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* BreakingOldTrends: In all previous games, extra lives were obtained either through score, or in the case of three games,[[note]] ''VideoGame/TouhouKaikidanMysticSquare'', ''VideoGame/TouhouYouyoumuPerfectCherryBlossom'' and ''VideoGame/TouhouEiyashouImperishableNight games''[[/note]] by collecting certain amounts of point items. This game does away with both of those methods and introduces a new mechanic in the form of life fragments, which net you an extra life for each five of them you collect. This system went on to become the new standard for subsequent games, albeit with each installment varying the amount of fragments required for a life, and bomb fragments were also introduced when bombs went back to being a separate resource instead of costing power.

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* BreakingOldTrends: In all previous games, extra lives were obtained either through score, or in the case of three games,[[note]] ''VideoGame/TouhouKaikidanMysticSquare'', ''VideoGame/TouhouYouyoumuPerfectCherryBlossom'' and ''VideoGame/TouhouEiyashouImperishableNight games''[[/note]] ''VideoGame/TouhouEiyashouImperishableNight''[[/note]] by collecting certain amounts of point items. This game does away with both of those methods and introduces a new mechanic in the form of life fragments, which net you an extra life for each five of them you collect. This system went on to become the new standard for subsequent games, albeit with each installment varying the amount of fragments required for a life, and bomb fragments were also introduced when bombs went back to being a separate resource instead of costing power.
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* BreakingOldTrends: In all previous games, extra lives were obtained either through score, or in the [[VideoGame/TouhouKaikidanMysticSquare case of]] [[VideoGame/TouhouYouyoumuPerfectCherryBlossom three]] [[VideoGame/TouhouEiyashouImperishableNight games]], by collecting certain amounts of point items. This game does away with both of those methods and introduces a new mechanic in the form of life fragments, which net you an extra life for each five of them you collect. This system went on to become the new standard for subsequent games, albeit with each installment varying the amount of fragments required for a life, and bomb fragments were also introduced when bombs went back to being a separate resource instead of costing power.

to:

* BreakingOldTrends: In all previous games, extra lives were obtained either through score, or in the [[VideoGame/TouhouKaikidanMysticSquare the case of]] [[VideoGame/TouhouYouyoumuPerfectCherryBlossom three]] [[VideoGame/TouhouEiyashouImperishableNight games]], of three games,[[note]] ''VideoGame/TouhouKaikidanMysticSquare'', ''VideoGame/TouhouYouyoumuPerfectCherryBlossom'' and ''VideoGame/TouhouEiyashouImperishableNight games''[[/note]] by collecting certain amounts of point items. This game does away with both of those methods and introduces a new mechanic in the form of life fragments, which net you an extra life for each five of them you collect. This system went on to become the new standard for subsequent games, albeit with each installment varying the amount of fragments required for a life, and bomb fragments were also introduced when bombs went back to being a separate resource instead of costing power.
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Spelling/grammar fix(es); Chained Sinkhole


* AlternateCharacterReading: This is the first ZUN game to officially support furigana (second only to Scarlet Weather Rhapsody), although ZUN mostly used it in non-standard ways, such as having [[UsefulNotes/JapanesePronouns anta]] above a character's name or hidden meanings behind character's words.

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* AlternateCharacterReading: This is the first ZUN main series game to officially support furigana (second only to Scarlet (''Scarlet Weather Rhapsody), Rhapsody'', a spinoff, was the first), although ZUN mostly used uses it in non-standard ways, such as having [[UsefulNotes/JapanesePronouns anta]] above a character's name or hidden meanings behind character's words.



* BossWarningSiren: Utsuho Reiuji, the [[AtomicSuperpower nuclear-powered]] [[CreepyCrows Hell raven girl]] (and final boss) of the game, has the distinction of prefixing each of her spell cards with klaxons while the text "'''CAUTION!!'''" flares on-screen.

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* BossWarningSiren: Utsuho Reiuji, the [[AtomicSuperpower nuclear-powered]] Hell [[CreepyCrows Hell raven girl]] (and final boss) of the game, has the distinction of prefixing each of her spell cards with klaxons while the text "'''CAUTION!!'''" flares on-screen.
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* AlternateCharacterReading: This is the first game to officially support furigana, although ZUN mostly used it in non-standard ways, such as having [[UsefulNotes/JapanesePronouns anta]] above a character's name or hidden meanings behind character's words.

to:

* AlternateCharacterReading: This is the first ZUN game to officially support furigana, furigana (second only to Scarlet Weather Rhapsody), although ZUN mostly used it in non-standard ways, such as having [[UsefulNotes/JapanesePronouns anta]] above a character's name or hidden meanings behind character's words.
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* ShapedLikeItself: This line in Reimu and Yukari's route after Orin transforms into her boss form:
--> '''Reimu:''' Aah! The cat turned into a cat!
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* MultitaskedConversation: A recurring source of humor is that the bosses hear both the player character and her partner, but only see the former and don't realize she's talking to a third party via CommLinks. As a result, the bosses believe the player character is doing odd things like talking to herself or making contradictory statements. Satori averts this by reading the player character's mind to learn of her partner on the surface, and depending on the route, the characters may or may not explain things to Yuugi.
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* GuideDangIt: There are certain things that are up to the player to figure out, that aren't exactly obvious:
** Certain enemies, such as the fairies that appear at the beginning of Stage 1 and Extra, do not have hitbox. Similarly, certain spellcards, such as Parsee's midspell or Orin's final, have the boss lose their hitbox, meaning the player can just move onto them for massive damage.
** Certain bullets that spawn directly on the stage won't spawn if you are close enough to their spawning point, which makes such patterns that much easier to defeat (though Yuugi's final drops this safeguard on Lunatic).
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* ActuallyPrettyFunny: When meeting Yuugi in Stage 3, Reimu and Aya try to introduce themselves but keep talking over each other, confusing the oni, who thinks there's only one person because she hasn't noticed the CommLinks. The whole thing ends with Yuugi believing Reimu to be a tengu sneaking into Former Hell in human disguise, and is so amused by this that she promises to let it slide if Reimu can best her in a duel.


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* MistakenIdentity: Yuugi recognizes Suika's voice, then sees Reimu and, since she doesn't know the two are using CommLinks, thinks Reimu is a very changed Suika until Reimu clears things up.
-->'''Yuugi:''' Wow, you sure have changed a lot... You look just like a human shrine maiden. When did you pick up those tastes, anyway?
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* NoSell: Satori's powers only work on someone who is physically present, so she can't read the mind of the player character's [[MissionControl partner]]. In fact, she only realizes the player character is working alongside a partner at all after reading the former's mind.
-->'''Satori:''' Who on earth are you talking to...? Oh, I see, there's an oni above ground. I didn't know that.
-->'''Suika:''' (I knew it, she can't tell what I'm thinking up here. It's so far away, I'm in a safety zone.)
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