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* BareYourMidriff: One of the female characters wears a green sweater that stops above her belly.
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** ''EverybodyLives'' version
** ''EverybodyDies'' version
** ''Director's Chair'' mode allows you to customize the behavior of each of the playable characters on 4 factors: How they react under pressure, how they approach conversations, how they cope in fight or flight situations, how attentive they are to the world around them.
** ''[[{{Gorn}} Gorefest]]'' mode

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** ''EverybodyLives'' version
version: ExactlyWhatItSaysOnTheTin.
** ''EverybodyDies'' version
''[[EverybodysDeadDave Everybody Dies]]'' version: ExactlyWhatItSaysOnTheTin.
** ''Director's Chair'' mode allows version: Allows you to customize the behavior of each of the playable characters on 4 factors: How they react under pressure, how they approach conversations, how they cope in fight or flight situations, how attentive they are to the world around them.
** ''[[{{Gorn}} Gorefest]]'' modeversion: Exclusive to the Deluxe Edition.
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* VideoGameMovies: A within-the-game example! Movie Mode allows you to watch the adventure without playing, as a non-interactive movie, based on which version you choose at the beginning:
** ''EverybodyLives'' version
** ''EverybodyDies'' version
** ''Director's Chair'' mode allows you to customize the behavior of each of the playable characters on 4 factors: How they react under pressure, how they approach conversations, how they cope in fight or flight situations, how attentive they are to the world around them.
** ''[[{{Gorn}} Gorefest]]'' mode
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%%* DontGoIntoTheWoods: When they're forced to stay over night, the councilors are specifically told to stay inside and keep the doors and windows locked until sunrise. Naturally they don't listen and things quickly go to hell.

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%%* * DontGoIntoTheWoods: When In the trailer, when they're forced to stay over night, the councilors are specifically told to stay inside and keep the doors and windows locked until sunrise. Naturally they don't listen and things quickly go to hell.



%%no citation* HuntingTheMostDangerousGame: One of the teens mentions a “most dangerous game-type situation” as one of the ways the night could go wrong.

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%%no citation* * HuntingTheMostDangerousGame: One of the teens in the trailer mentions a “most dangerous game-type situation” as one of the ways the night could go wrong.
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* HuntingTheMostDangerousGame: One of the teens mentions a “most dangerous game-type situation” as one of the ways the night could go wrong.

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* %%no citation* HuntingTheMostDangerousGame: One of the teens mentions a “most dangerous game-type situation” as one of the ways the night could go wrong.
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%%* DontGoIntoTheWoods: When they're forced to stay over night, the councilors are specifically told to stay inside and keep the doors and windows locked until sunrise. Naturally they don't listen and things quickly go to hell.



%%Can this be cited in the trailer? * ForWantOfANail: The events of the game is kickstarted when the councilors have to spend an extra night at the camp as opposed to leaving the same day as the kids they were in charged of.

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%%Can this be cited in the trailer? * ForWantOfANail: The According to the trailer, events of the game is kickstarted when the councilors have to spend an extra night at the camp as opposed to leaving the same day as the kids they were in charged of.
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* ForWantOfANail: The events of the game is kickstarted when the councilors have to spend an extra night at the camp as opposed to leaving the same day as the kids they were in charged of.

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%%Can this be cited in the trailer? * ForWantOfANail: The events of the game is kickstarted when the councilors have to spend an extra night at the camp as opposed to leaving the same day as the kids they were in charged of.



* SpiritualSuccessor: The game is specifically stated to be this rather than a direct sequel to ''VideoGame/UntilDawn'', though its not clear whether if it's [[TheVerse part of a shared universe]].

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* %% Maybe we save this for the release day, the mods don’t like future work pages using stuff outside the trailers* SpiritualSuccessor: The game is specifically stated to be this rather than a direct sequel to ''VideoGame/UntilDawn'', though its not clear whether if it's [[TheVerse part of a shared universe]].
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* SpiritualSuccessor: The game is specifically stated to be this rather than a direct sequel to ''VideoGame/UntilDawn'', though its not clear if it's [[TheVerse part of a shared universe]].

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* SpiritualSuccessor: The game is specifically stated to be this rather than a direct sequel to ''VideoGame/UntilDawn'', though its not clear whether if it's [[TheVerse part of a shared universe]].
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* ForWantOfANail: The events of the game is kickstarted when the councilors have to spend an extra night at the camp as opposed to leaving the same day as the kids they were in charged of.
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* SpiritualSuccessor: The game is specifically stated to be this rather than a direct sequel to ''VideoGame/UntilDawn'', though its not clear if it's [[TheVerse part of a shared universe]].

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The plot looks to be a call back to 1980s slasher pieces such as ''Film/SleepawayCamp'' and ''Film/FridayThe13th1980''. A group of camp councilors are left alone at camp after the kids have all gone home. Once night falls, however, their plans of drinking and sex take a back seat to unimaginable horror. Gameplay wise, the experience promises to be similar to ''VideoGame/UntilDawn'' - players will control each of the nine councilors and their decisions will shape how the plot unfolds.

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The plot looks to be a call back to 1980s slasher pieces such as ''Film/SleepawayCamp'' and ''Film/FridayThe13th1980''. A group of camp councilors are left alone at camp after the kids have all gone home. Once night falls, however, their plans of drinking and sex take a back seat to unimaginable horror. Out of the darkness, the councilors face "blood-drenched locals" as well as a far more sinister threat hiding in the shadows.

Gameplay wise, the experience promises to be similar to ''VideoGame/UntilDawn'' - players will control each of the nine councilors and their decisions will shape how the plot unfolds.
unfolds. These choices will determine who will live and who will die ranging from [[EverybodyLives everyone making through the night]] to [[EverybodysDeadDave none of them]]
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* GenreThrowback: The trailer promises a slasher experience updated for the modern era. Isolated summer camp, horny teens left alone, and unseen evil waiting to strike.

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* GenreThrowback: The trailer promises a slasher experience updated for the modern era. Isolated summer camp, horny teens left alone, and unseen evil waiting to strike.strike, now with smart phones.
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* ActorAllusion: Creator/DavidArquette (first actor listed in the trailer) has had [[Film/{{Scream}} experience]] with slashers in the past.
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* ActorAllusion: Creator/DavidArquette (first actor listed in the trailer) has had [[Franchise/{{Scream}} experience]] with slashers in the past.

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* ActorAllusion: Creator/DavidArquette (first actor listed in the trailer) has had [[Franchise/{{Scream}} [[Film/{{Scream}} experience]] with slashers in the past.
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* ActorAllusion: Creator/DavidArquette (first actor listed in the trailer) has had [[Franchise/{{Scream}} experience]] with slashers in the past.
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* ShoutOut: One to ''Film/TheEvilDead'': a POV shot of… ''something'' moving through the woods at alarming speed, much as in the film.

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* ShoutOut: One to ''Film/TheEvilDead'': ''Film/TheEvilDead'' in the trailer: a POV shot of… ''something'' moving through the woods at alarming speed, much as in the film.
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----



* ShoutOut: One to ''Film/TheEvilDead'': a POV shot of… ''something'' moving through the woods at alarming speed, much as in the film.

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* ShoutOut: One to ''Film/TheEvilDead'': a POV shot of… ''something'' moving through the woods at alarming speed, much as in the film.film.
----
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-->''“Hello, my friend. Welcome to the show.”''

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-->''“Hello, ->''“Hello, my friend. Welcome to the show.”''

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[[caption-width-right:350:“Hello, my friend. Welcome to the show.”]]

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[[caption-width-right:350:“Hello, [[caption-width-right:350:Terrified kids are bad for business…]]

-->''“Hello,
my friend. Welcome to the show.”]]
”''
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* HuntingTheMostDangerousGame: One of the teens mentions a “most dangerous game-type situation” as one of the ways the night could go wrong.

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* ThePlace: The first shot of the trailer shows the camp’s name: Hackett’s Quarry.

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* ThePlace: The first shot of the trailer shows the camp’s name: Hackett’s Quarry.Quarry.
* ShoutOut: One to ''Film/TheEvilDead'': a POV shot of… ''something'' moving through the woods at alarming speed, much as in the film.
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* GenreThrowback: The trailer promises a slasher experience updated for the modern era.

to:

* GenreThrowback: The trailer promises a slasher experience updated for the modern era. Isolated summer camp, horny teens left alone, and unseen evil waiting to strike.
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* MotionCapture: As demonstrated in the trailer, we got impressive mo-cap animation bringing the characters to life.

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* MotionCapture: As demonstrated in the trailer, we got impressive mo-cap animation bringing the characters to life.life.
* ThePlace: The first shot of the trailer shows the camp’s name: Hackett’s Quarry.
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* GenreThrowback: The trailer promises a slasher experience updated for the modern era.

to:

* GenreThrowback: The trailer promises a slasher experience updated for the modern era.era.
* MotionCapture: As demonstrated in the trailer, we got impressive mo-cap animation bringing the characters to life.
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'''Previews:''' [[https://youtu.be/Zh2K7SxRHmo Trailer One]]

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'''Previews:''' [[https://youtu.be/Zh2K7SxRHmo Trailer One]]One]]

!!Tropes:
* GenreThrowback: The trailer promises a slasher experience updated for the modern era.
Is there an issue? Send a MessageReason:
None


The plot looks to be a call back to 1980s slasher pieces such as ''Film/SleepawayCamp'' and ''Film/FridayTheThirteenth''. A group of camp councilors are left alone at camp after the kids have all gone home. Once night falls, however, their plans of drinking and sex take a back seat to unimaginable horror. Gameplay wise, the experience promises to be similar to ''VideoGame/UntilDawn'' - players will control each of the nine councilors and their decisions will shape how the plot unfolds.

to:

The plot looks to be a call back to 1980s slasher pieces such as ''Film/SleepawayCamp'' and ''Film/FridayTheThirteenth''.''Film/FridayThe13th1980''. A group of camp councilors are left alone at camp after the kids have all gone home. Once night falls, however, their plans of drinking and sex take a back seat to unimaginable horror. Gameplay wise, the experience promises to be similar to ''VideoGame/UntilDawn'' - players will control each of the nine councilors and their decisions will shape how the plot unfolds.
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%%
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c6b79273_d73b_4d62_9db6_79746a7d6ff8.jpeg]]
[[caption-width-right:350:“Hello, my friend. Welcome to the show.”]]

''The Quarry'' is an upcoming survival horror game from Creator/SupermassiveGames (''VideoGame/UntilDawn''). It is set to be published by Creator/TakeTwoInteractive.

The plot looks to be a call back to 1980s slasher pieces such as ''Film/SleepawayCamp'' and ''Film/FridayTheThirteenth''. A group of camp councilors are left alone at camp after the kids have all gone home. Once night falls, however, their plans of drinking and sex take a back seat to unimaginable horror. Gameplay wise, the experience promises to be similar to ''VideoGame/UntilDawn'' - players will control each of the nine councilors and their decisions will shape how the plot unfolds.

The game boasts an impressive cast including Creator/DavidArquette, Creator/JusticeSmith, Creator/BrendaSong, Creator/ArielWinter, and Creator/TedRaimi among others. The game is set for release on June 10, 2022.

'''Previews:''' [[https://youtu.be/Zh2K7SxRHmo Trailer One]]

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