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Underhell is a mod for Half Life 2. Its first release was on March 5, 2011 containing the Prologue. The second release was on September 1, 2013, containing the first Chapter. A number of developers of [[NightmareHouse NH2]] are currently developing this mod.

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Underhell is a mod for Half Life 2.2, with a large number of gameplay styles. Its first release was on March 5, 2011 containing the Prologue. The second release was on September 1, 2013, containing the first Chapter. A number of developers of [[NightmareHouse NH2]] are currently developing this mod.



Underhell's gameplay is split up into three sections including the main game: The House is a horror-themed adventure where Jake must uncover the secrets of his house and shed light on the mysterious circumstances surrounding his wife's death, all the while being stalked by her ghost. The Dreams are a series of puzzles where Jake explores his own mind and uncovers the memories of his mysterious past.

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Underhell's gameplay is split up into three sections including the main game: game, which is a standard FPS, with some horror elements mixed in: The House is a horror-themed adventure where Jake must uncover the secrets of his house and shed light on the mysterious circumstances surrounding his wife's death, all the while being stalked by her ghost. The Dreams are a series of puzzles where Jake explores his own mind and uncovers the memories of his mysterious past.



* GenreShift: The Prologue is a somewhat over-the-top tactical shooter. Chapter One is survival horror.

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* GenreShift: At the push of a button, no less! So far, there are five distinct gameplay styles:
**
The Prologue is a somewhat over-the-top tactical shooter. shooter, featuring meaty gunplay, lots of swearing and gore, and some tactical shooting with open-ended level design.
**
Chapter One is less linear than the prologue, and is a survival horror.horror taking place in an abandoned prison system, filled with ravenous zombies and a heavy emphasis on dialogue.
** The House is a horror adventure game, filled with jumpscares, an evolving story and a very heavy mood.
*** At night, the house transforms into a more direct horror game, featuring a lot more jumpscares [[spoiler: and usually death.]]
** The Dreams are small minigames that allow Jake to discover his past, and can be attempted once per night. They range from stealth, platforming, horror, and more.
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-->'''Man:''' Oh ho ho! Holy shit! It's {{Apocalypse Now}} out there! Hey, hey man seriously you are not gonna believe--

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-->'''Man:''' Oh ho ho! Holy shit! It's {{Apocalypse Now}} ''Film/ApocalypseNow'' out there! Hey, hey man seriously you are not gonna believe--
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* ShoutOut: In one of the phone calls in the House, when a dyslexic man is talking about the arrival of the military after the Prologue's conclusion in the City.
-->'''Man:''' Oh ho ho! Holy shit! It's {{Apocalypse Now}} out there! Hey, hey man seriously you are not gonna believe--
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* PrivateMilitaryContractors: Ito's PMC are one of the two enemies of the game.
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* WhatTheHellPlayer: Killing someone before you're allowed to raid the hospital will cause Frank to order SWAT to shoot Jake. Although the player is doomed to be killed by infinitely respawning SWAT, this is the only way for the door that leads to lots of ammo and an RPG to open near where the player arrives in the level.
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Added decade dissonance.

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* DecadeDissonance
-->'''Bryan:''' I always wonder. This place is in like the twenty third century technology wise, but we make people sign these damn fuckpoints with a pen and paper. You tell me, hey, you tell me, doesn't that seem a little contradictory to you?
-->'''Guard:''' Uh, I don't know.
-->'''Bryan:''' And what the hell is that big box supposed to be, huh? Shit man, even my grand mama, rest her soul, had a God damn plasma screen TV.
-->'''Guard:''' Hm, I guess our applications do not require more advances hardware?
-->'''Bryan:''' No shit.\\
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* TeethClenchedTeamwork: One of the PDAs say that the scientists who worked for Project Posteeus had to work with Project Terminus's personnel because Posterus was shut down. The two groups have trouble trusting each other because of this.
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* NoOSHACompliance: Several of the lab room late in Chapter 1, though this trope is used to solve a puzzle. This log found nearby summarizes nicely:
-->'''PDA:''' I understand the principle of sucking the oxygen out of a room in order to extinguish a fire without the use of water, but whoever designed the system forgot that human beings need oxygen to live.\\
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* JustBeforeTheEnd: The beginning of Chapter 1 for the ARC Facility. The Prologue for the City.
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* HiddenInPlainSight: A seemingly unimportant PDA written by Ryan Miles has the words MATTHEW DAWN if one looks at the first letters of each line. Presumably, Matthew received a copy and found the secret; this is how Matthew knew what book he wanted Jake to look for in his side quest.
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* ApocalypticLog: Angelo's audio logs show the steady decline of both his mind and his body.

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* ApocalypticLog: Angelo's audio logs show the steady decline of both his mind and his body. There are also a number of PDAs in Chapter 1 that fit this trope.
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* PlayerHeadquarters: In Chapter 1, the security team survivors start out in a small room with a radio. Later, they move to a cluster of rooms nearby where a shooting range is located.

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* [[spoiler:ConspiracyKitchenSink]]: [[spoiler:Matthew infers this when he is revealed to be part of an [[AncientConspiracy Ancient Conspiracy]].]]

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* [[spoiler:ConspiracyKitchenSink]]: [[spoiler:Matthew infers this when he is revealed to be part of an [[AncientConspiracy Ancient Conspiracy]].AncientConspiracy.]]


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* FromBadToWorse: After [[spoiler:the Hermit saves Jake from being gassed]], things go downhill ''really'' quickly. [[spoiler:Ito's men storm the safehouse and kill most of the survivors. Various attempts to escape the facility lead to Matthew's, Eric's, and Junior's deaths, with Ben and Terry implied to be dead, leaving Bryan and Jake the only survivors of the group.]]


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* GenreShift: The Prologue is a somewhat over-the-top tactical shooter. Chapter One is survival horror.
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* HellIsThatNoise: There's a certain high-pitched "''Weeeeeeeeeeeeeew''" noise in the soundtrack that seems to symbolize ''[[OhCrap bad things]]''.

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* HellIsThatNoise: There's a certain high-pitched "''Weeeeeeeeeeeeeew''" noise in the soundtrack that seems to symbolize indicate ''[[OhCrap bad things]]''.a horde approaching]]''.
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Underhell's gameplay is split up into three sections including the main game: The House is a horror-themed adventure where Jake must uncover the secrets of his house and shed light on the mysterious circumstances surrounding his wife's death. The Dreams are a series of puzzles where Jake explores his own mind and uncovers the memories of his mysterious past.

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Underhell's gameplay is split up into three sections including the main game: The House is a horror-themed adventure where Jake must uncover the secrets of his house and shed light on the mysterious circumstances surrounding his wife's death.death, all the while being stalked by her ghost. The Dreams are a series of puzzles where Jake explores his own mind and uncovers the memories of his mysterious past.
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Fleshed out the description so what the game is is actually explained.

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In Underhell, you assume the role of Jake Hawkfield, a SWAT officer who has recently lost his wife in an apparent suicide. The Prologue takes place one week after this, with Jake responding to a call to a hostage situation at a local hospital. However, it quickly becomes apparent that there is something bigger than a random act of terror going on. Chapter One picks up shortly after the events of the Prologue, with Jake arriving at the mysterious and top-secret A.R.C. complex. Shortly after Jake's arrival, a [[TheVirus mysterious virus]] begins to spread out of control, zombifying nearly the entire population of the complex, save a few security guards and civilians who he must team up with to survive.

Underhell's gameplay is split up into three sections including the main game: The House is a horror-themed adventure where Jake must uncover the secrets of his house and shed light on the mysterious circumstances surrounding his wife's death. The Dreams are a series of puzzles where Jake explores his own mind and uncovers the memories of his mysterious past.
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* TooAwesomeToUse: Radiocrackers. They work as mines that attract enemies, but the Hermit gives you your only supply.
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* HellIsThatNoise: There's a certain high-pitched "''Weeeeeeeeeeeeeew''" noise in the soundtrack that seems to symbolize ''[[OhCrap bad things]]''.
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* ImpaledWithExtremePrejudice: [[spoiler:Junior.]]
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* ActingForTwo: Many of the voice actors are re-used.
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* CrapsackWorld: According to Michael, the country is scared because of the events of the Prologue. [[spoiler:Zombies are seen terrorizing a city at the start of Chapter 2.]]
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* FinalSolution: When a zombie outbreak occurs, Ito's PMC kills everyone in the contaminated area without high enough clearance.

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* FinalSolution: When a zombie outbreak occurs, Code Red happens, Ito's PMC kills everyone in the contaminated area without high enough clearance.
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* AssholeVictim: The [[{{Mooks}} Mook]] that tries to gas Jake at the end of the Prologue.
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* FinalSolution: When a zombie outbreak occurs, Ito's PMC kills everyone in the contaminated area without high enough clearance.
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* PlayingWithSyringes: [[spoiler:Ito deliberately exposed hostages and ARC personnel to the virus to find a cure.]] It didn't work though...
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Moved Sir-Swears a lot to the characters section


* SirSwearsALot: Bryan has by ''far'' the dirtiest mouth of all of the security guards.
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* PoliceBrutality: A prison guard will hit you in the beginning of Chapter One if you lag behind the one you're following.
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* TitleSequence: Happens at the start of each Chapter.
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* [[spoiler:GainaxEnding]]: [[spoiler:The rest of Chapter 1 after Jake is shot in the head.]]

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