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* YanktheDogsChain: [[spoiler: Get the embalming fluid for the Damned... and shoot them right after that]].

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* YanktheDogsChain: YankTheDogsChain: [[spoiler: Get the embalming fluid for the Damned... and shoot them right after that]].
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* JungleDrums: As Lara is talking with the captured soldiers, natives start to play and chant in the village. [[TheNativesAreRestless She instantly switches the subject of their conversation to escape plan]].

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* JungleDrums: As Lara is talking with the captured soldiers, natives start to play on drums and chant in the village. [[TheNativesAreRestless She instantly switches the subject of their conversation to escape plan]].

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Not really - rocket launcher is very practical and very deadly. And rockets don\'t bounce of their targets


[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/screen_shot_2014-06-02_at_4_17_22_pm_3934.png]]

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[[quoteright:240:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/screen_shot_2014-06-02_at_4_17_22_pm_3934.png]]



** It doesn't take much effort to sneak up behind security guards. Even at a short distance away, Lara can run around without issues; when she's right behind them, she can walk around (making noise on the ground) and even draw her weapons without the guard noticing.



* AwesomeButImpractical: Grenade launcher packs a punch and ammo is plentiful for it's power, but the way the grenades are delivered means they hardly hit anything moving faster than crawl. The same goes for the rocket laundher.

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* AwesomeButImpractical: Grenade launcher packs a punch and ammo is plentiful for it's power, but the way the grenades are delivered means they hardly hit anything moving faster than crawl. The same goes for the rocket laundher.



* UsefulNotes/CharlesDarwin: Sailors from his ''Beagle'' expedition stole the meteorite artifacts and then scatter them around the globe.

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* UsefulNotes/CharlesDarwin: Sailors from his ''Beagle'' expedition stole the meteorite artifacts and then scatter them around the globe. Dr. Willard notice how ironic it is that Darwin himself missed a chance to observe the evolution on fast-forward caused by the meteor.



* ConspicuouslyLightPatch: ''Some'' of the moveable blocks will be a bit more defined than the surrounding ones. Unfortunately, this isn't the case in India...

to:

* ConspicuouslyLightPatch: ''Some'' of the moveable blocks will be a bit more defined than the surrounding ones. Unfortunately, this isn't ones.
* ConsummateProfessional: Dr. Willard, who feels SurroundedByIdiots, even if
the case in India...phase itself is never spoken.



* DownTheDrain: London features some predominantly-underwater levels like Lud's Gate. They are [[{{Understatement}} quite frustrating]].

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* DownTheDrain: London features some predominantly-underwater levels like level of Lud's Gate. They are It's [[{{Understatement}} quite frustrating]].



** In London it's entirely possible to [[spoiler: ditch the Damned and their embalming fluid]]. However only by helping them Lara gains access to secrets from Lud's Gate.

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** In London it's entirely possible to [[spoiler: ditch the Damned and their embalming fluid]]. However only by helping them Lara gains access to secrets one of the secret from Lud's Gate.



* TheGuardsMustBeCrazy: Generally it's very easy to sneak past them or make them ignore Lara running just a few meters away. At one point of Lud's Gate there is a short stealth section. Which can be finished while carrying a lighed flare - just keep Lara away from eyes of the guards.



* InevitableWaterfall: If Lara falls off the platforms in Nevada Desert during the canyon climbing section, the current will sweep her over the waterfall to the very bottom and she will have to climb all the way back up.

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* InevitableWaterfall: InevitableWaterfall:
** At the end of Ganges River, Lara reaches a waterfall. In it's bottom she finds a crashed raft, which was used by Tony to get there. You can figure out the rest.
**
If Lara falls off the platforms in Nevada Desert during the canyon climbing section, the current will sweep her over the waterfall to the very bottom and she will have to climb all the way back up.



* InsultBackfire: This gem
-->'''Tribesman:''' Is well for you, me fasting this day. You make plenty good flesh pot!
-->'''Lara:''' You forget I might be quite hungry myself. Famished, actually.



* JungleDrums: As Lara is talking with the captured soldiers, natives start to play and chant in the village. [[TheNativesAreRestless She instantly switches the subject of their conversation to escape plan]].



* MysteriousAntarctica: The final act of the game takes place in the Antarctica. Ill-fated hunt from 19th century, armed to the teeth miners, horrible mutations caused by a meteore, ancient ruins of long-gone civilization, {{Eldritch Abomination}}s guarding those ruins... There are many {{Shout Out}}s toward [[Franchise/CthulhuMythos Lovecraft]] and [[Film/TheThing1982 The Thing]].

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* MysteriousAntarctica: The final act of the game takes place in the Antarctica. Ill-fated hunt from 19th century, armed to the teeth miners, horrible mutations caused by a meteore, meteor, ancient ruins of long-gone civilization, {{Eldritch Abomination}}s guarding those ruins... There are many {{Shout Out}}s toward [[Franchise/CthulhuMythos Lovecraft]] and [[Film/TheThing1982 The Thing]].



** Explosives-based weapons take one hit to blow anything short from Tinnos monsters into pieces.

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** Explosives-based weapons take one hit a single shot to blow anything short from Tinnos monsters into pieces.pieces.
* OptionalStealth: In Lud's Gate, one of the secrets requires to [[StealthBasedMission sneak past three guards]] and shoot them at close, before they will block the way leading to that secret.



* ProfessionalKiller: The hitman from London. He focuses on killing people, not asking questions. And it's a family bussiness.



* SewerGator: [[PlayedForLaughs In London, no less]]!



* Speedrun: Just remember that "fast" is not the same as "got all the usefull pickups"

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* Speedrun: {{Speedrun}}: Just remember that "fast" is not the same as "got all the usefull pickups"



** With sufficient amound of medpacks, first level of Antarctica might be finished without ever going for the inflatable boat.



* SpoilerOpening: The loading screen for South Pacific decipes a raptor, lone soldier and Lara in kayak. Neither of which shows up till second level of this section. Made even more egregious as the first raptor that shows is treated as a big surprise intended to shock players. [[ZigZagged On the other hand]] [[spoiler: the loading screen doesn't mention existence of hostile native population]].

to:

* SpoilerOpening: The loading screen for South Pacific decipes a raptor, lone soldier and Lara in kayak. Neither of which shows up till second level of this section. section (kayak is in third). Made even more egregious as since the first raptor that shows up is treated as a big surprise intended to shock players. [[ZigZagged On the other hand]] [[spoiler: the loading screen doesn't mention existence of hostile native population]].


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* [[TimedMission Timed Puzzle]]: By a trainload. Many of them require perfect sequence to finish in time.


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* UrbanLegends: PlayedForLaughs in London. Lara meets sewer alligators and finds a masonic lodge right next to the closed Aldwych metro station.


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* WorldOfSnark: [[UpToEleven Every single character]] with spoken lines is a qualified DeadpanSnarker and sizable chunk of dialogues is made of snark battles.
* YanktheDogsChain: [[spoiler: Get the embalming fluid for the Damned... and shoot them right after that]].

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''3'' built on the advanced graphics engine from ''VideoGame/TombRaiderII'', adding multicolored lighting effects, environmental rain, fog, and wind direction. Lara herself gained the ability to crouch and crawl on the ground, monkey-swing over chasms, and sprint to gain short bursts of extra speed. The game is probably most infamous for its [[NintendoHard ridiculous difficulty level]]; playing the first two games in the series is probably a prerequisite to even attempting the first level of this one, and even then you're going to have a tough time.

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''3'' built on the advanced graphics engine from ''VideoGame/TombRaiderII'', adding multicolored lighting effects, environmental rain, fog, and wind direction. Lara herself gained the ability to crouch and crawl on the ground, monkey-swing over chasms, and sprint to gain short bursts of extra speed. The Various sound effects were also changed or improved (the most recognizable example being the pistol shooting sound), and the use of short musical cues/stings was greatly expanded. However, the game is probably most infamous for its [[NintendoHard ridiculous difficulty level]]; playing the first two games in the series is probably a prerequisite to even attempting the first level of this one, and even then you're going to have a tough ''tough'' time.



* AbandonedArea: Aldwych station in London is a more recent example, while the temple from India and city of Tinnos were abandoned long time before the events of the game.
* AdvancedAncientAcropolis: The city of Tinnos in it's heyday was this, albeit the technology was considered advanced for the ancient Polynesians, [[InvertedTrope not by modern standards]]. Now it's all a ruin under the ice of Antarctica.
* AdvancingWallOfDoom: India ''loves'' this trope a little too hard.

to:

* AbandonedArea: Aldwych station in London is a more recent example, while the temple from India and city the Ciity of Tinnos were abandoned long time before the events of the game.
* AdvancedAncientAcropolis: The city of Tinnos in it's its heyday was this, albeit the technology was considered advanced for the ancient Polynesians, [[InvertedTrope not by modern standards]]. Now it's all a ruin under the ice of Antarctica.
* AdvancingWallOfDoom: India ''loves'' this trope a little too hard.much.



* AncientConspiracy: Lara finds [[spoiler: a masonic lodge]] around closed [[UsefulNotes/TheLondonUnderground Aldwych station]].

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* AncientConspiracy: Lara finds [[spoiler: a masonic lodge]] around the closed [[UsefulNotes/TheLondonUnderground Aldwych station]].



* {{Area 51}}: Nevada section of the game takes place in the surroundings and inside the base. Which also shows off many of the tropes associated with that place.

to:

* {{Area 51}}: The Nevada section of the game takes place in the surroundings and inside the base. Which base, which also shows off many of the tropes associated with that place.



** The game graphics, textures and models are ''much'' better than in previous two games.

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** The game graphics, textures and models are ''much'' better than in the previous two games.games, enough to distinguish it from them. There are many minor improvements along with the headlining features listed above, including smoke coming out of the pistol barrels, a smoother water texture, blood pooling in water, and multilayered skyboxes. Many sprites (fire, pickups) were replaced with models/3D effects.



* ArtificialStupidity: Even if improved, the AI still has its moments. Most notable are melee fights between convicts and guards, where both parties will circle around, chasing each other at hand's reach. Some enemies have visible range limit, so you can stand just behind it and they won't come any closer to retaliate.

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* ArtificialStupidity: Even if improved, the AI still has its moments. Most notable are melee fights between convicts and guards, where both parties will circle around, chasing each other at hand's reach. Whether or not the [[spoiler: freed prisoners]] will survive or not is purely up to chance. Some enemies have a visible range limit, so you can stand just behind it and they won't come any closer to retaliate.retaliate.
** It doesn't take much effort to sneak up behind security guards. Even at a short distance away, Lara can run around without issues; when she's right behind them, she can walk around (making noise on the ground) and even draw her weapons without the guard noticing.



* AwesomeButImpractical: Grenade launcher packs a punch and ammo is plentiful for it's power, but the way the grenades are delivered means they hardly hit anything moving faster than crawl.

to:

* AwesomeButImpractical: Grenade launcher packs a punch and ammo is plentiful for it's power, but the way the grenades are delivered means they hardly hit anything moving faster than crawl. The same goes for the rocket laundher.



* BlockPuzzle: A few, par course for the series, but most notable examples are in India and London.

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* BlockPuzzle: A few, par course for the series, but most notable examples are in India and London. Sometimes it's finding the block that's the puzzle.



* BodyHorror: the most extensive examples come from this game.

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* BloodIsSquickerInWater: An impressive example of the updated graphics, creatures killed in water (including Lara) release a cloud of blood from their corpses.
* BodyHorror: the most extensive examples in the series come from this game.



* ConspicuouslyLightPatch: ''Some'' of the moveable blocks will be a bit more defined than the surrounding ones.

to:

* ConspicuouslyLightPatch: ''Some'' of the moveable blocks will be a bit more defined than the surrounding ones. Unfortunately, this isn't the case in India...



** Sprites were previously used for item pickups, but this game switched to models. Thus, they were subjected to the game's lighting system- in dark areas, pickups are invisible unless flares are used, and even then they tend to blend in with the surroundings. The icon that appeared on the HUD to indicate the item being picked up was also removed. It's very easy to miss important items due to this.



** Caves of Kaliya is a sizable labirynth full of death traps... and no indication where to go or what to do. Many routes deliberately return to the starting point and thanks to the textures it's easy to miss and keep on circling ''for hours''. The level can be traversed under 7 minutes when the road is known.

to:

** Caves of Kaliya is a sizable labirynth labyrinth full of death traps... and no indication where to go or what to do. Many routes deliberately return to the starting point and thanks to the textures it's easy to miss and keep on circling ''for hours''. The level can be traversed under 7 minutes when the road is known.



* HellIsThatNoise: Buzzsaw traps from Coastal Village sound more like screams of animals gutted alive. It's ''really'' unnerving, since you can hear them for almost a quarter of the whole level.
* HungryJungle: Invoked

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* HellIsThatNoise: Buzzsaw traps from Coastal Village sound more like screams of animals gutted alive. It's ''really'' unnerving, since you can hear them for almost a quarter of the whole level.
level. In London, one area involves Lara filling a pool with water; the sound has been described as more like "a portal to hell opening".
* HungryJungle: InvokedInvoked.



* InevitableWaterfall: If Lara falls off the platforms in Nevada Desert during the canyon climbing section, the current will sweep her over the waterfall to the very bottom and she will have to climb all the way back up.



* JumpScare: Used very often and yet they retain full potential for the whole game, keeping players on their toes.

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* JumpScare: Used very often and yet they retain full potential for the whole game, keeping players on their toes. For this game only, many different short musical cues were composed for this very purpose (the other games only use a few repeated stings).

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** At one point of R/X Tech Mine Lara is forced to crawl, while from the opposite side a mutant is slowly getting closer to her. He's only visible thanks to the camera screw, turning a guaranteed JumpScare into "just" a tense moment.

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** At one point of R/X Tech Mine Lara is forced to crawl, while from the opposite side a mutant is slowly getting closer to her. He's only visible thanks to the camera screw, turning a guaranteed JumpScare into a "just" a tense moment.



* DifficultButAwesome: Kayak might look frustrating at first, but after mastering it's controls, Mabudu Gorge turns into one of the most enjoyable in the whole game.

to:

* DifficultButAwesome: Kayak might look frustrating at first, but after mastering it's controls, Mabudu Gorge turns into one of the most enjoyable levels in the whole game.



** If you decide to help Lara's allies during fights, they will survive much longer (or even make it to the end), being helpful in future fights
** In London it's entirely possible to [[spoiler: ditch the Damned and their embalming fluid]]. However only by helping them Lara gains access to secrets from Lud's Gate

to:

** If you decide to help Lara's allies during fights, they will survive much longer (or even make it to the end), being helpful in future fights
fights.
** In London it's entirely possible to [[spoiler: ditch the Damned and their embalming fluid]]. However only by helping them Lara gains access to secrets from Lud's GateGate.



** Coastal Village comes with the biggest counter-intuitive ways to beat the level with all secrets and pick-ups. After [[spoiler: disabling the light-sensitive trap]], it's better to take the route that was open all the time than go past the now defunct trap.



* InfinityMinusOneSword: The humble shotgun will carry you throught most of the game and becomes obsolete just right before getting your hands on [[InfinityPlusOneSword Desert Eagle]]. It's obtainable before Lara meets her first enemy.

to:

* InfinityMinusOneSword: The humble shotgun will carry you throught most of the game and becomes obsolete just right before getting your hands on [[InfinityPlusOneSword Desert Eagle]]. It's The shotgun is obtainable before Lara meets her first enemy.



** If there is more than a single way to get somewhere, the shortest way is always the one without secrets.

to:

** If there is more than a single way to get somewhere, the shortest way is always the one without secrets.secrets and no way to turn back.



** In-game, the Infada Stone was held briefly by Infada tribe from India, but it originates from Polynesian culture.
* NoobBridge: Better learn how to sprint and crouch, and fast. In Nevada Desert, should Lara fall into the canyon pool, she can only get out by jumping across a bunch of rocks. One jump appears to require her to do the run+jump+grab combo, but pressing grab actually lowers her arc slightly; she'll bounce off the rock if she tries to grab it, and will just make it if she doesn't.

to:

** In-game, the Infada Stone was held briefly by Infada tribe from India, but it originates from Polynesian culture.
culture ''and'' was carved in Antarctica.
* NoobBridge: Better learn how to sprint and crouch, and fast. fast.
**
In Nevada Desert, should Lara fall into the canyon pool, she can only get out by jumping across a bunch of rocks. One jump appears to require her to do the run+jump+grab combo, but pressing grab actually lowers her arc slightly; she'll bounce off the rock if she tries to grab it, and will just make it if she doesn't.doesn't.
** Killing [[spoiler: one of the Damned in Aldwich]] ''too fast'' means he won't open vital doors. Instead Lara has to chase him the whole way, let him open the door and ''then'' kill him. [[GuideDangIt Have fun with figuring it out alone]].



* OlderThanTheyLook: Sophia Leigh looks to be in her "late twenties; early thirties", but one of her henchmen tells Lara that his father and grandfather both worked for her. She is in fact immortal.
* OneHitKill: [[spoiler: Dr. Willard's]] spider form fires homing energy projectiles that cannot be defended against and are one-hit kills.

to:

* OlderThanTheyLook: Sophia Leigh looks to be in her "late twenties; early thirties", but one of her henchmen tells Lara that his father and grandfather both worked for her. [[spoiler: She is in fact immortal.
immortal]].
* OneHitKill: OneHitKill:
**
[[spoiler: Dr. Willard's]] spider form fires homing energy projectiles that cannot be defended against and are one-hit kills.kills.
** Explosives-based weapons take one hit to blow anything short from Tinnos monsters into pieces.



* SpoilerOpening: The loading screen for South Pacific decipes a raptor, lone soldier and Lara in kayak. Neither of which shows up till second level of this section. Made even more egregious as the first raptor that shows is treated as big surprise intended to shock players. [[ZigZagged On the other hand]] [[spoiler: the loading screen doesn't mention existence of hostile native population]].

to:

* SpoilerOpening: The loading screen for South Pacific decipes a raptor, lone soldier and Lara in kayak. Neither of which shows up till second level of this section. Made even more egregious as the first raptor that shows is treated as a big surprise intended to shock players. [[ZigZagged On the other hand]] [[spoiler: the loading screen doesn't mention existence of hostile native population]].



* TooAwesomeToUse: Rocket launcher, as there are about 15 rockets in the whole game. And the enemies you finally want to use it against [[MadeOfIron can easly soak them]].

to:

* TooAwesomeToUse: Rocket launcher, as there are about 15 rockets in the whole game. And the enemies you finally want to use it them against [[MadeOfIron can easly soak them]].
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* NauseaFuel: The Damned not only have their skin melted away and rotting flesh. They use embalming fluid to preserve their bodies.



* TheyChangedItNowItSucks: Hardly a [=YMMV=], as the grenade launcher is useless when compared with it's [=TR2=] incarnation.

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* AbandonedArea: Aldwych station in London is a more recent example, while the temple from India and city of Tinnos were abandoned long time before the events of the game.



* AffablyEvil: [[spoiler: Dr. Willard]].
* AncientConspiracy: Lara finds [[spoiler: a masonic lodge]] around closed [[UsefulNotes/TheLondonUnderground Aldwych station]].



* AwesomeButImpractical: Grenade launcher packs a punch and ammo is plentiful for it's power, but the way the grenades are delivered means they hardly hit anything moving faster than crawl.
* BigCreepyCrawlies: The dragonflies. It's not the engine limitation - they are intended as being two feet long.



* BlastingItOutOfTheirHands: Inverted. While Lara did shoot the gun out of the hand of the assasin, she also shoot him in the arm, so he won't be too eager to get the gun back.



* BrokenBridge: A literal bridge is placed above the Mabudu Gorge, leading to the front gate of Temple of Puna. Too bad for Lara it's drawn, forcing her to take the long route with a kayak. TropesAreNotBad, as the level is one of the best in the whole game, providing balanced challanges and lots of fun.
* CameraScrew: Often, but few are notable, as they are ''benovelent''
** Few drops from heights are much easier to aim in South Pacific thanks to this.
** At one point of R/X Tech Mine Lara is forced to crawl, while from the opposite side a mutant is slowly getting closer to her. He's only visible thanks to the camera screw, turning a guaranteed JumpScare into "just" a tense moment.
** In the Lost City of Tinnos at one point a map of safe platforms is drawn on the roof. If Lara is carrying a flare at that time, the camera will always turn to show the map.



* ConspicuouslyLightPatch: ''Some'' of the moveable blocks will be a bit more defined than the surrounding ones.



* DifficultButAwesome: Kayak might look frustrating at first, but after mastering it's controls, Mabudu Gorge turns into one of the most enjoyable in the whole game.



* EnemyMine: Lara and [[spoiler: The Damned. She wants the Eye of Iris, they want their revange on Sophia... and the embalming fluid]].



* EventFlag: Used to trigger effects ranging from opening doors or spawning enemies and ending with a mudslide. Some of them [[GoodBadBugs can be avoided]], limiting the number of enemies to fight with or making the return trip easier.



* EvilIsBurningHot: Fire and boiling water are main weapons of [[spoiler: Tony]].



* EvilutionaryBiologist: [[spoiler: Dr. Willard]] is revealed as one.



* {{Foreshadowing}}: First time Lara encounters a statue in India, it looks like nothing more than an impressive model. Next room? Similar statue comes to life and it's trying to kill Miss Croft.

to:

* {{Foreshadowing}}: {{Foreshadowing}}:
**
First time Lara encounters a statue in India, it looks like nothing more than an impressive model. Next room? Similar statue comes to life and it's trying to kill Miss Croft.Croft.
** Close to the end of first Antarctic level Lara stumble upon a horribly mutated scientist. Next level is full of all kinds of mutants.



* GoodPaysBetter:
** If you decide to help Lara's allies during fights, they will survive much longer (or even make it to the end), being helpful in future fights
** In London it's entirely possible to [[spoiler: ditch the Damned and their embalming fluid]]. However only by helping them Lara gains access to secrets from Lud's Gate



* HarderThanHard: Main game aside, figuring out and gaining some secrets is quite a feat even with ''a walkthrough in hands''.



* HellBentForLeather: The leader of the Damned, who wears clothes good for a greaser.
* HellIsThatNoise: Buzzsaw traps from Coastal Village sound more like screams of animals gutted alive. It's ''really'' unnerving, since you can hear them for almost a quarter of the whole level.



* InfinityMinusOneSword: The humble shotgun will carry you throught most of the game and becomes obsolete just right before getting your hands on [[InfinityPlusOneSword Desert Eagle]]. It's obtainable before Lara meets her first enemy.



* LightningBruiser: Raptors, running mutants and Tinnos monsters. The last one can run much faster than Lara, shoot at her, claw her at close and [[MadeOfIron withstand up to]] ''[[MadeOfIron three rockets]]'' [[MadeOfIron before dying]]. It takes a single one to blow anything else into pieces.



** If there is more than a single way to get somewhere, the shortest way is always the one without secrets.



* MinecartMadness: Lara is moving around the R/X Tech Mine using minecarts. [[SarcasmMode Ride attractions]] include: derailment on sharp turns, lack of tracs, broken bridges, bores widening the tunnels and lack of proper lighting.



* {{Mutants}}: A truly horrific ones swarm in the shafts of R/X Tech Mine. In the past, the Polynesians fleed from Antarctica because of increasing level of deformations with each generation living there.



* NauseaFuel: The Damned not only have their skin melted away and rotting flesh. They use embalming fluid to preserve their bodies.



* PlotCoupon: Parodied, when Lara has to get a metro ticket to progress further.



* PowerUpgradingDeformation: Ho boy... Let's just say that this game likes BodyHorror a bit too much.
* PuzzleBoss: [[spoiler: Sophia Leigh and dr. Willard]] are completely [[ImmuneToBullets immunte to bullets]], requiring to find other ways than blazing guns to beat them.
* ReallySevenHundredYearsOld: Sophia looks "late 20s, early 30s", but the aging assasin working for her claims that both his father and grandfather worked for her, meaning that she is at least 100 years old.



* RefugeInAudacity: In Aldwich Lara is required to [[spoiler: steal a ceremonial mallet from secret masonic lodge]] to smash a padlock with it.
* RoaringRapids: Mabudu Gorge is full of those. If Lara falls into them outside kayak, she will instantly drown.
* RunOrDie: Downplayed, but still - there is no point fighting the dragonflies from Tinnos, unless they are swarmed or [[LedgeBats block your way]]. They just keep on spawning and while it's possible to finally kill them all, it's time and resources consuming. And in some versions of the game they have an infinite spawning pool.



* SecretPath: Aldwych got few. Most of them are windows to shoot, but one ([[spoiler: a drappery in the masonic lodge]]) is a notorious case of GuideDangIt, as there is no indication for it ''and'' inside of it there is an object required to get one of the secrets.



* ShoutOut:
** Tony [[spoiler: plunged the Infada Stone into his chest and gained magic abilities from it]]. [[VideoGame/TombRaiderII Sounds familiar]]?
** T-Rex can't see stationary targets, like the one from Film/JurassicPark.
** After encountering the first mutant in Antarctica, Lara mentions him looking like [[Film/TheFly Brundlefly]]



** Non-linearity is also the main theme for South Pacific section, with levels being as open-ended as possible.
* Speedrun: Just remember that "fast" is not the same as "got all the usefull pickups"
** First level can be traversed in 36 seconds with proper jumps.
** Thames Wharf might be finished in around the minute.
** If the level is designed with alternative routes, one of them will surely allow to finish the level in about a quarter of normal time.
* SpoilerOpening: The loading screen for South Pacific decipes a raptor, lone soldier and Lara in kayak. Neither of which shows up till second level of this section. Made even more egregious as the first raptor that shows is treated as big surprise intended to shock players. [[ZigZagged On the other hand]] [[spoiler: the loading screen doesn't mention existence of hostile native population]].
* StandardFemaleGrabArea: Downplayed. After Lara landed from unspecified height in the hideout of the Damned, one of them instantly grabs her by arm and twist it. She struggles for a while to get free from it.



* SuperDrowningSkills: Justified. If Lara falls into the rapids from Mabudu Gorge, it's an instant game over.



* SuspiciousVideogameGenerosity: Unlike [[VideoGame/TombRaiderII TR2]], flares are everywhere and there is no real point to keep on saving them.

to:

* SuspiciousVideogameGenerosity: SuspiciousVideogameGenerosity:
**
Unlike [[VideoGame/TombRaiderII TR2]], flares are everywhere and there is no real point to keep on saving them.them.
** Harpoon gun from South Pacific arrives in the very same pool that contains first crocodiles.



* TheyChangedItNowItSucks: Hardly a [=YMMV=], as the grenade launcher is useless when compared with it's [=TR2=] incarnation.
* TooAwesomeToUse: Rocket launcher, as there are about 15 rockets in the whole game. And the enemies you finally want to use it against [[MadeOfIron can easly soak them]].



* VainSorceress: Sophia Leigh is a modernised version. She's ReallySevenHundredYearsOld, beauty-obsessed owner of cosmetics company ''and'' magic scepter, powered by neatly carved piece of MagicMeteor. It's implied that she uses that scepter to meddle with experiments of her company and picks the best results for herself. In the script she's described as "a woman who pays much attention to her looks".



* WhoWantsToLiveForever: [[spoiler: The Damned are skinless and deformed, with their rotting flesh [[NauseaFuel requiring embalming fluid]], yet they are also immortal thanks to the experiment they participated in]].



* YouNoTakeCandle: The cannibal with whom Lara has a conversation after Crash Site speaks this way.

to:

* YouNoTakeCandle: The cannibal with whom Lara has a conversation after Crash Site speaks this way.way.
* YourApprovalFillsMeWithShame: After witnessing what exactly Sophia is responsible for Lara is full of disgust after learning that Miss Leigh is a fan of her, waiting with a book to sign an autograph.
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* ArtisticLicenseAstronomy: Upon impact, asteroids and meteors that aren't going to cause EarthShatteringKaboom simply plow through the surface of the Earth, leaving trail of the destruction behind. They don't simply bury deep in the ground.

to:

* ArtisticLicenseAstronomy: Upon impact, asteroids and meteors that aren't going to cause EarthShatteringKaboom simply plow through the surface of the Earth, leaving trail of the destruction behind. They don't simply bury deep in the ground.
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* AdvancedAncientAcropolis: The city of Tinnos in it's heyday was this, albeit the technology was considered advanced for the ancient Polynesians, [[InvertedTrope not by modern standards]]. Now it's all a ruin under the frozen tundras of Antarctica.

to:

* AdvancedAncientAcropolis: The city of Tinnos in it's heyday was this, albeit the technology was considered advanced for the ancient Polynesians, [[InvertedTrope not by modern standards]]. Now it's all a ruin under the frozen tundras ice of Antarctica.
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* [[HeKnowsAboutTimedHits SheKnowsAboutTimedHits]]: As before, Lara will teach you how to move around in her mansion. Many of her lines are actually recycled from the first game, but re-recorded by Judith Gibbons.

to:

* [[HeKnowsAboutTimedHits SheKnowsAboutTimedHits]]: She Knows About Timed Hits]]: As before, Lara will teach you how to move around in her mansion. Many of her lines are actually recycled from the first game, but re-recorded by Judith Gibbons.
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* GoddamnBats:
** Snakes. They can't move, so it's extremely easy to avoid their attacks, but they usually are placed in the most inconvinient spot, requiring from player to kill them at absurdly close range.
** Anything that can poison Lara. The poison will slowly deplete health and can be only stopped by applying a medpack.
* GoodBadBug:
** The very first level can be finished in 36 seconds with few well-placed jumps. Regular version takes around 20 minutes to finish. Keep in mind that taking the shortcut means almost no pick-ups from the level.
** One of the secrets wasn't fully removed from beta version of the game, so it can be used to cover potential loss of single secret during gameplay ''or'' provide extra secret when all the rest was also picked.
** As mentioned below, you can combine firepower and fire rate of any two two-handed weapons thanks to the bug.
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** Inverted with Dr. Willard. When he's first introduced, it's an FMV cutscene- he's never seen again until the end. When he shows up at the end, his cut-scenes are made using the game engine. A sizable chunk of players didn't even realise who is this guy eating soup.

to:

** Inverted with Dr. Willard. When he's Dr. Willard is first introduced, it's an FMV cutscene- cutscene. After India, he's never seen again until the end. When he shows up at the end, returns, his cut-scenes are made using the game engine. A sizable chunk of players didn't even realise recognise who is this guy eating soup.
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* ThatOneLevel:
** Temple Ruins, the ''second level of the game''.
** The Lost City of Tinnos is equally loathed by players.
** Whole London is usually That One Section.

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* ArtificialStupidity: Even if improved, the AI still has its moments. Most notable are melee fights between convicts and guards, where both parties will circle around, chasing each other at hand's reach. Some enemies have visible range limit, so you can stand just behind it and they won't come any closer to retaliate.
* ArtisticLicenseAstronomy: Upon impact, asteroids and meteors that aren't going to cause EarthShatteringKaboom simply plow through the surface of the Earth, leaving trail of the destruction behind. They don't simply bury deep in the ground.
* AwesomeAussie: The soldiers from South Pacific plane crash are all AussiesWithArtillery.



* BlockPuzzle: A few, par course for the series. While present here and there, they seem to infest London.

to:

* BlockPuzzle: A few, par course for the series. While present here series, but most notable examples are in India and there, they seem to infest London.London.
* {{Blowgun}}s: Both as mechanical traps shooting darts and in more typical fashion, carried as weapons by some Polynesians.



** In-story, the Polynesians living in the Antarctica suffered horrible mutations - one of their rulers was born without face. Thus they moved to the South Pacific.

to:

** In-story, the Polynesians living in the Antarctica suffered horrible mutations - one of their rulers was born without face. Thus After that they moved to abandoned the South Pacific.site and declared it cursed.



* UsefulNotes/CharlesDarwin: Sailors from his ''Beagle'' expedition stole the meteorite artifacts and then scatter them around the globe.



* Cutscene: They became much more widespread compared to the previous two games, allowing more complex storytelling. Every area has multiple cutscenes and almost all levels end with one (highlights including Lara meeting Sophia Leigh and the wounded soldier in the jungle).

to:

* Cutscene: {{Cutscene}}: They became much more widespread compared to the previous two games, allowing more complex storytelling. Every area has multiple cutscenes and almost all levels end with one (highlights including Lara meeting Sophia Leigh and the wounded soldier in the jungle).



* DamageProofVehicle: ZigZagged. Quads can be destroyed and mine carts easly get derailed, but nothing can destroy a humble kayak or the mini-sub.



* DeadlyEuphemism: "They're staying put."



* DistantPrologue: The opening cutscene starts in times of dinosaurs, with a meteorite entering Earth's atmosphere. Then it cuts to present times, where two researchers in Antarctica have found it.

to:

* DistantPrologue: The opening cutscene starts in times of dinosaurs, with a meteorite entering Earth's atmosphere. Then it cuts to present times, where two researchers a research team in Antarctica have found it.



* ExcusePlot: PlayedWith. This game's plot is much more loose compared to the rest, and mostly serves as an excuse to get Lara traveling around the globe.

to:

* ExcusePlot: PlayedWith. This game's plot is much more loose compared EnigmaticMinion: Dr. Willard. He's introduced as a guy working for someone else, yet [[spoiler: he turns out to be the rest, BigBad of the game]].
* EveryCarIsAPinto: Quads can either land from a jump like nothing happend or get a scratch from too narrow turn
and mostly serves as an excuse to get Lara traveling around the globe.explode with fiery inferno.



* ExcusePlot: PlayedWith. This game's plot is much more loose compared to the rest, and mostly serves as an excuse to get Lara traveling around the globe.
* AFatherToHisMen: The one-legged soldier is one for the rest of his men. Too bad he will end up as [[CapturedByCannibals the main course soon]].
* {{Flashback}}: When Lara starts to read the diary of Stephen Barr, the action goes back to the described events.
* {{Foreshadowing}}: First time Lara encounters a statue in India, it looks like nothing more than an impressive model. Next room? Similar statue comes to life and it's trying to kill Miss Croft.
* GameplayAndStorySegregation: In the cutscene after Temple Ruins Lara is limping and thus the quad looks even more appealing. When the level starts, there is no trace of limp.



* GoddamnBats:
** Snakes. They can't move, so it's extremely easy to avoid their attacks, but they usually are placed in the most inconvinient spot, requiring from player to kill them at absurdly close range.
** Anything that can poison Lara. The poison will slowly deplete health and can be only stopped by applying a medpack.
* GoodBadBug:
** The very first level can be finished in 36 seconds with few well-placed jumps. Regular version takes around 20 minutes to finish. Keep in mind that taking the shortcut means almost no pick-ups from the level.
** One of the secrets wasn't fully removed from beta version of the game, so it can be used to cover potential loss of single secret during gameplay ''or'' provide extra secret when all the rest was also picked.
** As mentioned below, you can combine firepower and fire rate of any two two-handed weapons thanks to the bug.



* GuideDangIt: Never before or after there was a Tomb Raider game so merciless with this trope. While the series is all about exploring and searching for secrets, some places are simply beyond even veteran players.
** The very first secret is so well hidden that players tend to mock it as an open trolling from the dev team.
** The game introduced swamps and quicksands. Some of them must be traversed, usually with mud to the chin or above and slowly going deeper. While there is always a safe path to do so, there are ''no'' sugestions in-game about it.
** Caves of Kaliya is a sizable labirynth full of death traps... and no indication where to go or what to do. Many routes deliberately return to the starting point and thanks to the textures it's easy to miss and keep on circling ''for hours''. The level can be traversed under 7 minutes when the road is known.



* HarpoonGun: Useful mostly in London. Almost completely useless on the dry land.
* HeKnowsAboutTimedHits: As before, Lara will teach you how to move around in her mansion. Many of her lines are actually recycled from the first game, but re-recorded by Judith Gibbons.
* LavaAddsAwesome: Large lava pools exists in the final levels of Antarctica. The final level starts in the sanctuary floating on lava.

to:

* HarpoonGun: The only weapon that can be equipped underwater. Useful mostly in London. Almost London and completely useless on anywhere else.
* HungryJungle: Invoked
-->'''Tony:''' This jungle has rooted enough rot into me. I'd offer
the dry land.
* HeKnowsAboutTimedHits: As before, Lara will teach
same advice to you, but you how to move around in her mansion. Many of her lines are actually recycled from don't seem the first type to take it...to care if I said you're gonna die in there.
* JumpScare: Used very often and yet they retain full potential for the whole
game, keeping players on their toes.
* LampshadeHanging: Everything Tony said, mentioned or suggested during his brief conversation with Lara. His words come with great RewatchBonus after finishing India.
* LaserGuidedKarma: Out of the five men who went hunting in Antarctica, only Stephen made it back to London. Caulfield, who mocked him about being the only one without any loot, got his throat chewed by a wolf seconds later. When the cave started to collapse, everyone
but re-recorded Stephen hit tails, leaving dying Caulfield behind. The karma get them later - Smythe was eaten by Judith Gibbons.
the Polynesians and whatever happend to Henderson and Jonson wasn't nice either.
* LavaAddsAwesome: Large lava pools exists in the final levels of Antarctica. The final level starts in the meteorite sanctuary is floating on lava.lava.
* LedgeBats: Anything that flies can ruin your day when it comes to acrobatics or just walking around ledges.



* MagicMeteor: The meteor laying under the Antarctica has some very, very powerful properties.

to:

* MagicMeteor: The meteor laying under the Antarctica has some powerful properties, which are also very, very powerful properties.[[TheCorruption corruptable]].



** The Lost City of Tinnos takes it UpToEleven, being final "full" level of the game (the next one is a [[spoiler: boss fight with short escape afterward)]]. By the time players are expecting they've reached the final chamber, they are not even in the middle.

to:

** The Lost City of Tinnos takes it UpToEleven, being final "full" level of the game (the next one is a [[spoiler: just a boss fight with short escape afterward)]]. afterwards)]]. By the time players are expecting they've reached the final chamber, they are not even in the middle.middle and the route starts branching.



** In the diary flashback there are regular, dark-furred wolves. At the shores of Antarctica.



* MysteriousAntarctica: The final act of the game takes place in the Antarctica. Armed to teeth miners, horrible mutations caused by a meteore, ancient ruins of long-gone civilization, EldritchAbomination guards of those ruins... There are many {{Shout Out}}s toward [[Franchise/CthulhuMythos Lovecraft]] and [[Film/TheThing1982 The Thing]].

to:

* MysteriousAntarctica: The final act of the game takes place in the Antarctica. Armed Ill-fated hunt from 19th century, armed to the teeth miners, horrible mutations caused by a meteore, ancient ruins of long-gone civilization, EldritchAbomination guards of {{Eldritch Abomination}}s guarding those ruins... There are many {{Shout Out}}s toward [[Franchise/CthulhuMythos Lovecraft]] and [[Film/TheThing1982 The Thing]].



* NonIndicativeName: Only India even comes close to being a tomb-like setting. South Pacific is more about TempleOfDoom, London takes place in urban setting and Nevada is all about {{Area 51}}.

to:

* NonIndicativeName: Only NoOneGetsLeftBehind: Stephen decided to help bleeding Caulfield, while their friends simply run away from wolves during the cave-in.
* NonIndicativeName:
** Both
India even comes close to being a tomb-like setting. and South Pacific is more about TempleOfDoom, London takes place in urban setting and Nevada is all about {{Area 51}}.51}}, so there are hardly any tombs.
** In-game, the Infada Stone was held briefly by Infada tribe from India, but it originates from Polynesian culture.



* NotCompletelyUseless: Out of all places, harpoon gun really shines in London.



* PoliticallyCorrect: Second level, Temple Ruins, was originally named Temple of Shiva. Since no-one was that willing to desecrate an actual temple, the name was dropped.
* {{Retirony}}: The assasin from London was planning to retire after the hit on Lara.
-->'''Assasin:''' I mean, I could even be retiring from you.



* SelfImposedChallenge: Few remain quite popular even after all the years
** Finishing the game using only basic pistols.
** Picking Nevada as the the last section of the game [[spoiler: and thus being stripped from all gear. Some of the weapons will be LostForever]].
** Not picking save crystals on PC version, as they provide free health.



* [[HeKnowsAboutTimedHits SheKnowsAboutTimedHits]]: As before, Lara will teach you how to move around in her mansion. Many of her lines are actually recycled from the first game, but re-recorded by Judith Gibbons.



* StupidityIsTheOnlyOption: [[spoiler: Subverted]]. After encountering animated statues few times, you collect their scimitars and have to put them in hands of non-moving statue. [[spoiler: It only opens the door and the statue remains in place]].

to:

* SlidingScaleOfLinearityVsOpenness: A firm 3, as the game is the most non-linear of all Tomb Raiders. Few levels can be finished by taking different routes or different sequence and as a whole, this instalment came with unique section selection. After each artifact is collected, it's up to players' choice which one should be next. Of course the game always starts in India and ends with Antarctica, but still it's a considerable effort to make it less linear.
* StupidityIsTheOnlyOption: [[spoiler: Subverted]]. After encountering animated statues few times, you collect their scimitars and have to put them in hands of non-moving statue. [[spoiler: [[SubvertedTrope It only opens the door and the statue remains in place]].place]]]].



* SpikesOfDoom: Present everywhere, often requiring to slowly traverse through them and avoid jumping on them at any cost. In more industrialized areas they are replaced with barbed wire.



* SurvivorGuilt: Stephen Barr suffered from it after being the only one alive from his pack. Out of the guilt and superstision he sold The Eye of Iris, being convinced that the artifacts brough bad luck on their owners.
* SuspiciouslySpecificDenial: Tony in his dialogue is very specific about "not touching the stuff myself" when asked about the Infada stone and subject of magic.
* SuspiciousVideogameGenerosity: Unlike [[VideoGame/TombRaiderII TR2]], flares are everywhere and there is no real point to keep on saving them.



* ThatOneLevel:
** Temple Ruins, the ''second level of the game''.
** The Lost City of Tinnos is equally loathed by players.
** Whole London is usually That One Section.



* {{Unobtanium}}: The meteorite has some special, but [[MagicMeteor unspecified physical properties]].
* UnusuallyUninterestingSight: Five men just entered gigantic ice cave with marvelous sights. Not only that, but the cave clearly contains some ancient ruins with impressive sculptures. Their main interest? Looking for the animal they were hunting.



* VideogameFlamethrowersSuck: No, they don't. The flamethrower is the most powerful weapon in the game, dropping down mutants like flies. Too bad Lara can't use one. (The soldiers who fight alongside her use these.)

to:

* VideogameFlamethrowersSuck: No, they don't. The flamethrower is the most powerful weapon in the game, dropping down mutants like flies. Too bad Lara can't use one. (The soldiers who fight alongside one, but at least the flamethrower miners are on her use these.)side.
* WithGreatPowerComesGreatInsanity: Tony went quite overboard [[spoiler: under the influence of Infada Stone]].
* YouNoTakeCandle: The cannibal with whom Lara has a conversation after Crash Site speaks this way.
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->'''Lara:''' Your perception of good timing is...bad!\\



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\n->'''Lara:''' Your [[caption-width-right:300:''Your perception of good timing is...bad!\\


'''bad!''''']]

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It built on the advanced graphics engine from ''VideoGame/TombRaiderII'', adding multicolored lighting effects, environmental rain, fog, and wind direction. Lara herself gained the ability to crouch and crawl on the ground, monkey-swing over chasms, and sprint to gain short bursts of extra speed. The game is probably most infamous for its [[NintendoHard ridiculous difficulty level]]; playing the first two games in the series is probably a prerequisite to even attempting the first level of this one, and even then you're going to have a tough time.




''3'' built on the advanced graphics engine from ''VideoGame/TombRaiderII'', adding multicolored lighting effects, environmental rain, fog, and wind direction. Lara herself gained the ability to crouch and crawl on the ground, monkey-swing over chasms, and sprint to gain short bursts of extra speed. The game is probably most infamous for its [[NintendoHard ridiculous difficulty level]]; playing the first two games in the series is probably a prerequisite to even attempting the first level of this one, and even then you're going to have a tough time.



* AdvancedAncientAcropolis: The city of Tinnos in it's haydays was this, albeit the technology was advanced for Polynesians, [[InvertedTrope not overally]]. Now it's all a ruin under the ice of Antarctica.
* AdvancingWallOfDoom: India ''loves'' this trope.

to:

* AdvancedAncientAcropolis: The city of Tinnos in it's haydays heyday was this, albeit the technology was considered advanced for the ancient Polynesians, [[InvertedTrope not overally]]. by modern standards]]. Now it's all a ruin under the ice frozen tundras of Antarctica.
* AdvancingWallOfDoom: India ''loves'' this trope.trope a little too hard.



** Inverted with Dr. Willard. When he's first introducted, it's an FMV cutscene. When he shows up later, the cut-scene is made using the game engine. Sizable chunk of players didn't even realise who is this guy eating soup.

to:

** Inverted with Dr. Willard. When he's first introducted, introduced, it's an FMV cutscene. cutscene- he's never seen again until the end. When he shows up later, at the cut-scene is end, his cut-scenes are made using the game engine. Sizable A sizable chunk of players didn't even realise who is this guy eating soup.



* BiggerOnTheInside: The UFO in Area 51 somehow manages to be this to a ridiculous degree, possibly due to how the game engine handles rooms. Or because [[RuleOfCool it's the UFO]].

to:

* BiggerOnTheInside: The UFO in Area 51 somehow manages to be this to a ridiculous degree, degree without any loading whatsoever, possibly due to how the game engine handles rooms. Or because [[RuleOfCool it's the UFO]].



* BodyHorror:

to:

* BodyHorror:BodyHorror: the most extensive examples come from this game.



** In-story, the Polynesians living in the Antarctica suffered horrible mutations - one of their rulers was born without face.

to:

** The Damned, who were stripped of their skin after being exposed for days on end to Sophia Leigh's chemical experiments.
** In-story, the Polynesians living in the Antarctica suffered horrible mutations - one of their rulers was born without face. Thus they moved to the South Pacific.



-->''Lara:'' Ripe flesh can be a bit of a delicacy around here.

to:

-->''Lara:'' -->'''Lara:''' Ripe flesh can be a bit of a delicacy around here.



* Cutscene: They became much more widespread compared to the previous two games, allowing more complex storytelling. Every area has multiple cutscenes and almost all levels end with one (highlights including Lara meeting Sophia Leigh and the wounded soldier in the jungle).

to:

* Cutscene: They became much more widespread compared to the previous two games, allowing more complex storytelling. Every area has multiple cutscenes and almost all levels end with one (highlights including Lara meeting Sophia Leigh and the wounded soldier in the jungle).



* EverythingsBetterWithMonkeys: Not really, no. In the first level, where monkeys won't harm Lara unless she shoots them, but will make off with useful items like medipacks and even a key. In the second level onwards, they're aggressive by default.

to:

* EverythingsBetterWithMonkeys: Not really, no. In the first level, where monkeys won't harm Lara unless she shoots them, but they will make off with useful items like medipacks and even a key.key, which will most likely cause her to shoot them. In the second level onwards, they're aggressive by default.



* HandCannon: The Desert Eagle is overally the most effective weapon, but almost all ammunition comes from secrets.

to:

* HandCannon: The Desert Eagle is overally overall the most effective weapon, but almost all ammunition comes from secrets.



* LivingStatue: The statues for Temple Ruins.

to:

* LivingStatue: The statues for in Temple Ruins.



* {{No-Gear Level}}: The most brutal version in the whole franchise. In all other incarnations, Lara is stripped of her guns at some point. Here her whole ammo reserve and medpacks (except for a single small one) are gone too.

to:

* {{No-Gear Level}}: The most brutal version in the whole franchise. In all other incarnations, Lara is stripped of her guns at some point. Here her whole ammo reserve and medpacks medipacks (except for a single small one) are gone too.



* PetTheDog: After [[DesignatedHero mercilessly going through]] the Polynesians and their village, Lara reaches a shack containing a captured soldier with missing leg. First thing she does is offering him escape. Of course, this privided even more UnfortunateImplications.

to:

* PetTheDog: After [[DesignatedHero mercilessly going through]] the Polynesians and their village, Lara reaches a shack containing a captured soldier with missing leg. First thing she does is offering him escape. Of course, this privided provided even more UnfortunateImplications.



* SceneryPorn: This game expanded on its predecessors with a range of environmental effects and lush textures, especially in India, where there are few places purpousefully created to marvel the sights. It was probably the first ''Tomb Raider'' game to look really, really good.

to:

* SceneryPorn: This game expanded on its predecessors with a range of environmental effects and lush textures, especially in India, where there are few places purpousefully purposefully created to marvel at the sights. It was probably the first ''Tomb Raider'' game to look really, really good.



* SoftWater: Constantly present, but with an egregious case in in Nevada Desert level. Early on, Lara has to take a jump into a well shaft, which is about fifty meters deep. She splashes into the water unharmed.
* SpyCatsuit: Lara wears a short-sleeved one in London

to:

* SoftWater: Constantly present, but with an egregious case in in Nevada Desert level. Early on, Lara has to take a jump into a well shaft, which is about fifty meters deep. She splashes into the water unharmed.
unharmed. It happens again later in the prison base, when Lara jumps down a huge shaft into a sewage system.
* SpyCatsuit: Lara wears a short-sleeved one in LondonLondon.



* ThereIsNoKillLikeOverkill: See above. [=MP5=]+rockets.

to:

* ThereIsNoKillLikeOverkill: See above. [=MP5=]+rockets.[=MP5=]+rockets are effective to say the least.



* VideogameFlamethrowersSuck: No, they don't. The flamethrower is the most powerful weapon in the game, dropping down mutants like flies. Too bad Lara can't use one.

to:

* VideogameFlamethrowersSuck: No, they don't. The flamethrower is the most powerful weapon in the game, dropping down mutants like flies. Too bad Lara can't use one. (The soldiers who fight alongside her use these.)
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'''''Tomb Raider III''''' is the third game in the ''Franchise/TombRaider'' series, developed by Core Design and released for the PlayStation and PC. It is the sequel to ''VideoGame/TombRaiderII'' and was released in 1998.

to:

'''''Tomb Raider III''''' is the third game in the ''Franchise/TombRaider'' series, developed by Core Design and released for the PlayStation and PC. It is the sequel to ''VideoGame/TombRaiderII'' and was released in 1998.
1998. The next game in the series is ''[[VideoGame/TombRaiderLastRevelation Tomb Raider: The Last Revelation]]'', released a year later.

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** The Lost City of Tinnos.

to:

** The Lost City of Tinnos.Tinnos takes it UpToEleven, being final "full" level of the game (the next one is a [[spoiler: boss fight with short escape afterward)]]. By the time players are expecting they've reached the final chamber, they are not even in the middle.



* NonindicativeName: Only India even comes close to being a tomb-like setting. South Pacific is more about TempleOfDoom, London takes place in urban setting and Nevada is all about Area 51}}.

to:

* NonindicativeName: NonIndicativeName: Only India even comes close to being a tomb-like setting. South Pacific is more about TempleOfDoom, London takes place in urban setting and Nevada is all about Area {{Area 51}}.


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* UniversalAmmunition: Inverted and subverted. Lara carries two mini Uzis and [=MP5=] submachine gun. Both guns have separate ammo count, while in real life they use the same [=9mm=] Parabellum bullet.
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* MagicMeteor: The meteor laying under the Antarctica has some very, very bad properties.

to:

* MagicMeteor: The meteor laying under the Antarctica has some very, very bad powerful properties.



** Most of London
** The Lost City of Tinnos

to:

** Most of London
London.
** The Lost City of TinnosTinnos.



* MultiArmedAndDangerous: The [[LivingStatue living statues]] from Temple Ruins have six arms, carrying a scimitar in each. Not only their attacks are powerful, but they can soak bullets without a fuss and even ''block'' them with their blades.

to:

* MultiArmedAndDangerous: The [[LivingStatue living statues]] from Temple Ruins have six arms, carrying a scimitar in each. Not only their attacks are powerful, but they can soak bullets without a fuss and even ''block'' them with their blades. Keep in mind that this is the game's second level.



* NintendoHard: Everyone marvels at the bloody spikes in the Great Wall, but in this one, you can break Lara's neck just by performing a swan dive from the starting position. The first level is probably more difficult than [=TR2=]'s.

to:

* NintendoHard: Everyone marvels at the [[VideoGame/TombRaiderII bloody spikes in the Great Wall, Wall]], but in this one, you can break Lara's neck just by performing a swan dive from the starting position. The first level is probably more difficult than [=TR2=]'s.
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* MysteriousAntarctica: The final act of the game takes place in the Antarctica. Horrible mutations caused by a meteore, ancient ruins of long-gone civilization, EldritchAbomination guards of those ruins... There are many {{Shout Out}}s toward Lovecraft and The Thing.
* NintendoHard: Everyone marvels at the bloody spikes in the Great Wall, but in this one, you can break Lara's neck just by performing a swan dive from the starting position. The first level is probably more difficult than TR2's.

to:

* MysteriousAntarctica: The final act of the game takes place in the Antarctica. Horrible Armed to teeth miners, horrible mutations caused by a meteore, ancient ruins of long-gone civilization, EldritchAbomination guards of those ruins... There are many {{Shout Out}}s toward Lovecraft [[Franchise/CthulhuMythos Lovecraft]] and [[Film/TheThing1982 The Thing.
Thing]].
* NintendoHard: Everyone marvels at the bloody spikes in the Great Wall, but in this one, you can break Lara's neck just by performing a swan dive from the starting position. The first level is probably more difficult than TR2's.[=TR2=]'s.



* ThereIsNoKillLikeOverkill: See above. MP5+rockets.
* TrophyRoom: Like in ''II'', Lara's mansion contains a secret treasure room housing the artifacts she's collected over the years. Getting there isn't as obscure as it was in ''TRII''. Lara shows off [[VideoGame/TombRaider the remaining bits of the Scion]], [[VideoGame/TombRaiderII the Dagger of Xian]], an golden skull from the first ''Indiana Jones'' film, and even [[VideoGame/TombRaiderLastRevelation the Iris [[VideoGame/TombRaiderChronicles artifact]], at this point unnamed and its significance unknown. There's also a T-rex head mounted on the wall.

to:

* ThereIsNoKillLikeOverkill: See above. MP5+rockets.
[=MP5=]+rockets.
* TrophyRoom: Like in ''II'', Lara's mansion contains a secret treasure room housing the artifacts she's collected over the years. Getting there isn't as obscure as it was in ''TRII''. Lara shows off [[VideoGame/TombRaider the remaining bits of the Scion]], [[VideoGame/TombRaiderII the Dagger of Xian]], an golden skull from the first ''Indiana Jones'' film, and even [[VideoGame/TombRaiderLastRevelation the Iris Iris]] [[VideoGame/TombRaiderChronicles artifact]], at this point unnamed and its significance unknown. There's also a T-rex head mounted on the wall.
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* ArbitraryGunPower: MP5 is portrayed almost as an assault rifle, taking down anything on it's way, while [[GunsAkimbo two mini Uzis]] hardly scratch your enemies. Both guns use exactly the same [=9mm=] Parabellum bullets.

to:

* ArbitraryGunPower: MP5 [=MP5=] is portrayed almost as an assault rifle, taking down anything on it's way, while [[GunsAkimbo two mini Uzis]] hardly scratch your enemies. Both guns use exactly the same [=9mm=] Parabellum bullets.



* {{One-Hit Kill}}: [[spoiler: Dr. Willard's]] spider form fires homing energy projectiles that cannot be defended against and are one-hit kills.

to:

* {{One-Hit Kill}}: OneHitKill: [[spoiler: Dr. Willard's]] spider form fires homing energy projectiles that cannot be defended against and are one-hit kills.

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* AdvancedAncientAcropolis: The city of Tinnos in it's haydays was this, albeit the technology was advanced for Polynesians, [[InvertedTrope not overally]]. Now it's all a ruin under the ice of Antarctica.



* ArbitraryGunPower: Desert Eagle is portrayed as an ultimate killing weapon,

to:

* ArbitraryGunPower: Desert Eagle MP5 is portrayed almost as an ultimate killing weapon,assault rifle, taking down anything on it's way, while [[GunsAkimbo two mini Uzis]] hardly scratch your enemies. Both guns use exactly the same [=9mm=] Parabellum bullets.



* ArtShift:
** The game graphics, textures and models are ''much'' better than in previous two games.
** Inverted with Dr. Willard. When he's first introducted, it's an FMV cutscene. When he shows up later, the cut-scene is made using the game engine. Sizable chunk of players didn't even realise who is this guy eating soup.



* BodyHorror: The mutants featured in the Antarctica levels, and of course, Dr. Willard's true form.

to:

* BodyHorror: BodyHorror:
**
The mutants featured in the Antarctica levels, and of course, [[spoiler: Dr. Willard's true form.final form]].
** In-story, the Polynesians living in the Antarctica suffered horrible mutations - one of their rulers was born without face.
* CannibalTribe: The Polynesian tribe in the South Pacific levels.
-->''Lara:'' Ripe flesh can be a bit of a delicacy around here.
* CapturedByCannibals: The one-legged soldier. He's fully aware of his prediciment, but as he's in no condition to escape, so decided to [[FaceDeathWithDignity calmly accept his fate]].



* GeneticEngineeringIsTheNewNuke: [[spoiler: Dr. Willard's]] ideas about reaching new levels of power circles around this trope.
* GrenadeLauncher: Early access, abundant ammunition and [[OneHitKill one-hit kills]] anything under contact. Focus on "under contact" part - it's often easier to tirelessly shoot with basic pistols than try to hit anything with the grenade launcher.



* HarpoonGun: Useful mostly in London. Almost completely useless on the dry land.



* ImAHumanitarian: The Polynesian tribe in the South Pacific levels.
-->''Lara:'' Ripe flesh can be a bit of a delicacy around here.



* LivingStatue: The statues for Temple Ruins.



* MagicMeteor: The meteor laying under the Antarctica has some very, very bad properties.



** Lost City of Tinnos

to:

** The Lost City of Tinnos



* MultiArmedAndDangerous: The [[LivingStatue living statues]] from Temple Ruins have six arms, carrying a scimitar in each. Not only their attacks are powerful, but they can soak bullets without a fuss and even ''block'' them with their blades.
* MysteriousAntarctica: The final act of the game takes place in the Antarctica. Horrible mutations caused by a meteore, ancient ruins of long-gone civilization, EldritchAbomination guards of those ruins... There are many {{Shout Out}}s toward Lovecraft and The Thing.



* PetTheDog: After [[DesignatedHero mercilessly going through]] the Polynesians and their village, Lara reaches a shack containing a captured soldier with missing leg. First thing she does is offering him escape. Of course, this privided even more UnfortunateImplications.



* ShortRangeShotgun: Inverted. The shotgun retains it's full killing potential regardless of shooting distance, ''but'' it's aiming range (guns are auto-targetting) is one of the shortest.
* StupidityIsTheOnlyOption: [[spoiler: Subverted]]. After encountering animated statues few times, you collect their scimitars and have to put them in hands of non-moving statue. [[spoiler: It only opens the door and the statue remains in place]].
* SinisterShades: Tony's shades combine this with ScaryShinyGlasses, as far as the game engine allows.



* VideoGameCrueltyPotential: Locking Winston in the freezer wasn't cruel enough? Who cares, if he wears an uniform with a bullseye on his chest and you can shoot at him.

to:

* VideoGameCrueltyPotential: Locking Winston in the freezer wasn't cruel enough? Who cares, if he wears an uniform with a bullseye on his chest and you can shoot at him.him.
* VideogameFlamethrowersSuck: No, they don't. The flamethrower is the most powerful weapon in the game, dropping down mutants like flies. Too bad Lara can't use one.

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* {{Area 51}}: that's the name of a level set in Nevada, which also shows off many of the tropes associated with that place.
* ArtificialBrilliance: Enemy AI is much improved over the previous games, especially with human enemies. Enemies will actively target Lara and evade her shots, and will sometimes even fire a last desperate shot at her after she guns them down.
* BiggerOnTheInside: The UFO in Area 51 somehow manages to be this to a ridiculous degree, possibly due to how the game engine handles rooms.
* BlockPuzzle: a few, par course for the series. Most of them are in India.
* BodyHorror: the mutants featured in the Antarctica levels, and of course, Dr. Willard's true form.
* ClippedWingAngel: Dr. Willard.
* ConvectionSchmonvection: a bit of this in the final levels in Antarctica, which have lava pools sitting right next to piles of snow.
* Cutscene: expanded use of these compared to the previous 2 games. Every area has multiple cutscenes, highlights including Lara meeting Sophia Leigh and the wounded soldier in the jungle.

to:

* AdvancingWallOfDoom: India ''loves'' this trope.
* ArbitraryGunPower: Desert Eagle is portrayed as an ultimate killing weapon,
* {{Area 51}}: that's Nevada section of the name of a level set game takes place in Nevada, which the surroundings and inside the base. Which also shows off many of the tropes associated with that place.
* ArtificialBrilliance: Enemy AI is much improved over the previous games, especially with human enemies. Enemies will actively target Lara and evade her shots, and will sometimes even fire a last desperate shot at her [[DeadMansTriggerFinger after she guns them down.
down]].
* BiggerOnTheInside: The UFO in Area 51 somehow manages to be this to a ridiculous degree, possibly due to how the game engine handles rooms.
rooms. Or because [[RuleOfCool it's the UFO]].
* BlockPuzzle: a A few, par course for the series. Most of them are in India.
While present here and there, they seem to infest London.
* BodyHorror: the The mutants featured in the Antarctica levels, and of course, Dr. Willard's true form.
* CheckpointStarvation: Thanks to which the game is [[FakeDifficulty considerably harder]] to beat on PS1.
* ClippedWingAngel: [[spoiler: Dr. Willard.
Willard]].
* ConvectionSchmonvection: a bit of this in In the final levels in Antarctica, which have lava pools sitting right next to piles of snow.
* Cutscene: expanded use of these They became much more widespread compared to the previous 2 games. two games, allowing more complex storytelling. Every area has multiple cutscenes, highlights cutscenes and almost all levels end with one (highlights including Lara meeting Sophia Leigh and the wounded soldier in the jungle.jungle).



* DeadGuyOnDisplay: poor Randy and Rory. Lara finds one of them suspended in mid-air, in a crucified position with a huge hole bored through his chest, and the other one on a nearby pedestal with a huge slash through his stomach.
* DeadMansTriggerFinger: Happens in this game with the Nevada MP's. Stay out of the way of the guys with laser sights.

to:

* DeadGuyOnDisplay: poor Poor [[spoiler: Randy and Rory.Rory]]. Lara finds one of them suspended in mid-air, in a crucified position with a huge hole bored through his chest, and the other one on a nearby pedestal with a huge slash through his stomach.
* DeadMansTriggerFinger: Happens in this game with the Nevada MP's. Stay out of the way of the guys with laser sights.MP's and gun-totting guards from Antarctica. As if they weren't [[NintendoHard hard to kill already]].



* DeathIsASlapOnTheWrist: Yes if you're playing on PC with the luxury of saving anywhere. NOT so on the PS1 version...
* DirectContinuousLevels: Occurs within regions. Often there's a wall or boulder of some sort blocking the way back to previous levels (one interesting example is the beginning of Crash Site; trying to back to the Coastal Village triggers a mysterious earthquake to dump rocks all over poor Lara).
* DismantledMacguffin: the 4 meteorite artifacts (although they don't have to be physically combined, they must all be present in order to summon the meteorite). There's actually a 5th one, the Hand of Rathmore, that appears in the game's add-on for PC (''TheLostArtifact'').
* DistantPrologue
* DownTheDrain: London features some predominantly-underwater levels like Lud's Gate. They are quite frustrating.

to:

* DeathIsASlapOnTheWrist: Yes if you're playing Playing on PC comes with the luxury of saving anywhere. [[CheckpointStarvation NOT so on the PS1 version...
version]].
* DirectContinuousLevels: Occurs within regions. Often there's a wall or boulder of some sort blocking each region, with South Pacific and London being most prominent examples - you start directly when the way back to previous levels level ended. On the other hand, you can never turn back (one interesting example is the beginning of Crash Site; trying to back to the Coastal Village triggers a mysterious earthquake to dump rocks all over poor Lara).
* DismantledMacguffin: ZigZagged with the 4 four meteorite artifacts (although they artifacts. They don't have to be physically combined, they but must be all be present in order to summon the meteorite). meteorite. There's actually a 5th fifth one, the Hand of Rathmore, that appears in the game's add-on for PC (''TheLostArtifact'').
* DistantPrologue
DistantPrologue: The opening cutscene starts in times of dinosaurs, with a meteorite entering Earth's atmosphere. Then it cuts to present times, where two researchers in Antarctica have found it.
* DownTheDrain: London features some predominantly-underwater levels like Lud's Gate. They are [[{{Understatement}} quite frustrating.frustrating]].



* ExcusePlot: This game's plot is very loose compared to the other ones, and mostly serves as an excuse to get Lara traveling around the globe.
* EverythingsBetterWithDinosaurs: The T-rex makes its third appearance (this time with updated graphics), and the velociraptors from the first game make a combat. Now they're bullet sponges that take far more firepower to kill than before.
* EverythingsBetterWithMonkeys: Not really, no. Subverted somewhat in the first level, where monkeys won't harm Lara unless she shoots them, but will make off with useful items like medipacks and even a key. In the second level onwards, they're aggressive by default.
* EvilPlan: Willard makes his rather subversive.
* HandCannon: The Desert Eagle is very effective against enemies, so ammo for it is rare.

to:

* ExcusePlot: PlayedWith. This game's plot is very much more loose compared to the other ones, rest, and mostly serves as an excuse to get Lara traveling around the globe.
* EverythingsBetterWithDinosaurs: The South Pacific is infested with them to the brim, with few different species. Of course, the T-rex makes its third appearance (this time with updated graphics), and the velociraptors from the first game make a combat. comback. Now they're bullet sponges that take far more firepower to kill than before.
before. [[spoiler: Crash Site ends with a non-obligatory fight with ''seventy'' velociraptors]].
* EverythingsBetterWithMonkeys: Not really, no. Subverted somewhat in In the first level, where monkeys won't harm Lara unless she shoots them, but will make off with useful items like medipacks and even a key. In the second level onwards, they're aggressive by default.
* EvilPlan: Willard [[spoiler: Dr. Willard]] makes his rather subversive.
* HandCannon: The Desert Eagle is very overally the most effective against enemies, so ammo for it is rare.weapon, but almost all ammunition comes from secrets.



* LavaAddsAwesome: some lava exists in the final boss room for no reason other than to look cool. Of course you can still be killed by it.
* ImAHumanitarian: the Polynesian tribe in the South Pacific levels. Lara comes across one of their victims.

to:

* LavaAddsAwesome: some Large lava pools exists in the final boss room for no reason other than to look cool. Of course you can still be killed by it.
levels of Antarctica. The final level starts in the sanctuary floating on lava.
* ImAHumanitarian: the The Polynesian tribe in the South Pacific levels. Lara comes across one of their victims.levels.



* IndyEscape: to a ridiculous degree starting from the ''first level''. Those spiked walls have a mind of their own.
* LivingMotionDetector: The T-Rex can not see Lara if she doesn't move (a direct Shout-Out to Jurassic Park) - but it can harm her, as it will stomp around very close to her even if she stays completely still.
* LostForever: Decided to simply slide down the slope at the beginning of India without exploring whatsoever? You just missed 3 secrets. Many more examples in this particular game of course.
** A more serious example: Lara's weapons all get confiscated in Nevada, and depending on the order that you've played the levels, she won't get some of them back, ever.
* LostWorld: the tribal village in the South Pacific and the area beyond the swamp.
* MacGuffinDeliveryService: Willard knows just what to tell Lara.
* MalevolentArchitecture: everywhere, especially the Indian temples, which seem to have been designed to kill anyone who dares venture inside.
* MarathonLevel: Most of London, but more infamously, the 2nd level of the game.
* MemeticMutation
-->''Lara:'' Your perception of good timing is...bad!
* MindOverMatter: After Tony impales himself with the Infada stone, he causes the temple to collapse around Lara just by gesticulating towards it.
* MisplacedWildlife: Are those baboons and piranhas in India? What about the dinosaurs in Polynesia?
* MoreDakka: Lara's range of weapons probably reached its height in this game. A particularly useful GoodBadBug allows Lara to combine the firing rate of any two-handed weapon with the ammo of any other gun. Yes, if you want, [[VideoGameCrueltyPotential you can kill a monkey using an MP5 equipped with rockets]].

to:

* IndyEscape: to a ridiculous degree starting Starting from the ''first level''. Those [[AdvancingWallOfDoom spiked walls walls]] have a mind of their own.
* LivingMotionDetector: The T-Rex can not see Lara if she doesn't move (a direct Shout-Out ShoutOut to Jurassic Park) - but it can harm her, as it will stomp around very close to her even if she stays completely still.
* LostForever: Numerous examples with secrets. Usually advancing forward without exploring the surroundings cost you dearly. Almost all weapons are obtainable through secrets, not to mention vast majority of ammo staches.
**
Decided to simply slide down the slope at the beginning of India without exploring whatsoever? You just missed 3 secrets. Many more examples in this particular game secrets, one of course.
them being [[InfinityMinusOneSword a shotgun]]. To rub salt into the wound, you will keep finding ammunition to that shotgun all the time, but not the gun itself for ''a long'' time.
** A more serious example: [[spoiler: Lara's weapons all get confiscated in Nevada, Nevada]], and depending on the order that you've played the levels, she won't get some of them back, ever.
* LostWorld: the tribal village in the The whole South Pacific and section of the area beyond the swamp.
game.
* MacGuffinDeliveryService: Dr. Willard knows just what to tell Lara.
* MalevolentArchitecture: everywhere, ''Everywhere'', especially the Indian temples, which seem to have been [[TempleOfDoom designed to kill anyone who dares venture inside.
inside]].
* MarathonLevel: Most of London, but more infamously, the 2nd Few notable examples
** The second
level of the game.
* MemeticMutation
-->''Lara:'' Your perception
** Most of good timing is...bad!
London
** Lost City of Tinnos
* MindOverMatter: After [[spoiler: Tony impales himself with the Infada stone, Stone]], he causes the temple to collapse around Lara just by gesticulating towards it.
* MisplacedWildlife: Are those baboons Suprisingly sparse. The only example are piranhas, present in India and piranhas in India? What about the dinosaurs in Polynesia?
South Pacific.
* MoreDakka: Lara's range of weapons probably reached its height in this game.game, including things like Uzis, [=MP5=], grenade launcher and rocket launcher. A particularly useful GoodBadBug allows Lara to combine the firing rate of any two-handed weapon with the ammo of any other gun. Yes, if you want, [[VideoGameCrueltyPotential you can kill a monkey using an MP5 equipped with rockets]].



* {{No-Gear Level}}: the most brutal version yet. And unlike before, all of Lara's reserve ammo and medipacks (except for a single small one) are also gone.
* NonindicativeName: Only India even comes close to being a tomblike setting. On the other hand, this game introduced urban settings to the series.

to:

* {{No-Gear Level}}: the The most brutal version yet. And unlike before, in the whole franchise. In all other incarnations, Lara is stripped of Lara's her guns at some point. Here her whole ammo reserve ammo and medipacks medpacks (except for a single small one) are also gone.
gone too.
* NonindicativeName: Only India even comes close to being a tomblike tomb-like setting. On the other hand, this game introduced South Pacific is more about TempleOfDoom, London takes place in urban settings to the series.setting and Nevada is all about Area 51}}.



* NothingIsScarier: happens quite often in dark locations, like Temple Ruins.
* OlderThanTheyLook: Sophia Leigh looks to be in her "late twenties; early thirties", but one of her henchmen tells Lara that his father and grandfather both worked for her. She is in fact immortal, similar to Natla.
* {{One-Hit Kill}}: Dr. Willard's spider form fires energy projectiles that cannot be defended against and are one-hit kills.

to:

* NothingIsScarier: happens Happens quite often in dark locations, like Temple Ruins.
Ruins, most of the South Pacific and Antarctica after entering the mine.
* OlderThanTheyLook: Sophia Leigh looks to be in her "late twenties; early thirties", but one of her henchmen tells Lara that his father and grandfather both worked for her. She is in fact immortal, similar to Natla.
immortal.
* {{One-Hit Kill}}: [[spoiler: Dr. Willard's Willard's]] spider form fires homing energy projectiles that cannot be defended against and are one-hit kills.



* SaveToken: PS1 version had "Save Crystals", which were collectible in various levels and were the only way to save mid-level. The PC version (thankfully) replaced them with a save-anywhere feature, and the crystals themselves turned green and now restored Lara's health.
* SceneryPorn: This game expanded on its predecessors with a range of environmental effects and lush textures, especially in India. It was probably the first ''Tomb Raider'' game to look really, really good.
* SequelDifficultySpike: For various reasons, described above. This led to the game getting a "love or hate" reception, and [[VideoGame/TombRaiderLastRevelation the next game]] went back to a more sane difficulty curve.
* SinisterSubway: Aldwych station is one of the London levels. The trains still run, though...
* SoftWater: invoked in several levels, when Lara has to drop a huge distance just to land in water.
* SpyCatsuit: in London, Lara wears one.

to:

* SaveToken: PS1 version had "Save Crystals", which were collectible in various levels and were [[CheckpointStarvation the only way to save mid-level. mid-level]]. The PC version (thankfully) replaced them with a save-anywhere feature, and the crystals themselves turned green and now restored restore half of Lara's health.
* SceneryPorn: This game expanded on its predecessors with a range of environmental effects and lush textures, especially in India.India, where there are few places purpousefully created to marvel the sights. It was probably the first ''Tomb Raider'' game to look really, really good.
* SequelDifficultySpike: For various reasons, as described above. This led to the game getting a "love it or hate" hate it" reception, and [[VideoGame/TombRaiderLastRevelation the next game]] went back to a more sane difficulty curve.
* SinisterSubway: Closed Aldwych station is one of the London levels. The trains still run, though...
* SoftWater: invoked Constantly present, but with an egregious case in several levels, when in Nevada Desert level. Early on, Lara has to drop take a huge distance just to land in water.
jump into a well shaft, which is about fifty meters deep. She splashes into the water unharmed.
* SpyCatsuit: in London, Lara wears one.a short-sleeved one in London



* TrophyRoom: Like in ''II'', Lara's mansion contains a secret treasure room housing the artifacts she's collected over the years. Getting there isn't as obscure as it was in ''TRII'' (simply flip a switch behind the pool, run to the main hall to the now-open door, flip the switch there, and run across the room). Lara shows off [[VideoGame/TombRaider the remaining bits of the Scion]], [[VideoGame/TombRaiderII the Dagger of Xian]], an golden skull from the first ''Indiana Jones'' film, and even [[VideoGame/TombRaiderChronicles the Iris artifact]], at this point unnamed and its significance unknown. There's also a T-rex head mounted on the wall.
* VideoGameCrueltyPotential: You can still lock Winston in the freezer (and this time, take your pistols and shoot at him).

to:

* TrophyRoom: Like in ''II'', Lara's mansion contains a secret treasure room housing the artifacts she's collected over the years. Getting there isn't as obscure as it was in ''TRII'' (simply flip a switch behind the pool, run to the main hall to the now-open door, flip the switch there, and run across the room). ''TRII''. Lara shows off [[VideoGame/TombRaider the remaining bits of the Scion]], [[VideoGame/TombRaiderII the Dagger of Xian]], an golden skull from the first ''Indiana Jones'' film, and even [[VideoGame/TombRaiderLastRevelation the Iris [[VideoGame/TombRaiderChronicles the Iris artifact]], at this point unnamed and its significance unknown. There's also a T-rex head mounted on the wall.
* VideoGameCrueltyPotential: You can still lock Locking Winston in the freezer (and this time, take your pistols wasn't cruel enough? Who cares, if he wears an uniform with a bullseye on his chest and you can shoot at him).him.
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* DeadGuyOnDisplay: poor Randy and Rory. Lara finds one of them suspended in mid-air, in a crucified position with a huge hole bored through his chest, and the other one on a nearby pedestal with a huge slash through his stomach.
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[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/screen_shot_2014-06-02_at_4_17_22_pm_3934.png]]
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*MemeticMutation
-->''Lara:'' Your perception of good timing is...bad!



* RunningGag: One village hut has a large medipack sitting at the back. The catch: the entire room is filled with deadly quicksand. It's impossible to get this medipack at all, even if Lara stands right on top of it, and there's no escaping the sand.

to:

* RunningGag: One village hut has a large medipack sitting at the back. The catch: the entire room is filled with deadly quicksand. It's impossible to get this medipack at all, even if Lara stands right on top of it, and there's no escaping the sand.sand.
*SaveToken: PS1 version had "Save Crystals", which were collectible in various levels and were the only way to save mid-level. The PC version (thankfully) replaced them with a save-anywhere feature, and the crystals themselves turned green and now restored Lara's health.
*SceneryPorn: This game expanded on its predecessors with a range of environmental effects and lush textures, especially in India. It was probably the first ''Tomb Raider'' game to look really, really good.
*SequelDifficultySpike: For various reasons, described above. This led to the game getting a "love or hate" reception, and [[VideoGame/TombRaiderLastRevelation the next game]] went back to a more sane difficulty curve.
*SinisterSubway: Aldwych station is one of the London levels. The trains still run, though...
*SoftWater: invoked in several levels, when Lara has to drop a huge distance just to land in water.
*SpyCatsuit: in London, Lara wears one.
*TempleOfDoom: Temple Ruins in India, and the unnamed temple in the South Pacific.
*ThereIsNoKillLikeOverkill: See above. MP5+rockets.
*TrophyRoom: Like in ''II'', Lara's mansion contains a secret treasure room housing the artifacts she's collected over the years. Getting there isn't as obscure as it was in ''TRII'' (simply flip a switch behind the pool, run to the main hall to the now-open door, flip the switch there, and run across the room). Lara shows off [[VideoGame/TombRaider the remaining bits of the Scion]], [[VideoGame/TombRaiderII the Dagger of Xian]], an golden skull from the first ''Indiana Jones'' film, and even [[VideoGame/TombRaiderChronicles the Iris artifact]], at this point unnamed and its significance unknown. There's also a T-rex head mounted on the wall.
*VideoGameCrueltyPotential: You can still lock Winston in the freezer (and this time, take your pistols and shoot at him).

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* I'mAHumanitarian: the Polynesian tribe in the South Pacific levels. Lara comes across one of their victims.

to:

* I'mAHumanitarian: ImAHumanitarian: the Polynesian tribe in the South Pacific levels. Lara comes across one of their victims.



* NintendoHard: Everyone marvels at the bloody spikes in the Great Wall, but in this one, you can break Lara's neck just by performing a swan dive from the starting position. The first level probably more difficult than TR2's.

to:

* NintendoHard: Everyone marvels at the bloody spikes in the Great Wall, but in this one, you can break Lara's neck just by performing a swan dive from the starting position. The first level is probably more difficult than TR2's.TR2's.
*{{No-Gear Level}}: the most brutal version yet. And unlike before, all of Lara's reserve ammo and medipacks (except for a single small one) are also gone.
*NonindicativeName: Only India even comes close to being a tomblike setting. On the other hand, this game introduced urban settings to the series.
*NoobBridge: Better learn how to sprint and crouch, and fast. In Nevada Desert, should Lara fall into the canyon pool, she can only get out by jumping across a bunch of rocks. One jump appears to require her to do the run+jump+grab combo, but pressing grab actually lowers her arc slightly; she'll bounce off the rock if she tries to grab it, and will just make it if she doesn't.
*NothingIsScarier: happens quite often in dark locations, like Temple Ruins.
*OlderThanTheyLook: Sophia Leigh looks to be in her "late twenties; early thirties", but one of her henchmen tells Lara that his father and grandfather both worked for her. She is in fact immortal, similar to Natla.
*{{One-Hit Kill}}: Dr. Willard's spider form fires energy projectiles that cannot be defended against and are one-hit kills.
*RunningGag: One village hut has a large medipack sitting at the back. The catch: the entire room is filled with deadly quicksand. It's impossible to get this medipack at all, even if Lara stands right on top of it, and there's no escaping the sand.
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->'''Lara:''' Your perception of good timing is...bad!\\

'''''Tomb Raider III''''' is the third game in the ''Franchise/TombRaider'' series, developed by Core Design and released for the PlayStation and PC. It is the sequel to ''VideoGame/TombRaiderII'' and was released in 1998.

It built on the advanced graphics engine from ''VideoGame/TombRaiderII'', adding multicolored lighting effects, environmental rain, fog, and wind direction. Lara herself gained the ability to crouch and crawl on the ground, monkey-swing over chasms, and sprint to gain short bursts of extra speed. The game is probably most infamous for its [[NintendoHard ridiculous difficulty level]]; playing the first two games in the series is probably a prerequisite to even attempting the first level of this one, and even then you're going to have a tough time.

One of the more outlandish entries in the series, the story begins with a meteorite impacting prehistoric Earth, destroying all wildlife in the area and creating the frozen landscape of Antarctica. In the present day, Lara Croft is exploring the Indian jungle in search of the Infada artifact until she runs into a researcher named Dr. Willard, who reveals to her the location of 3 other similar artifacts around the globe, and enlists her help to retrieve them. His actual reasons for getting at the artifacts is unclear...
----
!!This game contains examples of:

*{{Area 51}}: that's the name of a level set in Nevada, which also shows off many of the tropes associated with that place.
*ArtificialBrilliance: Enemy AI is much improved over the previous games, especially with human enemies. Enemies will actively target Lara and evade her shots, and will sometimes even fire a last desperate shot at her after she guns them down.
*BiggerOnTheInside: The UFO in Area 51 somehow manages to be this to a ridiculous degree, possibly due to how the game engine handles rooms.
*BlockPuzzle: a few, par course for the series. Most of them are in India.
*BodyHorror: the mutants featured in the Antarctica levels, and of course, Dr. Willard's true form.
*ClippedWingAngel: Dr. Willard.
*ConvectionSchmonvection: a bit of this in the final levels in Antarctica, which have lava pools sitting right next to piles of snow.
*Cutscene: expanded use of these compared to the previous 2 games. Every area has multiple cutscenes, highlights including Lara meeting Sophia Leigh and the wounded soldier in the jungle.
*CutsceneIncompetence: After Nevada Desert, Lara tries to jump a fence with her vehicle, but it goes wrong and she crashes to the ground instead, knocked unconscious. 2 MP's carry her off to prison and strip her of all her weapons. Well done, Lara.
**More frustrating, considering that it is possible to make this jump in gameplay (and many much bigger ones elsewhere) if the cutscene flag is turned off.
*DeadMansTriggerFinger: Happens in this game with the Nevada MP's. Stay out of the way of the guys with laser sights.
*DeadpanSnarker: Lara gets much more of an attitude this time around.
-->'''Lara:''' Then you might like to mind...the bell.
-->'''Mook:''' ''(Looks around, sees the bell, tries to run away, and gets thrown off the roof)'': Aggggghh!
-->'''Lara:''' Happy retirement.
*DeathIsASlapOnTheWrist: Yes if you're playing on PC with the luxury of saving anywhere. NOT so on the PS1 version...
*DirectContinuousLevels: Occurs within regions. Often there's a wall or boulder of some sort blocking the way back to previous levels (one interesting example is the beginning of Crash Site; trying to back to the Coastal Village triggers a mysterious earthquake to dump rocks all over poor Lara).
*DismantledMacguffin: the 4 meteorite artifacts (although they don't have to be physically combined, they must all be present in order to summon the meteorite). There's actually a 5th one, the Hand of Rathmore, that appears in the game's add-on for PC (''TheLostArtifact'').
*DistantPrologue
*DownTheDrain: London features some predominantly-underwater levels like Lud's Gate. They are quite frustrating.
*DummiedOut: Exit data discovered in a beta build of this game reveals that the bonus level for collecting all secrets, All Hallows, was in fact a London level originally. All Hallows contains a curious area at the very end, a room containing lots of ammo pickups (that cannot be picked up, as the level ends just before Lara enters).
*ExcusePlot: This game's plot is very loose compared to the other ones, and mostly serves as an excuse to get Lara traveling around the globe.
*EverythingsBetterWithDinosaurs: The T-rex makes its third appearance (this time with updated graphics), and the velociraptors from the first game make a combat. Now they're bullet sponges that take far more firepower to kill than before.
*EverythingsBetterWithMonkeys: Not really, no. Subverted somewhat in the first level, where monkeys won't harm Lara unless she shoots them, but will make off with useful items like medipacks and even a key. In the second level onwards, they're aggressive by default.
*EvilPlan: Willard makes his rather subversive.
*HandCannon: The Desert Eagle is very effective against enemies, so ammo for it is rare.
*HeKnowsAboutTimedHits: As before, Lara will teach you how to move around in her mansion. Many of her lines are actually recycled from the first game, but re-recorded by Judith Gibbons.
*LavaAddsAwesome: some lava exists in the final boss room for no reason other than to look cool. Of course you can still be killed by it.
*I'mAHumanitarian: the Polynesian tribe in the South Pacific levels. Lara comes across one of their victims.
-->''Lara:'' Ripe flesh can be a bit of a delicacy around here.
*InTheHood: The Damned wear hoods and masks to hide the fact that [[BodyHorror they have no skin]].
*IndyEscape: to a ridiculous degree starting from the ''first level''. Those spiked walls have a mind of their own.
*LivingMotionDetector: The T-Rex can not see Lara if she doesn't move (a direct Shout-Out to Jurassic Park) - but it can harm her, as it will stomp around very close to her even if she stays completely still.
*LostForever: Decided to simply slide down the slope at the beginning of India without exploring whatsoever? You just missed 3 secrets. Many more examples in this particular game of course.
**A more serious example: Lara's weapons all get confiscated in Nevada, and depending on the order that you've played the levels, she won't get some of them back, ever.
*LostWorld: the tribal village in the South Pacific and the area beyond the swamp.
*MacGuffinDeliveryService: Willard knows just what to tell Lara.
*MalevolentArchitecture: everywhere, especially the Indian temples, which seem to have been designed to kill anyone who dares venture inside.
*MarathonLevel: Most of London, but more infamously, the 2nd level of the game.
*MindOverMatter: After Tony impales himself with the Infada stone, he causes the temple to collapse around Lara just by gesticulating towards it.
*MisplacedWildlife: Are those baboons and piranhas in India? What about the dinosaurs in Polynesia?
*MoreDakka: Lara's range of weapons probably reached its height in this game. A particularly useful GoodBadBug allows Lara to combine the firing rate of any two-handed weapon with the ammo of any other gun. Yes, if you want, [[VideoGameCrueltyPotential you can kill a monkey using an MP5 equipped with rockets]].
*NintendoHard: Everyone marvels at the bloody spikes in the Great Wall, but in this one, you can break Lara's neck just by performing a swan dive from the starting position. The first level probably more difficult than TR2's.

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