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* BodyOfBodies [[spoiler: Chernobog is essentially a mountain of corpses pierced by giant swords. It's implicit that the "salvation" of your island means becoming part of him]]
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* BodyOfBodies BodyOfBodies: [[spoiler: Chernobog is essentially a mountain of corpses pierced by giant swords. It's implicit that the "salvation" of your island means becoming part of him]]
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* BodyOfBodies [[spoiler: Chernobog is essentially a mountain of corpses pierced by giant swords. It's implicit that the "salvation" of your island means becoming part of him]]
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* TheExtremistWasRight: Failing to uphold the harsh virtues of Chernobog ''will'' have disastrous results for your village. Even trying to usher in a new era of kindness and tolerance dooms the islanders. [[spoiler: Granted it's kind of hard to say if it's worse than what happens if you are in fact judged worthy.]]
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** TruthInTelevision: Some stricter sects of certain religions do ban visual artwork (particularly of living things) as a form of idolatry. They may allow liturgical music, but ban secular music and even musical instruments. It's clear that singing praises of Chernobog is the only form of self expression that isn't seen as sinful.
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* {{Sadist}}: Chernobog outright tells says your struggling pleases him.
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* {{Sadist}}: Chernobog outright tells says you your struggling pleases him.
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* DeliberateValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. Likewise, while it preaches that theft, lying, perversion, and embezzlement are major sins like most other religeons, gentleness is a sin and voilence of temperment is a virtue. It also practices Human Sacrifice.
to:
* DeliberateValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. Likewise, while it preaches that theft, lying, perversion, and embezzlement are major sins like most other religeons, gentleness is a sin and voilence violence of temperment temperament is a virtue. It also practices Human Sacrifice.Sacrifice.
* FantasyCounterpartCulture: The islanders have Slavic given names, and Chernobog is the name of a Slavic deity. On the other hand, three out of five noble houses (Efferson, Cadwell, and Blackborn) have English-sounding names, and some of the cult's culture resembles New England Puritanism.
* FantasyCounterpartCulture: The islanders have Slavic given names, and Chernobog is the name of a Slavic deity. On the other hand, three out of five noble houses (Efferson, Cadwell, and Blackborn) have English-sounding names, and some of the cult's culture resembles New England Puritanism.
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* NamesToRunAwayFromReallyFast: Chernobog means "Black God" in Slavic languages.
* {{Sadist}}: Chernobog outright tells says your struggling pleases him.
* {{Sadist}}: Chernobog outright tells says your struggling pleases him.
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-->--'''[=Wthomas9=],''' WebSite/{{Steam}} review
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-->--'''[=Wthomas9=],''' WebSite/{{Steam}} UsefulNotes/{{Steam}} review
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* BestialityIsDepraved: The flavor text for being ousted as a pervert is: "It does no harm to the squids, I assure you." That's, uh, not the point, dude...
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* BlindIdiotTranslation: InUniverse. One event involves a villager coming to you and saying that "500 years" should be "5,000 years" and worrying that it'll take another four and a half millennia for the Apocalypse to happen. There's no good outcome for this: Telling them that Chernobog's will is absolute upsets their House, telling them to excise that verse and never speak of it again makes Obedience suffer, and telling them to preach "5 more years" anyways makes Fervor suffer.
to:
* BlindIdiotTranslation: InUniverse. One event involves a villager coming to you and saying that "500 years" should be "5,000 years" and worrying that it'll take another four and a half millennia for the Apocalypse to happen. There's (There's no good outcome for this: Telling them that Chernobog's will is absolute upsets their House, telling them to excise that verse and never speak of it again makes Obedience suffer, and telling them to preach "5 more years" anyways anyway makes Fervor suffer.) They're wrong.
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* FishPeople: One event has a village girl come to the cathedral and talk to you about her pregnancy. telling her to give the child to the Vicar when it's weaned results in the baby crying whenever it's not in the bath. You can tell her to take it to the seaside, whereupon it swims out into the ocean. It is regarded as a good omen by the townsfolk.
* HumanSacrifice: Chernobog demands one scion of the noble houses on the island per season. Sacrificing too many kids from one house antagonizes their surviving family members (likewise for minor vices), and not revealing their Vice in the first place is especially upsetting.
* HumanSacrifice: Chernobog demands one scion of the noble houses on the island per season. Sacrificing too many kids from one house antagonizes their surviving family members (likewise for minor vices), and not revealing their Vice in the first place is especially upsetting.
to:
* FishPeople: One event has a village girl come to the cathedral and talk to you about her pregnancy. telling Telling her to give the child to the Vicar when it's weaned results in the baby crying whenever it's not in the bath. You can tell her to take it to the seaside, whereupon it swims out into the ocean. It is regarded as a good omen by the townsfolk.
* HumanSacrifice: Chernobog demands one scion of the noble houses on the island per season. Sacrificing too manykids from members of one house antagonizes their surviving family members (likewise for minor vices), and not revealing their Vice in the first place is especially upsetting.upsetting.
* {{Hypocrite}}: Visual art is heretical, but verbal art (songs, hymns, etc) isn't.
* HumanSacrifice: Chernobog demands one scion of the noble houses on the island per season. Sacrificing too many
* {{Hypocrite}}: Visual art is heretical, but verbal art (songs, hymns, etc) isn't.
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* SinisterMinister: The player character, and one Scion from each Noble House per month.
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* SinisterMinister: The player character, character and one Scion from each Noble House per month.his advisors.
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* TheNightThatNeverEnds: The "Damnation" ending that occurs if your Penitence drops too low brings this about. Vicar Efferson leaves her whips behind, then the sun fails to rise the nest day, or the next...
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* TheNightThatNeverEnds: The "Damnation" ending that occurs if your Penitence drops too low brings this about. Vicar Efferson leaves her whips behind, then behind. Then the sun fails to doesn't rise the nest next day, or the next...
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According to a prophecy 495 years ago, the god Chernabolg will Awaken in 500 years. Having only five years until Judgement Day, you must guide the Faithful until then.
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According to a prophecy 495 years ago, the god Chernabolg Chernobog will Awaken in 500 years. Having only five years until Judgement Day, you must guide the Faithful until then.
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* BlindIdiotTranslation: InUniverse. One event involves a villiager coming to you and saying that "500 years" should be "5,000 years" and worrying that it'll take another four and a half milennia for the Apocalypse to happen. There's no good outcome for this: Telling them that Chernabolg's will is absolute upsets their House, telling them to excise that verse and never speak of it again makes Obedience suffer, and telling them to preach "5 more years" anyways makes Fervor suffer.
to:
* BlindIdiotTranslation: InUniverse. One event involves a villiager villager coming to you and saying that "500 years" should be "5,000 years" and worrying that it'll take another four and a half milennia millennia for the Apocalypse to happen. There's no good outcome for this: Telling them that Chernabolg's Chernobog's will is absolute upsets their House, telling them to excise that verse and never speak of it again makes Obedience suffer, and telling them to preach "5 more years" anyways makes Fervor suffer.
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* HumanSacrifice: Chernabolg demands one scion of the noble houses on the island per season. Sacrificing too many kids from one house antagonizes their surviving family members (likewise for minor vices), and not revealing their Vice in the first place is especially upsetting.
* NintendoHard: It's more likely that you'll bottom out a Virtue or crank off the nobs than see Chernabolg remake the earth.
* NintendoHard: It's more likely that you'll bottom out a Virtue or crank off the nobs than see Chernabolg remake the earth.
to:
* HumanSacrifice: Chernabolg Chernobog demands one scion of the noble houses on the island per season. Sacrificing too many kids from one house antagonizes their surviving family members (likewise for minor vices), and not revealing their Vice in the first place is especially upsetting.
* NintendoHard: It's more likely that you'll bottom out a Virtue or crank off the nobs than seeChernabolg Chernobog remake the earth.
* NintendoHard: It's more likely that you'll bottom out a Virtue or crank off the nobs than see
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* TheNightThatNeverEnds: The "Damnation" ending that occurs if your Penitence drops too low brings this about. Vicar Efferson leaves her whips behind, then the sun fails to rise the nest day, or the next...
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* SinisterMinister: The player character, and one Scion from each Noble House per month.
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-->--'''Wthomas9,''' [[WebSite/Steam]] review
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-->''"Being a pastor is way more fun when you're allowed to stab that one congregant who peddles naughty pictures."''
-->--'''Wthomas9,''' [[WebSite/Steam]] review
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shroudedisletitlecardwikisize.png]]
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* FishPeople: One event has a village girl come to the cathedral and talk to you about her pregnancy. telling her to give the child to the Vicar when it's weaned results in the bay crying whenever it's not in the bath. You can tell her to take it to the seaside, whereupon it swims out into the ocean. It is regarded as a good omen by the townsfolk.
to:
* FishPeople: One event has a village girl come to the cathedral and talk to you about her pregnancy. telling her to give the child to the Vicar when it's weaned results in the bay baby crying whenever it's not in the bath. You can tell her to take it to the seaside, whereupon it swims out into the ocean. It is regarded as a good omen by the townsfolk.
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* {{Cult}}: The entire point of the game is to run one until its pet EldritchAbomination awakens and destroys the Earth.
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* {{Cult}}: The entire point of the game is to run one until its pet patron EldritchAbomination awakens and destroys the Earth.
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* FishPeople: One event has a village girl come to the cathedral and talk to you about her pregnancy. telling her to give the child to the Vicar when it's weaned results in the bay crying whenever it's not in the bath. You can tell her to take it to the seaside, whereupon it swims out into the ocean. It is regarded as a good omen by the townsfolk.
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''The Shrouded Isle'' is a RogueLike cult management sim by Kitfox Games.
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''The Shrouded Isle'' is a RogueLike cult management sim by [[http://www.kitfoxgames.com Kitfox Games.
Games.]]
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The Shrouded Isle is a RogueLike cult management sim by Kitfox Games.
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!! ''The Shrouded Isle'' provides examples of the following tropes:
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* BlindIdiotTranslation: InUniverse. One event involves a villiager coming to you and saying that "500 years" should be "5,000 years" and worrying that it'll take another four and a half milennia for the Apocalypse to happen. There's no good outcome for this: Telling them that Chernabolg's will is absolute upsets their House, telling them to excise that verse and never speak of it again makes Obedience suffer, and telling them to preach "5 more years" makes Fervor suffer.
to:
* BlindIdiotTranslation: InUniverse. One event involves a villiager coming to you and saying that "500 years" should be "5,000 years" and worrying that it'll take another four and a half milennia for the Apocalypse to happen. There's no good outcome for this: Telling them that Chernabolg's will is absolute upsets their House, telling them to excise that verse and never speak of it again makes Obedience suffer, and telling them to preach "5 more years" anyways makes Fervor suffer.suffer.
* {{Cult}}: The entire point of the game is to run one until its pet EldritchAbomination awakens and destroys the Earth.
* {{Cult}}: The entire point of the game is to run one until its pet EldritchAbomination awakens and destroys the Earth.
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* RebelliousTeenager: Being a teenager is a minor sin affecting Obedience.
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* RebelliousTeenager: Being TeensAreMonsters: Just ''being'' a teenager is considered a minor sin affecting Obedience.sin.
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* DeliberateValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices Human Sacrifice.
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* DeliberateValuesDissonance: The cult cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. Likewise, while it preaches that theft, lying, perversion, and embezzlement are major sins like most other religeons, gentleness is a sin and voilence of temperment is a virtue. It also practices Human Sacrifice.
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* RebelliousTeenager: Being a teenager is a minor sin affecting Obedience.
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* BlindIdiotTranslation: InUniverse. One event involves a villiager coming to you and saying that "500 years" should be "5,000 years" and worrying that it'll take another four and a half milennia for the Apocalypse to happen. There's no good outcome for this: Telling them that Chernabolg's will is absolute upsets their House, telling them to excise that verse and never speak of it again makes Obedience suffer, and telling them to preach "5 more years" makes Fervor suffer.
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* DeliberateValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices Human Sacrifice.
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* DeliberateValuesDissonance: The cult cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices Human Sacrifice.
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* NintendoHard: It's more likely that you'll bottom out a Virtue or crank off the nobs than see Chernabolg remake the earth.
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* BedlamHouse: The Tower, introduced in the ''Sunken Sins'' microexpansion.
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* DeliberateValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices Human Sacrifice.
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* DeliberateValuesDissonance: The cult cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices Human Sacrifice.
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* DeliberateValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
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* DeliberateValuesDissonance: The cult cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.Human Sacrifice.
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The Shrouded Isle is a RogueLike cult management sim.
to:
The Shrouded Isle is a RogueLike cult management sim.
sim by Kitfox Games.
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* DeliberateValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
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* DeliberateValuesDissonance: The cult cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
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____
to:
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* DeliberateValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
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* DeliberateValuesDissonance: The cult cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
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____
to:
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The Shrouded Isle is a RougeLike cult management sim.
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The Shrouded Isle is a RougeLike RogueLike cult management sim.
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* DeliberateValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
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* DeliberateValuesDissonance: The cult cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
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* DeliberateValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
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* ValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
* YouLoseAtZeroTrust: Antagonizing a noble house (by not using their Advisor or sacrificing too many of their scions) results in them staging a coup and murdering you.
* YouLoseAtZeroTrust: Antagonizing a noble house (by not using their Advisor or sacrificing too many of their scions) results in them staging a coup and murdering you.
to:
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Deleted line(s) 5 (click to see context) :
* BestialityIsDepraved: The excuse for the "Pervert" vice is "It does no harm to the squids."
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* ValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
* YouLoseAtZeroTrust: Antagonizing a noble house (by not using their Advisor or sacrificing too many of their scions) results in them staging a coup and murdering you
* YouLoseAtZeroTrust: Antagonizing a noble house (by not using their Advisor or sacrificing too many of their scions) results in them staging a coup and murdering you
to:
* ValuesDissonance: The cult cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
* YouLoseAtZeroTrust: Antagonizing a noble house (by not using their Advisor or sacrificing too many of their scions) results in them staging a coup and murderingyouyou.
____
* YouLoseAtZeroTrust: Antagonizing a noble house (by not using their Advisor or sacrificing too many of their scions) results in them staging a coup and murdering
____
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The Shrouded Isle is a RougeLike cult management sim.
According to a prophecy 495 years ago, the god Chernabolg will Awaken in 500 years. Having only five years until Judgement Day, you must guide the Faithful until then.
____
* BestialityIsDepraved: The excuse for the "Pervert" vice is "It does no harm to the squids."
* DeliberatelyMonochrome: The default is yellow and navy blue, but it can be changed in the options menu.
* HumanSacrifice: Chernabolg demands one scion of the noble houses on the island per season. Sacrificing too many kids from one house antagonizes their surviving family members (likewise for minor vices), and not revealing their Vice in the first place is especially upsetting.
* ValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
* YouLoseAtZeroTrust: Antagonizing a noble house (by not using their Advisor or sacrificing too many of their scions) results in them staging a coup and murdering you
According to a prophecy 495 years ago, the god Chernabolg will Awaken in 500 years. Having only five years until Judgement Day, you must guide the Faithful until then.
____
* BestialityIsDepraved: The excuse for the "Pervert" vice is "It does no harm to the squids."
* DeliberatelyMonochrome: The default is yellow and navy blue, but it can be changed in the options menu.
* HumanSacrifice: Chernabolg demands one scion of the noble houses on the island per season. Sacrificing too many kids from one house antagonizes their surviving family members (likewise for minor vices), and not revealing their Vice in the first place is especially upsetting.
* ValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. It also practices HumanSacrifice.
* YouLoseAtZeroTrust: Antagonizing a noble house (by not using their Advisor or sacrificing too many of their scions) results in them staging a coup and murdering you