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A Puzzle Game published by [[{{Creator/Sierra}} Sierra Online]] in 1992, ''The Incredible Machine'' (AKA "[[FunWithAcronyms TIM]]") centers around the construction of [[RubeGoldbergDevice Rube Goldberg Devices]]. The player is provided with a predetermined set of parts to use in order to achieve the given objective. There are over 100 puzzles to complete, each of varying difficulty, but custom puzzles and machines can also be made (with full access to all the parts in the game). Many parts are available, ranging from the simple (gears and ropes) to the downright bizarre (alligators and blimps).

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A Puzzle Game developed by Creator/{{Dynamix}} and published by [[{{Creator/Sierra}} Sierra Online]] in 1992, ''The Incredible Machine'' (AKA "[[FunWithAcronyms TIM]]") centers around the construction of [[RubeGoldbergDevice Rube Goldberg Devices]]. The player is provided with a predetermined set of parts to use in order to achieve the given objective. There are over 100 puzzles to complete, each of varying difficulty, but custom puzzles and machines can also be made (with full access to all the parts in the game). Many parts are available, ranging from the simple (gears and ropes) to the downright bizarre (alligators and blimps).



For the more modern variant, see ''VideoGame/CrazyMachines''. It's also receiving a SpiritualSuccessor from the team that worked on the original game, called ''[[http://contraptionmaker.com/ Contraption Maker]]''.

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For the more modern variant, see ''VideoGame/CrazyMachines''. It's also receiving a ''VideoGame/CrazyMachines''or the SpiritualSuccessor from the team that worked on the original game, called ''[[http://contraptionmaker.com/ Contraption Maker]]''.
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** However, if you're playing the enhanced MissionPackSequel, ''The Even More Incredible Machine'', the new "characters", Mel and Edison, are already named that way.

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** However, if If you're playing the enhanced MissionPackSequel, ''The Even More Incredible Machine'', the new "characters", Mel and Edison, are alligator's name is Ernie instead of Edison. Mel, however, is already named that way.

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* FamilyFriendlyFirearms: The first game [[AvertedTrope had an actual pistol]] instead of [[DoubleSubverted the Toy Phazer used in later games]]. The latter's physics-defying properties in comparison to real lasers (which are also in the game) make more sense when you understand that it's standing in for a bullet.



** Played straight with the Ray Gun, though, whose projectiles travel slower-than-light and have plenty of knockback.

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** Played straight with the Ray Gun, Toy Phazer, though, whose projectiles travel slower-than-light and have plenty of knockback.
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** Played straight with the Ray Gun, though, whose projectiles travel slower-than-light and have plenty of knockback.
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** The Super Ball of ''[=TIM2=]'' somehow ''gains'' momentum with each bounce, in blatant defiance of real-world physics. In fact, it's so bouncy that the ball will take to the air, even if you set it precisely on top of a flat surface. It can't even be {{Hand Wave}}d as being made of some sort of {{Unobtanium}}; if you take a customizable ball and simply set its Elasticity to maximum, leaving all other properties alone, it too will gain momentum with each bounce. Needless to say, nothing can generate momentum on its own simply by being super-elastic. Well, unless it's [[TheAbsentMindedProfessor flubber]].

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** The Super Ball of ''[=TIM2=]'' and ''3'' somehow ''gains'' momentum with each bounce, in blatant defiance of real-world physics. In fact, it's so bouncy that the ball will take to the air, even if you set it precisely on top of a flat surface. It can't even be {{Hand Wave}}d as being made of some sort of {{Unobtanium}}; if you take a customizable ball and simply set its Elasticity to maximum, leaving all other properties alone, it too will gain momentum with each bounce. Needless to say, nothing can generate momentum on its own simply by being super-elastic. Well, unless it's [[TheAbsentMindedProfessor flubber]].
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* EarlyInstallmentWeirdness: The first game has a vastly different art style from all the others. Later on, the Contraptions games did have an ArtShift in comparison to ''TIM2'' but it wasn't nearly as huge.
** The creatures were named differently. Do you recognize Pokey, Mort, and Kelly? If you've only played the sequels, you know them as Curie, Newton and Pavlov Mandrill. The fish also had a name, Bob. The later games didn't have a name.
** However, if you're playing the enhanced MissionPackSequel, ''The Even More Incredible Machine'', the new "characters", Mel and Edison, are already named that way.
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* GameBreakingBug: in Expert 10, "Sky Skipper" in ''The Incredible Machine: Even More Contraptions'' you have to fulfill several goals, one of which is to bonk Mandrill on the head. This has to be the absolute last goal you fulfill, or at least close to that. The game only checks for the Mandrill's current state, so if by the end of your solution he's back in his "sitting" state, you're out of luck - the game will never acknowledge your solution. This has caused many players to consult walkthroughs on this one level, never understanding why their solution refuses to work.


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** If it weren't for (strangely easy) alternative solutions, Expert 19 "Panorama" in ''Return of the Incredible Machine: Contraptions'' would not have been solved by any sane person. The puzzle is just outright ''broken'' because the pre-set conveyor is facing the wrong way. The solution shown by the game as "intended" only works through the sheerest of luck and borderline exploitation of the game's physics engine. Either the puzzle was poorly tested or the designers were a bit too smart for their own good.
** A few Expert levels from ''The Incredible Machine: Even More Contraptions'' can elicit this reaction upon watching the intended solution, because of tricks that only make sense ''after'' you see them. Expert 39 "The Gemini Machine" contains a good example of such a trick in its intended solution. Again, [[TakeAThirdOption thank God for alternative solutions.]]
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* PublicDomainSoundtrack: Pictures At An Exhibition is one of the recurring soundtrack songs.

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* PublicDomainSoundtrack: Pictures At An Exhibition ''Music/PicturesAtAnExhibition'' is one of the recurring soundtrack songs.
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** The Super Ball of ''[=TIM2=]'' somehow ''gains'' momentum with each bounce, in blatant defiance of real-world physics. In fact, it's so bouncy that the ball will take to the air, even if you set it precisely on top of a flat surface. It can't even be {{Hand Wave}}d as being made of some sort of {{Unobtanium}}; if you take a customizable ball and simply set its Elasticity to maximum, leaving all other properties alone, it too will gain momentum with each bounce. Needless to say, [[CriticalResearchFailure nothing can generate momentum on its own simply by being super-elastic]]. Well, unless it's [[TheAbsentMindedProfessor flubber]].

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** The Super Ball of ''[=TIM2=]'' somehow ''gains'' momentum with each bounce, in blatant defiance of real-world physics. In fact, it's so bouncy that the ball will take to the air, even if you set it precisely on top of a flat surface. It can't even be {{Hand Wave}}d as being made of some sort of {{Unobtanium}}; if you take a customizable ball and simply set its Elasticity to maximum, leaving all other properties alone, it too will gain momentum with each bounce. Needless to say, [[CriticalResearchFailure nothing can generate momentum on its own simply by being super-elastic]].super-elastic. Well, unless it's [[TheAbsentMindedProfessor flubber]].
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* GuideDangIt: Level 22 on "Hard" in ''[=TIM2=]'', "Jolly Jolly Jumpin' Jack". The same level is also level 30 on "Difficult" in ''Return of the Incredible Machine: Contraptions.'' The mechanic the game uses in this level makes absolutely ''no'' physical sense and has ''never'' been taught. [[TakeAThirdOption Thank God for alternative solutions.]]

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* GuideDangIt: Level 22 on "Hard" in ''[=TIM2=]'', "Jolly Jolly Jumpin' Jack". The same level is also level 30 on "Difficult" in ''Return of the Incredible Machine: Contraptions.'' The mechanic the game uses in this level makes absolutely ''no'' physical sense and sense, has ''never'' been taught.taught and ''never'' appears anywhere else in the game. [[TakeAThirdOption Thank God for alternative solutions.]]
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* GuideDangIt: Level 22 on "Hard" in ''[=TIM2=]'', "Jolly Jolly Jumpin' Jack". The same level is also level 30 on "Difficult" in ''Return of the Incredible Machine: Contraptions.'' The mechanic the game uses in this level makes absolutely ''no'' physical sense and has ''never'' been taught. [[TakeAThirdOption Thank God for alternative solutions.]]
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Undoing my previous edit, as the link failed to be created. I probably did it wrong.


** And, perhaps most [[JustForFun/Egregious egregiously]], [[ArsonMurderAndJaywalking placing Newton Mouse next to a cat will reveal that he's actually the size of a rat]].

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** And, perhaps most [[JustForFun/Egregious egregiously]], egregiously, [[ArsonMurderAndJaywalking placing Newton Mouse next to a cat will reveal that he's actually the size of a rat]].
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Adding a link. May be superfluous.


** And, perhaps most egregiously, [[ArsonMurderAndJaywalking placing Newton Mouse next to a cat will reveal that he's actually the size of a rat]].

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** And, perhaps most egregiously, [[JustForFun/Egregious egregiously]], [[ArsonMurderAndJaywalking placing Newton Mouse next to a cat will reveal that he's actually the size of a rat]].
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* ThemeTuneRap: [[https://www.youtube.com/watch?v=BRmioyij-sQ "Hip Hop"]] from The Incredible Machine 3. Rap song? Check. Lyrics about The Incredible Machine? Double check.
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This is not a stealth pun.


--> "Wipe that [[StealthPun puzzled]] look off your face. It's just a game, mon!"

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--> "Wipe that [[StealthPun [[IncrediblyLamePun puzzled]] look off your face. It's just a game, mon!"
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* TheProfessor: Professor [[PunnyName Tim]], a man in his late 20s, early 30s with [[EinsteinHair wild hair]], giant glasses, and slightly unkempt manner of dress. He appears only in ''[[FunWithAcronyms TIM]]2'' and its UpdatedRerelease ''[=TIM3=]''. In subsequent installments, he just becomes "[[SpellMyNameWithAThe The Professor]]", and is downgraded to TheVoice.

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* TheProfessor: Professor [[PunnyName Tim]], a man in his late 20s, early 30s with [[EinsteinHair wild hair]], giant glasses, bushy eyebrows, and slightly unkempt manner of dress. He appears only in ''[[FunWithAcronyms TIM]]2'' and its UpdatedRerelease ''[=TIM3=]''. In subsequent installments, he just becomes "[[SpellMyNameWithAThe The Professor]]", and is downgraded to TheVoice.
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* TheVoice: Professor Tim.

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* TheVoice: The Professor Tim.in ''Return'' and ''Even More Contraptions''.
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One quote per main page. Moving to quote page.


->''"Roll the baseball down the ramp that triggers the boxing glove that pushes the bowling ball that strikes the teeter-totter that launches the tennis ball that bounces off the trampoline and powers the bellows to fan the mill to crank the gears to spring the toy that sends the basketball down the drain pipe off the pinball bumper flipping on the beam that travels through the glass that lights the fuse that fires the cannon! Welcome to [[TitleDrop the Incredible Machine]]..."''
-->-- '''[[http://www.youtube.com/watch?v=CyIdAaa4WHI Advertisement for The Incredible Machine 2]]'''
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* TheProfessor: Professor [[PunnyName Tim]], a man in his late 20s, early 30s with [[EinsteinHair wild hair]], giant glasses, and slightly unkempt manner of dress. He appears only in ''[[FunWithAcronyms TIM]]2'' and its UpdatedRerelease ''[=TIM3=]''. In subsequent installments, he just becomes "[[SpellMyNameWithAThe The Professor]]", and is downgraded to TheVoice.
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** The Super Ball of ''[=TIM2=]'' somehow ''gains'' momentum with each bounce, in blatant defiance of real-world physics. In fact, it's so bouncy that the ball will take to the air, even if you set it precisely on top of a flat surface. It can't even be {{Hand Wave}}d as being made of some sort of {{Unobtanium}}; if you take a customizable ball and simply set its Elasticity to maximum, leaving all other properties alone, it too will gain momentum with each bounce. Needless to say, [[CriticalResearchFailure nothing can generate momentum on its own simply by being super-elastic]].

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** The Super Ball of ''[=TIM2=]'' somehow ''gains'' momentum with each bounce, in blatant defiance of real-world physics. In fact, it's so bouncy that the ball will take to the air, even if you set it precisely on top of a flat surface. It can't even be {{Hand Wave}}d as being made of some sort of {{Unobtanium}}; if you take a customizable ball and simply set its Elasticity to maximum, leaving all other properties alone, it too will gain momentum with each bounce. Needless to say, [[CriticalResearchFailure nothing can generate momentum on its own simply by being super-elastic]]. Well, unless it's [[TheAbsentMindedProfessor flubber]].
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* VocalDissonance: The mandrill's yawn in ''Even More Contraptions'' is unexpectedly loud and deep.

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* VocalDissonance: The mandrill's yawn in ''Even More Contraptions'' ''[=TIM2=]'' is unexpectedly loud and deep.
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*** Nitroglycerin vials can be set off if it falls more than a few pixels, is pushed by a physical object or moving air, or comes in contact with fire. Bizarrely, these vials will ''not'' explode if they bounce on springboards.

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*** Nitroglycerin vials can be set off The nitroglycerin vial explodes if it falls more than a few pixels, is pushed by a physical object or moving air, or comes in contact with fire. Bizarrely, these vials will ''not'' explode if they bounce on springboards.
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** Each game has several kinds of explosives, each of which detonates if exposed to an explosion from another source. You can place explosive objects next to each other for a domino chain effect. Each explosive also has one or more unique ways to set it off.
*** Dynamite explodes when you light the fuse or shoot it with a phazer bolt.
*** Remote-controlled explosives detonate when you push or pull down a remote button or shoot it with a phazer bolt.

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** Each game has several kinds of explosives, each of which detonates if exposed to an explosion from another source. You can place explosive objects next to each other for a domino chain effect. Each All explosives also go off if hit with a bolt from a phazer gun. On top of that, each explosive also has one or more unique ways to set it off.
*** Dynamite explodes when you light the fuse or shoot it with a phazer bolt.
fuse.
*** Remote-controlled explosives detonate when you push or pull down a remote button or shoot it with a phazer bolt.button.

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* StuffBlowingUp: Easily caused by vials of nitroglycerin, where even a ''fan'' blowing air against it can set it off. Blimps will explode if shot by the phazer gun (but not the cannon or laser), or if it comes into contact with flame. There's also dynamite, which will exlode if shot by the phazer gun or if its fuse is lit.

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* StuffBlowingUp: Easily caused by vials StuffBlowingUp:
** Each game has several kinds
of nitroglycerin, where even a ''fan'' blowing air against it explosives, each of which detonates if exposed to an explosion from another source. You can place explosive objects next to each other for a domino chain effect. Each explosive also has one or more unique ways to set it off. Blimps will explode if shot by off.
*** Dynamite explodes when you light
the fuse or shoot it with a phazer gun (but not the cannon bolt.
*** Remote-controlled explosives detonate when you push
or laser), pull down a remote button or shoot it with a phazer bolt.
*** Nitroglycerin vials can be set off
if it falls more than a few pixels, is pushed by a physical object or moving air, or comes into in contact with flame. There's also dynamite, which fire. Bizarrely, these vials will exlode ''not'' explode if shot by they bounce on springboards.
** While missiles and fireworks are technically explosives, they are far more sturdy than any of
the above. The only way to set them off is to light the fuse.
** Blimps can explode from open flame, explosions, and
phazer gun or if its fuse is lit.bolts.
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* ProjectileToast: The toaster essentially acts as a one-shot, electric-powered springboard; when the bread shoots out, anything resting on the toaster is pushed up. Even bowling balls spring up a few inches. [[FridgeLogic Just what is that bread made of, anyhow?]]
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*** [[Music/Scorpions Puzzle 11: Like A Hurricane]]

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*** [[Music/Scorpions [[{{Music/Scorpions}} Puzzle 11: Like A Hurricane]]

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*** [[Music/Scorpions Puzzle 11: Like A Hurricane]]
*** [[Music/JohnnyCash Puzzle 42: Ring Of Fire]]
*** [[Music/TheDoors Puzzle 83: Light My Fire]]
** ''The Incredible Machine 2''



** ''The Incredible Machine 2''
*** Examples go here.
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* SuspiciouslySimilarSong:
** [=TIM2=]'s "Detective" track bears more than a passing resemblance to the Theme From Peter Gunn.
** [=TIM2=]'s also has a track called "Huey Dewey", a song in the style of Music/HueyLewisAndTheNews. The title also references [[ComicBook/TheLifeAndTimesOfScroogeMcDuck the names of a certain tightfisted duck's nephews]].
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* ShoutOut:
** ''The Incredible Machine''
*** Examples go here.
** ''The Incredible Machine 2''
*** Examples go here.
** ''Return Of The Incredible Machine''
*** Examples go here.
** ''The Incredible Machine: Even More Contraptions''
*** Medium #19: [[Literature/OfMiceAndMen Of Mice And Mel]]


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* SuspiciouslySimilarSong:
** [=TIM2=]'s "Detective" track bears more than a passing resemblance to the Theme From Peter Gunn.
** [=TIM2=]'s also has a track called "Huey Dewey", a song in the style of Music/HueyLewisAndTheNews. The title also references [[ComicBook/TheLifeAndTimesOfScroogeMcDuck the names of a certain tightfisted duck's nephews]].
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*** This is exacerbated in ''Return of the Incredible Machine''; the new graphic for the blimp is more slender, but it retains the same hitbox as the previous fat model. As a result, there's a considerable amount of empty space beneath the blimp which will cause the blimp to react if crossed.

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