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* HalfDressedCartoonAnimal: Zigzagged. Toejam wears nothing but a pair of WhiteGloves, a baseball cap and shoes, but Earl wears shorts and underwear. Other Funkotronians are also in varied states of dress.
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* NinjaPirateZombieRobot: One of the enemies is a ghost cow.

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* MoodSwinger: Sharla.



* MoodSwinger: Leshawna.



* PowerUpLetDown: One of Trixie's level-long power-ups is giving the player immediate max jumping height on jump pads. Not only does it not take that long to reach max height on your own (unless you ''really'' suck at the timing) but it also screws you over because you ''can't stop'' jumping, which makes it really hard to reach one of the parking meters in the level that's sitting on the edge of a platform immediately next to a large jump pad.

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* PowerUpLetDown: One of Trixie's level-long power-ups is giving the player immediate max jumping height on jump pads. Not only does it not take that long to reach max height on your own (unless you ''really'' suck at the timing) but it also screws gets really annoying when you over because find that you ''can't stop'' jumping, which makes it really hard to reach one of the parking meters in the level that's sitting on the edge of a platform immediately next to a large jump pad.jumping.
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* PowerUpLetDown: One of Trixie's level-long power-ups is giving the player immediate max jumping height on jump pads. Not only does it not take that long to reach max height on your own (unless you ''really'' suck at the timing) but it also screws you over because you ''can't stop'' jumping, which makes it really hard to reach one of the parking meters in the level that's sitting on the edge of a platform immediately next to a large jump pad.

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* StarfishAliens: Earl looks relatively humanoid, but Toejam has three legs and two eyestalks with no head. A few of the other residents of Funkotron are equally bizarre-looking.



* StarfishAliens: Earl looks relatively humanoid, but Toejam has three legs and two eyestalks with no head.
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* StarfishAliens: Earl looks relatively humanoid, but Toejam has three legs and two eyestalks with no head.
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* OurMonstersAreWeird: The series almost rivals {{Earthbound}} for the amount of silly, bizarre enemy types.
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* BigEater: Bloona is always seen eating something.


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* MoodSwinger: Leshawna.


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* SmallNameBigEgo: Smoot is a total narcissist.

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* EverythingSensor: The Funk Radar, which detects anything that's hidden, including presents, secret doors and Earthlings.

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* EnemyDetectingRadar: Part of the HUD includes an arrow that points to the nearest Earthling (turning into a flashing red circle if they're somewhere on-screen.) When all Earthlings are captured, it points to the rocket at the end of the level, instead.
* EverythingSensor: The Funk Radar, which detects anything that's hidden, hidden on-screen, including presents, secret doors and Earthlings.
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* DeliberatelyMonochrome: Thanks to the Earthlings chasing the Funkopotamus back into the Funk Dimension, Funkotron is slowly losing all its funk, denoted by stages occasionally turning monochrome and the player's Funk meter bottoming out until the color returns.


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* EverythingSensor: The Funk Radar, which detects anything that's hidden, including presents, secret doors and Earthlings.


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* ManaMeter: The Funk meter, which powers the Funk Move and Funk Radar.
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* AlienInvasion: Inverted; It's the aliens who are trying to fend off an ''Earthling'' invasion.


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* OurMermaidsAreDifferent: Trixie is some kind of green alien mermaid who appears when the player finds one of her orbs, granting the duo a power-up (like unlimited coins, unlimited Funk-Vacs, or double the gains on presents) that lasts until the end of the level.

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!!This series provides examples of:

* AbnormalAmmo: The original game features tomatoes as the protagonists' weapon of choice. ''Panic on Funkotron'' features jars that capture enemies (though it takes multiple jars to weaken the enemy).
* AlcoholHic: Guzzle a Root Beer and the boys will spend a few seconds burping as they walk around. This can awaken sleeping humans.
* BadHumorTruck: One of the enemies. Worse, it's a ''ghost'' ice cream truck that teleports around.
* BatmanCanBreatheInSpace: The Earthlings in ''Panic on Funkotron'' got to Funkotron by clinging to the sides of Toejam and Earl's ship through space.
* BlahBlahBlah: If you jump into the hot tub with the two Wahinis on Level 0, Toejam and/or Earl will talk with them, exclusively depicted with random utterances of "chat", "giggle" and "titter".
* BlindingCameraFlash: ''Panic on Funkotron'' features {{Hawaiian Shirted Tourist}}s who use their camera flash as a weapon.
* CartographySidequest: In the first game, you acquire (experience) points for every map tile you uncover.
* ChestMonster: Variation: the dreaded Mailbox Monster, who will totally send you to Lamerville if it gets you. Less notable are the Earthling presents which may or may not summon harmful enemies.

to:

!!This !!The series as a whole provides examples of:

* AbnormalAmmo: The original game features tomatoes as the protagonists' weapon of choice. ''Panic on Funkotron'' features jars that capture enemies (though it takes multiple jars to weaken the enemy).
* AlcoholHic: Guzzle a Root Beer and the boys will spend a few seconds burping as they walk around. This can awaken sleeping humans.
* BadHumorTruck: One of the enemies. Worse, it's a ''ghost'' ice cream truck that teleports around.
* BatmanCanBreatheInSpace: The Earthlings in ''Panic on Funkotron'' got to Funkotron by clinging to the sides of Toejam and Earl's ship through space.
* BlahBlahBlah: If you jump into the hot tub with the two Wahinis on Level 0, Toejam and/or Earl will talk with them, exclusively depicted with random utterances of "chat", "giggle" and "titter".
* BlindingCameraFlash: ''Panic on Funkotron'' features {{Hawaiian Shirted Tourist}}s who use their camera flash as a weapon.
* CartographySidequest: In the first game, you acquire (experience) points for every map tile you uncover.
* ChestMonster: Variation: the dreaded Mailbox Monster, who will totally send you to Lamerville if it gets you. Less notable are the Earthling presents which may or may not summon harmful enemies.
of:



* ComedicUnderwearExposure: Earl's shorts occasionally fall and he has to stop to pull them up. A rare example of this trope as a gameplay mechanic. (Incidentally, his underwear is almost identical to his pants.)



* {{Cutscene}}s: In the first game, when traveling in the elevator to the next level while in Two-Player mode, you can hear a conversation by [=ToeJam=] & Earl, with hilarious results.
* DepravedDentist: One of the enemies.
* DownloadableContent: ''Mission to Earth'' had three extra characters -- Geekjam, Earlbot, and Suteki -- and some additional levels available while it was online-capable.



* [[HumansAreTheRealMonsters Earthlings Are Lame]]: For the most part. Some Earthlings will help you out for the right price.
* EasyModeMockery: "Lil' Kids" mode in ''Panic on Funkotron'' makes it impossible to die, but ends the game after level five, thus robbing players of the chance to collect the Funkopotamus' favourite things and get the good ending.
* EveryTenThousandPoints: In ''Panic on Funkotron''.
* [[ThreateningShark Everything Is Even Worse With Sharks]]: If a shark gets close, you'll hear a quick snippet of the ''Film/{{Jaws}}'' theme as a warning.
* ExperiencePoints: Earned by opening presents and flipping over map tiles. Your levels expand your health bar.
* FakeBalance: Earl has a little more health, but screw that, walking faster is a huge asset in this game. The difference between the two is pretty slight so it doesn't matter much.
* FemBot: DLC character Suteki.
* FloatingContinent: Each level in the original is a piece of land floating in a void. If you drop off the edge, you will land in the previous level, implying that they are arranged in a vertical stack. [[spoiler:Try falling off the bottom-left corner of Level 1.]]
* FragileSpeedster: [=ToeJam=] is faster than Earl but has a shorter life bar.
* GogglesDoNothing: The fact that Earl wears sunglasses doesn't make him any safer from enemies with flashbulbs.
* GuideDangIt: Collecting the Funkopotamus's favorite things.
* HealingSpring: The hot tub on level 0 replenishes all your health.
* HyperactiveMetabolism: Food items heal you to varying degrees, generally corresponding to the tastiness or richness of the food (e.g. a hot fudge sundae will heal you more than a bowl of cereal). Some food items will [[PoisonMushroom harm you instead]]; these take the form of rotten or health foods.
* IdleAnimation: If you leave them idle too long, they'll actually fall asleep. You then have to mash the buttons a bunch of times to have a disembodied voice yell at them to wake up.
* MercyInvincibility: [[ClassicVideoGameScrewYous Or lack thereof]]. Can lead to several otherwise-innocuous enemies becoming DemonicSpiders.
* MediumAwareness: In the first game, the characters introduce themselves and explain the entire situation to the player.
* MightyGlacier: Earl is slower than [=ToeJam=] and his pants fall down occasionally, slowing you down, but has a longer life bar.

to:

* [[HumansAreTheRealMonsters Earthlings Are Lame]]: For the most part. Some Earthlings in the first game will help you out for the right price.
* EasyModeMockery: "Lil' Kids" mode in ''Panic on Funkotron'' makes it impossible to die, but ends the game after level five, thus robbing players of the chance to collect the Funkopotamus' favourite things and get the good ending.
* EveryTenThousandPoints: In ''Panic on Funkotron''.
* [[ThreateningShark Everything Is Even Worse With Sharks]]: If a shark gets close, you'll hear a quick snippet of the ''Film/{{Jaws}}'' theme as a warning.
* ExperiencePoints: Earned by opening presents and flipping over map tiles. Your levels expand your health bar.
* FakeBalance: Earl has a little more health, but screw that, walking faster is a huge asset in this game. The difference between the two is pretty slight so it doesn't matter much.
* FemBot: DLC character Suteki.
* FloatingContinent: Each level in the original is a piece of land floating in a void. If you drop off the edge, you will land in the previous level, implying that they are arranged in a vertical stack. [[spoiler:Try falling off the bottom-left corner of Level 1.]]
* FragileSpeedster: [=ToeJam=] is faster than Earl but has a shorter life bar.
* GogglesDoNothing: The fact that Earl wears sunglasses doesn't make him any safer from enemies with flashbulbs.
* GuideDangIt: Collecting the Funkopotamus's favorite things.
* HealingSpring: The hot tub on level 0 replenishes all your health.
* HyperactiveMetabolism: Food items heal you to varying degrees, generally corresponding to the tastiness or richness of the food (e.g. a hot fudge sundae will heal you more than a bowl of cereal). Some food items in the first game will [[PoisonMushroom harm you instead]]; these take the form of rotten or health foods.
* IdleAnimation: If you leave them idle too long, they'll actually fall asleep. You then have to mash the buttons a bunch of times to have a disembodied voice yell at them to wake up.
* MercyInvincibility: [[ClassicVideoGameScrewYous Or lack thereof]]. Can lead to several otherwise-innocuous enemies becoming DemonicSpiders.
* MediumAwareness: In the first game, the characters introduce themselves and explain the entire situation to the player.
* MightyGlacier: Earl is slower than [=ToeJam=] and his pants fall down occasionally, slowing you down, but has a longer life bar.
foods.



* NakedPeopleAreFunny: One of the enemies in ''Panic on Funkotron'' is a seemingly-naked guy in a cardboard box who sings "Figaro!"



* OneHitKill: The "Total Bummer" present will drain your character's entire life bar in one go.
** TotalPartyKill: And if both characters happen to be together (no SplitScreen), it kills them both.
* OverlyLongGag: Pleading with the Funkopotamus to come out in the sequel.
-->"Please?" "No." '''[repeats 15 times]'''

to:

* OneHitKill: The "Total Bummer" present ** ''Panic on Funkotron also has various recurring Funkotronians who will drain your character's entire life bar in one go.
** TotalPartyKill: And if both characters happen to be together (no SplitScreen), it kills them both.
* OverlyLongGag: Pleading with
give the Funkopotamus player hints on where to come out in the sequel.
-->"Please?" "No." '''[repeats 15 times]'''
find secret areas.



* ParrotExposition: All Earl does in the intro (outside of the flashback) is just repeat things that Toejam just said.
* PersonalRainCloud: It's a nuisance.
* PoisonMushroom: Some presents have intentionally bad effects, such as the Schoolbook, Randomizer, and [[OneHitKill Total Bummer]].
** There is a literal mushroom that, if eaten, will take a significant portion of the characters' health.
** The [[PersonalRainCloud rain cloud]] is a classic example. You open a present just to have a rain cloud follow you around, giving you a nigh-unavoidable shock for slight damage every so often.
** The Total Bummer just kills you upon opening it, no questions asked.
* PowerupLetdown: Opening new presents is always a gamble, and about 25% of the time it's a harmful present. Even useful presents opened at the wrong time can set you back. Opening Rocket Skates can potentially send you back several levels.
* PressXToDie: Opening an identified "Total Bummer" present would qualify. Best to drop them right away lest you wind up opening it accidentally.
* QuicksandSucks: The protagonists will sink in sand, but not far enough to suffocate; their movement just slows the farther they sink. And it's more like desert sand ([[AllDesertsHaveCacti including cacti!]]) than quicksand.
* RhythmGame: ''Panic on Funkotron'''s "Jam Out" sessions.
* {{Roguelike}}: Partial use. The first game is not a true roguelike, but it has elements of one in that it has two gameplay modes, Random World and Fixed World. In Random World, [[RandomlyGeneratedLevels each level is randomly generated]], along with the enemies therein and the locations of presents. In Fixed World, all of these things have set forms and locations.
** Also, you have to climb up floors, you gain experience points, and presents are challenging to identify. Lots of the presents are bad, including one little SOB that re-randomizes all the presents, including itself!
* RPGElements: There are nine player rankings. Which ranking you currently have is based on your score, which is primarily increased by opening presents and exploring more of the map. "Wiener", as seen in the screenshot above, is the lowest ranking.
* [[SassyBlackWoman Sassy Blue Alien]]: Latisha in ''Mission to Earth''.

to:

* ParrotExposition: All Earl does in the intro (outside of the flashback) is just repeat things that Toejam just said.
* PersonalRainCloud: It's a nuisance.
* PoisonMushroom: Some presents have intentionally bad effects, such as the Schoolbook, Randomizer, and [[OneHitKill Total Bummer]].
** There is a literal mushroom that, if eaten, will take a significant portion of the characters' health.
** The [[PersonalRainCloud rain cloud]] is a classic example. You open a present just to have a rain cloud follow you around, giving you a nigh-unavoidable shock for slight damage every so often.
** The Total Bummer just kills you upon opening it, no questions asked.
* PowerupLetdown: Opening new presents is always a gamble, and about 25% of the time it's a harmful present. Even useful presents opened at the wrong time can set you back. Opening Rocket Skates can potentially send you back several levels.
* PressXToDie: Opening
sequel provides an identified "Total Bummer" present would qualify. Best to drop them right away lest you wind up opening it accidentally.
* QuicksandSucks: The protagonists will sink in sand, but not far enough to suffocate; their movement just slows the farther they sink. And it's more like desert sand ([[AllDesertsHaveCacti including cacti!]]) than quicksand.
* RhythmGame: ''Panic on Funkotron'''s "Jam Out" sessions.
* {{Roguelike}}: Partial use. The first game is not a true roguelike, but it has elements of one in that it has two gameplay modes, Random World and Fixed World. In Random World, [[RandomlyGeneratedLevels each level is randomly generated]], along with the enemies therein and the locations of presents. In Fixed World, all of these things have set forms and locations.
** Also, you have to climb up floors, you gain experience points, and presents are challenging to identify. Lots of the presents are bad, including one little SOB that re-randomizes all the presents, including itself!
* RPGElements: There are nine player rankings. Which ranking you currently have is based on your score,
actual OxygenMeter, which is primarily increased can be replenished either by opening presents surfacing or finding certain fish to kiss and exploring more of the map. "Wiener", as seen in the screenshot above, is the lowest ranking.
* [[SassyBlackWoman Sassy Blue Alien]]: Latisha in ''Mission to Earth''.
steal air from.



* SmartBomb: The Funk-Vac in ''Panic On Funkotron''.
* SneezeOfDoom: Though it's incredibly rare, [=ToeJam=] and Earl may sneeze when sneaking past sleeping enemies or attempting to surprise Santa, ruining the attempt.
* SplitScreen: When Toejam and Earl get far enough apart in the first game, the screen splits so they can split up and search individually. They can even be on entirely different levels (although the higher player won't be able to advance further until the lower player catches up.)
* SprintShoes
* SquashedFlat: Happens rather frequently, either as a result of attacks by certain Earthlings or when your own partner lands on top of you.
* StandardDiscoEquipment: Disco balls appear over Earthlings in ''Mission to Earth'' who have been "funkified".
* StandardStatusEffects: Quite a few. Schoolbooks put you to sleep, which makes you helpless to enemy attacks, forcing you to button mash your way to being awake. Wahini will make you do a dance if you get too close to her, slowing you down. Cupids fire arrows [[InterfaceScrew which make you lovestruck]]. Finally, the Rain Cloud will randomly drain your health with lightning bolts.
* TakeThat: [[spoiler:If you make it to the end of the original game, there is a secret area on Funkotron with a single female alien who says [[SonicTheHedgehog "No hedgehogs round here."]]]]
* TooAwesomeToUse: Players might be tempted to hoard the most choice presents in the game.

to:

* SmartBomb: ** The Funk-Vac in ''Panic On Funkotron''.
* SneezeOfDoom: Though it's incredibly rare, [=ToeJam=] and Earl may sneeze when sneaking past sleeping enemies or attempting to surprise Santa, ruining the attempt.
* SplitScreen: When Toejam and Earl get far enough apart in the first game, the screen splits so they can split up and search individually. They can even be on entirely different levels (although the higher player won't be able to advance further until the lower player catches up.)
* SprintShoes
* SquashedFlat: Happens rather frequently, either as a result
sequel has numerous secret rooms (usually containing loads of attacks by certain Earthlings or when your own partner lands on top of you.
* StandardDiscoEquipment: Disco balls appear over Earthlings in ''Mission to Earth'' who have been "funkified".
* StandardStatusEffects: Quite a few. Schoolbooks put you to sleep, which makes you helpless to enemy attacks, forcing you to button mash your way to being awake. Wahini will make you do a dance if you get too close to her, slowing you down. Cupids fire arrows [[InterfaceScrew which make you lovestruck]]. Finally, the Rain Cloud will randomly drain your
presents, health with lightning bolts.
* TakeThat: [[spoiler:If you make it to the end
items, or one of the original game, there is a secret area on Funkotron with a single female alien who says [[SonicTheHedgehog "No hedgehogs round here."]]]]
* TooAwesomeToUse: Players might be tempted to hoard the most choice presents in the game.
Funkopotamus' favorite things.)


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----
!!The first Toejam & Earl provides examples of:

* AbnormalAmmo: The original game features tomatoes as the protagonists' weapon of choice. ''Panic on Funkotron'' features jars that capture enemies (though it takes multiple jars to weaken the enemy).
* AlcoholHic: Guzzle a Root Beer and the boys will spend a few seconds burping as they walk around. This can awaken sleeping humans.
* BadHumorTruck: One of the enemies. Worse, it's a ''ghost'' ice cream truck that teleports around.
* BlahBlahBlah: If you jump into the hot tub with the two Wahinis on Level 0, Toejam and/or Earl will talk with them, exclusively depicted with random utterances of "chat", "giggle" and "titter".
* CartographySidequest: In the first game, you acquire (experience) points for every map tile you uncover.
* ChestMonster: Variation: the dreaded Mailbox Monster, who will totally send you to Lamerville if it gets you. Less notable are the Earthling presents which may or may not summon harmful enemies.
* ComedicUnderwearExposure: Earl's shorts occasionally fall and he has to stop to pull them up. A rare example of this trope as a gameplay mechanic. (Incidentally, his underwear is almost identical to his pants.)
* {{Cutscene}}s: In the first game, when traveling in the elevator to the next level while in Two-Player mode, you can hear a conversation by [=ToeJam=] & Earl, with hilarious results.
* DepravedDentist: One of the enemies.
* [[ThreateningShark Everything Is Even Worse With Sharks]]: If a shark gets close, you'll hear a quick snippet of the ''Film/{{Jaws}}'' theme as a warning.
* ExperiencePoints: Earned by opening presents and flipping over map tiles. Your levels expand your health bar.
* FakeBalance: Earl has a little more health, but screw that, walking faster is a huge asset in this game. The difference between the two is pretty slight so it doesn't matter much.
* FloatingContinent: Each level in the original is a piece of land floating in a void. If you drop off the edge, you will land in the previous level, implying that they are arranged in a vertical stack. [[spoiler:Try falling off the bottom-left corner of Level 1.]]
* FragileSpeedster: [=ToeJam=] is faster than Earl but has a shorter life bar.
* HealingSpring: The hot tub on level 0 replenishes all your health.
* IdleAnimation: If you leave them idle too long, they'll actually fall asleep. You then have to mash the buttons a bunch of times to have a disembodied voice yell at them to wake up.
* MercyInvincibility: [[ClassicVideoGameScrewYous Or lack thereof]]. Can lead to several otherwise-innocuous enemies becoming DemonicSpiders.
* MediumAwareness: In the first game, the characters introduce themselves and explain the entire situation to the player.
* MightyGlacier: Earl is slower than [=ToeJam=] and his pants fall down occasionally, slowing you down, but has a longer life bar.
* OneHitKill: The "Total Bummer" present will drain your character's entire life bar in one go.
** TotalPartyKill: And if both characters happen to be together (no SplitScreen), it kills them both.
* ParrotExposition: All Earl does in the intro (outside of the flashback) is just repeat things that Toejam just said.
* PersonalRainCloud: It's a nuisance.
* PoisonMushroom: Some presents have intentionally bad effects, such as the Schoolbook, Randomizer, and [[OneHitKill Total Bummer]].
** There is a literal mushroom that, if eaten, will take a significant portion of the characters' health.
** The [[PersonalRainCloud rain cloud]] is a classic example. You open a present just to have a rain cloud follow you around, giving you a nigh-unavoidable shock for slight damage every so often.
** The Total Bummer just kills you upon opening it, no questions asked.
* PowerupLetdown: Opening new presents is always a gamble, and about 25% of the time it's a harmful present. Even useful presents opened at the wrong time can set you back. Opening Rocket Skates can potentially send you back several levels.
* PressXToDie: Opening an identified "Total Bummer" present would qualify. Best to drop them right away lest you wind up opening it accidentally.
* QuicksandSucks: The protagonists will sink in sand, but not far enough to suffocate; their movement just slows the farther they sink. And it's more like desert sand ([[AllDesertsHaveCacti including cacti!]]) than quicksand.
* {{Roguelike}}: Partial use. The first game is not a true roguelike, but it has elements of one in that it has two gameplay modes, Random World and Fixed World. In Random World, [[RandomlyGeneratedLevels each level is randomly generated]], along with the enemies therein and the locations of presents. In Fixed World, all of these things have set forms and locations.
** Also, you have to climb up floors, you gain experience points, and presents are challenging to identify. Lots of the presents are bad, including one little SOB that re-randomizes all the presents, including itself!
* RPGElements: There are nine player rankings. Which ranking you currently have is based on your score, which is primarily increased by opening presents and exploring more of the map. "Wiener", as seen in the screenshot above, is the lowest ranking.
* SneezeOfDoom: Though it's incredibly rare, [=ToeJam=] and Earl may sneeze when sneaking past sleeping enemies or attempting to surprise Santa, ruining the attempt.
* SplitScreen: When Toejam and Earl get far enough apart in the first game, the screen splits so they can split up and search individually. They can even be on entirely different levels (although the higher player won't be able to advance further until the lower player catches up.)
* SprintShoes
* SquashedFlat: Happens rather frequently, either as a result of attacks by certain Earthlings or when your own partner lands on top of you.
* StandardStatusEffects: Quite a few. Schoolbooks put you to sleep, which makes you helpless to enemy attacks, forcing you to button mash your way to being awake. Wahini will make you do a dance if you get too close to her, slowing you down. Cupids fire arrows [[InterfaceScrew which make you lovestruck]]. Finally, the Rain Cloud will randomly drain your health with lightning bolts.
* TakeThat: [[spoiler:If you make it to the end of the original game, there is a secret area on Funkotron with a single female alien who says [[SonicTheHedgehog "No hedgehogs round here."]]]]
* TooAwesomeToUse: Players might be tempted to hoard the most choice presents in the game.


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!!Toejam & Earl: Panic on Funkotron provides examples of:

* BatmanCanBreatheInSpace: The Earthlings got to Funkotron by clinging to the sides of Toejam and Earl's ship through space.
* BlindingCameraFlash: The game features {{Hawaiian Shirted Tourist}}s who use their camera flash as a weapon.
* BonusStage: The Hyper Funk Zone.
* EasyModeMockery: "Lil' Kids" mode makes it impossible to die, but ends the game after level five, thus robbing players of the chance to collect the Funkopotamus' favourite things and get the good ending.
* EveryTenThousandPoints
* GogglesDoNothing: The fact that Earl wears sunglasses doesn't make him any safer from enemies with flashbulbs.
* GuideDangIt: Collecting the Funkopotamus's favorite things.
* NakedPeopleAreFunny: One of the enemies is a seemingly-naked guy in a cardboard box who sings "Figaro!"
* OverlyLongGag: Pleading with the Funkopotamus to come out.
-->"Please?" "No." '''[repeats 15 times]'''
* RhythmGame: The "Jam Out" sessions.
* SmartBomb: The Funk-Vac in ''Panic On Funkotron''.

----
!!Toejam & Earl: Mission to Earth provides examples of:

* DownloadableContent: ''Mission to Earth'' had three extra characters -- Geekjam, Earlbot, and Suteki -- and some additional levels available while it was online-capable.
* FemBot: DLC character Suteki.
* FranchiseKiller: The game's commericial underperformance pretty much killed any chance at a revival.
* [[SassyBlackWoman Sassy Blue Alien]]: Latisha in ''Mission to Earth''.
* StandardDiscoEquipment: Disco balls appear over Earthlings in ''Mission to Earth'' who have been "funkified".
Is there an issue? Send a MessageReason:
None


* NakedPeopleAreFunny: One of the enemies in ''Panic on Funkotron'' is a seemingly-naked guy in a cardboard bos who sings "Figaro!"

to:

* NakedPeopleAreFunny: One of the enemies in ''Panic on Funkotron'' is a seemingly-naked guy in a cardboard bos box who sings "Figaro!"
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None

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* NakedPeopleAreFunny: One of the enemies in ''Panic on Funkotron'' is a seemingly-naked guy in a cardboard bos who sings "Figaro!"
Is there an issue? Send a MessageReason:
None

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* EveryTenThousandPoints: In ''Panic on Funkotron''.
Is there an issue? Send a MessageReason:
None

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* BatmanCanBreatheInSpace: The Earthlings in ''Panic on Funkotron'' got to Funkotron by clinging to the sides of Toejam and Earl's ship through space.


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* {{Cloudcuckooland}}: Earth is...a very strange place.
Is there an issue? Send a MessageReason:
None

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* SmartBomb: The Funk-Vac in ''Panic On Funkotron''.
Is there an issue? Send a MessageReason:
None

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* ParrotExposition: All Earl does in the intro (outside of the flashback) is just repeat things that Toejam just said.
Is there an issue? Send a MessageReason:
None

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* FemBot: DLC character Suteki.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DownloadableContent: ''Mission to Earth'' had three extra characters -- Geekjam, Earlbot, and Suteki -- and some additional levels available while it was online-capable.
Is there an issue? Send a MessageReason:
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* BlahBlahBlah: If you jump into the hot tub with the two Wahinis on Level 0, Toejam and/or Earl will talk with them, exclusively depicted with random utterances of "chat", "giggle" and "titter".


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* HealingSpring: The hot tub on level 0 replenishes all your health.
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* MooksButNoBosses: One of the few gameplay tropes shared between the original game and its sequel.
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* UnidentifiedItems: Presents are initially unidentified. Though, since all presents of the same design contain the same item or effect, using one automatically identifies any identical ones (whether in the player's inventory or on the ground). The "man in the carrot suit" is a randomly-appearing [=NPC=] who can identify a present for a few dollars. This is important because one of the effects is the Randomizer, which ''un''identifies all presents and scrambles the design-effect relationships!

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* PowerupLetdown: Unexpectedly using a pair of Rocket Skates will easily set you back a few levels. It's hard to navigate narrow, twisty paths at high speeds, especially when you can't stop at will.
** Inner Tubes are only useful when there's large bodies of water nearby. Otherwise they'll just take up inventory space.
*** Thankfully, "garbage" presents can still be opened to earn a little experience towards boosting the life bar and earning extra lives.
** Can take the form of a [[ClassicVideoGameScrewYous Screw You]] if, low on health, you turn to a "Food" present as a last resort and get smacked with a [[PoisonMushroom bad food item]], thus not only ''not'' helping you but ''killing you in the process''. This actually happens [[RandomNumberGod more than you'd think, especially considering there's (supposedly) only a 25% chance of getting a bad item from one of those presents]].

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* PowerupLetdown: Unexpectedly using Opening new presents is always a pair gamble, and about 25% of the time it's a harmful present. Even useful presents opened at the wrong time can set you back. Opening Rocket Skates will easily set can potentially send you back a few levels. It's hard to navigate narrow, twisty paths at high speeds, especially when you can't stop at will.
** Inner Tubes are only useful when there's large bodies of water nearby. Otherwise they'll just take up inventory space.
*** Thankfully, "garbage" presents can still be opened to earn a little experience towards boosting the life bar and earning extra lives.
** Can take the form of a [[ClassicVideoGameScrewYous Screw You]] if, low on health, you turn to a "Food" present as a last resort and get smacked with a [[PoisonMushroom bad food item]], thus not only ''not'' helping you but ''killing you in the process''. This actually happens [[RandomNumberGod more than you'd think, especially considering there's (supposedly) only a 25% chance of getting a bad item from one of those presents]].
several levels.

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* TooAwesomeToUse: A little different than the normal. Once you've identified most presents, the remaining unidentified presents become Too Scary To Use until you figure out which one is the Randomizer.
** There are some straight examples too, such as running shoes. You start with 4 identified pairs and can find more later, but they're still super valuable. They let you avoid the worst enemies, jump over gaps, and quickly get through levels.

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* TooAwesomeToUse: A little different than Players might be tempted to hoard the normal. Once you've identified most presents, the remaining unidentified choice presents become Too Scary To Use until you figure out which one is in the Randomizer.
** There are some straight examples too, such as running shoes. You start with 4 identified pairs and can find more later, but they're still super valuable. They let you avoid the worst enemies, jump over gaps, and quickly get through levels.
game.
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* AlcoholHic: Guzzle a Root Beer and the boys will spend a few seconds burping as they walk around.

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* AlcoholHic: Guzzle a Root Beer and the boys will spend a few seconds burping as they walk around. This can awaken sleeping humans.
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* DrivesLikeCrazy: Earl.

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* {{Cutscene}}s - In the first game, when travelling in the elevator to the next level while in Two-Player mode, you can hear a conversation by [=ToeJam=] & Earl, with hilarious results.
* DepravedDentist

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* {{Cutscene}}s - {{Cutscene}}s: In the first game, when travelling traveling in the elevator to the next level while in Two-Player mode, you can hear a conversation by [=ToeJam=] & Earl, with hilarious results.
* DepravedDentistDepravedDentist: One of the enemies.
* [[HumansAreTheRealMonsters Earthlings Are Lame]]: For the most part. Some Earthlings will help you out for the right price.



* [[HumansAreBastards Earthlings Are Lame]]: For the most part. Some Earthlings will help you out for the right price.

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--> Youch! Youch! Youch! Youch! Youch!



-->"Please?" "No." '''*repeats 15 times*'''

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-->"Please?" "No." '''*repeats '''[repeats 15 times*'''times]'''
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A beta of the third game [[http://www.geek.com/games/dreamcast-just-got-a-new-game-and-its-toejam-earl-3-1580775/ was released]], bearing many more similarities to the first game than the finished product.

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