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* AwesomeButImpractical: The Marksman modification for your pistol. Sure, shooting a coin in midair and turning it into a deadly projectile that can OneHitKill most enemies is stylish as hell, but hitting the damn coin in the middle of a heated fight is easier said than done. The only practical reason you'd want to use it is to increase your AwesomenessMeter, kill the last enemy, or to finish an enemy from afar safely.



* BottomlessMagazines: Not only is there no reloading at all, hearkening back to the classic 90's shooters of old, there's not even any ''ammo'' to worry about. Most weapons have no restrictions on how frequently you can fire, while the railcannon and some weapon alt-fires merely have a cooldown.



* DifficultButAwesome: The Marksman modification for the revolver. While the coin is a very tiny target that can be difficult to hit in the middle of a heated battle, it flies in a predictable arc, and the ricochet shot automatically homes in on enemy weak points and subsequently does massive damage to most things it hits (and gives a big boost to the style meter to boot). Creative use of it even allows hitting enemies around corners or behind V1. Shoot it at ''just'' the right time and the coin will even split in half to hit two enemies at once!
* DoubleMeaningTitle: The very literal names of the WombLevel{{s}} are "Belly of the Beast" and "In the Flesh".



* {{Expy}}: Gabriel is a VERY transparent homage to [[Videogame/DevilMayCry Vergil]], wielding a holy light themed version of Vergil's summoned swords, and even paraphrasing one of his most iconic taunts:

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* {{Expy}}: Gabriel is a VERY ''very'' transparent homage to [[Videogame/DevilMayCry Vergil]], wielding a holy light themed version of Vergil's summoned swords, and even paraphrasing one of his most iconic taunts:



* QuickMelee: Your left fist. Also works to play tennis with enemy projectiles if you have good timing.


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* QuickMelee: V1's left fist. Also works to play tennis with enemy projectiles if the player has good timing.


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** Stage 2-3 is titled "Music/SheerHeartAttack".
** Stage 2-4 is "[[Music/InTheCourtOfTheCrimsonKing The Court of the Corpse King]]".

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* AwesomeButImpractical: The Marksman modification for your pistol. Sure, shooting a coin in midair and turning it into a deadly projectile that can OneHitKill most enemies is stylish as hell, but hitting the damn coin in the middle of a heated fight is easier said than done. The only reason you'd want to use it is to increase your AwesomenessMeter, kill the last enemy, or to finish an enemy from afar safely.

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* AwesomeButImpractical: The Marksman modification for your pistol. Sure, shooting a coin in midair and turning it into a deadly projectile that can OneHitKill most enemies is stylish as hell, but hitting the damn coin in the middle of a heated fight is easier said than done. The only practical reason you'd want to use it is to increase your AwesomenessMeter, kill the last enemy, or to finish an enemy from afar safely.


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* BossOnlyLevel: With the exception of some light platforming or exploration elements, the final level of each circle consists only of a fight with that level's boss.


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* EarlyBirdCameo: The Corpse of King Minos, boss of 2-4, can be seen way off in the distance in the three levels before the stage where you actually fight it.


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* VideoGameDashing: V1 can dash around in any horizontal direction at the cost of energy, which recharges. It's good for clearing large gaps and dodging enemy attacks, since you are invulnerable during it.
* VideoGameSliding: V1 can slide quickly along the floor, which makes you much faster and a smaller target.

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** The [[AwesomenessMeter style meter]] is nearly identical to the one used in ''VideoGame/DevilMayCry'', down to the letter-graded IdiosyncraticComboLevels.

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** To ''VideoGame/DevilMayCry'':
*** "[=DevilMay=]{{VideoGame/Quake}}.com" redirects to the game's Steam store page.
***
The [[AwesomenessMeter style meter]] is nearly identical to the one used in ''VideoGame/DevilMayCry'', ''DMC'', down to the letter-graded IdiosyncraticComboLevels.IdiosyncraticComboLevels.
*** There's a secret DualBoss in Limbo consisting of two Swordsmachines named Agony and Tundra, suspiciously similar to Agni and Rudra of ''VideoGame/DevilMayCry3DantesAwakening''.
*** One of Gabriel's [[BossBanter taunts]] has him shout "You'd make even the devil cry!"


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** Punching the coin used for the Marksman variant of the revolver grants the [[Film/AFistfulOfDollars Fistful of Dollar]] style bonus.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ultrakill.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ultrakill.jpg]] png]]
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* UnexpectedGameplayChange: The secret levels are radically different from the main game's hectic violence - for example, the first secret level is [[spoiler: a pitch black, survival horror-esque maze with OneHitKill monsters]], and the second is [[spoiler: a serene and relaxing pastiche of Videogame/TheWitness]].
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-->Gabriel: Foolishness, machine. Foolishness.

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-->Gabriel: -->'''Gabriel:''' Foolishness, machine. Foolishness.
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* {{Expy}}: Gabriel is a VERY transparent homage to [[Videogame/DevilMayCry Vergil]], wielding a holy light themed version of Vergil's summoned swords, and even paraphrasing one of his most iconic taunts:
-->Gabriel: Foolishness, machine. Foolishness.


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** The secret level of Limbo, accessed by [[spoiler: tossing a coin into the fountain at the very start of Limbo-1]], revolves around [[Videogame/TheWitness solving a series of grid-based line puzzles on wall-mounted displays]].
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* AttackOfTheFiftyFootWhatever: The Corpse of King Midas, boss of 2-4, is so massive that just one of his hands is several times larger than V1 [[WombLevel and the next few levels are inside of it]].

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* AttackOfTheFiftyFootWhatever: The Corpse of King Midas, Minos, boss of 2-4, is so massive that just one of his hands is several times larger than V1 [[WombLevel and the next few levels are inside of it]].



* WombLevel: Layer 3: Gluttony, which you reach by going into the mouth of the giant Corpse of King Midas. The walls and floor are all meat and bone, the doors are mouths, and stomach acid is a common hazard.

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* WombLevel: Layer 3: Gluttony, which you reach by going into the mouth of the giant Corpse of King Midas.Minos. The walls and floor are all meat and bone, the doors are mouths, and stomach acid is a common hazard.
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* BossBanter: [[OurAngelsAreDifferent Michael]] really likes telling the player about how a soulless machine could never stand up to the might of an angel.

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* BossBanter: [[OurAngelsAreDifferent Michael]] Gabriel]] really likes telling the player about how a soulless machine could never stand up to the might of an angel.
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* EndlessMode: The Cyber Grind, where the player must battle endless waves of enemies in a large arena with a constantly-shifting layout.

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* EndlessMode: EndlessGame: The Cyber Grind, a game mode where the player must battle endless waves of enemies in a large arena with a constantly-shifting layout.
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* EndlessMode: The Cyber Grind, where the player must battle endless waves of enemies in a large arena with a constantly-shifting layout.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ultrakill.jpg]]

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* AttackOfTheFiftyFootWhatever: The Corpse of King Midas, boss of 2-4, is so massive that just one of his hands is several times larger than V1 [[WombLevel and the next few levels are inside of it]].



* BossBanter: [[OurAngelsAreDifferent Michael]] really likes telling the player about how a soulless machine could never stand up to the might of an angel.



* HandCannon: The first weapon obtained is a meaty revolver capable of one-shotting basic mooks.
* IdiosyncraticComboLevels: Destructive, Chaotic, Brutal, Anarchic, Supreme, [=SSadistic=], [=SSShitstorm=], and finally ULTRAKILL.

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* DegradedBoss: Many of the more powerful enemies in the game are introduced to the player as a boss fight before they become a normal enemy in later levels.
* HandCannon: The first weapon obtained is a meaty revolver capable of one-shotting basic mooks.
mooks. You can later find an alternative version with lower fire-rate but much higher damage.
* IdiosyncraticComboLevels: Destructive, Chaotic, Brutal, Anarchic, Supreme, [=SSadistic=], [=SSShitstorm=], and finally ULTRAKILL.[[TitleDrop ULTRAKILL]].



* LightningGun: The default version of the Railgun, which deals a lot of damage and pierces infinitely through enemies.



* MirrorMatch: The boss of 1-4 is V2, which is nearly identical to V1 except for a red paint-job. It also uses all of the weapon attacks that the player will have unlocked by that point.



* ShoutOut: The [[AwesomenessMeter style meter]] is nearly identical to the one used in ''VideoGame/DevilMayCry'', down to the letter-graded IdiosyncraticComboLevels.

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* ShoutOut: ShoutOut:
**
The [[AwesomenessMeter style meter]] is nearly identical to the one used in ''VideoGame/DevilMayCry'', down to the letter-graded IdiosyncraticComboLevels.


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* ThisIsADrill: One of the alternate modes of the Railgun has it shoot a drill that burrows into an enemy to deal continuous damage.


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* WombLevel: Layer 3: Gluttony, which you reach by going into the mouth of the giant Corpse of King Midas. The walls and floor are all meat and bone, the doors are mouths, and stomach acid is a common hazard.
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None


* AwesomeButImpractical: The Marksman modification for your pistol. Sure, shooting a coin in midair and turning it into a deadly projectile that can OneHitKill most enemies is stylish as hell, but hitting the damn coin in the middle of a heated fight is easier said than done. The only reason you'd want to use it is to increase your AwesomenessMeter.

to:

* AwesomeButImpractical: The Marksman modification for your pistol. Sure, shooting a coin in midair and turning it into a deadly projectile that can OneHitKill most enemies is stylish as hell, but hitting the damn coin in the middle of a heated fight is easier said than done. The only reason you'd want to use it is to increase your AwesomenessMeter.AwesomenessMeter, kill the last enemy, or to finish an enemy from afar safely.
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Added 'Wake Up Call Boss" entry.

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* WakeUpCallBoss: The first fight against Swordsmachine serves as the game's first nasty difficulty spike, demanding mastery of the game's movement system.
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* AwesomeButImpractical: The Marksman modification for your pistol. Sure, shooting a coin in midair and turning it into a deadly projectile that can OneHitKill most enemies is stylish as hell, but hitting the damn coin in the middle of a heated fight is easier said than done. The only reason you'd want to use it is to increase said AwesomenessMeter.

to:

* AwesomeButImpractical: The Marksman modification for your pistol. Sure, shooting a coin in midair and turning it into a deadly projectile that can OneHitKill most enemies is stylish as hell, but hitting the damn coin in the middle of a heated fight is easier said than done. The only reason you'd want to use it is to increase said your AwesomenessMeter.
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: The Marksman modification for your pistol. Sure, shooting a coin and turning it into a deadly projectile that can OneHitKill most enemies is stylish as hell, but hitting the damn coin in the middle of a heated fight is easier said than done. The only reason you'd want to use it is to increase said AwesomenessMeter.

to:

* AwesomeButImpractical: The Marksman modification for your pistol. Sure, shooting a coin in midair and turning it into a deadly projectile that can OneHitKill most enemies is stylish as hell, but hitting the damn coin in the middle of a heated fight is easier said than done. The only reason you'd want to use it is to increase said AwesomenessMeter.
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: The Marksman modification for your pistol. Sure shooting a coin and turning ir into a deadly projectile that can OneHitKill most enemies is stylish as hell, but hitting the damn coin in the middle of a heated fight is easier said than done. The only reason you'd want to use it is to increase said AwesomenessMeter.

to:

* AwesomeButImpractical: The Marksman modification for your pistol. Sure Sure, shooting a coin and turning ir it into a deadly projectile that can OneHitKill most enemies is stylish as hell, but hitting the damn coin in the middle of a heated fight is easier said than done. The only reason you'd want to use it is to increase said AwesomenessMeter.
Is there an issue? Send a MessageReason:
None

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* AwesomeButImpractical: The Marksman modification for your pistol. Sure shooting a coin and turning ir into a deadly projectile that can OneHitKill most enemies is stylish as hell, but hitting the damn coin in the middle of a heated fight is easier said than done. The only reason you'd want to use it is to increase said AwesomenessMeter.
Is there an issue? Send a MessageReason:
None


* ShotgunsAreJustBetter: Shotguns are already useful in old school first person shooters for close range combat, but given that the only way to heal is by showering yourself in the blood of your enemies, the shotgun is the weapon of choice when low on health.

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* ShotgunsAreJustBetter: Shotguns are already useful in old school first person shooters for close range combat, but given that the only way to heal in this game is by showering yourself in the blood of your enemies, the shotgun is the weapon of choice when low on health.
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* ShotgunsAreJustBetter: Shotguns are already useful in old school first person shooters for close range combat, but given that the only way to heal is by showering yourself in the blood of your enemies, the shotgun is the weapon of choice when low on health.

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The game is slated for release in Summer of 2020, and the demo is available [[https://store.steampowered.com/app/1229490/ULTRAKILL on Steam]].

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The game is slated for release was released in Summer of Early Access in September 2020, and the a free demo is available [[https://store.steampowered.com/app/1229490/ULTRAKILL on Steam]].


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* CirclesOfHell: Hell is layered in the [[Literature/TheDivineComedy classic Dante fashion]]. The Early Access version features the first three circles, Limbo, Lust and Gluttony.
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** [[WebVideo/Civvie11 Cancer Mouse]] can be fought as a hidden boss in one of the levels.

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''ULTRAKILL'' is a fast-paced retro shooter made by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, one of the robotic survivors of a war where combat robots that run on blood exterminated humanity for fuel, and find themselves fresh out. But there is still one last source left to tap into: all the demons and damned souls in Hell.

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''ULTRAKILL'' is a fast-paced retro shooter StylishAction retro-style FirstPersonShooter made by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, one of the robotic survivors of a war where combat robots that run on blood exterminated humanity for fuel, and find themselves fresh out. But there is still one last source left to tap into: all the demons and damned souls in Hell. \n

Gameplay hearkens back to the lightning fast shooters of old and places emphasis on movement, dodging attacks, and unbridled aggression in arena-style levels. V1's health can only be restored by showering in the blood of enemies, necessitating damaging foes at close range. Along the way, killing foes in varied and stylish ways will grant points that V1 can spend on weapon upgrades.



* AbnormalAmmo: One of the revolvers' alt-fires is to toss a coin that is used to reflect shots into the nearest enemy's weak point.

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* AbnormalAmmo: One of the revolvers' revolver's alt-fires is to toss a coin that is used to reflect shots into coin. Shoot it while it's in the air, and it'll ricochet and automatically home in onto the nearest enemy's weak point.point.
* AwesomenessMeter: Combat is judged by the usual StylishAction style meter that increases as V1 slaughters enemies, increasing its rank further for doing so in unique, skillful ways (such as headshots, multi-kills, environmental kills, and weapon swapping). Doing actions while in the air or sliding adds a passive point multiplier, while taking damage slightly decreases the meter. Ranks start at D and go to C, B, A, S, [[RankInflation SS, SSS, and cap out at ULTRAKILL rank]].



* HandCannon: The first weapon obtained is a meaty revolver capable of one-shotting basic mooks.
* IdiosyncraticComboLevels: Destructive, Chaotic, Brutal, Anarchic, Supreme, [=SSadistic=], [=SSShitstorm=], and finally ULTRAKILL.



* {{Retraux}}: Everything about the game's aesthetic is meant to invoke the 3D shooters of old, including
''Videogame/{{Quake}}'' and ''Videogame/UnrealTournament''. It even has [=PS1=]-style texture-warping.

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* {{Retraux}}: Everything about the game's aesthetic is meant to invoke the 3D shooters of old, including
including ''Videogame/{{Quake}}'' and ''Videogame/UnrealTournament''. It even has [=PS1=]-style texture-warping.


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* ShoutOut: The [[AwesomenessMeter style meter]] is nearly identical to the one used in ''VideoGame/DevilMayCry'', down to the letter-graded IdiosyncraticComboLevels.
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''Videogame/{{Quake}}'' and ''Videogame/UnrealTournament''. It even has PS1-style texture-warping.

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''Videogame/{{Quake}}'' and ''Videogame/UnrealTournament''. It even has PS1-style [=PS1=]-style texture-warping.
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!!This game has examples of the following Tropes:

to:

!!This game !!''ULTRAKILL'' has examples of the following Tropes:



* KillerRobot: The protagonist. It ''literally'' runs on blood, to the point of healing when showering in it, and it will slaughter the entirety of Hell if it means to keep running.

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* KillerRobot: The V1, the protagonist. It ''literally'' runs on blood, to the point of healing when showering in it, and it will slaughter the entirety of Hell if it means to keep running.



''Videogame/{{Quake}}'' and ''Videogame/UnrealTournament''.

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''Videogame/{{Quake}}'' and ''Videogame/UnrealTournament''. It even has PS1-style texture-warping.

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''ULTRAKILL'' is a fast-paced retro shooter made by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1 one of the robotic survivors of a war where combat robots that run on blood exterminated humanity for fuel, and find themselves fresh out. But there is still one last source left to tap into: all the demons and damned souls in Hell.

to:

''ULTRAKILL'' is a fast-paced retro shooter made by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1 V1, one of the robotic survivors of a war where combat robots that run on blood exterminated humanity for fuel, and find themselves fresh out. But there is still one last source left to tap into: all the demons and damned souls in Hell.




* AbnormalAmmo: One of the revolvers' alt-fires is to toss a coin that is used to reflect shots into the nearest enemy's weak point.
* AfterTheEnd: According to the mission parameters, humanity is dead, and Hell is full as a result.



* {{Retraux}}: Everything about the game's aesthetic is meant to invoke the 3D shooters of old, including ''Videogame/{{Quake}}'' and ''Videogame/UnrealTournament''.

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* NonIndicativeName: Cerberus, normally a three-headed dog and the Guardian of Hell, are twin statues of a human here.
* {{Retraux}}: Everything about the game's aesthetic is meant to invoke the 3D shooters of old, including including
''Videogame/{{Quake}}'' and ''Videogame/UnrealTournament''.''Videogame/UnrealTournament''.
* RocketJump: Provided you have enough health and are close enough to an enemy to regain it, one of the shotgun variants' secondary fires [[ExplosiveOverclocking can be pumped until it detonates]]. Done right, this'll propel you to the ceiling - useful for some secrets.
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* QuickMelee: Your left fist. Also works to play tennis with enemy projectiles if you have good timing.
* LudicrousGibs: Just about everywhere; all enemies explode into showers of meat and blood even with nonlethal blows. It's only natural for a robot that explicitly wants blood to deliver death in the messiest ways possible.


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* {{Retraux}}: Everything about the game's aesthetic is meant to invoke the 3D shooters of old, including ''Videogame/{{Quake}}'' and ''Videogame/UnrealTournament''.
Is there an issue? Send a MessageReason:
None


The game is slated for release in Summer of 2020, and the demo is available [[https://store.steampowered.com/app/1229490/ULTRAKILL/? on Steam]].

to:

The game is slated for release in Summer of 2020, and the demo is available [[https://store.steampowered.com/app/1229490/ULTRAKILL/? com/app/1229490/ULTRAKILL on Steam]].
Is there an issue? Send a MessageReason:
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->'''MANKIND IS DEAD'''
->'''BLOOD IS FUEL'''
->'''HELL IS FULL'''

''ULTRAKILL'' is a fast-paced retro shooter made by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1 one of the robotic survivors of a war where combat robots that run on blood exterminated humanity for fuel, and find themselves fresh out. But there is still one last source left to tap into: all the demons and damned souls in Hell.

The game is slated for release in Summer of 2020, and the demo is available [[https://store.steampowered.com/app/1229490/ULTRAKILL/? on Steam]].

!!This game has examples of the following Tropes:
* GoneHorriblyRight: Making robots that run perfectly using human blood as fuel was only going to end in death for ''someone''; here, it was humanity that bit it.
* KillerRobot: The protagonist. It ''literally'' runs on blood, to the point of healing when showering in it, and it will slaughter the entirety of Hell if it means to keep running.
* MegatonPunch: Maiming demons with bare (if metallic) fists is one thing, but V1 goes beyond. Ever sent a bullet back to sender by punching it? Ever thought your own projectiles were too slow, and ''punched them to make them go faster''? All are options here.
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