Arts. Art. Then it becomes a [[{{Combos}} true combo]].combo]].
* LoadsAndLoadsOfCharacters: Absolutely every enemy you fight in the game can be unlocked and played as in the Challenge, Versus & Free Mission modes.



* WeaponOfChoice - any mission where your helper character starts with a weapon it's character specific and fits their theme. The Hell's Angels-like thug uses a tire-iron, the karate master uses a wooden kendo sword, your swordmaster employer uses a unique Chinese sword, etc.

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* WeaponOfChoice - any mission where both the enemy mooks and your helper character starts with a weapon it's character get specific and fits weapons suited to their theme. The Hell's Angels-like thug uses a tire-iron, designs. Urban brawlers tend to employ baseball bats, lead pipes and the karate master uses a wooden kendo sword, like, the solders use combat knives, your swordmaster employer uses a unique Chinese sword, etc.etcetera.
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* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more. Once launched though, a character can escape with a well-timed dodge, unless the follow-up attack is one of the power-meter using Special Arts. Then it becomes a [[Combos true combo]].

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* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more. Once launched though, a character can escape with a well-timed dodge, unless the follow-up attack is one of the power-meter using Special Arts. Then it becomes a [[Combos [[{{Combos}} true combo]].

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* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more. Once launched though, a character can escape with a well-timed dodge, unless someone uses a Special Art. Then it'd be a true combo.

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* LagCancel: Just about any normal attack can be immediately cut short by using a Special Art.
* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more. Once launched though, a character can escape with a well-timed dodge, unless someone uses a the follow-up attack is one of the power-meter using Special Art. Arts. Then it'd be it becomes a [[Combos true combo.combo]].
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None


* BonusFeatureFail: The mayor Bordin, has the highest requirement for unlocking of all characters(S-ranks on most stages), but he's an intentionally terrible character with bad moves & stats, with nothing to redeem him. So he's just a token reward to show you've done well.
* CoOp: Available normally in the Challenge mode, but a cheat code will allow another player to take control of the 2nd character in the Story & Free Mission modes. Unfortunately the [CameraScrew camera still only follows the first player]]. This may indicate that the 2-player story/mission mode was an unfinished feature.

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* BonusFeatureFail: BonusFeatureFailure: The mayor Bordin, has the highest requirement for unlocking of all characters(S-ranks on most stages), but he's an intentionally terrible character with bad moves & stats, with nothing to redeem him. So he's just a token reward to show you've done well.
* CoOp: CoOpMultiplayer: Available normally in the Challenge mode, but a cheat code will allow another player to take control of the 2nd character in the Story & Free Mission modes. Unfortunately the [CameraScrew [[CameraScrew camera still only follows the first player]]. This may indicate that the 2-player story/mission mode was an unfinished feature.

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* BattleInTheRain: there's a few of these, but the standout one is the first fight with the karate master Kadonashi.



* BraggingRightsReward: The mayor Bordin, has the highest requirement for unlocking of all characters(S-ranks on most stages), but he's an intentionally terrible character with bad moves & stats, with nothing to redeem him. So he's just a token reward to show you've done well.
* CameraScrew: Urban Reign's camera is usually fine, but leaves something to be desired in the code-unlocked 2-player co-op for story and free mode. The reason being that the camera only follows player 1.

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* BraggingRightsReward: BonusFeatureFail: The mayor Bordin, has the highest requirement for unlocking of all characters(S-ranks on most stages), but he's an intentionally terrible character with bad moves & stats, with nothing to redeem him. So he's just a token reward to show you've done well.
* CameraScrew: Urban Reign's CoOp: Available normally in the Challenge mode, but a cheat code will allow another player to take control of the 2nd character in the Story & Free Mission modes. Unfortunately the [CameraScrew camera is usually fine, but leaves something to be desired in the code-unlocked 2-player co-op for story and free mode. The reason being that the camera still only follows player 1.the first player]]. This may indicate that the 2-player story/mission mode was an unfinished feature.



* EnemyMine: You start off beating down gangs just for information and the like. While they're rough costumers, they were hardly evil. Once the psychopaths start to run amok in the city and cause riots, you soon team up with former adversaries to protect the city.



* EnemyMine: You start off beating down gangs just for information and the like. While they're rough costumers, they were hardly evil. Once the psychopaths start to run amok in the city and cause riots, you soon team up with former adversaries to protect the city.



* GrappleMove: Urban Reign gets pretty thorough with its throws and holds. Virtually every character has throws for 3 regions of the opponents body(head, upper and lower body) when attacking from the front, the same again for attacking from behind, throws for opponents on the ground, throws after running up wall(or an opponent) throw reversals, throw escapes, while certain characters can throw opponents in the air or activate a power-up to gain a different range of throws.

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* ExtremityExtremist: Taekwando fighter Park doesn't have a single punch. Boxer Grimm comes close, but has one or two basic low kicks.
* GrappleMove: Urban Reign gets pretty thorough with its has more throws and holds. than you can shake a stick at. Virtually every character has throws for 3 regions of the opponents body(head, upper and lower body) when attacking from the front, the same again for attacking from behind, throws for opponents on the ground, throws after running up wall(or walls(or an opponent) throw reversals, throw escapes, while certain team throws, throws on multiple opponents, weapon specific throws, and some characters can throw opponents in the air or activate a power-up to gain a different range of throws.

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* GrappleMove: Urban Reign gets pretty thorough with its throws and holds. Virtually every character has throws for 3 regions of the opponents body(head, upper and lower body) when attacking from the front, the same again for attacking from behind, throws for opponents on the ground, throws after running up wall(or an opponent) throw reversals, throw escapes, while certain characters can throw opponents in the air or activate a power-up to gain a different range of throws.



* IShallTauntYou: There's a taunt button, when used the character performs a gesture and say a line (such as BringIt )to provoke the enemy. The practical use of this is that it make a dizzy opponent wander helplessly towards you.

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* IShallTauntYou: There's a taunt button, when used the character performs a gesture and say a line (such as BringIt )to BringIt)to provoke the enemy. The practical use of this is that it make a dizzy opponent wander helplessly towards you.



* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more.

to:

* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more. Once launched though, a character can escape with a well-timed dodge, unless someone uses a Special Art. Then it'd be a true combo.
Is there an issue? Send a MessageReason:
None


* GuestFighter: Paul Phoenix and Marshall Law from ''{{Tekken}}''.

to:

* GuestFighter: Paul Phoenix and Marshall Law from ''{{Tekken}}''. They have no involvement in the game's story sadly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InvulnerableAttack: The power gauge-dependent Special Arts, available to every character. A major boon for crowd control.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CameraScrew: Urban Reign's camera is usually fine, but leaves something to be desired in the code-unlocked 2-player co-op for story and free mode. The reason being that the camera only follows player 1.


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* HyperactiveMetabolism: Some mooks drop cartons of milk or energy drinks which, when drank, restore health & special power respectively. You can then [[ImprovisedWeapon throw the container at an enemy and it'll deck them]] if it connects.
* ImmuneToFlinching: Super Armor is probably the rarest of the self-buff skills, mostly seen on characters with the "Mighty" skillset.

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* ishalltauntyou: There's a taunt button, when used the character performs a gesture and say a line to taunt the enemy(one of which is Bringit ). The practical use of this is that it make a dizzy opponent wander helplessly towards you.

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* ishalltauntyou: IShallTauntYou: There's a taunt button, when used the character performs a gesture and say a line to taunt (such as BringIt )to provoke the enemy(one of which is Bringit ). enemy. The practical use of this is that it make a dizzy opponent wander helplessly towards you.you.
* LauncherMove: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more.



* SteveBlum: Voices Brad

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* SteveBlum: Voices BradBrad.
* TimedMission: Battles with time limits are fairly common.


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* WeaponOfChoice - any mission where your helper character starts with a weapon it's character specific and fits their theme. The Hell's Angels-like thug uses a tire-iron, the karate master uses a wooden kendo sword, your swordmaster employer uses a unique Chinese sword, etc.
* WorthyOpponent: How rival hired-muscle Jake sees the protagonist Brad. While he initially takes Brad on for the money, their repeated battles ignite the former-wrestler's competetive spirit and he looks for a last throwdown to see who's tougher.
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* ArrogantKungFuGuy: Shun-Ying's brother, Lin Fong.
* BadassInANiceSuit: Most of the Gangsters who provide the opposition in the 3rd chapter. Particularly Shinkai


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* BatterUp: The baseball bat's pretty common weapon, and one of its attacks lets you knock opponents for a home-run. Particularly satisfying when you finish a mission with it.


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* CombinationAttack: Useable by both the player and the AI-controlled characters, and available to every character in the game. Deals plenty of damage, builds meter, can't be escaped and the characters executing them are invulnerable during it.


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* DieChairDie: Lots of breakable scenery like shelves, tables, chairs. etc to knock people through for extra damage.


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* ExecutiveSuiteFight: You confront(and pummel) the corrupt Mayor in his office.


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* ishalltauntyou: There's a taunt button, when used the character performs a gesture and say a line to taunt the enemy(one of which is Bringit ). The practical use of this is that it make a dizzy opponent wander helplessly towards you.
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None

Added DiffLines:

*BraggingRightsReward: The mayor Bordin, has the highest requirement for unlocking of all characters(S-ranks on most stages), but he's an intentionally terrible character with bad moves & stats, with nothing to redeem him. So he's just a token reward to show you've done well.
Is there an issue? Send a MessageReason:
None


* PostFinalBoss: After you beat Shinkai, the last of the gangster bosses, you go to confront the mayor Bordin. Not being a trained fighter however, he's a bit of a OneHitPointwonder as anything short of a shove or the first hit of an attack string will knock him unconscious. In his favour however he has a...
* OneHitKill: Bordin carries(and uses a gun). You might survive it if you're stationary or walking when he gets you, but it's far more likely that you'll be running at him or attempting an attack, so this'll usually polish you off in one shot.

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* PostFinalBoss: After you beat Shinkai, the last of the gangster bosses, you go to confront the mayor Bordin. Not being a trained fighter however, he's a bit of a OneHitPointwonder OneHitPointWonder as anything short of a shove or the first hit of an attack string will knock him unconscious. In his favour however he has a...
* OneHitKill: Bordin carries(and uses uses) a gun).gun. You might survive it if you're stationary or walking when he gets you, but it's far more likely that you'll be running at him or attempting an attack, so this'll usually polish you off in one shot.
Is there an issue? Send a MessageReason:
None


* PostFinalBoss: After you beat Shinkai, the last of the gangster bosses, you go to confront the mayor Bordin. Not being a trained fighter however, he's a bit of a OneHitPoint wonder as anything short of a shove or the first hit of an attack string will knock him unconscious. In his favour however he has a...

to:

* PostFinalBoss: After you beat Shinkai, the last of the gangster bosses, you go to confront the mayor Bordin. Not being a trained fighter however, he's a bit of a OneHitPoint wonder OneHitPointwonder as anything short of a shove or the first hit of an attack string will knock him unconscious. In his favour however he has a...
Is there an issue? Send a MessageReason:
None


* PostFinalBoss: After you beat ShinKai, the last of the gangster bosses, you go to confront the mayor Bordin. Not being a trained fighter however, he's a bit of a One-Hit-Point wonder as anything short of a shove or the first hit of an attack string will knock him unconscious. In his favour however he has a...

to:

* PostFinalBoss: After you beat ShinKai, Shinkai, the last of the gangster bosses, you go to confront the mayor Bordin. Not being a trained fighter however, he's a bit of a One-Hit-Point OneHitPoint wonder as anything short of a shove or the first hit of an attack string will knock him unconscious. In his favour however he has a...
Is there an issue? Send a MessageReason:
None


* Post Final Boss: After you beat ShinKai, the last of the gangster bosses, you go to confront the mayor Bordin. Not being a trained fighter however, he's a bit of a One-Hit-Point wonder as anything short of a shove or the first hit of an attack string will knock him unconscious. In his favour however he has a...

to:

* Post Final Boss: PostFinalBoss: After you beat ShinKai, the last of the gangster bosses, you go to confront the mayor Bordin. Not being a trained fighter however, he's a bit of a One-Hit-Point wonder as anything short of a shove or the first hit of an attack string will knock him unconscious. In his favour however he has a...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Post Final Boss: After you beat ShinKai, the last of the gangster bosses, you go to confront the mayor Bordin. Not being a trained fighter however, he's a bit of a One-Hit-Point wonder as anything short of a shove or the first hit of an attack string will knock him unconscious. In his favour however he has a...
* OneHitKill: Bordin carries(and uses a gun). You might survive it if you're stationary or walking when he gets you, but it's far more likely that you'll be running at him or attempting an attack, so this'll usually polish you off in one shot.
Is there an issue? Send a MessageReason:
None


* NeedsMoreLove: Very unappreciated game that hardly got much notice. A real shame as the game has a variety of fighting styles and some of the most brutal combat in town.
Is there an issue? Send a MessageReason:
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* {{Anticlimax Boss}}: [[spoiler: The last boss is the mayor, who simply shoots at you with a gun. You can easily dodge the bullets. Then, once he's out, rush in and quickly take him out. Then again, many people suggest the Yakuza boss was the real final battle, and this was just an afterthought to tie up loose ends.]]
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[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/urban_reign_2_5447.jpg]]
[[caption-width-right:240:Rumble!!!!]]

''Urban Reign'' is a BeatEmUp from {{Namco}} for the PS2 released in 2005. In it you play as Brad Hawk, a "brawler for hire" in the city of Green Harbor. He is hired to find a missing gang member, who has become the catalyst for gang wars across the city. However, the more gangs he beats down, the more answers he gets and the more complicated things become.

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!!''Urban Reign'' provides the following tropes:

* {{Anticlimax Boss}}: [[spoiler: The last boss is the mayor, who simply shoots at you with a gun. You can easily dodge the bullets. Then, once he's out, rush in and quickly take him out. Then again, many people suggest the Yakuza boss was the real final battle, and this was just an afterthought to tie up loose ends.]]
* BatmanGambit:[[spoiler: At the end, you find out the Mayor of the city had purposely let loose criminal gangs, and was then going to use Yakuza to take them out, all so he can become popular with the public and run for state governor. It almost works, until Brad beats the leader of the Yakuza and finds letter with his signature on it, exposing all of the mayor's plans.]]
* BeatEmUp
* BookEnds: The game opens with Brad arriving in town and gaining the ire of two thugs who of course are the opening mission. At the end of the game, we see the two wondering what gonna happen after everything settles down and cross path with Brad again, but this time they stay out of his way.
* DefeatMeansFriendship: After you beat certain bosses a number of times, they'll eventually join your side and become available to use for partner missions.
* ExcusePlot: Very little in the way of plot, and most of it you're only told through voiceovers.
* EnemyMine: You start off beating down gangs just for information and the like. While they're rough costumers, they were hardly evil. Once the psychopaths start to run amok in the city and cause riots, you soon team up with former adversaries to protect the city.
* GuestFighter: Paul Phoenix and Marshall Law from ''{{Tekken}}''.
* NintendoHard: This game does ''not'' play around. Some of the specific mission don't exactly help matters.
* NeedsMoreLove: Very unappreciated game that hardly got much notice. A real shame as the game has a variety of fighting styles and some of the most brutal combat in town.
* RuthlessForeignGangsters
* {{The Smurfette Principle}}: Shun Ying Lee is the only female seen within the game story. There are other girls whom you unlock with the challenge missions.
* SteveBlum: Voices Brad
* TheComputerIsACheatingBastard: Trust us, you'll be yelling foul a lot at the AI.
* ZergRush: More often than not you'll find yourself surrounded and getting beaten from every side.
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