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As Armor Meter Points has been split, as said in the TLP Crash Rescue thread. Fixing wicks.


* ArmorMeterPoints: Displayed at the bottom-left corner, the meter only appears if a) the user is wearing any piece of armor, b) if the user is carrying the Jump Boots, or c) both of them. Like in ''UT'', it's displayed as a mix of icon+number and the human-shaped figure.

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* ArmorMeterPoints: ArmorMeter: Displayed at the bottom-left corner, the meter only appears if a) the user is wearing any piece of armor, b) if the user is carrying the Jump Boots, or c) both of them. Like in ''UT'', it's It's displayed as a mix of icon+number icon and number and the human-shaped figure.
* ArmorPoints: Displayed at the bottom-left corner, armor displayed as a mix of icon and number and a human-shaped
figure.

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* AlienBlood: The Necris have nanoblood.

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* AlienBlood: The Necris have nanoblood.nanoblood, which is black.


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* ArtifactTitle: ''Unreal Tournament 3'''s story does not follow the Liandri Grand Tournament.

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* CaptureTheFlag: Once again comes in both regular and Vehicle varieties - and this time, there are actually official VCTF maps.

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* CaptureTheFlag: Once again comes in both regular and Vehicle varieties - and this time, there are actually actual, official VCTF maps.



** Among the vehicles, the Hellbender's second seat's primary fire, and the Cicada's first seat's primary fire.\\
\\
It's subverted with the deployed Leviathan's first seat's primary fire. It only requires a single click, though it has a significant delay between the press action and the fire action, which could have been used as a ChargeAttack, hence the subversion.

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** Among the vehicles, the Hellbender's second seat's primary fire, and the Cicada's first seat's primary fire.\\
\\
It's subverted
fire.
** Subverted
with the deployed Leviathan's first seat's primary fire. It only requires a single click, though it has a significant delay between the press action and the fire action, which could have been used as a ChargeAttack, hence the subversion.ChargeAttack.



** The Support nodes in the (official) Warfare maps have a gimmick which allows the losing team to either recover territory or turn the tide of the war. There are also barricades which can be destroyed with either the Redeemer or the Shaped Charge.
*** WAR-Avalanche: With the Shaped Charge you can trigger an [[MeaningfulName avalanche]] which destroys your Prime Node and the East and West nodes. The East and West nodes, while being hold after 60 seconds, drain the enemy Prime node.
*** [=WAR-ColdHarbor=]: The only way to damage and destroy the cores is by way of the Hilltop Node. After being held, a missile is being fired from afar and a countdown starts. Once the countdown finishes, the enemy core is hit by 25%.
*** WAR-Confrontation: Holding the Air Node starts a 60-sec countdown after which a Leviathan spawns in the holding team's base.
*** WAR-Downtown: Holding the Tank node spawns a Goliath.
*** WAR-Downtown_Necris: Holding the Nightshade node spawns a Nightshade and a pair of Mantas while the Center node provides a Goliath.
*** WAR-Dusk: Holding both the East Mine and West Mine nodes open the hangar and gives access to the Cicada to the holding team.
*** [=WAR-FloodGate=]: Holding the [[MeaningfulName Floodgate]] node starts a countdown after which the enemy core takes 20% of damage and raises the water level in the enemy base.
*** WAR-Hostile: The only way for the Blue Team to destroy (and only destroy) the node is by conquering the Uplink node. After it is taken, a countdown starts after which the Red Core is destroyed entirely.
*** WAR-Islander and WAR-Islander_Necris: The Air Node provides a pair of Raptors.
*** [=WAR-MarketDistrict=]: Holding both the East and West nodes simultaneously exposes the enemy core.
*** [=WAR-OnyxCoast=]: Holding the Bridge Control node will raise the bridge if in possession of the Blue Team and lower it if in possession of the Red Team.
*** [=WAR-PowerSurge=]: Holding the Mine Node starts a countdown after which the enemy core takes 20% damage.
*** WAR-Serenity and WAR-Serenity_Necris: Holding the Mine Node starts a countdown after which the possessing team receives a Leviathan.
*** [=WAR-TankCrossing=]: Holding the Bridge Control node raises the holding team's bridge and lowers the enemy team's. The tanks need to sit in pressure plates in order to open the blast door and be able to destroy the enemy core.
*** WAR-Torlan: In any link setup, holding the unoccupied nodes gives access to vehicles.

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** The Some of the Support nodes in the (official) Warfare maps have a gimmick which allows the losing team to either recover territory or turn the tide of the war. There are also barricades which can be destroyed with either the Redeemer or the Shaped Charge.
*** WAR-Avalanche: With the Shaped Charge you can trigger an [[MeaningfulName avalanche]] which destroys your Prime Node and the East and West nodes. The East and West nodes, while being hold after 60 seconds, drain the enemy Prime node.
*** [=WAR-ColdHarbor=]: The only way to damage and destroy the cores is by way of the Hilltop Node. After being held, a missile is being fired from afar and a countdown starts. Once the countdown finishes, the enemy core is hit by 25%.
*** WAR-Confrontation: Holding the Air Node starts a 60-sec countdown after which a Leviathan spawns in the holding team's base.
*** WAR-Downtown: Holding the Tank node spawns a Goliath.
*** WAR-Downtown_Necris: Holding the Nightshade node spawns a Nightshade and a pair of Mantas while the Center node provides a Goliath.
*** WAR-Dusk: Holding both the East Mine and West Mine nodes open the hangar and gives access to the Cicada to the holding team.
*** [=WAR-FloodGate=]: Holding the [[MeaningfulName Floodgate]] node starts a countdown after which the enemy core takes 20% of damage and raises the water level in the enemy base.
*** WAR-Hostile: The only way for the Blue Team to destroy (and only destroy) the node is by conquering the Uplink node. After it is taken, a countdown starts after which the Red Core is destroyed entirely.
*** WAR-Islander and WAR-Islander_Necris: The Air Node provides a pair of Raptors.
*** [=WAR-MarketDistrict=]: Holding both the East and West nodes simultaneously exposes the enemy core.
*** [=WAR-OnyxCoast=]: Holding the Bridge Control node will raise the bridge if in possession of the Blue Team and lower it if in possession of the Red Team.
*** [=WAR-PowerSurge=]: Holding the Mine Node starts a countdown after which the enemy core takes 20% damage.
*** WAR-Serenity and WAR-Serenity_Necris: Holding the Mine Node starts a countdown after which the possessing team receives a Leviathan.
*** [=WAR-TankCrossing=]: Holding the Bridge Control node raises the holding team's bridge and lowers the enemy team's. The tanks need to sit in pressure plates in order to open the blast door and be able to destroy the enemy core.
*** WAR-Torlan: In any link setup, holding the unoccupied nodes gives access to vehicles.
Charge.



* DeadlyUpgrade: By using the Titan mutator, you can become a Titan, a big hulking bud who has just two (very deadly) weapons and can't complete objectives such as capturing flags and taking nodes, skulls, and orbs. Later, while in Titan mode, the user also can become a Behemoth, which has the same weapons with more damage, its bigger than everything... but has 30 seconds of duration. When time runs over, the player will [[MadeOfExplodium explode]] in the same manner as the Redeemer's missile.

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* DeadlyUpgrade: By using the Titan mutator, you can become a Titan, a big hulking bud who has just two (very deadly) weapons and can't complete objectives such as capturing flags and taking nodes, skulls, and orbs. Later, while in Titan mode, the user also can become a Behemoth, which has the same weapons with more damage, its bigger than everything... but has [[WhyAmITicking 30 seconds of duration.duration]]. When time runs over, the player will [[MadeOfExplodium explode]] in the same manner as the Redeemer's missile.



* DualModeUnit: The Leviathan, which has a stationary mode where its main weapon is unleashed, and the mobile mode whose primary fire shoots heat-seeking missiles.

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* DualModeUnit: The Leviathan, which Leviathan has a stationary mode where its main weapon is unleashed, and the a mobile mode whose primary fire shoots heat-seeking missiles.



* FacelessGoons: The Izanagi troopers who aren't Ronin, though they're actually [[AntiHero the "good" guys]].

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* FacelessGoons: The Izanagi troopers who aren't Ronin, though they're actually [[AntiHero the "good" guys]].


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** [=CTF-Vertebrae=] is a ''vertical'' CaptureTheFlag map.
** In [=DM-BioHazard=], the Bio Rifle is a common weapon. Also scoring 15 kills with it nets a player the "Biohazard" award.


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** [=DM-Deimos=] is named after one of Mars' natural satellites and is the map which continues the Phobos series' of maps from past Tournament games.
** [=DM-Gateway=] features four different arenas connected with teleporters.


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** [=VCTF-SandStorm=] is a map set in a desert which features a sandstorm limiting the view of every player for half a minute passing every two minutes.
** [=VCTF-Stranded=] is set on the borders of an archipelago. The Blue team takes place of a navigating team whose cargo ended up in the Red team's territory.
** [=WAR-Avalanche=] features a pair of single-triggering avalanches, one per team, which can be triggered in order to recover terrain.
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* TheShangriLa: the maps DM-[=RisingSun=], DM-[=ShangriLa=] and CTF-[=Reflection=] are all designed after a popular interpretation of Shambhala.

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* TheShangriLa: the The Tokaido-based maps DM-[=RisingSun=], DM-[=ShangriLa=] such as [=DM-RisingSun=], [=DM-ShangriLa=] and CTF-[=Reflection=] [=CTF-Reflection=] are all designed after a popular interpretation of Shambhala.



* TooAwesomeToUse: The Instagib card in the campaign. You'll obtain it after completing the "Necropolis" mission, and it gives you the eponymous superpowered, one-hit-kill rifle. The catch? You're three missions away from the end, and one of them ("Floodgate") is a Warfare match (where you can't use Instagib) and the other is the BossBattle... where you can't use that card because the game doesn't give you the chance to use it. That leaves the next mission, "Vertebrae", as the only mission where you can use that card.

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* TooAwesomeToUse: The Instagib card in the campaign. You'll obtain it after completing the "Necropolis" mission, and it gives you the eponymous superpowered, one-hit-kill rifle. The catch? You're three missions away from the end, and one of them ("Floodgate") is a Warfare match (where you can't use Instagib) and the other is the BossBattle... where you can't use that card because the game doesn't give you the chance to use it. That leaves the next other mission, "Vertebrae", as the only mission where you can use that card.

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* GameplayAndStorySegregation: You can still use the Iron Guard and Liandri Reinforcements cards after [[spoiler:you left Taryd space and entered into Omicron 6]]. For the record, these two cards give you two Iron Guard or Liandri allies for your next mission.


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* GameplayAndStorySegregation: You can still use the Iron Guard and Liandri Reinforcements cards after [[spoiler:you left Taryd space and entered into Omicron 6]]. For the record, these two cards give you two Iron Guard or Liandri allies for your next mission.
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* GaidenGame: The Unreal Development Kit contains a game based on Unreal Engine 3, with weapons, vehicles, maps and gameplay similar to ''Unreal Tournament 3'', focusing on bots named Aspect, Cathode, Collossus, Enigma, Entropy, Evolution, Matrix, Mihr, Monarch, OSC, Raptor, Syntax, and Torque. All bots share the Matrix robot model from ''Unreal Tournament 3'', with Aspect named after the Liandri robot from ''Unreal Tournament 3'', Cathode, Enigma, and Matrix named after the Liandri robots from ''Unreal Tournament'', ''Unreal Tournament 2004'', and ''Unreal Tournament 3'', Raptor named after the Liandri robot from ''Unreal Championship 2'', Entropy named after an Creator/EpicGames forum member, and Torque named after the Cold Steel member in ''Unreal Tournament 2003''. Bots are divided into red and blue teams while in Team Deathmatch and Vehicle Capture the Flag. The maps Deck and Sanctuary are available in Deathmatch and Team Deathmatch, the maps Necropolis and Sandstorm are available in Vehicle Capture the Flag, and a GDC Demo map shows off some of the game engine's visual effects. The game is compatible with UsefulNotes/{{Steam}}, but is no longer supported by Creator/EpicGames.

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* GaidenGame: The Unreal Development Kit contains a game based on Unreal Engine 3, with weapons, vehicles, maps and gameplay similar to ''Unreal Tournament 3'', focusing on bots named Aspect, Cathode, Collossus, Enigma, Entropy, Evolution, Matrix, Mihr, Monarch, OSC, Raptor, Syntax, and Torque. All bots share features the Matrix robot character model from ''Unreal Tournament 3'', with Aspect named after the Liandri robot from ''Unreal Tournament 3'', Cathode, Enigma, and Matrix named after the Liandri robots from ''Unreal Tournament'', ''Unreal Tournament 2004'', and ''Unreal Tournament 3'', Raptor named after the Liandri robot from ''Unreal Championship 2'', Entropy named after an Creator/EpicGames forum member, and Torque named after the Cold Steel member in ''Unreal Tournament 2003''.other bots being based on this character model. Bots are divided into red and blue teams while in Team Deathmatch and Vehicle Capture the Flag. The maps Deck and Sanctuary are available in Deathmatch and Team Deathmatch, the maps Necropolis and Sandstorm are available in Vehicle Capture the Flag, and a GDC Demo map shows off some of the game engine's visual effects. The game is compatible with UsefulNotes/{{Steam}}, but is no longer supported by Creator/EpicGames.

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* GameplayAndStorySegregation: You can still use the Iron Guard and Liandri Reinforcements cards after [[spoiler:you left Taryd space and entered into Omicron 6]]. For the record, these two cards give you two Iron Guard or Liandri allies for your next mission.



* TooAwesomeToUse: The Instagib card in the campaign. You'll obtain it after completing the Necropolis mission, and it gives you the eponymous superpowered, one-hit-kill rifle. The catch? You're three missions away from the end, and one of them ("Floodgate") is a Warfare match (where you can't use Instagib) and the other is the BossBattle... where you can't use that card because the game doesn't give you the chance to use it. That leaves the next mission, "Vertebrae", as the only mission where you can use that card.

to:

* TooAwesomeToUse: The Instagib card in the campaign. You'll obtain it after completing the Necropolis "Necropolis" mission, and it gives you the eponymous superpowered, one-hit-kill rifle. The catch? You're three missions away from the end, and one of them ("Floodgate") is a Warfare match (where you can't use Instagib) and the other is the BossBattle... where you can't use that card because the game doesn't give you the chance to use it. That leaves the next mission, "Vertebrae", as the only mission where you can use that card.
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None

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* TooAwesomeToUse: The Instagib card in the campaign. You'll obtain it after completing the Necropolis mission, and it gives you the eponymous superpowered, one-hit-kill rifle. The catch? You're three missions away from the end, and one of them ("Floodgate") is a Warfare match (where you can't use Instagib) and the other is the BossBattle... where you can't use that card because the game doesn't give you the chance to use it. That leaves the next mission, "Vertebrae", as the only mission where you can use that card.
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* LevelMapDisplay: The game incorporates it for the Warfare and Vehicle CaptureTheFlag modes. In Warfare, like in Onslaught, it displays the Cores and Nodes, but it also displays the team's own orb, if it's in play, and the enemy team's orb, if it's near an item; while in VCTF it displays the status of the flags and where the team's own flag carrier is. The map itself is displayed in full in the in-game options menu as well.
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-->-- Trailer of the game.

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-->-- Trailer '''Trailer of the game.
game'''



It should also be noted that, like previous installments of the ''UT'' franchise, this one's GameEngine has been very popular amongst developers and their games. ''VideoGame/BatmanArkhamAsylum'', the ''Franchise/MassEffect'' franchise, ''VideoGame/MirrorsEdge'', sibling Epic franchise ''VideoGame/GearsOfWar'', ''VideoGame/MortalKombatVsDCUniverse'', the ''VideoGame/MedalOfHonor'' franchise, ''VideoGame/RainbowSix: Vegas'', the ''Film/StarTrek'' preboot's tie-in ("Star Trek DAC"), and even ''VideoGame/InfinityBlade'' for [=iOS=] are just a few of the titles which utilize this game's underpinnings.

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It should also be noted that, like previous installments of the ''UT'' franchise, this one's GameEngine has been very popular amongst developers and their games. ''VideoGame/BatmanArkhamAsylum'', the ''Franchise/MassEffect'' franchise, ''VideoGame/MirrorsEdge'', sibling Epic franchise ''VideoGame/GearsOfWar'', ''VideoGame/MortalKombatVsDCUniverse'', the ''VideoGame/MedalOfHonor'' franchise, ''VideoGame/RainbowSix: Vegas'', the ''Film/StarTrek'' 2009 ''[[Film/StarTrek2009 Star Trek]]'' preboot's tie-in ("Star Trek DAC"), and even ''VideoGame/InfinityBlade'' for [=iOS=] are just a few of the titles which utilize this game's underpinnings.
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* ArmorMeterPoints: Displayed at the bottom-left corner, the meter only appears if a) the user is wearing any piece of armor, b) if the user is carrying the Jump Boots, or c) both of them. Like in ''UT'', it's displayed as a mix of icon+number and the human-shaped figure.
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* BookEnds:
** The Single Player campaign starts and ends with an invasion: [[DownerBeginning the Krall/Necris invasion of]] [[DoomedHometown Twin Souls]] and [[spoiler:the Ronin invasion on Omicron 6]].
** Likewise, the campaign proper starts and ends with a 1-on-1 fight against a woman. The ''Act 1: Ronin'' training match Rising Sun against Jester and [[spoiler:the ''Act 5: Disposable Assets'' mission Sentinel against Akasha]].

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* ChronicBackstabbingDisorder: The [[https://www.youtube.com/watch?v=cw1xYqMF1No Betrayal]] mode, on [=UT3=]'s Titan Pack.

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* ChronicBackstabbingDisorder: The [[https://www.youtube.com/watch?v=cw1xYqMF1No Betrayal]] mode, on [=UT3=]'s gamemode from the [[DownloadableContent Titan Pack.Pack]] is basically ''CBD: The Game''. It's an [[OneHitKill Instagib-based]] gametype where your only weapon is a Shock Rifle whose [[AlternateFire two modes]] kill enemies and teammates respectively. Since the fraglimits tend to be high and the two most effective methods of garnering points is through backstabbing your teammates and gunning down said backstabbers repeatedly, playing Betrayal is looking over your shoulder for teammates as well as enemies. Successful betrayals are also tallied up against your name on the scoreboard, and next to your name on the team roster, so everyone can see how much of a bastard you've been.

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* CarFu: Quite frequent with vehicles in the Warfare and Vehicle CTF modes. Vehicles kill dismounted enemies, regardless of how much health they have. Upon collision, vehicles damage players based on the momentum of the vehicle. However, due to the fact that most vehicle use is usually at the maximum possible speed (actually controlling the speed of the vehicle is a non-trivial task), this generally results in vehicle OHKOs.

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* CarFu: Quite frequent with vehicles in the Warfare and Vehicle CTF modes. Vehicles kill dismounted enemies, regardless of how much health they have. Upon collision, vehicles damage players based on the momentum of the vehicle. However, due to the fact that most vehicle use is usually at the maximum possible speed (actually controlling the speed of the vehicle is a non-trivial task), this generally results in vehicle OHKOs.[[OneHitKill OHKOs]].



* GatelessGhetto: [=WAR-Downtown.=].
* GatlingGood: The Minigun.

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* GatelessGhetto: [=WAR-Downtown.=].
=]. The map description and it's placement in the campaign mentions that the area had to be enclosed and the Iron Guard declared martial law.
* GatlingGood: The Stinger Minigun.



* MeaningfulName: Sometimes overlapping with CaptainObvious.

to:

* MeaningfulName: Sometimes overlapping with CaptainObvious.A lot of thought was put into the map names:
** [=DM-DarkMatch=] is a match in a factory where the energy system is malfunctioning, aside of being a long ContinuityNod towards VideoGame/{{Unreal|I}}, which featured a map in this mode.



** [=DM-DarkMatch=] is a match in a factory where the energy system is malfunctioning, aside of being a long ContinuityNod towards VideoGame/{{Unreal|I}}, which featured a map in this mode.



* MoreDakka: The minigun.

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* MoreDakka: The minigun.Stinger Minigun.



* NitroBoost: The Scorpion and the Viper.

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* NitroBoost: The Scorpion and the Viper.Viper have a speed boosting feature which overlaps with SelfDestructMechanism.



* NoFairCheating: Cheat codes in the campaign prevent you from getting cards and achievements, and unlocking characters.
* NoOSHACompliance: Some fights take place in abandoned munitions factories which were closed some time before the battles themselves. There's also a robot-building conveyor level, and, of course, the game's remake of Deck takes place in a factory with loads of slime.



* NoOSHACompliance: Some fights take place in abandoned munitions factories which were closed some time before the battles themselves. There's also a robot-building conveyor level, and, of course, the game's remake of Deck takes place in a factory with loads of slime.



* SceneryPorn
* SecretCharacter: The Necris, and the Team Leaders.
* ShoutOut: [[ShoutOut/{{Unreal}} Check the page]].

to:

* SceneryPorn
SceneryPorn: Courtesy of the Unreal Engine 3. Hell, opening any map in the editor will reveal that the playable area, even on larger maps, is very short compared to the rest of the level. There was a lot of detail put in the maps this time.
* SecretCharacter: SecretCharacter:
** Beating the Diesel mission in ''Act II: With Caesar's Coin'' grants you Lauren.
** Beating the Gateway mission in ''Act III:
The Necris, Liandri Conflict'' grants you Matrix.
** Beating the Islander_Necris mission in ''Act IV: Calculated Losses'' grants you Kragoth, Damian
and Malakai.
*** Beating
the Team Leaders.
* ShoutOut: [[ShoutOut/{{Unreal}} Check
[[MidBoss Deck mission]] grants you Scythe.
** Beating
the page]].Omicron Dawn mission in ''Chapter V: Disposable Assets'' grants you Loque.
*** Beating the [[FinalBoss Sentinel mission]] grants you Akasha.
** Two characters can be unlocked in the Character Selection screen with special codes: "jihan" grants you Ariel from the Iron Guard faction, and "phayder" grants you Alanna from the Black Legion faction.



* SixthRanger: [[spoiler:Lauren and Matrix]].

to:

* SixthRanger: [[spoiler:Lauren Two unlockable cards from ''Act II: With Caesar's Coin'' and Matrix]].''Act III: The Liandri Conflict'' called "Iron Guard Reinforcements" and "Liandri Reinforcements" grants you two Iron Guard or Liandri members for the next mission.

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* DualModeUnit: The Leviathan.
* EmergencyWeapon: The Impact Hammer. It also has the ability to hijack vehicles and steal enemies' {{Power Up}}s.

to:

* DualModeUnit: The Leviathan.
Leviathan, which has a stationary mode where its main weapon is unleashed, and the mobile mode whose primary fire shoots heat-seeking missiles.
* DummiedOut:
** There are mentions in the game's code for non-released maps DM-Hardcore and DM-Revenant. For a while, these "maps" appeared in the rotation lists for servers and [[GameBreakingBug picking them up would lead servers to crash]].
** There's mission code and briefing and in-game dialog sound files for the then-unreleased maps [=WAR-ColdHarbor=] and [=CTF-SearchLight=], which implies that these two maps were meant to be released as early as the retail version.
* EmergencyWeapon: The Impact Hammer.Hammer is the last-resort weapon when every other weapon in the game has no ammo. It also has the ability to hijack vehicles and steal enemies' {{Power Up}}s.



-->'''Othello:''' We have the flag, let's bring it home.\\
'''Jester:''' You mean "Field Lattice Generator", right?\\
'''Reaper:''' It looks like a flag, waves like a flag - ''it's a flag''.
* GaidenGame: The Unreal Development Kit contains a game based on Unreal Engine 3, with weapons, vehicles, maps and gameplay similar to ''Unreal Tournament 3'', focusing on bots named Aspect, Cathode, Collossus, Enigma, Entropy, Evolution, Matrix, Mihr, Monarch, OSC, Raptor, Syntax, and Torque. All bots share the Matrix robot model from ''Unreal Tournament 3'', with Aspect named after the Liandri robot from ''Unreal Tournament 3'', Cathode, Enigma, and Matrix named after the Liandri robots from ''Unreal Tournament'', ''Unreal Tournament 2004'', and ''Unreal Tournament 3'', Raptor named after the Liandri robot from ''Unreal Championship 2'', Entropy named after an Creator/EpicGames forum member, and Torque named after the Cold Steel member in ''Unreal Tournament 2003 ''. Bots are divided into red and blue teams while in Team Deathmatch and Vehicle Capture the Flag. The maps Deck and Sanctuary are available in Deathmatch and Team Deathmatch, the maps Necropolis and Sandstorm are available in Vehicle Capture the Flag, and a GDC Demo map shows off some of the game engine's visual effects. The game is compatible with UsefulNotes/{{Steam}}, but is no longer supported by Creator/EpicGames.

to:

-->'''Othello:''' We ''We have the flag, let's bring it home.\\
''\\
'''Jester:''' You ''You mean "Field Lattice Generator", right?\\
right?''\\
'''Reaper:''' It ''It looks like a flag, waves like a flag - ''it's a flag''.
flag''.''
* GaidenGame: The Unreal Development Kit contains a game based on Unreal Engine 3, with weapons, vehicles, maps and gameplay similar to ''Unreal Tournament 3'', focusing on bots named Aspect, Cathode, Collossus, Enigma, Entropy, Evolution, Matrix, Mihr, Monarch, OSC, Raptor, Syntax, and Torque. All bots share the Matrix robot model from ''Unreal Tournament 3'', with Aspect named after the Liandri robot from ''Unreal Tournament 3'', Cathode, Enigma, and Matrix named after the Liandri robots from ''Unreal Tournament'', ''Unreal Tournament 2004'', and ''Unreal Tournament 3'', Raptor named after the Liandri robot from ''Unreal Championship 2'', Entropy named after an Creator/EpicGames forum member, and Torque named after the Cold Steel member in ''Unreal Tournament 2003 ''.2003''. Bots are divided into red and blue teams while in Team Deathmatch and Vehicle Capture the Flag. The maps Deck and Sanctuary are available in Deathmatch and Team Deathmatch, the maps Necropolis and Sandstorm are available in Vehicle Capture the Flag, and a GDC Demo map shows off some of the game engine's visual effects. The game is compatible with UsefulNotes/{{Steam}}, but is no longer supported by Creator/EpicGames.Creator/EpicGames.
* GameBreakingBug: For a long time the server configuration files had the "maps" DM-Hardcore and DM-Revenant as votable maps. Picking these "maps" was a sure way to crash the server.
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* ZergRush: An integral part of the [[ThatOneLevel "Invasion style"]] Ronin vs. Krall match in the campaign's Act II.

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* IronicEcho: In the Act II intro, almost at the beginning of the game, Reaper meets Malcolm. He says that the Ronin team is a valuable asset, something which Reaper replies with "A real disposable asset". It's subverted at first, in the beginning of the final chapter, when he praises the Ronin team, and [[spoiler:they decide to continue their hunting of Akasha]]. And before the final fight against Akasha, [[spoiler:Malcolm, after talking of business with a Phayder executive, switches screen to heck the team and says "A real disposable asset. Tough break, kid"]]. Cue [[spoiler:Reaper's teammates being killed while Reaper fights against Akasha. "[[RuleOfThree A real disposable asset]]", indeed]].


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* GaidenGame: The Unreal Development Kit contains a game based on Unreal Engine 3, with weapons, vehicles, maps and gameplay similar to ''Unreal Tournament 3'', focusing on bots named Aspect, Cathode, Collossus, Enigma, Entropy, Evolution, Matrix, Mihr, Monarch, OSC, Raptor, Syntax, and Torque. All bots share the Matrix robot model from ''Unreal Tournament 3'', with Aspect named after the Liandri robot from ''Unreal Tournament 3'', Cathode, Enigma, and Matrix named after the Liandri robots from ''Unreal Tournament'', ''Unreal Tournament 2004'', and ''Unreal Tournament 3'', Raptor named after the Liandri robot from ''Unreal Championship 2'', Entropy named after an Creator/EpicGames forum member, and Torque named after the Cold Steel member in ''Unreal Tournament 2003 ''. Bots are divided into red and blue teams while in Team Deathmatch and Vehicle Capture the Flag. The maps Deck and Sanctuary are available in Deathmatch and Team Deathmatch, the maps Necropolis and Sandstorm are available in Vehicle Capture the Flag, and a GDC Demo map shows off some of the game engine's visual effects. The game is compatible with UsefulNotes/{{Steam}}, but is no longer supported by Creator/EpicGames.


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* IronicEcho: In the Act II intro, almost at the beginning of the game, Reaper meets Malcolm. He says that the Ronin team is a valuable asset, something which Reaper replies with "A real disposable asset". It's subverted at first, in the beginning of the final chapter, when he praises the Ronin team, and [[spoiler:they decide to continue their hunting of Akasha]]. And before the final fight against Akasha, [[spoiler:Malcolm, after talking of business with a Phayder executive, switches screen to heck the team and says "A real disposable asset. Tough break, kid"]]. Cue [[spoiler:Reaper's teammates being killed while Reaper fights against Akasha. "[[RuleOfThree A real disposable asset]]", indeed]].
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* RealIsBrown: Though not to the extent of most other modern games, and the result is actually quite stylistic and... [[JustForPun unreal]]. The other games in the series are otherwise very colorful. Maybe it has something to do with [[GearsOfWar that other main franchise from Epic]].

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* RealIsBrown: Though not to the extent of most other modern games, and the result is actually quite stylistic and... [[JustForPun unreal]]. The other games in the series are otherwise very colorful. Maybe it has something to do with [[GearsOfWar [[VideoGame/GearsOfWar that other main franchise from Epic]].
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''Unreal Tournament III'' is the latest installment in the VideoGame/{{Unreal}} series. It was made by EpicGames, and was released for PC and UsefulNotes/PlayStation3 in 2007, followed by the UsefulNotes/XBox360 in 2008.

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''Unreal Tournament III'' is the latest installment in the VideoGame/{{Unreal}} series. It was made by EpicGames, Creator/EpicGames, and was released for PC and UsefulNotes/PlayStation3 in 2007, followed by the UsefulNotes/XBox360 in 2008.



* AscendedFanfic: ''Unreal Tournament III: Black Edition'' (a.k.a. [[UpdatedRerelease UT3 + Titan Pack]]) has the Greed mode, which started as a gametype mod for ''Unreal Tournament 2004''. Needless to say, its creator was [[PromotedFanboy hired]] by EpicGames.

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* AscendedFanfic: ''Unreal Tournament III: Black Edition'' (a.k.a. [[UpdatedRerelease UT3 + Titan Pack]]) has the Greed mode, which started as a gametype mod for ''Unreal Tournament 2004''. Needless to say, its creator was [[PromotedFanboy hired]] by EpicGames.Creator/EpicGames.

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The game was an attempt to introduce some serious changes and additions to the gameplay, trying to reunite the already BrokenBase of both ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'', another major graphics update, and new maps.

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The game was an attempt to introduce some serious changes and additions to the gameplay, trying to reunite the already BrokenBase of both ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'', another major graphics update, and new maps.
maps. The amount of gametypes was also trimmed, with only six gametypes available on launch (Deathmatch, Team Deathmatch, CaptureTheFlag, Vehicle CTF, Warfare[[note]]A combinaton of Onslaught and Assault which takes the gameplay of the former and adds side objectives for advantages and an orb for quick node capture.[[/note]] and Duel). The ''[[UpdatedRerelease Black Edition]]'' added two more gametypes to the mix: [[ChronicBackstabbingDisorder Betrayal]] and [[GottaCatchEmAll Greed]].


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* GottaCatchEmAll: The basic premise of Greed is that both teams spawn with a skull receptacle on their bases and must collect enemy skulls by fragging enemies. The more skulls they collect, the better bonuses they get (such as powerups) and the more skulls they deliver, the higher the score for their team.

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* AndTheAdventureContinues: Provided [[spoiler:Reaper survives the BolivianArmyEnding]].
--> ''"Only one person knew about our plans. That makes you next, [[spoiler:Malcolm]]."''



* BittersweetEnding: The BigBad is killed, but [[spoiler:all of Ronin except Reaper are dead, Reaper himself faces a BolivianArmyEnding, and even if he survives he has no way back to friendly territories, and even if he did he's a wanted man for defying orders to pursue Akasha as he did, and it's unlikely any of the corporations will want to help him out.]]

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* BittersweetEnding: The BigBad is killed, killed and the Necris invasion of Taryd was stopped, but [[spoiler:all of Ronin except Reaper are dead, Reaper himself faces a BolivianArmyEnding, and even if he survives he has no way back to friendly territories, and even if he did he's a wanted man for defying orders to pursue Akasha as he did, and it's unlikely any of the corporations will want to help him out.]]]] And if that isn't enough, [[spoiler:Malcolm is revealed as a TreacherousAdvisor to the team, so he's next on Reaper's kill-on-sight list]].

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On second thought, the objective the Ronin were set on doing was done. It's just that the consequences weren't exactly good.


* BittersweetEnding: The BigBad is killed, but [[spoiler:all of Ronin except Reaper are dead, Reaper himself faces a BolivianArmyEnding, and even if he survives he has no way back to friendly territories, and even if he did he's a wanted man for defying orders to pursue Akasha as he did, and it's unlikely any of the corporations will want to help him out.]]



* DownerEnding: The BigBad is killed, but [[spoiler:all of Ronin except Reaper are dead, Reaper himself faces a BolivianArmyEnding, and even if he survives he has no way back to friendly territories, and even if he did he's a wanted man for defying orders to pursue Akasha as he did, and it's unlikely any of the corporations will want to help him out.]]
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--> ''"[[ContinuityNod In 2291, in an attempt to control violence among deep space miners]], [[RetCon the Liandri Mining Corporation established a series of leagues and bloody public exhibitions.]] For fifty years the fights' popularity grew with their brutality. Then... the war came."''

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--> ''"[[ContinuityNod ->''"[[ContinuityNod In 2291, in an attempt to control violence among deep space miners]], [[RetCon the Liandri Mining Corporation established a series of leagues and bloody public exhibitions.]] For fifty years the fights' popularity grew with their brutality. Then... the war came."''



** There's also the [[FunWithAcronyms SP]] [[CarFu MA]], short for ''Self Propelled Mobile Artillery''. The second fire of the main seat lets you take control of a small missile which acts as both a satellite-like cam (where you choose where to shoot your next swarm of missiles) and a projectile. While it's shooting, you can follow said projectile's trajectory. It has the same drawback as the Redeemer, though.

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** There's also the [[FunWithAcronyms SP]] [[CarFu MA]], SPMA]], short for ''Self Propelled Mobile Artillery''. The second fire of the main seat lets you take control of a small missile which acts as both a satellite-like cam (where you choose where to shoot your next swarm of missiles) and a projectile. While it's shooting, you can follow said projectile's trajectory. It has the same drawback as the Redeemer, though.
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* DownloadableContent: The [=PS3=] version had, aside of user-created content for the console, two official Bonus Packs, but again, all the content from the first Bonus Pack and the Xbox360 exclusive maps were included in the second pack, the "Titan Pack", which is also the biggest pack to the date. Needless to say, this pack is also available for the PC version.

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* DownloadableContent: The [=PS3=] version had, aside of user-created content for the console, two official Bonus Packs, but again, all the content from the first Bonus Pack and the Xbox360 UsefulNotes/XBox360 exclusive maps were included in the second pack, the "Titan Pack", which is also the biggest pack to the date. Needless to say, this pack is also available for the PC version.
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* ComebackMechanic:
** The Orb in Warfare mode allows instant node conquering and node shielding if the node is already taken.
** The Support nodes in the (official) Warfare maps have a gimmick which allows the losing team to either recover territory or turn the tide of the war. There are also barricades which can be destroyed with either the Redeemer or the Shaped Charge.
*** WAR-Avalanche: With the Shaped Charge you can trigger an [[MeaningfulName avalanche]] which destroys your Prime Node and the East and West nodes. The East and West nodes, while being hold after 60 seconds, drain the enemy Prime node.
*** [=WAR-ColdHarbor=]: The only way to damage and destroy the cores is by way of the Hilltop Node. After being held, a missile is being fired from afar and a countdown starts. Once the countdown finishes, the enemy core is hit by 25%.
*** WAR-Confrontation: Holding the Air Node starts a 60-sec countdown after which a Leviathan spawns in the holding team's base.
*** WAR-Downtown: Holding the Tank node spawns a Goliath.
*** WAR-Downtown_Necris: Holding the Nightshade node spawns a Nightshade and a pair of Mantas while the Center node provides a Goliath.
*** WAR-Dusk: Holding both the East Mine and West Mine nodes open the hangar and gives access to the Cicada to the holding team.
*** [=WAR-FloodGate=]: Holding the [[MeaningfulName Floodgate]] node starts a countdown after which the enemy core takes 20% of damage and raises the water level in the enemy base.
*** WAR-Hostile: The only way for the Blue Team to destroy (and only destroy) the node is by conquering the Uplink node. After it is taken, a countdown starts after which the Red Core is destroyed entirely.
*** WAR-Islander and WAR-Islander_Necris: The Air Node provides a pair of Raptors.
*** [=WAR-MarketDistrict=]: Holding both the East and West nodes simultaneously exposes the enemy core.
*** [=WAR-OnyxCoast=]: Holding the Bridge Control node will raise the bridge if in possession of the Blue Team and lower it if in possession of the Red Team.
*** [=WAR-PowerSurge=]: Holding the Mine Node starts a countdown after which the enemy core takes 20% damage.
*** WAR-Serenity and WAR-Serenity_Necris: Holding the Mine Node starts a countdown after which the possessing team receives a Leviathan.
*** [=WAR-TankCrossing=]: Holding the Bridge Control node raises the holding team's bridge and lowers the enemy team's. The tanks need to sit in pressure plates in order to open the blast door and be able to destroy the enemy core.
*** WAR-Torlan: In any link setup, holding the unoccupied nodes gives access to vehicles.
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how is this stupid to go for powerups?


* ArtificialStupidity: AI tends to go for the really juicy power ups once they spawn. It's about the only thing you can use against the final boss to your advantage.

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* ArtificialStupidity: The campaign AI tends to go for your teammates is infamously terrible. Expect to see them charge enemy bases one at a time to no success, walk around in circles carrying the really juicy power ups once flag/orb not sure where to go, and if set to defend an objective they'll be overwhelmed even if they spawn. It's about outnumber the only thing you can use against the final boss to your advantage.attackers 2:1.

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* DownerEnding: The BigBad is killed...
--> ''"She's dead. The bitch is dead."''
** [[spoiler:...[[PyrrhicVictory but]] Reaper's RoaringRampageOfRevenge led his teammates to [[spoiler:their deaths]], his colony is [[DoomedHometown completely]] overrun, and he ends the wrap-up cutscene [[spoiler:surrounded and horribly outnumbered by Necris shock troops]], so he presumably [[DoomedMoralVictor dies in style, rocket launcher blazing]].]]
** [[spoiler: It's also implied that, [[ConservationOfNinjutsu in case of survival]], he's still wanted by [[spoiler:the Phayder Corporation]] for space invasion, has no way to go back to his home planet, [[WasItReallyWorthIt and]] he doesn't have [[spoiler:Izanagi (or Axon or Liandri, for that matter) backing him anymore]] due to the actions of his team during the campaign.]]
** [[spoiler: And if that wasn't enough]], [[spoiler:the series mascot/hero Malcolm]] turns out to consider the entire Ronin team to be a disposable asset, but that much was obvious from about halfway through the game.]]

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* DownerEnding: The BigBad is killed...
--> ''"She's dead. The bitch is dead."''
** [[spoiler:...[[PyrrhicVictory but]] Reaper's RoaringRampageOfRevenge led his teammates to [[spoiler:their deaths]], his colony is [[DoomedHometown completely]] overrun,
killed, but [[spoiler:all of Ronin except Reaper are dead, Reaper himself faces a BolivianArmyEnding, and even if he ends the wrap-up cutscene [[spoiler:surrounded and horribly outnumbered by Necris shock troops]], so survives he presumably [[DoomedMoralVictor dies in style, rocket launcher blazing]].]]
** [[spoiler: It's also implied that, [[ConservationOfNinjutsu in case of survival]], he's still wanted by [[spoiler:the Phayder Corporation]] for space invasion,
has no way to go back to his home planet, [[WasItReallyWorthIt and]] friendly territories, and even if he doesn't have [[spoiler:Izanagi (or Axon or Liandri, did he's a wanted man for that matter) backing defying orders to pursue Akasha as he did, and it's unlikely any of the corporations will want to help him anymore]] due to the actions of his team during the campaign.]]
** [[spoiler: And if that wasn't enough]], [[spoiler:the series mascot/hero Malcolm]] turns out to consider the entire Ronin team to be a disposable asset, but that much was obvious from about halfway through the game.
out.]]

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* BittersweetEnding: The BigBad is killed...
--> ''"She's dead. The bitch is dead."''
** ...[[PyrrhicVictory but]] Reaper's RoaringRampageOfRevenge led his teammates to [[spoiler:their deaths]], his colony is [[DoomedHometown completely]] overrun, and he ends the wrap-up cutscene [[spoiler:surrounded and horribly outnumbered by Necris shock troops]], so he presumably [[DoomedMoralVictor dies in style, rocket launcher blazing]].\\
\\
It's also implied that, [[ConservationOfNinjutsu in case of survival]], he's still wanted by [[spoiler:the Phayder Corporation]] for space invasion, has no way to go back to his home planet, [[WasItReallyWorthIt and]] he doesn't have [[spoiler:Izanagi (or Axon or Liandri, for that matter) backing him anymore]] due to the actions of his team during the campaign.\\
\\
[[ButWaitTheresMore And if that wasn't enough]], [[spoiler:the series mascot/hero Malcolm]] turns out to be the big asshole, but that much was obvious from about halfway through the game.
--> ''"[[IronicEcho A real disposable asset]]. Tough break, kid."''

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* BittersweetEnding: BolivianArmyEnding: [[spoiler: The BigBad is killed...
--> ''"She's dead. The bitch is dead."''
** ...[[PyrrhicVictory but]] Reaper's RoaringRampageOfRevenge led his teammates to [[spoiler:their deaths]], his colony is [[DoomedHometown completely]] overrun, and he
game ends as Reaper, the wrap-up cutscene [[spoiler:surrounded and horribly outnumbered by only survivor, charges against the remaining Necris shock troops]], so he presumably [[DoomedMoralVictor dies in style, rocket launcher blazing]].\\
\\
It's also implied that, [[ConservationOfNinjutsu in case of survival]], he's still wanted by [[spoiler:the Phayder Corporation]] for space invasion, has no way to go back to his home planet, [[WasItReallyWorthIt and]] he doesn't have [[spoiler:Izanagi (or Axon or Liandri, for that matter) backing him anymore]] due to the actions of his team during the campaign.\\
\\
[[ButWaitTheresMore And if that wasn't enough]], [[spoiler:the series mascot/hero Malcolm]] turns out to be the big asshole, but that much was obvious from about halfway through the game.
--> ''"[[IronicEcho A real disposable asset]]. Tough break, kid."''
forces closing on him.]]



* DarkerAndEdgier: It's an actual war instead of tournaments, although the tournament's technology, such as the respawner, is used.



* DeathIsNotPermanent: {{Justified|trope}} in-universe. It's explained several times in the campaign that the Respawner technology has its limits, and, in order to make the Ronin' enemies to retreat, they must wear off their respawner charges.

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* DeathIsNotPermanent: {{Justified|trope}} in-universe. It's explained several times in the campaign that the Respawner technology that was once used in tournament has its limits, and, in order to make the Ronin' enemies to retreat, they must wear off their respawner charges.charges, from killing many of the opponents team (Deathmatch) to sabotaging the respawner technology (Capture the Flag and Onslaught).


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* DownerEnding: The BigBad is killed...
--> ''"She's dead. The bitch is dead."''
** [[spoiler:...[[PyrrhicVictory but]] Reaper's RoaringRampageOfRevenge led his teammates to [[spoiler:their deaths]], his colony is [[DoomedHometown completely]] overrun, and he ends the wrap-up cutscene [[spoiler:surrounded and horribly outnumbered by Necris shock troops]], so he presumably [[DoomedMoralVictor dies in style, rocket launcher blazing]].]]
** [[spoiler: It's also implied that, [[ConservationOfNinjutsu in case of survival]], he's still wanted by [[spoiler:the Phayder Corporation]] for space invasion, has no way to go back to his home planet, [[WasItReallyWorthIt and]] he doesn't have [[spoiler:Izanagi (or Axon or Liandri, for that matter) backing him anymore]] due to the actions of his team during the campaign.]]
**[[spoiler: And if that wasn't enough]], [[spoiler:the series mascot/hero Malcolm]] turns out to consider the entire Ronin team to be a disposable asset, but that much was obvious from about halfway through the game.]]
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Unreal Tournament III''' is the latest installment in the VideoGame/{{Unreal}} series. It was made by EpicGames, and was released for PC and UsefulNotes/PlayStation3 in 2007, followed by the UsefulNotes/XBox360 in 2008.

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'''Unreal ''Unreal Tournament III''' III'' is the latest installment in the VideoGame/{{Unreal}} series. It was made by EpicGames, and was released for PC and UsefulNotes/PlayStation3 in 2007, followed by the UsefulNotes/XBox360 in 2008.
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Followed by ''VideoGame/UnrealTournament2015''.

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Followed by ''VideoGame/UnrealTournament2015''.''VideoGame/UnrealTournament4''.

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