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Taking place in the 22nd century after a ZombieApocalypse destroys civilization General Quintus Crane is attempting to establish a new Human civilization capable of withstanding zombie attacks and slowly reclaim the planet. You are one of his field commanders; tasked with reconquering lands from the infected and building new colonies. And because of the collapse of civilization technology has regressed to roughly the level of the late 19th century.

The game is noteworthy for the sheer number of zombie units on screen and the ability to swarm over base defenses.

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Taking place in In the 22nd century after a ZombieApocalypse destroys civilization and nearly the entire human population of Earth. Technology for those who survived has regressed to late 19th century levels with the collapse of civilization. General Quintus Crane is attempting to establish a new Human civilization capable of withstanding zombie attacks and slowly reclaim the planet. You are one of his field commanders; commanders, tasked with reconquering lands from the infected and building new colonies. And because of the collapse of civilization technology has regressed to roughly the level of the late 19th century.

colonies.

The game is noteworthy for the sheer number of zombie units on screen and the their ability to swarm over base defenses.
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* WeCannotGoOnWithoutYou: If the Command Center is overrun, it's an instant game over, even if the rest of the colony is still intact and fighting.
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* TitleDrop: When the adviser warns you of the final horde approaching, he mentions "they are billions".
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* ConstructAdditionalPylons: You will be building a lot of worker tents and cottages before a game is done.

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* ConstructAdditionalPylons: You will be building a lot of worker tents and cottages before a game is done. Not to mention buildings that supply energy and food.
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* BoomHeadshot: Snipers use these, potentially killing elite zombies in one shot.


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* ScoringPoints: Survival maps have a final score based on a number of factors including: Number of infected killed; maximum colony population; and number of colonists infected. An overall score modifier is applied to this score based on the difficulty settings.
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* UnlockableContent: In Survival Mode only one map type is available immediately. Additional maps are unlocked by successfully completing Survival games with a certain score modifier.
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** Harpies, which can jump over walls.

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** Harpies, which are extremely fast and can jump over walls.

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* DifficultySpike: In Survival there is a massive difference in the size of the second-to-last and last hordes.



* OnlyInItForTheMoney: Soldiers will abandon the colony if you can't pay their wage.



* RidiculouslyFastConstruction: As usual for a RealTimeStrategy game. A large town with a population of a couple of thousand people and large defensive fortifications along with an army can be built from scratch in less than one hundred days.

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* RidiculouslyFastConstruction: As usual for a RealTimeStrategy game. A large town with a population of a couple of thousand people and large defensive fortifications along with an army can be built from scratch in less than one hundred days. Gets even more ridiculous if you get a mayor who reduces build time.



* TeslaTechTimeline: In addition to the overall Steam Punk tone, there are also hints of Tesla tech. Tesla Towers transmit wireless energy to all buildings with their range. The Shock Towers also look closer to a Tesla invention than Steam Punk.



* ZombieGait: What the regular Zombies do. The EliteZombie variants are little bit more varied.

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* ZombieGait: What the regular Zombies do.do, as their bodies have decayed too much to move faster. The EliteZombie variants are little bit more varied.
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* LuckBasedMission: Survival mode can go very well or very poorly depending on what resources are available near the starting point and what natural choke points are present.

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Examples Are Not Recent or upcoming, even if they are


''They Are Billions'' is an up-coming SteamPunk RealTimeStrategy game by Spanish developer Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. Currently the game is in early-access beta. Taking place in the 22nd century after a ZombieApocalypse destroys civilization General Quintus Crane is attempting to establish a new Human civilization capable of withstanding zombie attacks and slowly reclaim the planet. You are one of his field commanders; tasked with reconquering lands from the infected and building new colonies. And because of the collapse of civilization technology has regressed to roughly the level of the late 19th century.

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''They Are Billions'' is an up-coming SteamPunk RealTimeStrategy early-access beta game by Spanish developer Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. Currently the game is in early-access beta.''VideoGame/LordsOfXulima''.

Taking place in the 22nd century after a ZombieApocalypse destroys civilization General Quintus Crane is attempting to establish a new Human civilization capable of withstanding zombie attacks and slowly reclaim the planet. You are one of his field commanders; tasked with reconquering lands from the infected and building new colonies. And because of the collapse of civilization technology has regressed to roughly the level of the late 19th century.
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* DisasterDominoes: If even a single, slow-moving zombie is able to attack one of your buildings for long enough, it will be overrun and produces a handful of faster zombies, which then in turn spread out and attack all other buildings in reach. Given that space is limited and players tend to put buildings close together...

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* EliteMooks: Units that manage to kill enough zombies get a veterancy upgrade, a stat boost and a new skin so you can tell them apart from regular troops.


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* VeteranUnit: Units that manage to kill enough zombies get a veterancy upgrade, a stat boost and a new skin so you can tell them apart from regular troops.

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** Spitters, which have a powerful area-of-effect ranged attack.

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** Spitters, Infected Venoms, which have a powerful area-of-effect ranged attack.attack.
** Infected Chubbies, which are massive and extremely durable.
** Harpies, which can jump over walls.


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* PlagueZombie: And they will merrily spread the infection to your colonists. If one manages to get to your housing area it is pretty much game over.

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* LightningBruiser: The Titan mechs.
* MightyGlacier: Lucifer troops, heavily armored soldiers armed with powerful flamethrowers, have a large pool of hitpoints (300) and a powerful area-of-effect attack that allows them to kill multiple zombies at once very quickly. They are also extremely slow. They are best used as a slightly mobile base defense force to be deployed in front of your defensive lines when dealing with horde attacks.

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* LightningBruiser: The Titan mechs.
mechs pack a hell of a lot of firepower, are extremely durable, and are almost as fast the Rangers.
* MightyGlacier: MightyGlacier:
**
Lucifer troops, heavily armored soldiers armed with powerful flamethrowers, have a large pool of hitpoints (300) and a powerful area-of-effect attack that allows them to kill multiple zombies at once very quickly. They are also extremely slow. They are best used as a slightly mobile base defense force to be deployed in front of your defensive lines when dealing with horde attacks.
** Thanatos troops have slightly less hitpoints than the Lucifers (250) and are not much faster but they have a powerful long ranged missile attack and are capable of meleeing any zombies that get too close.
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* InsurmountableWaistHeightFence: Almost all forests in the game are impassable for both your units and the zombies.

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* InsurmountableWaistHeightFence: Almost all All forests in the game are impassable for both your units and the zombies.

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* CannonFodder: Your soldier units are the default infantry units and will likely make up the bulk of your army.

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* CannonFodder: Your soldier Soldier and Ranger units are the default infantry units and will likely make up the bulk of your army. Rangers in particular are dirt-cheap and easy to spam in large numbers.


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* InsurmountableWaistHeightFence: Almost all forests in the game are impassable for both your units and the zombies.


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* RidiculouslyFastConstruction: As usual for a RealTimeStrategy game. A large town with a population of a couple of thousand people and large defensive fortifications along with an army can be built from scratch in less than one hundred days.


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* WeHaveReserves: The zombies definitely do but many players so far seem to spam Rangers and Soldiers, grab a large group of them (say 20 or so), and set them on chase mode outside the base without caring whither they survive. And while the first group is busy clearing out the surrounding terrain another group is being queued up.

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* BaselessMission: According to one dev dairy there are some campaign missions in which you will only control some units and have to accomplish specific goals like obtaining technology advances from the ruins of the old human fortress and cities, escort a colonist group or destroy infected villages.

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* BaselessMission: According to one dev dairy there are some campaign missions in which you will only control some units and have to accomplish specific goals like obtaining technology technological advances from the ruins of the old human fortress and cities, escort escorting a colonist group or destroy infected villages.



* BottomlessMagazines: Downplayed. Units do reload, but they never run out of ammunition to reload with.



* EliteZombie: Having an easy enough time dealing with the regular zombies? Don't worry! The game will soon start throwing increasingly tougher varieties at you.

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* EliteZombie: Having an easy enough time dealing with the regular zombies? Don't worry! The game will soon start throwing increasingly tougher varieties at you. Some examples include:
** Zombie executives. A more tougher and harder to kill variety of the default zombies.
** Runners, which are just as weak as regular zombies but much faster.
** Spitters, which have a powerful area-of-effect ranged attack.



* GradualRegeneration: Units that have been wounded heal gradually over time but buildings have to be repaired manually.



* LightningBruiser: The Titan mechs.
* MightyGlacier: Lucifer troops, heavily armored soldiers armed with powerful flamethrowers, have a large pool of hitpoints (300) and a powerful area-of-effect attack that allows them to kill multiple zombies at once very quickly. They are also extremely slow. They are best used as a slightly mobile base defense force to be deployed in front of your defensive lines when dealing with horde attacks.



* NamesToRunAwayFromReallyFast: Some, okay almost all, of your high-tier units have sinister and intimidating names. Lucifer, Thantaos, Titan, etc...



* ReinventingTheWheel: Research options at the wood and stone workshops have to be purchased and re-purchased for each scenario.

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* ReinventingTheWheel: Research options at the wood and stone workshops workshops, and the foundry, have to be purchased and re-purchased for each scenario.


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* SceneryPorn: The game is actually quite nice to look at.
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* RealTimeWithPause: The game allows the issuing of orders during paused mode, including ordering building and unit construction in addition to move and attack orders.
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* EliteMooks: Units that manage to kill enough zombies get a veterancy upgrade, a stat boost and a new skin so you can tell them apart from regular troops.


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* GatlingGood: Titan mechs are armed with dual gatling guns and one of your late game defensive towers mounts a truly massive one also.


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* SiegeEngines: The first weapon tower that you can build in the game is the Great Ballista. It is very effective and will serve you well for a long time to come.

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* CannonFodder: You soldier units are the default infantry units and will likely make up the bulk of your army.

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* CannonFodder: You Your soldier units are the default infantry units and will likely make up the bulk of your army.


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* FirewoodResources: Averted. Colonists don't need to carry the wood/food/stone/etc to the nearest Command Center. All resources go straight to the player's stockpile.


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* HitAndRunTactics: A preferred way to clear out the map is to send a small raider group to aggro a bunch of zombies from the main horde, fall back with them pursuing you, than halting and wiping out the pursuers. This allows you to thin the massive hordes outside your walls without getting overwhelmed. Rinse, lather, repeat.


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* OneHitKill: Your Sniper units are capable of doing this to most zombie variants. Just watch their reload time.
* PrivateMilitaryContractors: Background material, and some of the unit dialogue, on the game states that most of your army is composed of mercenaries.


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* SettlingTheFrontier: Every survival game has you attempting to establish settlements in the zombie wild-lands and pacify the surrounding territory.
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* CannonFodder: You soldier units are the default infantry units and will likely make up the bulk of your army.


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* ColdSniper: The flavor text for your Sniper units specifically says "these sadistic killer would be in jail in times before the apocalypse." They are slow to move and reload but have a very long attack range and are extremely accurate. Their attacks are pretty powerful too since they can kill most of the infected with just one shot.


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* FactionCalculus:
** Crane's forces are Powerhouse. Their forces are nowhere near as large as the zombies but on an individual basis they are much stronger. They also have better ranged attacks and are backed up by powerful defensive structures and fixed artillery emplacements.
** The zombies are the Horde. They are all about using ''massive'' numbers of weak, easily massed units to overwhelm enemies through sheer numbers.
* FlavorText: Most of the units and buildings have a paragraph description of what they do in-game.


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* LargeHam: Judging by the unit dialogue about half your army is this.
* MoreDakka: Soldier units are armed with rapid-fire sub-machine guns while the Titan mechs are armed with dual gatling guns.


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* ReinventingTheWheel: Research options at the wood and stone workshops have to be purchased and re-purchased for each scenario.
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* BoobyTrap: You can build these. Examples include spike traps and land mines.
* CitadelCity: The game allows you to build a SteamPunk version.


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* HoldTheLine: The objective of the survival campaign is for your colony to survive for a certain number of days, with 100 being the default setting, against waves of undead hordes.


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* StartingUnits: In the survival campaign you start the missions with four Rangers and a Soldier.


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* TowerDefense: A more complex version than most but building layered defenses with various types of guard and artillery towers to withstand massive attack waves is a core game-play mechanic. Yes, you slowly expand and clear out the map but roughly eighty-percent of the time you are focusing on base defense rather than on offensive actions.
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* ApocalypseHow: Straddling between Type 1 and Type 2 based on the trailer's database that numbered the total surviving population at 4612, [[spoiler: minus 850 souls of a destroyed colony]] but able to maintain the ability to produce armaments and resources with functioning 19th-century technological base.

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* ApocalypseHow: Straddling between Type 1 and Type 2 based on the trailer's database that numbered the total surviving population at 4612, [[spoiler: minus 850 souls of a destroyed colony]] colony]], but the surviving civilization was able to maintain the ability to produce armaments and resources with functioning 19th-century technological base.



* RainOfArrows: A preferred way to clear out sections of the map to expand you colony, especially early on, is to use a group of Rangers as showering the undead with arrows generates much less noise, and attracts less attention from other zombies, then the gunpowder units.

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* RainOfArrows: A preferred way to clear out sections of the map to expand you colony, especially early on, is to use a group of Rangers as showering the undead with arrows generates much less noise, and attracts less attention from other zombies, then zombies than the gunpowder units.

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* ConstructAdditionalPylons: You will be building a lot of worker tents and cottages before a game is done.



* FragileSpeedster: Rangers are the fastest infantry unit you can build early on but they smallest health pool (60 hp) of any of your units.

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* EliteZombie: Having an easy enough time dealing with the regular zombies? Don't worry! The game will soon start throwing increasingly tougher varieties at you.
* FragileSpeedster: Rangers are the fastest infantry unit you can build early on but they have smallest health pool (60 hp) of any of your units.



* InstantAwesomeJustAddMecha: Titan units are steampunk mechs armed with dual gatling guns.



* NintendoHard: The game is pretty damn tough even on the default difficulty settings for the survival campaign. Don't be surprised if you lose your first colony. Or your second. Or third....
* RainOfArrows: A preferred way to clear out sections of the map to expand you colony, especially early on, is to use a group of Rangers as showering the undead with arrows generates much less noise, and attracts less attention from other zombies, then the gunpowder units.



* ZombieApocalypse: And you are in charge of undoing the damage.

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* ZombieApocalypse: And you are in charge of undoing the damage.damage.
* ZombieGait: What the regular Zombies do. The EliteZombie variants are little bit more varied.
* ZombiePukeAttack: There is a ranged zombie variant that has this as a base attack.

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* ApocalypseHow: Straddling between Type 1 and Type 2 based on the trailer's database that numbered the total surviving population at 4612, [[spoiler: minus 850 souls of a destroyed colony]] but able to maintain the ability to produce armaments and resources with functioning 19th-century technological base.



* CrapsackWorld: Well what can you expect from a zombiefied world?

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* CrapsackWorld: Well what can you expect from a zombiefied zombified world?



* SchizoTech: Justified since it is the future after civilization collapsed. You are only able to manufacture new lower tech equipment and utilize high-tech items, such as night-vision googles, found in the old world cities.

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* SchizoTech: Justified since it is the future after civilization collapsed. You are only able to manufacture new lower tech equipment and utilize high-tech items, such as night-vision googles, goggles, found in the old world cities.



* WorkerUnit: Colonists, who work, gather resources, transport goods and are used to train soldiers. You don't actually control them because the developers states since their are so many of them in would bog the player down in micromanagement.

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* WorkerUnit: Colonists, who work, gather resources, transport goods and are used to train soldiers. You don't actually control them because the developers states since their are so many stated that large numbers of them in would bog the player down in micromanagement.
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* FragileSpeedster: Rangers are the fastest infantry unit you can build early on but they smallest health pool (60 hp) of any of your units.
* GarrisonableStructures: You can build guard towers as part of your base defenses and they can be garrisoned with up to four soldiers.
* KillItWithFire: Lucifer units are heavily armored soldiers armed with flamethrowers.

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* ArmyScout: Your Ranger units. They are some of the fastest units in the game with along sight radius and pack a steampunk bow so they can kill small of the infected without alerting a large horde.

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* ArmyScout: Your Ranger units. They are some of the fastest units in the game with along a long sight radius and pack a steampunk bow so they can kill small groups of the infected without alerting a large horde.


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* SteamPunk: Justified as the game is actually set in the future so they have three centuries after the 19th century of advanced engineering knowledge to fall back on.
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* ArmyScout: Your Ranger units. They are some of the fastest units in the game with along sight radius and pack a steampunk bow so they can kill small of the infected without alerting a large horde.


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* CommandAndConquerEconomy: Nothing gets built unless you order it but the colonists harvest resources automatically.


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* SchizoTech: Justified since it is the future after civilization collapsed. You are only able to manufacture new lower tech equipment and utilize high-tech items, such as night-vision googles, found in the old world cities.
* WorkerUnit: Colonists, who work, gather resources, transport goods and are used to train soldiers. You don't actually control them because the developers states since their are so many of them in would bog the player down in micromanagement.
* YouRequireMoreVespeneGas: Actually, you require more gold, wood, food, energy, stone, iron ore, oil....
* ZergRush: Default tactic of the zombies, so much so that this game could be considered a master-class in defending against zerg rushes.

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''They Are Billions'' is an up-coming SteamPunk RealTimeStrategy game by Spanish developer Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. Currently the game is early-access beta. Taking place in the 22nd century after a ZombieApocalypse destroys civilization and General Quintus Crane is attempting to re-establish new Human colonies capable of withstanding zombie attacks and slowly reclaim the planet. You are one of his field commanders; tasked with reconquering lands from the infected and building new colonies. And because of the collapse of civilization technology has regressed to roughly the level of the late 19th century.

to:

''They Are Billions'' is an up-coming SteamPunk RealTimeStrategy game by Spanish developer Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. Currently the game is in early-access beta. Taking place in the 22nd century after a ZombieApocalypse destroys civilization and General Quintus Crane is attempting to re-establish establish a new Human colonies civilization capable of withstanding zombie attacks and slowly reclaim the planet. You are one of his field commanders; tasked with reconquering lands from the infected and building new colonies. And because of the collapse of civilization technology has regressed to roughly the level of the late 19th century.



* ApocalypticLogistics: Averted, as the survivors have regressed in tech but have started manufacturing new equipment. That said, one dev dairy said there are some tactical missions in the campaign with the goal obtaining advanced technology from the ruins of the old Human fortress and cities.

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* ApocalypticLogistics: Averted, as the survivors have regressed in tech but have started manufacturing new equipment. equipment roughly at the late 19th, early 20th century level. That said, one dev dairy said there are some tactical missions in the campaign with the goal obtaining advanced technology from the ruins of the old Human fortress and cities.cities.
* BaselessMission: According to one dev dairy there are some campaign missions in which you will only control some units and have to accomplish specific goals like obtaining technology advances from the ruins of the old human fortress and cities, escort a colonist group or destroy infected villages.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''They Are Billions'' is an up-coming SteamPunk RealTimeStrategy game by Spanish developer Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. Currently the game is early-access beta. Taking place in the 22nd century after a ZombieApocalypse destroys civilization and General Quintus Crane is attempting to re-establish new Human colonies capable of withstanding zombie attacks and slowly reclaim the planet. You are one of his field commanders; tasked with reconquering lands from the infected and building new colonies. And because of the collapse of civilization technology has regressed to roughly the level of the late 19th century.

The game is noteworthy for the sheer number of zombie units on screen and the ability to swarm over base defenses.
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!!The game contains examples of following tropes:

* AfterTheEnd: The game takes place after a zombie apocalypse has caused the nations of Earth to collapse.
* ApocalypticLogistics: Averted, as the survivors have regressed in tech but have started manufacturing new equipment. That said, one dev dairy said there are some tactical missions in the campaign with the goal obtaining advanced technology from the ruins of the old Human fortress and cities.
* CrapsackWorld: Well what can you expect from a zombiefied world?
* ZombieApocalypse: And you are in charge of undoing the damage.

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