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* AwesomeButTemporary: [=MetalBeard=] is incredibly powerful, being a giant character that can stomp to instant kill most anything and use cannons to cause explosions. Unfortunately, he's also only playable in two levels of the campaign and unusable during free play or in hub worlds.
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* DepartmentOfRedundancyDepartment: Much like the accompanying toyline for ''The LEGO Movie'', this game is officially titled ''LEGO The LEGO Movie Videogame''.

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* DepartmentOfRedundancyDepartment: Much like the accompanying toyline for ''The LEGO Movie'', this game is officially titled on the cover art and title screen ''LEGO The LEGO Movie Videogame''.
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* DepartmentOfRedundancyDepartment: Much like the accompanying toyline for ''The LEGO Movie'', this game is officially titled ''LEGO The LEGO Movie Videogame''.
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* PowerMakesYourVoiceDeep: Thanks to AdaptationExpansion giving [[HulkingOut Mega Kitty]] a lot more lines, it's much more noticeable that giving into her rage causes Unikitty to temporarily become a GutturalGrowler, contrasting her normal high-pitched peppy voice.

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* PowerMakesYourVoiceDeep: Thanks to AdaptationExpansion giving [[HulkingOut Mega Kitty]] a lot more lines, it's much more noticeable that giving into her rage causes Unikitty to temporarily become a GutturalGrowler, gravelly, contrasting her normal high-pitched peppy voice.
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** In "Escape From Bricksburg", Emmet [[Film/FinalDestination2 knocks some logs off the back of a truck and remarks that one almost crushed him]].

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** In "Escape From Bricksburg", Emmet shoots some [[Film/FinalDestination2 knocks some logs off the back of a truck and when one goes flying towards him, he remarks that one almost crushed it could've squished him]].
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** In "Escape From Bricksburg", Emmet [[Film/FinalDestination2 knocks some logs off the back of a truck and remarks that one almost crushed him]].
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''The LEGO Movie Videogame'' is a ''VideoGame/LEGOAdaptationGame'' based on ''WesternAnimation/TheLEGOMovie'' made in 2014 to tie in with the release of the film. While the game closely follows the plot of the film, plenty of creative liberties are made to flesh out the gameplay. The game was well-received overall for accurately emulating the movie's tone and humor, and remains somewhat of a classic among ''VideoGame/LEGOAdaptationGame'' fans to this day. The gameplay is similar to most LEGO games, with small hub worlds to explore alongside levels based on scenes from the movie. The hub-worlds include Bricksburg, The Old West, Cloud Cuckoo Land, the Octan Tower, and more areas from the movie. The game also has a unique mechanic in the hub worlds that allows you to give your character different-colored pants that allow you to do things like fly or breathe underwater.

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''The LEGO Movie Videogame'' is a ''VideoGame/LEGOAdaptationGame'' based on ''WesternAnimation/TheLEGOMovie'' made in 2014 to tie in with the release of the film. While the game closely follows the plot of the film, plenty of creative liberties are made to flesh out the gameplay. The game was well-received overall for accurately emulating the movie's tone and humor, and remains somewhat of a classic among ''VideoGame/LEGOAdaptationGame'' fans to this day. The gameplay is similar to most LEGO games, with small hub worlds to explore alongside levels based on scenes from the movie. The hub-worlds include Bricksburg, The Old West, Cloud Cuckoo Land, the Octan Tower, and more areas from the movie. The game also has a unique mechanic in the hub worlds that allows you to give your character different-colored pants that allow you to do things like fly or breathe underwater.
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''The LEGO Movie Videogame'' is a ''VideoGame/LEGOAdaptationGame'' based on ''WesternAnimation/TheLEGOMovie'' made in 2014 to tie in with the release of the film. While the game closely follows the plot of the film, plenty of creative liberties are made to flesh out the gameplay. The game was well-received overall for accurately emulating the movie's tone and humor, and remains somewhat of a classic among VideoGame/LEGOAdaptationGame fans to this day. The gameplay is similar to most LEGO games, with small hub worlds to explore alongside levels based on scenes from the movie. The hub-worlds include Bricksburg, The Old West, Cloud Cuckoo Land, the Octan Tower, and more areas from the movie. The game also has a unique mechanic in the hub worlds that allows you to give your character different-colored pants that allow you to do things like fly or breathe underwater.

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''The LEGO Movie Videogame'' is a ''VideoGame/LEGOAdaptationGame'' based on ''WesternAnimation/TheLEGOMovie'' made in 2014 to tie in with the release of the film. While the game closely follows the plot of the film, plenty of creative liberties are made to flesh out the gameplay. The game was well-received overall for accurately emulating the movie's tone and humor, and remains somewhat of a classic among VideoGame/LEGOAdaptationGame ''VideoGame/LEGOAdaptationGame'' fans to this day. The gameplay is similar to most LEGO games, with small hub worlds to explore alongside levels based on scenes from the movie. The hub-worlds include Bricksburg, The Old West, Cloud Cuckoo Land, the Octan Tower, and more areas from the movie. The game also has a unique mechanic in the hub worlds that allows you to give your character different-colored pants that allow you to do things like fly or breathe underwater.
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''The LEGO Movie Videogame'' is a ''VideoGame/LEGOAdaptationGame'' based on ''WesternAnimation/TheLEGOMovie'' made in 2014 to tie in with the release of the film. While the game closely follows the plot of the film, plenty of creative liberties are made to flesh out the gameplay. The game was well-received overall for accurately emulating the movie's tone and humor, and remains somewhat of a classic among VideoGame/LegoAdaptationGame fans to this day. The gameplay is similar to most lego games, with small hub-worlds to explore alongside levels based on scenes from the movie. The hub-worlds include Bricksburg, The Old West, Cloud Cuckoo Land, the Octan Tower, and more areas from the movie. The game also has a unique mechanic in the hub-worlds that allows you to give your character different-colored pants that allow you to do things like fly, or breathe underwater.

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''The LEGO Movie Videogame'' is a ''VideoGame/LEGOAdaptationGame'' based on ''WesternAnimation/TheLEGOMovie'' made in 2014 to tie in with the release of the film. While the game closely follows the plot of the film, plenty of creative liberties are made to flesh out the gameplay. The game was well-received overall for accurately emulating the movie's tone and humor, and remains somewhat of a classic among VideoGame/LegoAdaptationGame VideoGame/LEGOAdaptationGame fans to this day. The gameplay is similar to most lego LEGO games, with small hub-worlds hub worlds to explore alongside levels based on scenes from the movie. The hub-worlds include Bricksburg, The Old West, Cloud Cuckoo Land, the Octan Tower, and more areas from the movie. The game also has a unique mechanic in the hub-worlds hub worlds that allows you to give your character different-colored pants that allow you to do things like fly, fly or breathe underwater.
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Extending description


''The LEGO Movie Videogame'' is a ''VideoGame/LEGOAdaptationGame'' based on ''WesternAnimation/TheLEGOMovie'' made in 2014 to tie in with the release of the film. While the game closely follows the plot of the film, plenty of creative liberties are made to flesh out the gameplay.

to:

''The LEGO Movie Videogame'' is a ''VideoGame/LEGOAdaptationGame'' based on ''WesternAnimation/TheLEGOMovie'' made in 2014 to tie in with the release of the film. While the game closely follows the plot of the film, plenty of creative liberties are made to flesh out the gameplay.
gameplay. The game was well-received overall for accurately emulating the movie's tone and humor, and remains somewhat of a classic among VideoGame/LegoAdaptationGame fans to this day. The gameplay is similar to most lego games, with small hub-worlds to explore alongside levels based on scenes from the movie. The hub-worlds include Bricksburg, The Old West, Cloud Cuckoo Land, the Octan Tower, and more areas from the movie. The game also has a unique mechanic in the hub-worlds that allows you to give your character different-colored pants that allow you to do things like fly, or breathe underwater.
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* ComicallyMissingThePoint: In the level "Flatbush Gulch", when Wyldstyle suggests getting disguises, Emmet thinks they should dress up as clowns. Wyldstyle reminds him they're in the Old West, so Emmet suggests ''rodeo'' clowns.

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* SecretCharacter: Despite playing as him in the ActionPrologue, Young Vitruvius isn't unlockable through normal progression, with him only being accessible for the rest of the game by entering a cheat code.

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* SecretCharacter: SecretCharacter:
**
Despite playing as him in the ActionPrologue, Young Vitruvius isn't unlockable through normal progression, with him only being accessible for the rest of the game by entering a cheat code.code.
** There is a special box in the corner of Bricksburg where you can insert four special codes that each unlock a combo of one character and one pair of pants, all of which are otherwise completely inaccessible through normal progression.
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* SecretCharacter: Despite playing as him in the ActionPrologue, Young Vitruvius isn't unlockable through normal progression, with him only being accessible for the rest of the game by entering a cheat code.
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* MightyGlacier: All the giant characters, which include Mega Kitty, Metalbeard, and Mech Emmett, are powerful enough to demolish most enemies singlehandedly and tough enough to bear through most attacks, but their sheer bulk not only makes them move slower than mini-figs, it also renders them unable to jump or [[InsurmountableWaistHighFence walk over small bumps]]. While Mega Kitty need only return to normal as Unikitty for such issues, the other two need the smaller characters to help them get to locations they can't just walk to.

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* MightyGlacier: All the giant characters, which include Mega Kitty, Metalbeard, and Mech Emmett, are powerful enough to demolish most enemies singlehandedly and tough enough to bear through most attacks, but their sheer bulk not only makes them move slower than mini-figs, it also renders them unable to jump or [[InsurmountableWaistHighFence [[InsurmountableWaistHeightFence walk over small bumps]]. While Mega Kitty need only return to normal as Unikitty for such issues, the other two need the smaller characters to help them get to locations they can't just walk to.
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* MightyGlacier: All the giant characters, which include Mega Kitty, Metalbeard, and Mech Emmett, are powerful enough to demolish most enemies singlehandedly and tough enough to bear through most attacks, but their sheer bulk not only makes them move slower than mini-figs, it also renders them unable to jump or [[InsurmountableWaistHighFence walk over small bumps]]. While Mega Kitty need only return to normal as Unikitty for such issues, the other two need the smaller characters to help them get to locations they can't just walk to.

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* BreathWeapon: Mega Kitty, Unikitty's angry form that's playable in the level "The Final Showdown" and The Bonus Room after collecting all Golden Construction Pages in the level "Escape From Cloud Cuckoo Land", can breathe a fire beam from her mouth, which is used to [[spoiler:destroy the FinalBoss's gold paneling]].

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* BackgroundMusicOverride: When using normal Unikitty, having her become [[HulkingOut Mega Kitty]] switches whatever music is currently playing for a guitar-heavy rock song, to emphasize how aggressive and powerful she is in this state.
* BreathWeapon: Mega Kitty, Unikitty's angry form that's form, can already spit fireballs in normal gameplay, but when in her fully playable in state during the level "The Final Showdown" and in The Bonus Room after collecting all Golden Construction Pages in the level "Escape From Cloud Cuckoo Land", she can breathe a full-on fire beam from her mouth, which is used to [[spoiler:destroy the FinalBoss's gold paneling]].
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-->"'Where Are My Pants?' is a trademark of the Octan Corporation. Every time you say it, we deduct loyalties from your bank account. We are always watching."

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-->"'Where Are My Pants?' is a trademark of the Octan Corporation. Every time you say it, we deduct loyalties royalties from your bank account. We are always watching."
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* RattlingOffLegal: After providing sound effects for an episode of "Where Are My Pants?" in the mission "Broadcast News", we get this gem:

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* RattlingOffLegal: After providing sound effects for an episode of "Where Are My Pants?" in the mission level "Broadcast News", we get this gem:
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* StylisticSuck: Drawing from how it is with the movie, unlike every other ''LEGO Adaptation Game'' where body-parts move and stretch as fluidly as organic life, here characters for the most part can only move according to the articulation realistically available to their designs, meaning for minfigs there are no bending elbows or knees, no grasping claws, and no twisting torsos. The exceptions to this are, again like the movie, expressive faces for everybody and Unikitty having a near-constantly shapeshifting brick body.

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* StylisticSuck: Drawing from how it is with the movie, unlike every other ''LEGO Adaptation Game'' where body-parts move and stretch as fluidly as organic life, here characters for the most part can only move according to the articulation realistically available to their designs, meaning for minfigs there are no bending elbows or knees, no grasping claws, and no twisting torsos. The main exceptions to this are, again like the movie, expressive faces for everybody and Unikitty having a near-constantly shapeshifting brick body.body, while some minor gameplay-only entities exhibit partial cases of extra animation.
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* MacGyvering: Master Builders can use green circles to select 3 groups of pieces and throw them into a green whirlwind to reassemble them into something else. However, the pieces need to be within range of the circle in order to be selected.

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* MacGyvering: Master Builders can use green circles to select 3 groups of pieces and throw them into a green whirlwind to reassemble them into something else. However, the pieces need to be within range of the circle in order to be selected.selected, often requiring completing some mini-puzzles to make them visible in targeting mode.

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