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The game was released to coincide with an actual contest held by ''Creator/{{MTV}}''. Players received a special code to unlock the sixth and final level, and had several months to practice beating the game until April 11th, 1992, at which point they had until midnight to beat the game as well as the secret world. At which point they would receive a 24-character code that could be entered by calling the special hotline, and players would receive on of the many 36,000+ prizes. With the contest's days long since passed however, Treasure Master still has enough gameplay on its own to stand out. An exciting soundtrack done by renowned chiptune composer [[AwesomeMusic/TimAndGeoffFollin Tim Follin]] helps out a lot with keeping its relevance.

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The game was released to coincide with an actual contest held by ''Creator/{{MTV}}''. Players received a special code to unlock the sixth and final level, and had several months to practice beating the game until April 11th, 1992, at which point when they had until midnight to beat the game as well as the secret world. At which that point they would receive a 24-character code that could be entered by calling the special hotline, and players would receive on one of the many 36,000+ prizes. With the contest's days long since passed however, Treasure Master still has enough gameplay on its own to stand out. An exciting soundtrack done by renowned chiptune composer [[AwesomeMusic/TimAndGeoffFollin Tim Follin]] helps out a lot with keeping its relevance.
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'''Treasure Master''' is a PlatformGame for the UsefulNotes/NintendoEntertainmentSystem in 1991, developed by Creator/SoftwareCreations and published by ASC Games.

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'''Treasure Master''' is a PlatformGame for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem in 1991, developed by Creator/SoftwareCreations and published by ASC Games.

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* BigCreepyCrawlies: Numerous bugs are your enemies. Caterpillars and flies appear in the first level.

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* OneUp: Collecting upper bodies of yourself grants an extra life.
* BigCreepyCrawlies: Numerous giant bugs are your enemies. Caterpillars and flies appear in the first level.



* InconvenientlyPlacedConveyorBelt: World 1 has conveyor belts at seemingly random places. There are also head-on conveyor belts that push the player downwards.



* SeesawCatapult: World 1 has a seesaw in one of the locations. Player needs to figure out how to get an enemy to jump on it to launch you in the air.
* SpikesOfDoom: Spikes make up one of the deadly hazards to be avoided. Equipping a help protects against ceiling-mounted spikes.
* SpringsSpringsEverywhere: The game features springboards that launch player high into the air.



* TotallyRadical: As was the case of time period of the time. The protagonist looks like a SurferDude who walks with an unusually hip walk cycle.

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* TotallyRadical: As was the case of time period of the time. The protagonist looks like a SurferDude who walks with an unusually hip walk cycle.cycle.
* UncommonTime: World 3 and 5 theme crossfades into 17/8 time signature.
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* NoFairCheating: The game will lock up if it detects any UsefulNotes/GameGenie codes being used, obviously to prevent people from cheating at the contest. Can be bypassed with the code AEUVUSEY, however.

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* GreenHillZone: The First Level.

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* BigCreepyCrawlies: Numerous bugs are your enemies. Caterpillars and flies appear in the first level.
* GreenHillZone: The First Level.Level takes place in a grassy plain region. With pretty basic enemies and obstacles.


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* TripToTheMoonPlot: The hero boards a rocket to the Moon, which is the second main world.
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'''Treasure Master''' is a PlatformGame by ASC Games for the [=NES=] in 1991 and developed by Software Creations.

to:

'''Treasure Master''' is a PlatformGame by ASC Games for the [=NES=] UsefulNotes/NintendoEntertainmentSystem in 1991 and 1991, developed by Software Creations.
Creator/SoftwareCreations and published by ASC Games.



The game was released to coinside with an actual contest held by ''Creator/{{MTV}}''. Players received a special code to unlock the sixth and final level, and had several months to practice beating the game until April 11th, 1992, at which point they had until midnight to beat the game as well as the secret world. At which point they would receive a 24-character code that could be entered by calling the special hotline, and players would receive on of the many 36,000+ prizes. With the contest's days long since passed however, Treasure Master still has enough gameplay on its own to stand out. An exciting soundtrack done by renowned chiptune composer [[AwesomeMusic/TimAndGeoffFollin Tim Follin]] helps out a lot with keeping its relevance.

to:

The game was released to coinside coincide with an actual contest held by ''Creator/{{MTV}}''. Players received a special code to unlock the sixth and final level, and had several months to practice beating the game until April 11th, 1992, at which point they had until midnight to beat the game as well as the secret world. At which point they would receive a 24-character code that could be entered by calling the special hotline, and players would receive on of the many 36,000+ prizes. With the contest's days long since passed however, Treasure Master still has enough gameplay on its own to stand out. An exciting soundtrack done by renowned chiptune composer [[AwesomeMusic/TimAndGeoffFollin Tim Follin]] helps out a lot with keeping its relevance.
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The game was released to coinside with an actual contest held by ''Creator/{{MTV}}''. Players received a special code to unlock the sixth and final level, and had several months to practice beating the game until April 1992, at which point they had until midnight to beat the game as well as the secret world. At which point they would receive a 24-character code that could be entered by calling the special hotline, and players would receive on of the many 36,000 prize. With the contest's days long since passed however, Treasure Master still has enough gameplay on its own to stand out. An exciting soundtrack done by renowned chiptune composer [[AwesomeMusic/TimAndGeoffFollin Tim Follin]] helps out a lot with keeping its relevance.

to:

The game was released to coinside with an actual contest held by ''Creator/{{MTV}}''. Players received a special code to unlock the sixth and final level, and had several months to practice beating the game until April 11th, 1992, at which point they had until midnight to beat the game as well as the secret world. At which point they would receive a 24-character code that could be entered by calling the special hotline, and players would receive on of the many 36,000 prize.36,000+ prizes. With the contest's days long since passed however, Treasure Master still has enough gameplay on its own to stand out. An exciting soundtrack done by renowned chiptune composer [[AwesomeMusic/TimAndGeoffFollin Tim Follin]] helps out a lot with keeping its relevance.
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[[caption-width-right:350:You wish you could be as [[TheNineties 90's]] as this kid.]]

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[[caption-width-right:350:You wish you could be as [[TheNineties 90's]] as [[TotallyRadical this kid.kid]].]]
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'''Treasure Master''' is a PlatformGame by ASC for the [=NES=] in 1991.

to:

'''Treasure Master''' is a PlatformGame by ASC Games for the [=NES=] in 1991.
1991 and developed by Software Creations.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dd2zb20_3e84d0c2_c224_4e68_bf70_89413fbe4d06.png]]
[[caption-width-right:350:You wish you could be as [[TheNineties 90's]] as this kid.]]

'''Treasure Master''' is a PlatformGame by ASC for the [=NES=] in 1991.

You play as a nameless protagonist who explores different worlds. The gameplay revolves around collecting items and gathering treasures. Some of the items serve a practical purpose, like bombs that blow away barriers, or a remote control that operates machinery, to allow access to other parts of the level. The hero can also use different gadgets and equipment that enhances his abilities.

The game was released to coinside with an actual contest held by ''Creator/{{MTV}}''. Players received a special code to unlock the sixth and final level, and had several months to practice beating the game until April 1992, at which point they had until midnight to beat the game as well as the secret world. At which point they would receive a 24-character code that could be entered by calling the special hotline, and players would receive on of the many 36,000 prize. With the contest's days long since passed however, Treasure Master still has enough gameplay on its own to stand out. An exciting soundtrack done by renowned chiptune composer [[AwesomeMusic/TimAndGeoffFollin Tim Follin]] helps out a lot with keeping its relevance.

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!!This game contains examples of:

* GreenHillZone: The First Level.
* LiteralAssKicking: The hero's standard attack is a short ranged kick. Kick the mess out of enemies.
* OxygenMeter: The hero can swim but can't stay underwater for very long. To get to the underwater prizes, he has to utilize a submarine.
* SpaceZone: The second world takes place on the Moon, accessed by riding the Rocket at the end of Level 1.
* TotallyRadical: As was the case of time period of the time. The protagonist looks like a SurferDude who walks with an unusually hip walk cycle.

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