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Will make a YMMV page for this trope.
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* ObviousBeta: Even two years after its release, the game still regularly receives Steam reviews complaining about the numerous bugs in the co-op mode.
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* WalkingShirtlessScene: The Beggar appears to be walking around only wearing shorts of some kind.
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''Tower 57'' is a self-described [[{{Retraux}} "neo-retro"]] top-down shooter, developed by Pixwerk and published 11 bit studios. It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on November 16th, 2017.
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''Tower 57'' is a self-described [[{{Retraux}} "neo-retro"]] top-down shooter, developed by Pixwerk and published 11 bit studios.by Creator/ElevenBitStudios. It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on November 16th, 2017.
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!! Tropes present in this game:
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!!''Tower 57'' contains examples of the following tropes:
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* ArtificialLimbsAreStronger: Replacing agents' normal limbs with mechanical ones boosts their health and damage. However, these replacements can also be destroyed during combat in the way normal limbs cannot, leaving the agent crippled.
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* ArtificialLimbsAreStronger: Replacing agents' normal limbs with mechanical ones boosts their health and damage. However, these replacements can also be destroyed during combat in the a way normal limbs cannot, leaving the agent crippled.
* BoringButPractical: The Tommy gun; Its a automatic weapon like what one would expect and isn't particularly exciting, but it still serves as a good weapon and for crowd control when surrounded.
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* BoringButPractical: The Tommy gun; Its a automatic weapon like what one would expect and isn't particularly exciting, but it still serves as a good weapon and for crowd control when surrounded.
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* ObviousBeta: Even two years after its release, the game still regularly receives Steam reviews complaining of the numerous bugs in the co-op mode.
* PlayfulHacker: The spy has a glove that serves as a hacking tool, makes quips whenever gaining ammo or healthkits, and is one of the most quirkiest characters in the game alongside the beggar
* PointOfNoReturn: Once you head for the laboratory level...''better say goodbye to the hub area''.
* NoOSHACompliance: Played for laughs: there are work safety signs...which tell employees to stop reading signs and get back to work!
* PlayfulHacker: The spy has a glove that serves as a hacking tool, makes quips whenever gaining ammo or healthkits, and is one of the most quirkiest characters in the game alongside the beggar
* PointOfNoReturn: Once you head for the laboratory level...''better say goodbye to the hub area''.
* NoOSHACompliance: Played for laughs: there are work safety signs...which tell employees to stop reading signs and get back to work!
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* PlayfulHacker: The spy has a glove that serves as a hacking tool, makes quips whenever gaining ammo or healthkits, and is one of the most quirkiest characters in the game alongside the beggar
* PointOfNoReturn: Once you head for the laboratory level...''better say goodbye to the hub area''.
* ObviousBeta: Even two years after its release, the game still regularly receives Steam reviews complaining about the numerous bugs in the co-op mode.
* PlayfulHacker: The spy has a glove that serves as a hacking tool, makes quips whenever gaining ammo or health kits, and is one of the quirkiest characters in the game alongside the beggar.
* PointOfNoReturn: Once you head for the laboratory level... ''better say goodbye to the hub area''.
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* WholePlotReference: The game's premise of morally gray law enforcement agents of a dystopian state storming through a huge tower block full of hostiles is clearly inspired ''Film/{{Dredd}}''.
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* WholePlotReference: The game's premise of morally gray law enforcement agents of a dystopian state storming through a huge tower block full of hostiles is clearly inspired by ''Film/{{Dredd}}''.
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* PointOfNoReturn: Once you head for the laboratory level...''better say goodbye to the hub area''.
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None
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* CuttingOffTheBranches: While there is no canon character choice, much of the dialogue from the player including the fact that they are an I.T.G ''agent'' suggests that they had the spy in mind.
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* CuttingOffTheBranches: Downplayed; While there is no canon character choice, much of the dialogue from the player including the fact that they are an I.T.G ''agent'' suggests that they had the spy in mind.
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* CuttingOffTheBranches: While there is no canon character choice, much of the dialogue from the player including the fact that they are an I.T.G ''agent'' suggests that they had the spy in mind.
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* TheHero: While there is no canon character choice, much of the dialogue from the player including the fact that they are an I.T.G ''agent'' suggests that they had the spy in mind.
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* AllThereInTheManual: Whatever backstory the male characters have is only known through the game's Kickstarter.
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* AllThereInTheManual: Whatever backstory the male characters have is only known through the game's Kickstarter.Kickstarter, [[spoiler: although the fact that these are all fabricants created by "Mother" for her amusement may render them false]].
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* AllThereInTheManual: Whatever backstory the male characters have is only known through the game's Kickstarter.
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** The beggar is phlegmatic; he is [[LargeHam very hyper and loud]], and often has fits of laughter whenever he collects items. Its also shown elsewhere that he only works for the I.T.G due to being paid since, as a beggar, he knows the layout of the tower but pledges his true loyalty to the "The Coin".
to:
** The beggar is phlegmatic; Choleric; he is [[LargeHam very hyper and loud]], and often has fits of laughter whenever he collects items. Its also shown elsewhere that he only works for the I.T.G due to being paid since, as a beggar, he knows the layout of the tower but pledges his true loyalty to the "The Coin".
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** The scientist and diplomat are Phlegmatic; while the latter isn't elderly like the former, both are very cordial and the diplomat in particular is said to be the face of the team. They tend to be very collected, and often take things in a rather calm manner. Justified since their occupations most likely require them to be cool and collected instead of popping off.
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** The scientist and diplomat are Phlegmatic; while the latter former isn't elderly like the former, latter, both are very cordial and the diplomat in particular is said to be the face of the team. They tend to be very collected, and often take things in a rather calm manner. Justified since their occupations most likely require them to be cool and collected instead of popping off.
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* AwesomeButImpractical: The minigun may have the highest damage output, but runs through ammo very quickly and only has one clip of ammo unlike other weapons.
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* AwesomeButImpractical: The AwesomeButImpractical:
**Most of the weapons sold at the "Weapon Stache" count as this; the Rocket launcher and Sawblade launcher risk killing the player character, and the others don't actually do any damage.
**The minigun may have the highest damage output, but runs through ammo very quickly and only has one clip of ammo unlike other weapons.
**Most of the weapons sold at the "Weapon Stache" count as this; the Rocket launcher and Sawblade launcher risk killing the player character, and the others don't actually do any damage.
**The minigun may have the highest damage output, but runs through ammo very quickly and only has one clip of ammo unlike other weapons.
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* FourTemperamentEnsemble: Zig-zagged; it doesn't exactly fit due to there being six characters, but the temperaments to apply to them one way or another
**The spy counts as Sanguine; she's enthusiastic and often quips playfully when collecting weapons, ammunition, or healthkits. She also appears to be the youngest of all the characters.
**The don and the officer both count as Melancholic; the don is often subtly aggressive and aloof, while the officer is strait-laced and takes her job seriously. Both are middle-aged and appear to have experience as leaders.
**The scientist and diplomat are Phlegmatic; while the latter isn't elderly like the former, both are very cordial and the diplomat in particular is said to be the face of the team. They tend to be very collected, and often take things in a rather calm manner. Justified since their occupations most likely require them to be cool and collected instead of popping off.
**The beggar is phlegmatic; he is [[LargeHam very hyper and loud]], and often has fits of laughter whenever he collects items. Its also shown elsewhere that he only works for the I.T.G due to being paid since, as a beggar, he knows the layout of the tower but pledges his true loyalty to the "The Coin".
**The spy counts as Sanguine; she's enthusiastic and often quips playfully when collecting weapons, ammunition, or healthkits. She also appears to be the youngest of all the characters.
**The don and the officer both count as Melancholic; the don is often subtly aggressive and aloof, while the officer is strait-laced and takes her job seriously. Both are middle-aged and appear to have experience as leaders.
**The scientist and diplomat are Phlegmatic; while the latter isn't elderly like the former, both are very cordial and the diplomat in particular is said to be the face of the team. They tend to be very collected, and often take things in a rather calm manner. Justified since their occupations most likely require them to be cool and collected instead of popping off.
**The beggar is phlegmatic; he is [[LargeHam very hyper and loud]], and often has fits of laughter whenever he collects items. Its also shown elsewhere that he only works for the I.T.G due to being paid since, as a beggar, he knows the layout of the tower but pledges his true loyalty to the "The Coin".
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* WhatHappenedToTheMouse: [[spoiler: Assuming that the Supervisor wasn't killed, he follows the player for a while but immediately disappears after they are imprisoned. After that, he's never seen again]].
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* TokenGoodTeammate: In direct contrast to the Don, the Officer seems to have a strong sense of righteousness as indicated by her catchphrase when being selected in the beginning.
-->'''The Officer''': Injustice anywhere is a threat to justice everywhere.
* WhatHappenedToTheMouse: [[spoiler: Assuming that the Supervisor wasn't killed, he follows the player for a while but immediately disappears after they areimprisoned. After that, he's never seen again]].imprisoned]].
-->'''The Officer''': Injustice anywhere is a threat to justice everywhere.
* WhatHappenedToTheMouse: [[spoiler: Assuming that the Supervisor wasn't killed, he follows the player for a while but immediately disappears after they are
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* DecoyAntagonist: [[spoiler: "The Supervisor"; seeing that I.T.G shut down years ago and the player is nothing but a programmed clone created by "Mother" for her amusement, its evident that he and the player were nothing but pawns in her games as well]].
to:
* DecoyAntagonist: [[spoiler: "The Supervisor"; seeing that I.T.G shut down years ago and the player is nothing but a programmed clone created by "Mother" for her amusement, its evident that he and the player were nothing but pawns in her games as well]].well, and he was one of the few who realized this]].
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* WhatHappenedToTheMouse: [[spoiler: Assuming that the Supervisor wasn't killed, he follows the player for a while but immediately disappears after they are imprisoned. After that, he's never seen again]].
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Incorrect name of the character. Fixed some other parts too.
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* YouWillNotEvadeMe: The policewoman character can grab enemies with it and pull them up close, so that they can then be blasted with her shotgun.
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* YouWillNotEvadeMe: The policewoman character officer can grab enemies with it her hook and pull them up close, so that they can then be blasted with her shotgun.
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* TheHero: While there is no canon character choice, much of the dialogue from the player including the fact that they are an ITG ''agent'' suggests that they had the spy in mind.
to:
* TheHero: While there is no canon character choice, much of the dialogue from the player including the fact that they are an ITG I.T.G ''agent'' suggests that they had the spy in mind.
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None
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* TheHero: While there is no canon character choice, much of the dialogue from the player including the fact that they are an ITG ''agent'' suggests that the spy is meant to be the main character of the story.
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* TheHero: While there is no canon character choice, much of the dialogue from the player including the fact that they are an ITG ''agent'' suggests that they had the spy is meant to be the main character of the story.in mind.
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This information was gathered from the Kickstarter page.
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*TokenEvilTeammate: The Don, as the name suggests, is a member of "The Family"; a localized crime syndicate. He's also said to be short-tempered and duplicitous, and gets discounts in stores in the hopes that he doesn't vandalize their business.
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* DifficultButAwesome: The musket starts off as a slow semi-automatic weapon that can be troublesome when against multiple enemies, but when upgraded, gets a higher rate of fire and can fire 3 shots. This also applies to the revolver; a slower and more powerful version of the musket found in the third level.
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* PlayfulHacker: The spy has a glove that serves as a hacking tool, makes quips whenever gaining ammo or healthkits, and is one of the most quirkiest characters in the game alongside the beggar
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* SimpleYetAwesome: The musket starts off as a slow semi-automatic weapon that fires a single shot that takes out most enemies with one or two shots, but when upgraded, gets a higher rate of fire and can fire 3 shots. This also applies to the revolver; a slower and more powerful version of the musket found in the third level.
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* TheHero: While there is no canon character choice, much of the dialogue from the player including the fact that they are an ITG ''agent'' suggests that the spy is meant to be the main character of the story.
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* DecoyAntagonist: [[spoiler: "The Supervisor"; seeing that I.T.G shut down years ago and the player is nothing but a programmed clone created by "Mother" for her amusement, its evident that he was nothing but a pawn in her games as well]].
to:
* DecoyAntagonist: [[spoiler: "The Supervisor"; seeing that I.T.G shut down years ago and the player is nothing but a programmed clone created by "Mother" for her amusement, its evident that he was and the player were nothing but a pawn pawns in her games as well]].
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None
Changed line(s) 18 (click to see context) from:
* DecoyAntagonist: [[spoiler: "The Supervisor"; seeing that I.T.G shut down years ago and the player is nothing but a programmed clone created by "Mother" for her agenda, its evident that he was nothing but a pawn in her games as well]].
to:
* DecoyAntagonist: [[spoiler: "The Supervisor"; seeing that I.T.G shut down years ago and the player is nothing but a programmed clone created by "Mother" for her agenda, amusement, its evident that he was nothing but a pawn in her games as well]].
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* ShootTheShaggyDog: [[spoiler: If the player is unable to kill "Mother" in 5 seconds, essentially what she says about the player being a clone meant for her amusement is true and the player will immediately die, rendering all their battles pointless and allowing her tyranny to continue for the foreseeable future]].
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* BoringButPractical: The Tommy gun; Its a automatic weapon like what one would expect and isn't particularly exciting, but it still serves as a good weapon and for crowd control when surrounded.
* CassandraTruth: [[spoiler: What "The Supervisor" explains regarding the situation can ultimately become this if the player character chooses not to believe him]].
* CassandraTruth: [[spoiler: What "The Supervisor" explains regarding the situation can ultimately become this if the player character chooses not to believe him]].
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* DecoyAntagonist: [[spoiler: "The Supervisor"; seeing that I.T.G shut down years ago and the player is nothing but a programmed clone created by "Mother" for her agenda, its evident that he was nothing but a pawn in her games as well]].
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* DifficultButAwesome: The musket starts off as a slow semi-automatic weapon that can be troublesome when against multiple enemies, but when upgraded, gets a higher rate of fire and can fire 3 shots. This also applies to the revolver; a slower and more powerful version of the musket found in the third level.
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* AwesomeButImpractical: The minigun may have the highest damage output, but runs through ammo very quickly and only has one clip of ammo unlike other weapons.
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* SurprisinglyHappyEnding: [[spoiler: If the player somehow manages to kill "Mother" before 5 seconds passes, the player will not die, declare "Mother" to be full of crap, and will instead end up ruling Tower 57 and beginning the possible cloning of pets]].
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Finally turned that stub into a worthwhile page.
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Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity. As a member of an extraordinary task force fight your way through a dieselpunk mega tower and uncover its hidden secrets.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tower_57.png]]
''Tower 57'' is a self-described [[{{Retraux}} "neo-retro"]] top-down shooter, developed by Pixwerk and published 11 bit studios. It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on November 16th, 2017.
It is set in a {{dieselpunk}} universe where humans live predominantly inside enormous mega towers to escape the pollution that rendered the rest of the planet uninhabitable. You control a team of three agents tasked with storming the titular Tower57 57, whose unseen Supervisor had suddenly shut down Grutin Incorporated, the largest manufacturer in the world, whose continued output is critical to the stability of the society.
Notably, the player controls one agent from a team a time; if they die, you are down to selecting one of the remaining two. The game must be started over from the checkpoint if all three are killed.
!! Tropes present in this game:
* OneUp: Played with Amber Balls, which will resurrect already fallen characters if brought to a fortune teller, and are the only way of doing so. However, they can also be sold for a hefty amount of cash instead, thus letting you buy more upgrades and creating a risk-vs-reward dynamic.
* ArtificialLimbsAreStronger: Replacing agents' normal limbs with mechanical ones boosts their health and damage. However, these replacements can also be destroyed during combat in the way normal limbs cannot, leaving the agent crippled.
* AttackDrone: Flying drones are a frequent enemy, especially towards the end.
* BottomlessMagazines: The sidearm carried by all of the characters is afast-paced neo-retro shooter where cooperation weak EmergencyWeapon that'll never run out of ammo, unlike everything else.
* CheckpointStarvation: Often, the only checkpoint on the level occurs right before the boss battle.
* DamageOverTime: Shotguns can be upgraded with poisonous shells that do this.
* DieChairDie: Most of the objects on the level are destructible.
* {{Expy}}: The "diplomat" character isas important as your ammo capacity. As essentially a member spitting image of an extraordinary task force fight your way UsefulNotes/AbrahamLincoln.
* FireBreathingWeapon: Said diplomat also always carries a flamethrower.
* HollywoodHacking: A hacking minigame is activated whenever you deploy a hacking glove.
* LimitedLoadout: The player can carry a maximum of two extra weapons in addition to their default gun and a secondary item slot.
* ObviousBeta: Even two years after its release, the game still regularly receives Steam reviews complaining of the numerous bugs in the co-op mode.
* NoOSHACompliance: Played for laughs: there are work safety signs...which tell employees to stop reading signs and get back to work!
* RegeneratingHealth: Upgrading a character with a second torso will allow their health to recover on its own.
* ShockAndAwe: The scientist character's default weapon is a lightning cannon.
* SpikesOfDoom: Spike beds are a frequent trap on the Tower's floors.
* SuspiciouslyCrackedWall: There are plenty of false walls on the tower's floors that'll crack when shot at, and reveal secret rooms with loot when blasted through.
* WholePlotReference: The game's premise of morally gray law enforcement agents of a dystopian state storming through adieselpunk mega huge tower block full of hostiles is clearly inspired ''Film/{{Dredd}}''.
* YouWillNotEvadeMe: The policewoman character can grab enemies with it anduncover its hidden secrets.
-----pull them up close, so that they can then be blasted with her shotgun.
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''Tower 57'' is a self-described [[{{Retraux}} "neo-retro"]] top-down shooter, developed by Pixwerk and published 11 bit studios. It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on November 16th, 2017.
It is set in a {{dieselpunk}} universe where humans live predominantly inside enormous mega towers to escape the pollution that rendered the rest of the planet uninhabitable. You control a team of three agents tasked with storming the titular Tower
Notably, the player controls one agent from a team a time; if they die, you are down to selecting one of the remaining two. The game must be started over from the checkpoint if all three are killed.
!! Tropes present in this game:
* OneUp: Played with Amber Balls, which will resurrect already fallen characters if brought to a fortune teller, and are the only way of doing so. However, they can also be sold for a hefty amount of cash instead, thus letting you buy more upgrades and creating a risk-vs-reward dynamic.
* ArtificialLimbsAreStronger: Replacing agents' normal limbs with mechanical ones boosts their health and damage. However, these replacements can also be destroyed during combat in the way normal limbs cannot, leaving the agent crippled.
* AttackDrone: Flying drones are a frequent enemy, especially towards the end.
* BottomlessMagazines: The sidearm carried by all of the characters is a
* CheckpointStarvation: Often, the only checkpoint on the level occurs right before the boss battle.
* DamageOverTime: Shotguns can be upgraded with poisonous shells that do this.
* DieChairDie: Most of the objects on the level are destructible.
* {{Expy}}: The "diplomat" character is
* FireBreathingWeapon: Said diplomat also always carries a flamethrower.
* HollywoodHacking: A hacking minigame is activated whenever you deploy a hacking glove.
* LimitedLoadout: The player can carry a maximum of two extra weapons in addition to their default gun and a secondary item slot.
* ObviousBeta: Even two years after its release, the game still regularly receives Steam reviews complaining of the numerous bugs in the co-op mode.
* NoOSHACompliance: Played for laughs: there are work safety signs...which tell employees to stop reading signs and get back to work!
* RegeneratingHealth: Upgrading a character with a second torso will allow their health to recover on its own.
* ShockAndAwe: The scientist character's default weapon is a lightning cannon.
* SpikesOfDoom: Spike beds are a frequent trap on the Tower's floors.
* SuspiciouslyCrackedWall: There are plenty of false walls on the tower's floors that'll crack when shot at, and reveal secret rooms with loot when blasted through.
* WholePlotReference: The game's premise of morally gray law enforcement agents of a dystopian state storming through a
* YouWillNotEvadeMe: The policewoman character can grab enemies with it and
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Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity. As a member of an extraordinary task force fight your way through a dieselpunk mega tower and uncover its hidden secrets.
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Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity. As a member of an extraordinary task force fight your way through a dieselpunk mega tower and uncover its hidden secrets.secrets.
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Just figured I'd get the page started, since the game just recently came out. If it doesn't end up in the videogame tab, please fix that.
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Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity. As a member of an extraordinary task force fight your way through a dieselpunk mega tower and uncover its hidden secrets.