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Has nothing to do with ''Videogame/{{Undertale}}''.
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* [[GoddamnedBats Goddamn Rathounds]]
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Completed the main description


[[http://www.underrail.com/ Underrail]] is an old school turn-based WesternRPG that throws the player into a dystopian post-apocalyptic world on the underground. According to the developers, and Underrail shows, the game has lots of influence from VideoGame/{{Fallout}}, VideoGame/{{System Shock}}, VideoGame/{{Arcanum}}, VideoGame/{{Jagged Alliance}} (for the tactical aspect) and many other Computer [=RPGs=] of the 90's.

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[[http://www.underrail.com/ Underrail]] is an old school turn-based WesternRPG that throws the player into a dystopian post-apocalyptic world on the underground. According to the developers, and Underrail it shows, the game has lots of influence from VideoGame/{{Fallout}}, VideoGame/{{System Shock}}, VideoGame/{{Arcanum}}, VideoGame/{{Jagged Alliance}} (for the tactical aspect) and many other Computer [=RPGs=] of the 90's.



[[http://store.steampowered.com/app/250520/ Can also be found on]] {{Steam}}.


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You are a member of the South Gate Station, a pacific but well-equipped city on the southern Underrail. After receiving great aptitude results from tests applied by various specialists, you are called by the SGS leaders in order to put those talents to the test and get increasingly involved in the nightmarish dangers of the underworld.

Can be found on
[[http://store.steampowered.com/app/250520/ Can also be found on]] {{Steam}}.

Steam]] and [[http://www.gog.com/game/underrail GOG]].

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Added few additional tropes

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* DownInTheDumps: Most settlements, but especially the Junkyard.


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* The Faceless: A whole faction devoted to this trope (and with the same name).


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* [[GoddamnedBats Goddamn Rathounds]]


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* ImAHumanitarian: Several enemies are crazed lone cannibals or even worse, organized in gangs like the Lurkers.
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* WhamEpisode: Once you reach the [[spoiler: Deep Caverns]], the game suddenly turns from a relatively grounded post-apocalyptic scenario with cyberpunk elements into a full-blown [[spoiler: CosmicHorrorStory]].

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* WhamEpisode: Once you reach the [[spoiler: Deep Caverns]], the game suddenly turns from a relatively grounded post-apocalyptic scenario with cyberpunk elements into a full-blown [[spoiler: CosmicHorrorStory]]. As much as the game foreshadows this, the extent of this mood swing will still likely catch many players by surprise.
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* WhamEpisode: Once you reach the [[spoiler: Deep Caverns]], the game suddenly turns from a relatively grounded post-apocalyptic scenario with cyberpunk elements into full-blown [[spoiler: CosmicHorror]].

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* WhamEpisode: Once you reach the [[spoiler: Deep Caverns]], the game suddenly turns from a relatively grounded post-apocalyptic scenario with cyberpunk elements into a full-blown [[spoiler: CosmicHorror]].CosmicHorrorStory]].
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* WhamEpisode: Once you reach the [[spoiler: Deep Caverns]], the game suddenly turns from a relatively grounded post-apocalyptic scenario with cyberpunk elements into full-blown [[spoiler: CosmicHorror]].
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* GroinAttack: The Dirty Kick does just this - it is even more effective against male characters.
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Forgot to remove EA reference


The game is still in Early Access, but it's already quite complete.

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The game is still in Early Access, but it's already quite complete.
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The game launches today anytime now, so removed \'upcoming\'


[[http://www.underrail.com/ Underrail]] is an upcoming old school turn-based WesternRPG that throws the player into a dystopian post-apocalyptic world on the underground. According to the developers, and Underrail shows, the game has lots of influence from VideoGame/{{Fallout}}, VideoGame/{{System Shock}}, VideoGame/{{Arcanum}}, VideoGame/{{Jagged Alliance}} (for the tactical aspect) and many other Computer [=RPGs=] of the 90's.

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[[http://www.underrail.com/ Underrail]] is an upcoming old school turn-based WesternRPG that throws the player into a dystopian post-apocalyptic world on the underground. According to the developers, and Underrail shows, the game has lots of influence from VideoGame/{{Fallout}}, VideoGame/{{System Shock}}, VideoGame/{{Arcanum}}, VideoGame/{{Jagged Alliance}} (for the tactical aspect) and many other Computer [=RPGs=] of the 90's.
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* SkillScoresandPerks: Actually, skills and feats.

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* SkillScoresandPerks: SkillScoresAndPerks: Actually, skills and feats.
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* AdamSmithHatesYourGuts: as more and more powerful items become available, prices skyrocket as well.


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* ArbitraryGunPower


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* ExperiencePoints: One of the most interesting parts of the game's mechanics is the alternative way of gaining experience through the [[http://www.underrail.com/wiki/index.php?title=Oddity_XP_System Oddity system]], that rewards exploration instead of combat grinding (regular XP through combat is also an available option).


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* HealingPotion: In the form of bandages and health hypos (similar to Fallout stimpacks).


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* PointBuildSystem


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* SkillScoresandPerks: Actually, skills and feats.
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* TurnBasedCombat
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Added repair

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* BreakableWeapons: Most weapons and armor have durability. You must either buy or craft repair kits that can be used to keep your equipment in working order.
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Added ammo types

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* AbnormalAmmo: there are [[ShockAndAwe Shock]], [[HollywoodAcid Acid]], [[KillItWithFire Incendiary]] and even [[UniversalPoison Infected]] ammunition types.
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[[http://www.underrail.com/ Underrail]] is an upcoming old school turn-based WesternRPG that throws the player into a distopyan post-apocalyptic world on the underground. According to the developers, and Underrail shows, the game has lots of influence from VideoGame/{{Fallout}}, VideoGame/{{System Shock}}, VideoGame/{{Arcanum}}, VideoGame/{{Jagged Alliance}} (for the tactical aspect) and many other Computer [=RPGs=] of the 90's.

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[[http://www.underrail.com/ Underrail]] is an upcoming old school turn-based WesternRPG that throws the player into a distopyan dystopian post-apocalyptic world on the underground. According to the developers, and Underrail shows, the game has lots of influence from VideoGame/{{Fallout}}, VideoGame/{{System Shock}}, VideoGame/{{Arcanum}}, VideoGame/{{Jagged Alliance}} (for the tactical aspect) and many other Computer [=RPGs=] of the 90's.
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Added player housing trope according to latest game update

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* AHomeOwnerIsYou: As of the the [[http://www.underrail.com/index.php?option=com_content&view=category&layout=blog&id=43&Itemid=61 May 2015 update]], [[http://www.underrail.com/images/DevLog/Areas/LivingRoom.jpg player housing]] has been added to the game.
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Added Art Evolution due to the game\'s ever improving art style along its dev

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* ArtEvolution: Compare earlier Alpha screenshots when the game was still named [[http://www.underrail.com/images/stories/Alpha1/alpha1x08.jpg Timelapse Vertigo]] to the newest, [[http://www.underrail.com/images/DevLog/Areas/up2.jpg more refined ones]].
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* RatStomp: Subverted. The first creatures you encounter are [[RodentsOfUnusualSize rat-hounds]] the size and ferocity of a wolf.
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** Subverted. Few old world guns with real world names remain hidden around Underrail.
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* InvisibleWall: Completely averted by the underground setting. If a tunnel exists, you can go through... that is, [[BeefGate if you can survive]].
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TRS cleaning on Main.Needs More Love. Do not re-add.


[[NeedsMoreLove Needs way more love]].
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* PoweredArmor

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* PoweredArmorPoweredArmor: Metal armor can receive enhancements and secondary bonuses that make it behave like a Powered Armor (regeneration, health increase, higher damage).

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* OptionalStealth: Depending on your build, you can either storm in guns blazing/hammer swinging (and suffer the consequences) or stealthily backstab or snipe enemies.
* PoweredArmor



* ScavengerWorld: Goes with the post-apocalyptic dwellings.
* SinisterSubway: The whole game, even some cities give this vibe. Needless to say that the dangerous parts and "dungeons" are this in spades.



* SuicidalOverconfidence: Even after you're a battle-hardened veteran, outclassed enemies and creatures will still want to have words with you.



* AWorldHalfFull: It is a harsh world, but some places are surprisingly stable and self-sustained (the starting city is a good example), and life can be relatively safe for those who keep to themselves.

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* WideOpenSandbox: The player character can go wherever he or she wants after leaving the first city, provided he or she has the [[BeefGate skills to survive]].
* AWorldHalfFull: It is a harsh world, but some places are surprisingly stable and self-sustained (the starting city is a good example), and life can be relatively safe for those who keep to themselves.themselves.
* XMeetsY: {{Fallout}} meets [[VideoGame/{{Metro2033}} Metro 2033]] meets [[SystemShock System Shock]].
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Moving wiki rule to Trivia


* {{The Wiki Rule}}: Has [[http://www.underrail.com/wiki/index.php?title=Main_Page one]]
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Added note about early access

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The game is still in Early Access, but it's already quite complete.

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The story is set in a future when life on the surface has long since been made impossible and humanity dwells in a system of underground rail station that have become self-contained states, last bastions of a fading civilization.

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The story is set in a future when life on the surface has long since been made impossible and humanity dwells in a system of underground rail station stations that have become self-contained states, last bastions of a fading civilization.



* InescapableAmbush: Stealth enemies love to ambush characters with lack of good perception.
* KillerRobot: Oh so many.



* UtopiaJustifiesTheMeans: Some of the factions have this belief.

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* RecycledInSpace: Fallout [-IN THE UNDERGROUND-]!
* ScavengedPunk
* SpiritualSuccessor: To the classic Fallouts and many other [=RPGs=] with tactical combat such as Jagged Alliance.
* TechnoWreckage: Considering the setting, a lot.
* UtopiaJustifiesTheMeans: Some of the factions have this belief.belief.
* AWorldHalfFull: It is a harsh world, but some places are surprisingly stable and self-sustained (the starting city is a good example), and life can be relatively safe for those who keep to themselves.

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Added more tropes after creation


* ApocalypseHow: An apocalyptical event rendered life on the surface impossible, pushing the remainder of humanity to live in underground stations, mostly subway systems.



* BoringButPractical: Melee weapons, handguns, and many other commonplace weapons can become incredibly powerful with the right build.
* BulletProofVest
* CharacterCustomization
* CrapsackWorld: Imagine never being able to go back to the surface to breath some fresh air and having to live in a dark, dangerous, underground living society.
* ElaborateUndergroundBase: [[UpToEleven Basically the whole game]].



* The Wiki Rule: Has [[http://www.underrail.com/wiki/index.php?title=Main_Page one]]

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* The HelloInsertNameHere
* MagicByAnyOtherName: [[PsychicPowers PSI abilities]].
* {{The
Wiki Rule: Rule}}: Has [[http://www.underrail.com/wiki/index.php?title=Main_Page one]]

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''Underrail'' is an old school turn-based WesternRPG that throws the player into a distopyan post-apocalyptic underground. According to the developers, and Underrail shows, the game has lots of influence from VideoGame/{{Fallout}}, VideoGame/{{System Shock}}, VideoGame/{{Arcanum}}, VideoGame/{{Jagged Alliance}} (for the tactical aspect) and many other Computer [=RPGs=] of the 90's.

to:

''Underrail'' [[http://www.underrail.com/ Underrail]] is an upcoming old school turn-based WesternRPG that throws the player into a distopyan post-apocalyptic underground. world on the underground. According to the developers, and Underrail shows, the game has lots of influence from VideoGame/{{Fallout}}, VideoGame/{{System Shock}}, VideoGame/{{Arcanum}}, VideoGame/{{Jagged Alliance}} (for the tactical aspect) and many other Computer [=RPGs=] of the 90's.



[[NeedsMoreLove Needs way more love]].

to:

[[http://store.steampowered.com/app/250520/ Can also be found on]] {{Steam}}.

[[NeedsMoreLove Needs way more love]].love]].

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!! This VideoGame contains the following tropes:
* AfterTheEnd
* AKA47: Understandable given the futuristic setting, but some guns are quite similar to real world ones.
* ApocalypticLog: Many are found when exploring the underrail.
* ArmorPiercingAttack: Ammunition, perks and skills can grant the Player Character powerful armor-negating attacks.
* ArtificialBrilliance: The AI is capable of some nasty tactics to take you down.
* BackStab: The Stealth plus melee weapons build is one of the most effective ones.
* GrayAndGreyMorality: Many situations will leave the player having to choose between not so clear moral choices, given the amount of conflicting factions.
* The Wiki Rule: Has [[http://www.underrail.com/wiki/index.php?title=Main_Page one]]
* UtopiaJustifiesTheMeans: Some of the factions have this belief.
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[[quoteright:282:http://static.tvtropes.org/pmwiki/pub/images/ea4e88e703081dad27491e7bd61cf806.jpg]]

''Underrail'' is an old school turn-based WesternRPG that throws the player into a distopyan post-apocalyptic underground. According to the developers, and Underrail shows, the game has lots of influence from VideoGame/{{Fallout}}, VideoGame/{{System Shock}}, VideoGame/{{Arcanum}}, VideoGame/{{Jagged Alliance}} (for the tactical aspect) and many other Computer [=RPGs=] of the 90's.

The story is set in a future when life on the surface has long since been made impossible and humanity dwells in a system of underground rail station that have become self-contained states, last bastions of a fading civilization.

[[NeedsMoreLove Needs way more love]].

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