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* PuzzleBoss: [[FinalBoss Death]] is sort of like this. It's impossible to beat him by knockout; you can only win by decapitating him with a Death Move or a Super Death Move. Even if you ''do'' land the move, though, you still need to win two rounds out of three.

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* PuzzleBoss: [[FinalBoss Death]] is sort of like this. It's impossible to beat him by knockout; you can only win by decapitating him with a Death Move or a Super Death Move. Even if you ''do'' land the move, though, you still need to win two rounds out of three.three (although you only need to land a Death or Super Death Move on the match-point round).
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* BeginWithAFinisher: Nothing's stopping the player from attempting a Death Move at the beginning of the round, decapitating the opponent in a single stroke if they succeed.
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Incredible Technologies and Strata would later make a [[SpiritualSuccessor spiritual sequel]] to Time Killers known as ''VideoGame/BloodStorm''.
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* PunchKickLayout: The game has five buttons, with four limb buttons laid out similarly to how the likes of ''VideoGame/MortalKombat9'' would do it (weapon arm, back arm, weapon leg, etc.) as well as ''[[UseYourHead a head button]]''.
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The game has an unusual control scheme: two punches, two kicks, and a head button, laid out in the shape of the human body. But it really distinguishes itself by featuring a healthy amount of [[BloodierAndGorier violence]]. Every character carries some sort of bladed weapon, and it is possible to cut of one or both of the opponent's arms, potentially leaving them unable to block. Not only that, but there are Death Moves, which are activated by pressing all five buttons at once and, if they connect, will [[OffWithHisHead cut the opponent's head off]] and immediately end the round (even at the very beginning). Super Death Moves take off not only the head, but also any remaining arms.

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The game has an unusual control scheme: two punches, two kicks, and a head button, laid out in the shape of the human body. But it really distinguishes itself by featuring a healthy amount of [[BloodierAndGorier violence]]. Every character carries some sort of bladed weapon, and it is possible to cut of one or both of the opponent's arms, potentially leaving them unable to block. Not only that, but there are Death Moves, which are activated by pressing all five buttons at once and, if they connect, will [[OffWithHisHead cut the opponent's head off]] and immediately end the round (even ([[BeginWithAFinisher even at the very beginning).beginning]]). Super Death Moves take off not only the head, but also any remaining arms.
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None


The game has an unusual control scheme: two punches, two kicks, and a head button, laid out in the shape of the human body. But it really distinguishes itself by featuring a healthy amount of [[BloodierAndGorier violence]]. Every character carries some sort of bladed weapon, and it is possible to cut off the opponent's arms and legs. Not only that, but there are Death Moves, which are activated by pressing all five buttons at once and, if they connect, would [[OffWithHisHead cut the opponent's head off]] and immediately end the round (even at the very beginning).

to:

The game has an unusual control scheme: two punches, two kicks, and a head button, laid out in the shape of the human body. But it really distinguishes itself by featuring a healthy amount of [[BloodierAndGorier violence]]. Every character carries some sort of bladed weapon, and it is possible to cut off of one or both of the opponent's arms and legs. arms, potentially leaving them unable to block. Not only that, but there are Death Moves, which are activated by pressing all five buttons at once and, if they connect, would will [[OffWithHisHead cut the opponent's head off]] and immediately end the round (even at the very beginning).
beginning). Super Death Moves take off not only the head, but also any remaining arms.



%%* ActionGirl: Matrix. (zero context example)

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%%* * ActionGirl: Matrix. (zero context example)Matrix becomes one at the age of 10, fighting against machine armies that are trying to wipe out all human life on her native Mars.



%%* BugWar: Mantazz's story. (zero context example)

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%%* * BugWar: Mantazz's story. (zero context example)Mantazz is the queen of a race of insect-like mutants bent on invading Earth and exterminating mankind.



%%* {{Expy}}: Wulf (of Myth/ArthurianLegend). (does not describe how the character is an expy.)

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%%* * {{Expy}}: Wulf (of Myth/ArthurianLegend). (does not describe how the character is an expy.)Myth/ArthurianLegend), who shouts "Excalibur!" when he wins a fight.



%%* TheGrimReaper: Death. (zero context example)

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%%* * TheGrimReaper: Death. (zero context example)Death takes on this appearance at the start of his fights, but quickly sheds the cloak to reveal his true form.



* PuzzleBoss: [[FinalBoss Death]] is sort of like this. It's impossible to beat him the standard 2 out of 3 way. You can only win by decapitating him with a Death Move or a Super Death Move. Even if you ''do'' land the move, though, you still need to win twice.

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* PuzzleBoss: [[FinalBoss Death]] is sort of like this. It's impossible to beat him the standard 2 out of 3 way. You by knockout; you can only win by decapitating him with a Death Move or a Super Death Move. Even if you ''do'' land the move, though, you still need to win twice.two rounds out of three.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Leif wields a metal axe, while Thugg wields stone axe.
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* TheQuincyPunk: Rancid. He fulfills any cliché that comes with punks in fiction. His chainsaw makes him even cooler.
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* ActionGirl: Matrix.

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* %%* ActionGirl: Matrix.Matrix. (zero context example)



* AnAxeToGrind: Leif (metal axe) and Thugg (stone axe).

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* AnAxeToGrind: Leif (metal axe) and wields a metal axe, while Thugg (stone axe).wields stone axe.



* BugWar: Mantazz's story.
* ChainsawGood: Rancid's weapon of choice.

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* %%* BugWar: Mantazz's story.
story. (zero context example)
* ChainsawGood: Rancid's weapon of choice.choice is a chainsaw.



* {{Expy}}: Wulf (of Myth/ArthurianLegend).

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* %%* {{Expy}}: Wulf (of Myth/ArthurianLegend).Myth/ArthurianLegend). (does not describe how the character is an expy.)



* TheGrimReaper: Death.

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* %%* TheGrimReaper: Death.Death. (zero context example)



* HornyVikings: Leif.
* InsectoidAliens: Mantazz.

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* %%* HornyVikings: Leif.
*
Leif. (zero context example)
%%*
InsectoidAliens: Mantazz.Mantazz. (zero context example)



* KnightInShiningArmor: Lord Wulf.
* LaserBlade: Matrix and Orion.

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* %%* KnightInShiningArmor: Lord Wulf.
*
Wulf. (zero context example)
%%*
LaserBlade: Matrix and Orion.Orion. (zero context examples)
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%%



-->-'''Announcer'''

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-->-'''Announcer'''
-->-- '''Announcer'''


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Historical present tense, please. I know it's common to write about retro games in the past tense, but this is an information page, not a nostalgic recollection of one's childhood. Also try to keep YMMV off the main page please, especially negative YMMV.


''Time Killers'' was a FightingGame released in arcades in 1992 by Strata, around the same time as ''Franchise/MortalKombat''. The game's [[ExcusePlot story]] featured eight characters (Rancid, Matrix, Orion, Musashi, Lord Wulf, Leif, Thugg and Mantazz) [[TimeTravel from throughout time]], hand-picked by [[GrimReaper Death]] to battle each other before facing Death himself.

The game had an unusual control scheme: two punches, two kicks, and a head button, laid out in the shape of the human body. But it really distinguished itself by featuring a healthy amount of [[BloodierAndGorier violence]]. Every character carried some sort of bladed weapon, and it was possible to cut off the opponent's arms and legs. Not only that, but there were Death Moves, which were activated by pressing all five buttons at once and, if they connected, would [[OffWithHisHead cut the opponent's head off]] and immediately end the round (even at the very beginning).

Because the game's violence was more accessible than that in ''MK'', ''Time Killers'' was briefly popular, but its fame soon died down. There was also a UsefulNotes/SegaGenesis port released in 1996. [[PortingDisaster The less said about that, the better]].

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''Time Killers'' was is a FightingGame released in arcades in 1992 by Strata, around the same time as ''Franchise/MortalKombat''. The game's [[ExcusePlot story]] featured features eight characters (Rancid, Matrix, Orion, Musashi, Lord Wulf, Leif, Thugg and Mantazz) [[TimeTravel from throughout time]], hand-picked by [[GrimReaper Death]] to battle each other before facing Death himself.

The game had has an unusual control scheme: two punches, two kicks, and a head button, laid out in the shape of the human body. But it really distinguished distinguishes itself by featuring a healthy amount of [[BloodierAndGorier violence]]. Every character carried carries some sort of bladed weapon, and it was is possible to cut off the opponent's arms and legs. Not only that, but there were are Death Moves, which were are activated by pressing all five buttons at once and, if they connected, connect, would [[OffWithHisHead cut the opponent's head off]] and immediately end the round (even at the very beginning).

Because the game's violence was more accessible than that in ''MK'', ''Time Killers'' was briefly popular, but its fame soon died down. There was is also a UsefulNotes/SegaGenesis port that was released in 1996. [[PortingDisaster The less said about that, the better]].

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