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* AdaptationDistillation: This adaption takes elements from several canon ''FNAF'' games. There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game, you face one at a time similar to facing one animatronic in the third (only in Endless Mode), and it takes place in a night-sunken suburban home, like in the fourth game.

to:

* AdaptationDistillation: This adaption takes elements from several canon ''FNAF'' official ''FNaF'' games. There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game, you face one at a time similar to facing one animatronic in the third (only in Endless Mode), and it takes place in a night-sunken suburban home, like in the fourth game.
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*** Bonnie stands turned to the left, making his semi-faceless and various parts of his exposed endoskeleton stand out less.

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*** Bonnie stands turned to the left, making his semi-faceless appearance and various parts of his exposed endoskeleton stand out less.

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** Additionally, all the other animatronics seem to behave like this to some extent. On the loading screens for their respective levels, they seem to stand in ways that attempt to hide their damages, as if they legitimately care about the fact that they look horrible:
*** Freddy stands with his back turned to the screen and with everything from his stomach down out of view, making it harder to see that his endoskeleton jaw, shins and forearms are exposed and that he has no hands.
*** Bonnie stands turned to the left, making his semi-faceless and various parts of his exposed endoskeleton stand out less.
*** Chica stands with her entire body except her head obscured by mist, with a KubrickStare so that her complete lack of a jaw is hidden.
*** Foxy stands turned to the right so that we can't see his missing left ear and tries to make his endoskeleton blend in with the background, like Bonnie.



* HellIsThatNoise: The animatronics' footsteps. Whenever one of the animatronics near, you hear their incredibly loud, thundering foot-steps as they stomp around the area. After a pace or two, they also pause in their tracks for a second a make a rattling "wind-up" noise, and occasionally a deep, disembodied chuckle will echo throughout the house.

to:

* HellIsThatNoise: The animatronics' footsteps. Whenever one of the animatronics near, you hear their incredibly loud, thundering foot-steps as they stomp around the area. After a pace or two, they also pause in their tracks for a second a and make a rattling "wind-up" noise, and occasionally noise[[note]]This is actually the only thing that can save you from Bonnie, because at his maximum speed he does run a little faster than you, but he tends to do this windup thing a lot[[/note]].
** Occasionally
a deep, disembodied chuckle will echo throughout the house.house on Freddy and Bonnie's levels. It does not seem to originate from Freddy, because it does not get louder when he's nearby nor does it appear to affect or be affected by gameplay at all. [[FridgeHorror So who else do we know that is often associated with distorted laughter and other human-like noises?]]
** Also, occasionally on Bonnie's level, what sounds like the noises made by Mangle when it moves to a different room in ''Five Nights at Freddy's 2'' will be heard in the distance. On top of this, sometimes you can hear something pounding on the basement ceiling from upstairs. [[NothingIsScarier There is no explanation for this either.]]



* JumpScare: But of course. When you're caught, the animatronics scream in your face (Bonnie even punches you straight in the nose), and on the First Floor, if you go near a window, you see Freddy dashing past with a heart-stopping Scare Chord.

to:

* JumpScare: But of course. When you're caught, the animatronics scream in your face (Bonnie even punches you straight in the nose), and on the First Floor, if you go near a window, you see Freddy dashing past with a heart-stopping Scare Chord.nose).


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* ScareChord: On the First Floor, if you go up to a window near the area where the Bonnie poster spawns and shine your flashlight into it, Foxy dashes by with one before disappearing into the woods.
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* StockSoundEffect: As revealed by [[http://gamejolt.com/games/the-joy-of-creation-reborn/139218#comment-1878626 this comment]] on Gamejolt, Ignited Foxy's roar when he goes berserk is a distorted pig screech from ''Freesound.org''. [[http://gamejolt.com/games/the-joy-of-creation-reborn/139218#comment-1878865 His jumpscare is also a distorted]] StockScream. However, Nikson does not remember where either one of the original files on Freesound are.
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* AccidentallyAccurate: Springtrap emerges from the fire you engulfed the building in, not even a scratch on him. There have been millions of headcanons that Springtrap is still alive[[note]]Particularly due to his head being visible when [[http://www.brickshelf.com/gallery/8BrickMario/things/springtrapnewspaper.png brightening the newspaper]] at the end of [[{{VideoGame/FiveNightsAtFreddys3}} FNaF 3]][[/note]], and the [[https://www.youtube.com/watch?v=DQLvP3QDoaE cutscene]] shown after beating [[HarderThanHard 10/20 mode]] on the [[DownplayedTrope Custom]] [[LevelEditor Night]] of [[{{VideoGame/FiveNightsAtFreddysSisterLocation}} Sister Location]] finally confirms it.
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* ShoutOut: Chica's map requires you to [[VideoGame/{{Slender}} run through a forest collecting pages.]]

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*TheBadGuyWins / DownerEnding: [[spoiler:After blowing the place to kingdom come and navigating your way through its fiery remains, Springtrap survives and strangles you to death, not only making your attempts futile but confirming Springtrap is still alive and well to wreak more havoc.]]
*CellPhonesAreUseless: Literally one of the main mechanics of the game is using your cell phone to light up the darkness, look at the camera feed to track Springtrap, and activating sound cues for the camera to play to lure Springtrap away, yet it never occurs to the PlayerCharacter to call for help even though a VoiceWithAnInternetConnection calls him to explain the objective.



*KillItWithFire: The whole goal of the Halloween Update is to cause a gas-leak and demolish the place with an explosion to free the vengeful spirits that haunt Fazbear's Fright.
*NightmareFace: [[spoiler:At the end, as the PlayerCharacter is being strangled by Springtrap, he rips his mask off to reveal the Purple Guy's mangled, mummified face.]]
* RedEyesTakeWarning: Springtrap has himself a pair of ''piercing'' red eyes that strikes through the darkness.



* RedEyesTakeWarning: Springtrap has himself a pair of ''piercing'' red eyes that strikes through the darkness.

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* RedEyesTakeWarning: Springtrap *TooDumbToLive: The PlayerCharacter has himself a pair of ''piercing'' red eyes that strikes through the darkness.fully functioning cellphone yet never calls for help. And you can't mark this off as "no signal", because you receive calls from a mysterious voice.

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----[[/folder]]
[[folder:Halloween Update]]
*AloneWithThePsycho: It's just you and an AxCrazy SerialKiller stuck in a scorched animatronic suit.
*ComeOutComeOutWhereverYouAre: The mode is specifically described as "a game of cat and mouse" because unlike the other animatronics, you actually have to hide from Springtrap rather than run from him.
*SuddenlyVoiced: After ''The Joy of Creation'', ''Endless Mode'', and ''Story Mode'', your PlayerCharacter finally gets a voice to talk to the VoiceWithAnInternetConnection.
*RedEyesTakeWarning: Springtrap has himself a pair of ''piercing'' red eyes that strikes through the darkness.
*VoiceWithAnInternetConnection: Your objectives are explained to you by a gravelly sounding man from your phone.
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Created by famed animator Nikson with the Unreal Engine, ''Reborn'' just might be ''the'' most terrifying fan-made interpretation of the ''FNAF'' to date. Still in its alpha stages, the project began with "Endless Mode" that follows a FeaturelessProtagonist navigating his way through his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, the second level is the Basement, haunted by "Ignited Bonnie", the third level is the Attic, haunted by "Ignited Foxy", and the fourth level is the Forest, haunted by "Ignited Chica".

to:

Created by famed animator Nikson with the Unreal Engine, ''Reborn'' just might be ''the'' most terrifying fan-made interpretation of the ''FNAF'' to date. Still in its alpha stages, the project began with "Endless Mode" that follows a FeaturelessProtagonist navigating his way through his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, the second level is the Basement, haunted by "Ignited Bonnie", the third level is the Attic, haunted by "Ignited Foxy", and the fourth level is the Forest, haunted by "Ignited Chica".
Chica". A Halloween update has also been released, in which the player is pursued through [[FiveNightsAtFreddys3 Fazbear's Fright]] by "[[NamesToRunAwayFromReallyFast Ignited Springtrap]]".

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This is supposedly merely the tip of the iceberg, however, as Nikson plans to have a "Story Mode", complete with voice-acting.

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This is supposedly merely the tip of the iceberg, however, as After Endless Mode's development was complete and released, Nikson plans to have a began working on "Story Mode", complete starting with voice-acting.
the "Living Room", where all animatronics have the player trapped in their living room.



* AdaptationDistillation: This adaption takes elements from several canon ''FNAF'' games. There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game, you face one at a time similar to facing one animatronic in the third, and it takes place in a night-sunken suburban home, like in the fourth game.

to:

* AdaptationDistillation: This adaption takes elements from several canon ''FNAF'' games. There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game, you face one at a time similar to facing one animatronic in the third, third (only in Endless Mode), and it takes place in a night-sunken suburban home, like in the fourth game.


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*ComeOutComeOutWhereverYouAre: Sometimes you have to traditionally hide behind the couch from the animatronics, where you get to see them slowly scan the room before either leaving...or finding you.
*HoldTheLine: The only goal is to fend yourself from the animatronics as long as you can, and your only reward is how long your life lasted.
*SnowyScreenOfDeath: Chica can only be viewed via the TV, and the closer she is to striking, the more static coats the screen.
Is there an issue? Send a MessageReason:
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* AdaptationDistillation: This adaption takes elements from several canon ''FNAF'' games. There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game, and it takes place in a night-sunken suburban home, like in the fourth game.

to:

* AdaptationDistillation: This adaption takes elements from several canon ''FNAF'' games. There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game, you face one at a time similar to facing one animatronic in the third, and it takes place in a night-sunken suburban home, like in the fourth game.

Added: 2865

Changed: 2382

Removed: 2008

Is there an issue? Send a MessageReason:
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Created by famed animator Nikson with the Unreal Engine, ''Reborn'' just might be ''the'' most terrifying fan-made interpretation of the ''FNAF'' to date. Still in its alpha stages, the project began with "Free-Roam Mode" that follows a FeaturelessProtagonist navigating his way through his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, the second level is the Basement, haunted by "Ignited Bonnie", the third level is the Attic, haunted by "Ignited Foxy", and the fourth level is the Forest, haunted by "Ignited Chica".

to:

Created by famed animator Nikson with the Unreal Engine, ''Reborn'' just might be ''the'' most terrifying fan-made interpretation of the ''FNAF'' to date. Still in its alpha stages, the project began with "Free-Roam "Endless Mode" that follows a FeaturelessProtagonist navigating his way through his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, the second level is the Basement, haunted by "Ignited Bonnie", the third level is the Attic, haunted by "Ignited Foxy", and the fourth level is the Forest, haunted by "Ignited Chica".




Has a [[Characters/TheJoyOfCreationReborn Character Sheet]].



* AdaptationDistillation: This adaption takes elements from several canon ''FNAF'' games. There's only four classic animatronics, like in the [[Videogame/FiveNightsAtFreddys first game]], they're all horribly old, malfunctioning, and withered, like in the [[Videogame/FiveNightsAtFreddys2 second game]], and it takes place in a night-sunken suburban home, like in the [[Videogame/FiveNightsAtFreddys4 fourth game]].
* BodyHorror: The animatronics are mangled and scorched almost beyond recognition, giving the already old creepy 7-foot tall robots even more monstrous appearances. Especially Bonnie, who's basically just a walking endoskeleton at this point.
* BonusStage: Beating all four levels will unlock a bonus level, where you spawn in a white room with four museum displays, each containing an animatronic. You can go on a little nightmarish, surreal adventure afterwards.
* CreepyBasement: The second level is entirely one massive basement, with Bonnie patrolling its halls.
* DarkerAndEdgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original ''FNAF'' games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest ''FNAF'' adaptions put to gaming.
* DontGoIntoTheWoods: Chica's stage, the Forest.
* DontLookAtMe: Chica behaves like this in two different ways: looking at her will cause her to stop moving, but watching for too long provokes her into charging. Since she gradually speeds up over time, you're forced to strike a balance between watching her and looking away.
* FeaturelessProtagonist: You're a white male. Any questions?
* HauntedHouse: It seems that the animatronics are spiritually bound to that damned house, and they patrol it religiously.
* HellIsThatNoise: The animatronics' footsteps. Whenever one of the animatronics near, you hear their incredibly loud, thundering foot-steps as they stomp around the area. After a pace or two, they also pause in their tracks for a second a make a rattling "wind-up" noise, and occasionally a deep, disembodied chuckle will echo throughout the house.
* InfiniteFlashlight
* ItWasADarkAndStormyNight: The First Floor's ambiance and windows prove that outside the house, it's the dead of night and it's storming wildly.
* JumpScare: But of course. When you're caught, the animatronics scream in your face (Bonnie even ''punches'' you straight in the nose), and on the First Floor, if you go near a window, you see Freddy dashing past with a heart-stopping ScareChord.

to:

* AdaptationDistillation:
[[foldercontrol]]

[[folder:In general]]
*AdaptationDistillation:
This adaption takes elements from several canon ''FNAF'' games. There's only four classic animatronics, like in the [[Videogame/FiveNightsAtFreddys first game]], game, they're all horribly old, malfunctioning, and withered, like in the [[Videogame/FiveNightsAtFreddys2 second game]], game, and it takes place in a night-sunken suburban home, like in the [[Videogame/FiveNightsAtFreddys4 fourth game]].
* BodyHorror:
game.
*BodyHorror:
The animatronics are mangled and scorched almost beyond recognition, giving the already old creepy 7-foot tall robots even more monstrous appearances. Especially Bonnie, who's basically just a walking endoskeleton at this point.
* BonusStage: Beating all four levels will unlock a bonus level, where you spawn in a white room with four museum displays, each containing an animatronic. You can go on a little nightmarish, surreal adventure afterwards.
* CreepyBasement: The second level is entirely one massive basement, with Bonnie patrolling its halls.
* DarkerAndEdgier:
*DarkerAndEdgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original ''FNAF'' games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest ''FNAF'' adaptions put to gaming.
* DontGoIntoTheWoods: Chica's stage, the Forest.
* DontLookAtMe: Chica behaves like this in two different ways: looking at her will cause her to stop moving, but watching for too long provokes her into charging. Since she gradually speeds up over time, you're forced to strike a balance between watching her and looking away.
* FeaturelessProtagonist:
gaming.
*FeaturelessProtagonist:
You're a white male. Any questions?
* HauntedHouse: It seems that the animatronics are spiritually bound to that damned house, and they patrol it religiously.
* HellIsThatNoise: The animatronics' footsteps. Whenever one of the animatronics near, you hear their incredibly loud, thundering foot-steps as they stomp around the area. After a pace or two, they also pause in their tracks for a second a make a rattling "wind-up" noise, and occasionally a deep, disembodied chuckle will echo throughout the house.
* InfiniteFlashlight
* ItWasADarkAndStormyNight: The First Floor's ambiance and windows prove that outside the house, it's the dead of night and it's storming wildly.
* JumpScare: But of course. When you're caught, the animatronics scream in your face (Bonnie even ''punches'' you straight in the nose), and on the First Floor, if you go near a window, you see Freddy dashing past with a heart-stopping ScareChord.
*InfiniteFlashlight



* LightIsNotGood: Freddy pretty much has flash-lights for eyes to distinguish his charred body from the darkness.
* OneHitKill: Once an animatronic touches you, you're done.
* MegatonPunch: Bonnie's kill animation is him delivering one of these to your face. Given how strong the animatronics are known to be, the punch is probably enough to cave a person's face in.
* NoPlotNoProblem: Has no plot whatsoever, but the upcoming Story Mode will fix that soon.
* NintendoHard: This game is ''NOT'' by any means easy. While Freddy's and Foxy's stages are pretty easy once you memorize the possible spawn locations for the objects, Chica's and Bonnie's stages are incredibly difficult. Not only do you have to explore a huge map and memorize a select few possible spawn locations, not only do you have to avoid [[SuperPersistentPredator Super Persistent Predators]] with SuperSpeed, but you have to do it in a ''very'' short period of time.
* RedEyesTakeWarning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a clue that you should probably avoid Bonnie, his presence also comes with a blaring red glow thanks to his eyes.
** Foxy's usually black/white eyes also go red when he's in attack mode, and Chica's go red randomly.



[[/folder]]
[[folder:Story Mode]]
[[/folder]]
[[folder:Endless Mode]]
*BonusStage: Beating all four levels will unlock a bonus level, where you spawn in a white room with four museum displays, each containing an animatronic. You can go on a little nightmarish, surreal adventure afterwards.
*CreepyBasement: The second level is entirely one massive basement, with Bonnie patrolling its halls.
*DontGoIntoTheWoods: Chica's stage, the Forest.
*DontLookAtMe: Chica behaves like this in two different ways: looking at her will cause her to stop moving, but watching for too long provokes her into charging. Since she gradually speeds up over time, you're forced to strike a balance between watching her and looking away.
*HauntedHouse: It seems that the animatronics are spiritually bound to that damned house, and they patrol it religiously.
*HellIsThatNoise: The animatronics' footsteps. Whenever one of the animatronics near, you hear their incredibly loud, thundering foot-steps as they stomp around the area. After a pace or two, they also pause in their tracks for a second a make a rattling "wind-up" noise, and occasionally a deep, disembodied chuckle will echo throughout the house.
*ItWasADarkAndStormyNight: The First Floor's ambiance and windows prove that outside the house, it's the dead of night and it's storming wildly.
*JumpScare: But of course. When you're caught, the animatronics scream in your face (Bonnie even punches you straight in the nose), and on the First Floor, if you go near a window, you see Freddy dashing past with a heart-stopping Scare Chord.
* LightIsNotGood: Freddy pretty much has flash-lights for eyes to distinguish his charred body from the darkness.
* OneHitKill: Once an animatronic touches you, you're done.
* MegatonPunch: Bonnie's kill animation is him delivering one of these to your face. Given how strong the animatronics are known to be, the punch is probably enough to cave a person's face in.
* NoPlotNoProblem: Has no plot whatsoever, as opposed to the Story Mode.
* NintendoHard: This mode is ''NOT'' by any means easy. While Freddy's and Foxy's stages are pretty easy once you memorize the possible spawn locations for the objects, Chica's and Bonnie's stages are incredibly difficult. Not only do you have to explore a huge map and memorize a select few possible spawn locations, not only do you have to avoid [[SuperPersistentPredator Super Persistent Predators]] with SuperSpeed, but you have to do it in a ''very'' short period of time.
* RedEyesTakeWarning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a clue that you should probably avoid Bonnie, his presence also comes with a blaring red glow thanks to his eyes.
** Foxy's usually black/white eyes also go red when he's in attack mode, and Chica's go red randomly.



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[[/folder]]

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Created by famed animator Nikson with the Unreal Engine, ''Reborn'' just might be ''the'' most terrifying interpretation of the ''FNAF'' to date. Still in its alpha stages, the project follows a FeaturelessProtagonist navigating his way through his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, the second level is the Basement, haunted by "Ignited Bonnie", the third level is the Attic, haunted by "Ignited Foxy", and the fourth level is the Forest, haunted by "Ignited Chica".

to:

Created by famed animator Nikson with the Unreal Engine, ''Reborn'' just might be ''the'' most terrifying fan-made interpretation of the ''FNAF'' to date. Still in its alpha stages, the project began with "Free-Roam Mode" that follows a FeaturelessProtagonist navigating his way through his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, the second level is the Basement, haunted by "Ignited Bonnie", the third level is the Attic, haunted by "Ignited Foxy", and the fourth level is the Forest, haunted by "Ignited Chica".Chica".

This is supposedly merely the tip of the iceberg, however, as Nikson plans to have a "Story Mode", complete with voice-acting.



* BonusStage: Beating all four levels will unlock a bonus level, where you spawn in a white room with four museum displays, each containing an animatronic. You can go on a little nightmarish, surreal adventure afterwards.



* FeaturelessProtagonist: You're a white male. Any questions?



* OneHitKill: Once an animatronic touches you, you're done.



* NoPlotNoProblem: Has no plot whatsoever, but the upcoming Story Mode will fix that soon.
* NintendoHard: This game is ''NOT'' by any means easy. While Freddy's and Foxy's stages are pretty easy once you memorize the possible spawn locations for the objects, Chica's and Bonnie's stages are incredibly difficult. Not only do you have to explore a huge map and memorize a select few possible spawn locations, not only do you have to avoid [[SuperPersistentPredator Super Persistent Predators]] with SuperSpeed, but you have to do it in a ''very'' short period of time.



** Foxy's usually black/white eyes also go red once angry enough.
* SerialEscalation: At first, the game was nothing but a small, W.I.P free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. One more update later and now we have three animatronics, three maps, and much more impressive and advanced animations. Yet another animatronic and map are scheduled, and the game's said to include ''Voice acting'' in the future.

to:

** Foxy's usually black/white eyes also go red once angry enough.
when he's in attack mode, and Chica's go red randomly.
*SceneryPorn: The graphics and visuals are truly phenomenal, especially for a small indie game, with some angles of the First Floor looking as good as ''VideoGame/SilentHills''.
* SerialEscalation: At first, the game was nothing but a small, W.I.P free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. One Two more update updates later and now we have three four animatronics, three four maps, and much more impressive and advanced animations. Yet another animatronic and map are scheduled, and Now, a ''Story Mode'' is planned for the game's said future.
* SuperPersistentPredator: Bonnie is almost impossible
to include ''Voice acting'' in the future.outrun solely because of his unbreakable persistence.
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* RedEyesTakeWarning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough, you should probably avoid Bonnie, as his presence also comes with a blaring red glow thanks to his eyes.

to:

* RedEyesTakeWarning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough, enough of a clue that you should probably avoid Bonnie, as his presence also comes with a blaring red glow thanks to his eyes.

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* DontGoIntoTheWoods: Chica's stage, the Forest.



* KillerRobot: Wouldn't be ''FNAF'' without them.

to:

* KillerRobot: KillerRobot / HostileAnimatronics: Wouldn't be ''FNAF'' without them.
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* WeakenedByTheLight: The only way to stop Foxy is by blinding him with a flash of your light a second before he strikes.
** ContinuityNod: This is a CallBack to ''VideoGame/FiveNightsAtFreddys2'', where shining your flashlight at him is the only way to hold him off.

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* WeakenedByTheLight: The only way to stop Foxy is by blinding him with a flash of your light a second before he strikes.
** ContinuityNod:
strikes. [[ContinuityNod This is a a]] CallBack to ''VideoGame/FiveNightsAtFreddys2'', where shining your flashlight at him is the only way to hold him off.off.
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* HellIsThatNoise: Jesus tap-dancing Christ, ''those fucking foot-steps''. Whenever one of the animatronics near, you hear their incredibly loud, thundering foot-steps as they stomp around the area. After a pace or two, they also pause in their tracks for a second a make a rattling "wind-up" noise, and occasionally a deep, disembodied chuckle will echo throughout the house.

to:

* HellIsThatNoise: Jesus tap-dancing Christ, ''those fucking foot-steps''.The animatronics' footsteps. Whenever one of the animatronics near, you hear their incredibly loud, thundering foot-steps as they stomp around the area. After a pace or two, they also pause in their tracks for a second a make a rattling "wind-up" noise, and occasionally a deep, disembodied chuckle will echo throughout the house.

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''The Joy of Creation: Reborn'' is a fan-made horror game inspired by the Franchise/FiveNightsAtFreddys franchise. Its first version was published on Gamejolt April 6th, 2016.

to:

''The Joy of Creation: Reborn'' is a fan-made horror game inspired by the Franchise/FiveNightsAtFreddys ''Franchise/FiveNightsAtFreddys'' franchise. Its first version was published on Gamejolt April 6th, 2016.


Added DiffLines:

* AdaptationDistillation: This adaption takes elements from several canon ''FNAF'' games. There's only four classic animatronics, like in the [[Videogame/FiveNightsAtFreddys first game]], they're all horribly old, malfunctioning, and withered, like in the [[Videogame/FiveNightsAtFreddys2 second game]], and it takes place in a night-sunken suburban home, like in the [[Videogame/FiveNightsAtFreddys4 fourth game]].
Is there an issue? Send a MessageReason:
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** ContinuityNod: This is a CallBack to ''VideoGame/FiveNightsAtFreddys2'', where shining your flashlight at him is the only way to hold him off.
* NightmareFuel: the jumpscares, the fact that they CHASE after you, heck the whole game is pretty much nightmare fuel.

to:

** ContinuityNod: This is a CallBack to ''VideoGame/FiveNightsAtFreddys2'', where shining your flashlight at him is the only way to hold him off.
* NightmareFuel: the jumpscares, the fact that they CHASE after you, heck the whole game is pretty much nightmare fuel.
off.
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** ContinuityNod: This is a CallBack to ''VideoGame/FiveNightsAtFreddys2'', where shining your flashlight at him is the only way to hold him off.

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** ContinuityNod: This is a CallBack to ''VideoGame/FiveNightsAtFreddys2'', where shining your flashlight at him is the only way to hold him off.off.
* NightmareFuel: the jumpscares, the fact that they CHASE after you, heck the whole game is pretty much nightmare fuel.
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* MegatonPunch: Bonnie's kill animation is him delivering one of these to your face. Given how strong the animatronics are known to be, the punch is probably enough to cave a person's face in.
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Created by famed animator Nikson with the Unreal Engine, ''Reborn'' just might be ''the'' most terrifying interpretation of the ''FNAF'' to date. Still in its alpha stages, the project follows a FeaturelessProtagonist navigating his way through his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic. The second level is the Basement, haunted by "Ignited Bonnie". The third level is the Attic, haunted by "Ignited Foxy". The fourth level is the Forest, haunted by the "Ignited Chica".

to:

Created by famed animator Nikson with the Unreal Engine, ''Reborn'' just might be ''the'' most terrifying interpretation of the ''FNAF'' to date. Still in its alpha stages, the project follows a FeaturelessProtagonist navigating his way through his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic. The animatronic, the second level is the Basement, haunted by "Ignited Bonnie". The Bonnie", the third level is the Attic, haunted by "Ignited Foxy". The Foxy", and the fourth level is the Forest, haunted by the "Ignited Chica".



* BodyHorror: The animatronics are mangled and scorched almost beyond recognition, giving the already old creepy 7-foot tall robots even more monstrous appearances. Especially Bonnie, who is basically just a walking endoskeleton at this point.

to:

* BodyHorror: The animatronics are mangled and scorched almost beyond recognition, giving the already old creepy 7-foot tall robots even more monstrous appearances. Especially Bonnie, who is who's basically just a walking endoskeleton at this point.



* RedEyesTakeWarning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a pointer that you should avoid Bonnie, his presence also comes along with a blaring red glow thanks to his eyes.
** Foxy's usually black/white eyes also go red once he's so angry your flash-light is useless.
* SerialEscalation: At first, the game was nothing but a small, WIP free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. One more update later and now we have three animatronics, three maps, and much more impressive and advanced animations. Yet another animatronic and map are scheduled, and the game's said to include "Voice acting" in the future.

to:

* RedEyesTakeWarning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a pointer that enough, you should probably avoid Bonnie, as his presence also comes along with a blaring red glow thanks to his eyes.
** Foxy's usually black/white eyes also go red once he's so angry your flash-light is useless.
enough.
* SerialEscalation: At first, the game was nothing but a small, WIP W.I.P free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. One more update later and now we have three animatronics, three maps, and much more impressive and advanced animations. Yet another animatronic and map are scheduled, and the game's said to include "Voice acting" ''Voice acting'' in the future.
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Added "Don't Look At Me!" for Chica

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* DontLookAtMe: Chica behaves like this in two different ways: looking at her will cause her to stop moving, but watching for too long provokes her into charging. Since she gradually speeds up over time, you're forced to strike a balance between watching her and looking away.
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** MythologyGag: This is a CallBack to ''VideoGame/FiveNightsAtFreddys2'', where shining your flashlight at him is the only way to hold him off.

to:

** MythologyGag: ContinuityNod: This is a CallBack to ''VideoGame/FiveNightsAtFreddys2'', where shining your flashlight at him is the only way to hold him off.
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* WeakenedByTheLight: The only way to stop Foxy is by blinding him with a flash of your light a second before he strikes.

to:

* WeakenedByTheLight: The only way to stop Foxy is by blinding him with a flash of your light a second before he strikes.strikes.
** MythologyGag: This is a CallBack to ''VideoGame/FiveNightsAtFreddys2'', where shining your flashlight at him is the only way to hold him off.
Is there an issue? Send a MessageReason:
None


Created by famed animator Nikson with the Unreal Engine, ''Reborn'' just might be ''the'' most terrifying interpretation of the ''FNAF'' to date. Still in its alpha stages, the project follows a FeaturelessProtagonist navigating his way through his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, the second level is the Basement, haunted by "Ignited Bonnie", and the third level is the Attic, haunted by "Ignited Foxy". One more additional level is scheduled, starring Chica.

to:

Created by famed animator Nikson with the Unreal Engine, ''Reborn'' just might be ''the'' most terrifying interpretation of the ''FNAF'' to date. Still in its alpha stages, the project follows a FeaturelessProtagonist navigating his way through his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, the animatronic. The second level is the Basement, haunted by "Ignited Bonnie", and the Bonnie". The third level is the Attic, haunted by "Ignited Foxy". One more additional The fourth level is scheduled, starring Chica.the Forest, haunted by the "Ignited Chica".
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* DarkAndEdgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original ''FNAF'' games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest ''FNAF'' adaptions put to gaming.

to:

* DarkAndEdgier: DarkerAndEdgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original ''FNAF'' games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest ''FNAF'' adaptions put to gaming.

Added: 418

Changed: 4

Is there an issue? Send a MessageReason:
None


Created by famed animator Nikson with the Unreal Engine, ''Reborn'' just might be ''the'' most terrifying interpretation of the ''FNAF'' to date. Still in its alpha stages, the project follows a FeaturelessProtagonist navigating his way through a house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, the second level is the Basement, haunted by "Ignited Bonnie", and the third level is the Attic, haunted by "Ignited Foxy". One more additional level is scheduled, starring Chica.

to:

Created by famed animator Nikson with the Unreal Engine, ''Reborn'' just might be ''the'' most terrifying interpretation of the ''FNAF'' to date. Still in its alpha stages, the project follows a FeaturelessProtagonist navigating his way through a his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, the second level is the Basement, haunted by "Ignited Bonnie", and the third level is the Attic, haunted by "Ignited Foxy". One more additional level is scheduled, starring Chica.


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* DarkAndEdgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original ''FNAF'' games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest ''FNAF'' adaptions put to gaming.

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Changed: 761

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''The Joy of Creation: Reborn''' is a fan-made horror game inspired by the FiveNightsAtFreddys franchise.

Created by famed animator Nikson with the Unreal Engine, ''TJoCR'' just might be ''the'' most terrifying interpretation of the ''FNAF'' to date. Still in its alpha stages, the project follows a FeaturelessProtagonist navigating his way through a house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, and the second level is the Basement, haunted by "Ignited Bonnie". Two more additional levels are scheduled, each starring Chica and Foxy.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tjoc.jpg]]
[[caption-width-right:350:Will you be able to find your Joy of Creation?]]
''The Joy of Creation: Reborn''' Reborn'' is a fan-made horror game inspired by the FiveNightsAtFreddys franchise.

Franchise/FiveNightsAtFreddys franchise. Its first version was published on Gamejolt April 6th, 2016.

Created by famed animator Nikson with the Unreal Engine, ''TJoCR'' ''Reborn'' just might be ''the'' most terrifying interpretation of the ''FNAF'' to date. Still in its alpha stages, the project follows a FeaturelessProtagonist navigating his way through a house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, and the second level is the Basement, haunted by "Ignited Bonnie". Two Bonnie", and the third level is the Attic, haunted by "Ignited Foxy". One more additional levels are level is scheduled, each starring Chica and Foxy.Chica.



* InfiniteFlashlight



* RedEyesTakeWarning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a pointer that you should avoid Bonnie, his presence also comes along with a blaring red glow thanks to his eyes.

to:

* RedEyesTakeWarning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a pointer that you should avoid Bonnie, his presence also comes along with a blaring red glow thanks to his eyes.eyes.
** Foxy's usually black/white eyes also go red once he's so angry your flash-light is useless.
* SerialEscalation: At first, the game was nothing but a small, WIP free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. One more update later and now we have three animatronics, three maps, and much more impressive and advanced animations. Yet another animatronic and map are scheduled, and the game's said to include "Voice acting" in the future.
* WeakenedByTheLight: The only way to stop Foxy is by blinding him with a flash of your light a second before he strikes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The Joy of Creation: Reborn''' is a fan-made horror game inspired by the FiveNightsAtFreddys franchise.

Created by famed animator Nikson with the Unreal Engine, ''TJoCR'' just might be ''the'' most terrifying interpretation of the ''FNAF'' to date. Still in its alpha stages, the project follows a FeaturelessProtagonist navigating his way through a house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, and the second level is the Basement, haunted by "Ignited Bonnie". Two more additional levels are scheduled, each starring Chica and Foxy.
-----
!!The game provides examples of:
*BodyHorror: The animatronics are mangled and scorched almost beyond recognition, giving the already old creepy 7-foot tall robots even more monstrous appearances. Especially Bonnie, who is basically just a walking endoskeleton at this point.
*CreepyBasement: The second level is entirely one massive basement, with Bonnie patrolling its halls.
*HauntedHouse: It seems that the animatronics are spiritually bound to that damned house, and they patrol it religiously.
*HellIsThatNoise: Jesus tap-dancing Christ, ''those fucking foot-steps''. Whenever one of the animatronics near, you hear their incredibly loud, thundering foot-steps as they stomp around the area. After a pace or two, they also pause in their tracks for a second a make a rattling "wind-up" noise, and occasionally a deep, disembodied chuckle will echo throughout the house.
*ItWasADarkAndStormyNight: The First Floor's ambiance and windows prove that outside the house, it's the dead of night and it's storming wildly.
*JumpScare: But of course. When you're caught, the animatronics scream in your face (Bonnie even ''punches'' you straight in the nose), and on the First Floor, if you go near a window, you see Freddy dashing past with a heart-stopping ScareChord.
*KillerRobot: Wouldn't be ''FNAF'' without them.
*LightIsNotGood: Freddy pretty much has flash-lights for eyes to distinguish his charred body from the darkness.
*RedEyesTakeWarning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a pointer that you should avoid Bonnie, his presence also comes along with a blaring red glow thanks to his eyes.

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