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* FriendlyFireproof: The player's cells cannot harm each other (with the only exception being those in the microbe Stage can harm and cannibalize those in the Multicellular Stage, and vice versa. This is actually a glitch.)
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* FriendlyFireproof: The player's cells cannot harm each other (with the only exception being those in the microbe Microbe Stage can harm and cannibalize those in the Multicellular Stage, and vice versa. This is actually a glitch.)
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* FogOfWar: In the Microbe and Multicellular Stages, you cannot see patches that aren't adjacent to ones you have visited or ones which you have visited.
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** The Injectisome crosses over with PoisonousPerson as it allows you to deal poison damage with the Pilus.
* ItemCrafting: In the Awakening Stage, you can craft two Rocks into a Hand Axe, which allows you to get wood.
* ItemCrafting: In the Awakening Stage, you can craft two Rocks into a Hand Axe, which allows you to get wood.
** The Injectisome, an upgrade to the Perforator Pilus, deals both physical and poison damage.
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* TechnicolorToxin: Both [=OxyToxin=] bullets and poison hazards are pinkish-fuschia.
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* TechnicolorToxin: Both [=OxyToxin=] bullets and poison hazards are pinkish-fuschia.pinkish-fuschia
* TechTree: From the Awakening Stage onwards, you can research things to get new buildings, tools:, and vehicles
** In the Awakening Stage, you can unlock the Society Centre and Hand Axe,
** In the Society Stage, you can unlock the Hunter-Gatherer Lodge and the Steam Powered Factory,
** In the Industrial Stage, you can unlock Rockets,
** And in the Space Stage you can unlock the Dyson Swarm and the Ascension Gate.
* TechTree: From the Awakening Stage onwards, you can research things to get new buildings, tools:, and vehicles
** In the Awakening Stage, you can unlock the Society Centre and Hand Axe,
** In the Society Stage, you can unlock the Hunter-Gatherer Lodge and the Steam Powered Factory,
** In the Industrial Stage, you can unlock Rockets,
** And in the Space Stage you can unlock the Dyson Swarm and the Ascension Gate.
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* ArtisticLicenceBiology: Subverted in the case of Thermosynthesis, as this is a real hypothetical biological concept. Non-AL:B ideas will likely all be based off of actual biological hypotheticals, and thus all subversions.
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* ArtisticLicenceBiology: Subverted in the case of Thermosynthesis, as this is a real hypothetical biological concept. Non-AL:B Non-LAWK ideas will likely all be based off of actual biological hypotheticals, and thus all subversions.
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Thrive is an EdutainmentGame currently under heavy development by Revolutionary Games. The project began sometime in 2009, and is still ongoing.
It was inspired by VideoGame/{{Spore}}, originally being Evolutions!, and went through DevelopmentHell for multiple years as it passed through developers and even entire engines.
It was inspired by VideoGame/{{Spore}}, originally being Evolutions!, and went through DevelopmentHell for multiple years as it passed through developers and even entire engines.
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It was inspired by
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* BioluminescenceIsCool: the Bioluminescent Dot and Vacuole are supposed to be this, but they are DummiedOut. (Actually, they have never been implemented, because the devs couldn't figure out how to implement them)
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* BioluminescenceIsCool: the The Bioluminescent Dot and Vacuole are supposed to be this, but they are DummiedOut. (Actually, they have never been implemented, because the devs couldn't figure out how to implement them)
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* ColourCodedForYourConvenience: Exaggerated. Just about '''everything''' in Thrive has a different colour.
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* ColourCodedForYourConvenience: Exaggerated. Just about '''everything''' in Thrive ''Thrive'' has a different colour.
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* RisingUpTheFoodChainGame: Played With, but you start as an archaeon with nothing less than a single hex of cytosol, and evolve to eventually become a eukaryote, then an animal, then a sapient, then build tribes, then societies, those societies turn into nations, and then you blast off into space before tapping several star systems for power (or all of them if you so choose) with a Dyson Swarm, and ascend to godhood. Downplayed in at least two ways:
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* RisingUpTheFoodChainGame: Played With, PlayedWith, but you start as an archaeon with nothing less than a single hex of cytosol, and evolve to eventually become a eukaryote, then an animal, then a sapient, then build tribes, then societies, those societies turn into nations, and then you blast off into space before tapping several star systems for power (or all of them if you so choose) with a Dyson Swarm, and ascend to godhood. Downplayed in at least two ways:
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* TeleportSpam: Exaggerated, As in the Ascension Stage, you have the ability to teleport your entire planet all at once.
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* TeleportSpam: Exaggerated, As as in the Ascension Stage, you have the ability to teleport your entire planet all at once.
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* AscendToAHigherPlaneOfExistence: the final goal of the game is to build an Ascension Gate and become godlike.
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* AscendToAHigherPlaneOfExistence: the The final goal of the game is to build an Ascension Gate and become godlike.
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* BioluminescenceIsCool: the Bioluminescent Dot and Vacoule are supposed to be this, but they are DummiedOut. (Actually, they have never been implemented, because the devs couldn't figure out how to implement them)
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* BioluminescenceIsCool: the Bioluminescent Dot and Vacoule Vacuole are supposed to be this, but they are DummiedOut. (Actually, they have never been implemented, because the devs couldn't figure out how to implement them)
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* ColourCodedForYourConvenience: Exaggerated. Just about EVERYTHING in Thrive has a different colour.
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* ColourCodedForYourConvenience: Exaggerated. Just about EVERYTHING '''everything''' in Thrive has a different colour.