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* MetropolisLevel: The appropriately named Metropolis Map, modeled primarily off of New York City as depicted in ''WesternAnimation/MouseInManhattan''.
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* PintSizedPowerhouse: Cousin Muscles, true to the source, sports one of the highest attack ratings of any mouse in the game, with a rage mechanic that can buff his attack even further, allowing him to knock back a cat to aid a mouse's escape at worse, or gain the potential to one hit KO quite a few cats at best.

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''Tom and Jerry Chase'' is a free to play {{Gacha Game|s}} based on the ''WesternAnimation/TomAndJerry'' series developed by Net Ease Games and launched in China for iOS and Android devices in 2019.

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''Tom and Jerry Chase'' is a free to play {{Gacha Game|s}} based on the ''WesternAnimation/TomAndJerry'' ''Franchise/TomAndJerry'' series developed by Net Ease Games and launched in China for iOS and Android devices in 2019.




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* YouShallNotEvadeMe: Tom's mouse grabber and Tara's lasso are both ranged weapons that can catch a mouse and pull them back to the cat in question.

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* YouShallNotEvadeMe: Tom's mouse grabber and Tara's lasso are both ranged weapons that can catch a mouse and pull them back to the cat in question.question.
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* PremiumCurrency: Gems are the main cash currency. If you can't buy things outright with gems, you can buy whatever other currency you need with gems.
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* PowerupFood: During the scouting phase there are five special EXP cakes that only exist during this phase that provide a sizable amount of exp when collected. While the cat can consume and benefit from them immediately, the robot mice have to survive to the end of the scouting phase to return the cakes to the mice first, creating a fight for the best starting position as the cat can get experience for both destroying a robot mouse and from eating any exp cakes it happened to have in its inventory, with the potential for one side to start the match with up to a 5 level lead on the other if they played a perfect scouting phase.

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* PowerupFood: During the scouting phase there are five special EXP cakes that only exist during this phase that provide a sizable amount of exp when collected. While the cat can consume and benefit from them immediately, the robot mice have to survive to the end of the scouting phase to return the cakes to the mice first, creating a fight for the best starting position as the cat can get experience for both destroying a robot mouse and from eating any exp cakes it happened to have in its inventory, with the potential for one side to start the match with up to a 5 4 level lead on the other if they played a perfect scouting phase.
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* CheesyMoon: The Space Fortress map features a cheese mine in reference to various space themed shorts that have invoked this trope.
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* DecompositeCharacter: While the female character in ''The Zoot Cat'' is identified to simply be a different design for the established character Toots, she is here treated as her own distinct character from Toots named Zuri.
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* MouseTrap: A useful tool for cats to use. While they do take a bit of time to set up, once in place they'll snap down on anything that steps on it, trapping them for a lengthy duration of time and giving away the position on the cat's minimap. Of course, a cat that isn't careful can end getting caught in their own mousetrap, but the perk card Cautious can render a cat immune to this happening to them.
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* {{Invisibility}}: A useful buff for both cat and mouse to either get the drop on or avoid the other. Available to everyone through invisibility potions that spawn on the map, but also several characters are capable of making themselves invisible with their skills, such as Cooper and Detective Jerry.

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* NamedByTheAdaptation: The game features a wide variety of playable cats and mice from a wide range of the franchise's history; some of which never had any given names in their original appearances and thus have been named for the first time here.

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* NamedByTheAdaptation: The game features a wide variety of playable cats and mice from a wide range of the franchise's history; some of which never had any given names in their original appearances and thus have been named for the first time here. A few examples include:
** Cooper, the conductor of the Heavenly Express from 1949 short ''WesternAnimation/HeavenlyPuss''.
** Kate, a female cat Tom became smitten with from the 1952 short ''Smitten Kitten''.
** Nipper, Jerry's prank playing friend from the 1969 short ''The Year of the Mouse''.
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* GlassCannon: Butch has the highest attack stat of any cat in the game, with passives that boost his strength even further until he gains a chance to one shot any mouse, but that comes at the cost of very low health, leading him to be easily knocked out if he isn't careful.


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* LightningBruiser: Lighting, [[MeaningfulName appropriately enough]], features one of the highest speed stats of any cat in the game, with passives that boost it even further and a FlashStep that can lock onto nearby mice, making him very difficult to run away from.


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* SquishyWizard: Cooper has an extremely unique ability to fast travel the map, keep tabs on the movements of the mice, and a special invisibility buff on top of all that, with below average stats all around. While his passive growths will start to offset his low stats, his low health will remain an issue that can lead to him being easily knocked out if he isn't careful.
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* SongsInTheKeyOfPanic: As far as the mice are concerned at least, the regular stage music shifts to a more tense chase music whenever the cat and the mouse are in proximity of each other and aware of it.
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* WheelOfFeet: Speed boost buffs are represented with this type of effect on the character's legs.
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* AgonyOfTheFeet: One of the longer forms of stun generally takes the form of this, although some characters have slightly different animations for it. Any character hit by this kind of stun drops what they were holding.

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* AgonyOfTheFeet: One of the longer forms of stun generally takes the form of this, although some characters have slightly different animations for it. Any character hit by this kind of stun drops what they were holding. A lesser example is various fragments that are left behind by thrown items; stepping on them doesn't do any damage, but does stun the player for a short time.
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* AlternateSelf: Rounding out the cast of playable characters are a variety of alternate forms of Tom, Jerry and Tuffy inspired by various shorts and films, such as a set of musketeer versions for all three depicting them as they appeared in ‘’WesternAnimation/TheTwoMouseketeers‘’.

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* AlternateSelf: Rounding out the cast of playable characters are a variety of alternate forms of Tom, Jerry and Tuffy inspired by various shorts and films, such as a set of musketeer versions for all three depicting them as they appeared in ‘’WesternAnimation/TheTwoMouseketeers‘’.WesternAnimation/TheTwoMouseketeers.
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* AlternateSelf: Rounding out the cast of playable characters are a variety of alternate forms of Tom, Jerry and Tuffy inspired by various shorts and films, such as a set of musketeer versions for all three depicting them as they appeared in ‘’WesternAnimation/TheTwoMouseketeers‘’.
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* MesACrowd: Topsy and Detective Tuffy both have the ability to create a double of themselves. The former uses their double offensively as an AI controlled partner that can hunt mice on its own, while the latter uses theirs defensively, becoming invisible when they create the double as a decoy for the cat to chase instead of them.
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* PowerupFood: During the scouting phase there are five special EXP cakes that only exist during this phase that provide a sizable amount of exp when collected. While the cat can consume and benefit from them immediately, the robot mice have to survive to the end of the scouting phase to return the cakes to the mice first, creating a fight for the best starting position as the cat can get experience for both destroying a robot mouse and from eating any exp cakes it happened to have in its inventory, with the potential for one side to start the match with up to a 5 level lead on the other if they played a perfect scouting phase.
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* AirVentPassageway: several maps feature these which can be used to travel a far distance across the map, with a cooldown before the next player can use that same vent again, making for a decent way for a mouse to put a little space between them and a cat in pursuit. While some of the tunnels aren’t literally air vents due to the theming of some maps, they do all generally still play the same air vent animation when in use.

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* AirVentPassageway: several Several maps feature these which can be used to travel a far distance across the map, with a cooldown before the next player can use that same vent again, making for a decent way for a mouse to put a little space between them and a cat in pursuit.pursuit, albeit not a flawless means as the cat can attack the vent and still damage the mouse while it’s in transit. While some of the tunnels aren’t literally air vents due to the theming of some maps, they do all generally still play the same air vent animation when in use.
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* AirVentPassageway: several maps feature these which can be used to travel a far distance across the map, with a cooldown before the next player can use that same vent again, making for a decent way for a mouse to put a little space between them and a cat in pursuit. While some of the tunnels aren’t literally air vents due to the theming of some maps, they do all generally still play the same air vent animation when in use.


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* TheDoorSlamsYou: The mouse perk card “You Shall Not Pass” adds this effect to when the mouse opens or closes a door, albeit to any other player who happens to be near, cat and mouse alike.
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* JackOfAllStats: A new player will be starting with just the base Tom and Jerry as their usable playable cat and mouse respectively. As the two free starter units, they both sport well balanced stats.
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* SeeTheInvisible: With invisibility buffs being extremely valuable for both sides to either avoid or sneak up on the other, it becomes a useful skill to watch out for the telltale signs of an invisible player, from the various items on the ground being moved around by a player running by, to the small dust clouds that are kicked up when a player jumps.
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* TiedToARocket: This is the means by which a cat can eliminate a mouse from the game; Rockets spawn in with a 60 second fuse and when the fuse runs out, the mouse tied to it is dispatched from the match. The timer on a rocket remains persistent and each time a cat manually ties a mouse to it the fuse immediately gets 10 seconds taken off of it, requiring mice to coordinate a rescue plan to prevent the cat from simply recatching the mice over and over and helping it dispatch a mouse even faster than if it were just left on the rocket.

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* TiedToARocket: StrappedToARocket: This is the means by which a cat can eliminate a mouse from the game; Rockets spawn in with a 60 second fuse and when the fuse runs out, the mouse tied to it is dispatched from the match. The timer on a rocket remains persistent and each time a cat manually ties a mouse to it the fuse immediately gets 10 seconds taken off of it, requiring mice to coordinate a rescue plan to prevent the cat from simply recatching the mice over and over and helping it dispatch a mouse even faster than if it were just left on the rocket. While on the rocket a mouse can occasionally struggle to increase the timer on it by 5-10 seconds, or even very rarely to break free on their own.
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* TiedToARocket: This is the means by which a cat can eliminate a mouse from the game; Rockets spawn in with a 60 second fuse and when the fuse runs out, the mouse tied to it is dispatched from the match. The timer on a rocket remains persistent and each time a cat manually ties a mouse to it the fuse immediately gets 10 seconds taken off of it, requiring mice to coordinate a rescue plan to prevent the cat from simply recatching the mice over and over and helping it dispatch a mouse even faster than if it were just left on the rocket.
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* FogOfWar: At the start of the match, the mice's minimaps are obscured from view until one of them explores the area to reveal it. The first minute of the round, the Scouting Phase, revolves around the mice remote control piloting robot mice with the primary goal being to reveal the map and find the objectives before the actual main gameplay starts. Meanwhile, the cat always has the full minimap revealed to them and is free to spend the Scouting Phase however they like, from setting up traps in advance for the mice, to hunting down the robot mice directly to destroy them and hinder the mice's preparations.
* FoodAsBribe: If a player manages to attack and knock out Spike, he will drop a bone that when thrown will summon Tyke, who will cheer on and support whoever summoned him.


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* HyperactiveMetabolism: The main healing items in the game are saucers of milk for a small heal and plates of cake for a large heal.
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* StairwayToHeaven: Gatekeeper Cooper from ''WesternAnimation/HeavenlyPuss'' has the ability to conjure the escalator to the Heavenly Express featured in that short as his own personal HomeBase from which he can eat to recover health, and teleport back to the map to any room he desires.

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* StairwayToHeaven: Gatekeeper Cooper from ''WesternAnimation/HeavenlyPuss'' has the ability to conjure the escalator to the Heavenly Express featured in that short as his own personal HomeBase from which he can eat to recover health, and teleport back to the map to any room he desires.desires.
* YouShallNotEvadeMe: Tom's mouse grabber and Tara's lasso are both ranged weapons that can catch a mouse and pull them back to the cat in question.
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* AngryGuardDog: Spike can appear as an obstacle in maps; when he's awake he will charge after any player he sees, mouse or cat alike, grabbing them and throwing them a distance which will inflict a large stun on them.


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* HoistByHisOwnPetard: One of the cat exclusive items at their disposal is a mousetrap they can set wherever they like which can trap whatever steps on it for a long stun time, but the cat themselves can also set their own mouse trap off if they aren't careful unless they equip the Cautious perk.


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* SkillScoresAndPerks: Each playable character has three usable skills: A passive skill, an active skill, and a weapon. As a match progresses the two sides can earn experience points for their actions and level up from 1-10, with each level up giving them a skill point they can assign to level up one of their three skills from 0-3. In addition, each player can acquire various perk cards from a gacha that they can equip to their character to give them permanent passive effects during the match.
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* NamedByTheAdaptation: The game features a wide variety of playable cats and mice from a wide range of the franchise's history; some of which never had any given names in their original appearances and thus have been named for the first time here.

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* NamedByTheAdaptation: The game features a wide variety of playable cats and mice from a wide range of the franchise's history; some of which never had any given names in their original appearances and thus have been named for the first time here.here.
* StairwayToHeaven: Gatekeeper Cooper from ''WesternAnimation/HeavenlyPuss'' has the ability to conjure the escalator to the Heavenly Express featured in that short as his own personal HomeBase from which he can eat to recover health, and teleport back to the map to any room he desires.
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* AgonyOfTheFeet: One of the longer forms of stun generally takes the form of this, although some characters have slightly different animations for it. Any character hit by this kind of stun drops what they were holding.
* BoomInTheHand: Once a stick or bundle of dynamite is lit, it will automatically explode after a set time, which can easily be in the hands of a player, especially since thrown dynamite is automatically caught and held by any player it "hits".


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* HarmlessFreezing: Ice cubes when thrown at a player will freeze them temporarily, opening them up to a follow up attack or simply a chance for the mice to escape from the cat if the cat gets frozen.
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''Tom and Jerry Chase'' is a free to play {{Gacha Game|s}} based on the ''WesternAnimation/TomAndJerry'' series developed by Net Ease Games and launched in China for iOS and Android devices in 2019.

It is an asymmetric competitive multiplayer 2D side-scroller game in a vein similar to ''VideoGame/DeadByDaylight'': A team of four mice try to evade the pursuit of one cat as they attempt to steal five wedges of cheese and then escape the house by breaking open a crack in a wall, with the mice winning if two of them manage to escape. Meanwhile the cat is trying to knock out and capture the mice, where they can attempt to dispose of them by tying the mice to rockets that will eventually launch, dispatching the mouse from the game, with the cat winning if it can dispatch three of the mice, or if time runs out.

While the game is currently exclusive to Asia, the broader Asian version of the game does contain English language options and is playable in other regions.

!!''Tom and Jerry Chase'' contains examples of the following tropes:
* ExcusePlot: While the justification for needing an alternate means of escape is sound due to the cheese blocking off all the mouse holes, the justification for the spawning of the wall crack is simply an earthquake that happens to happen when all the cheese is pushed through that damages a wall.
* NamedByTheAdaptation: The game features a wide variety of playable cats and mice from a wide range of the franchise's history; some of which never had any given names in their original appearances and thus have been named for the first time here.

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