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* BoobyTrap: The Trap Door, introduced in ''[=TIM2=]''. If any object with a mass greater than 5[[note]]on a scale of 0 to 10; try adjusting the Custom Ball's mass to see it for yourself[[/note]] lands on the trap door, no matter how gently, the door will fall open. Conversely, any object lighter than this can never trigger the trap door, no matter how high it drops from.
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* FrickinLaserBeams: {{Averted}}. Introduced in ''[=TIM2=]'', Laser Guns fire one-pixel-wide beams of light. The beam travels from the gun to its destination in one frame (i.e. as close to the speed of light that the game can simulate). If the beam is cut off by an object passing through, the beam past that point disappears immediately; when the blockage is removed, it reappears just as quickly. Laser beams also have no knockback, since they are made of light.


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* RayGun: The Toy Phazer from ''[=TIM2=]'' shoots pulses of energy... which can set things on fire. Pretty dangerous for a toy!
* ReflectingLaser: Strategically-placed compact mirrors can redirect laser beams.

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* BellisariosMaxim: [[invoked]] Mentioned in one of the song lyrics of the track "Steel Drums".
--> "Wipe that [[StealthPun puzzled]] look off your face. It's just a game, mon!"


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* MST3KMantra: [[invoked]] One of the song lyrics of the track "Steel Drums" suggests that you:
--> "Wipe that [[StealthPun puzzled]] look off your face. It's just a game, mon!"
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* BellisariosMaxim: {{invoked}} Mentioned in one of the song lyrics of the track "Steel Drums".

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* BellisariosMaxim: {{invoked}} [[invoked]] Mentioned in one of the song lyrics of the track "Steel Drums".
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* BellisariosMaxim: {{invoked}} Mentioned in one of the song lyrics of the track "Steel Drums".
--> "Wipe that [[StealthPun puzzled]] look off your face. It's just a game, mon!"
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* ArtisticLicensePhysics: Despite being a physics game, fundamental laws are broken right and left.
** The Super Ball of ''[=TIM2=]'' somehow ''gains'' momentum with each bounce, in blatant defiance of real-world physics. In fact, it's so bouncy that the ball will take to the air, even if you set it precisely on top of a flat surface. It can't even be {{Hand Wave}}d as being made of some sort of {{Unobtanium}}; if you take a customizable ball and simply set its Elasticity to maximum, leaving all other properties alone, it too will gain momentum with each bounce. Needless to say, [[CriticalResearchFailure nothing can generate momentum on its own simply by being super-elastic]].
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* DepthDeception:

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* DepthDeception:DepthPerplexion:
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* DepthDeception:
** Take a bucket, tie it to an anchor, and put the bucket level with the anchor so that it'll swing in an arc. Place hedge trimmers so that the bucket swings just under them, and notice how the rope just passes through the trimmers completely. Now drop a ball on the hedge trimmers right as the rope passes through; the rope somehow gets snipped.


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** You can set a pool ball on top of the tip of a cue stick, and set the cue stick off. The pool ball will not react.
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* HitboxDissonance: Lots in ''[=TIM2=]''.
** When lighting fuses, only the tip can be ignited by open flames.
** When blimps are dealing with obstacles that aren't vertical walls, expect these little dirigibles to change direction seemingly at random.
** With the remote-control explosives, only the dynamite and TNT barrel are tangible.


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* ManOnFire: Averted. Open flames won't burn anything that isn't specifically designed to react to fire, which is to be expected, since being able to set Mel on fire wouldn't be very family-friendly.


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* ReptilesAreAbhorrent: In ''[=TIM2=]'', when Edison Alligator chows down on a mini-human or a mouse, [[EvilLaugh he'll look at the camera and snicker]], implying he only ate them ForTheEvulz.

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* UnitsNotToScale: Several instances, such as basketballs being larger than houses.

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* UnitsNotToScale: Several instances, such as basketballs being larger UnitsNotToScale:
** Mel Schlemming is one head taller
than houses.a mouse.
*** He's also smaller than a boxing glove. Something which you presumably wear on your hand.
** A blimp is smaller than a house.
** Rocketships, missiles, and fireworks are all approximately the same size.
** And, perhaps most egregiously, [[ArsonMurderAndJaywalking placing Newton Mouse next to a cat will reveal that he's actually the size of a rat]].
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* HairTriggerExplosive: ''[=TIM2=]'' introduces Nitroglycerin Vials, [[CriticalResearch Failure erroneously depicted here as a low explosive, as opposed to a high explosive]]. This can be demonstrated by dropping a vial on a Blimp, which has a different "destroyed" animation depending on whether it came in contact with sharp objects or fire. Nitroglycerin, being a high explosive, should destroy the blimp with sharpness (a combination of flying glass shards and droplets moving faster than the speed of sound). Instead, nitroglycerin burns the blimp.

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* HairTriggerExplosive: ''[=TIM2=]'' introduces Nitroglycerin Vials, [[CriticalResearch Failure [[CriticalResearchFailure erroneously depicted here as a low explosive, as opposed to a high explosive]]. This can be demonstrated by dropping a vial on a Blimp, which has a different "destroyed" animation depending on whether it came in contact with sharp objects or fire. Nitroglycerin, being a high explosive, should destroy the blimp with sharpness (a combination of flying glass shards and droplets moving faster than the speed of sound). Instead, nitroglycerin burns the blimp.
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* AWinnerIsYou: For completing all puzzles in a difficulty tier in ''The Incredible Machine 3'', your reward is a window with a congratulations message from Professor Tim. For completing all the difficulty tiers, your reward is a window with a congratulations message from Professor Tim.

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* AWinnerIsYou: For completing all puzzles in a difficulty tier in ''The Incredible Machine 3'', ''[=TIM2=]'', your reward is a window with a congratulations message from Professor Tim. For completing all the difficulty tiers, your reward is a window with a congratulations message from Professor Tim.



* HairTriggerExplosive: The game has a vial of nitro as an item. Any impact even a ''fan'' blowing air against it can set it off, except one. That's important in one level.

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* HairTriggerExplosive: The game has ''[=TIM2=]'' introduces Nitroglycerin Vials, [[CriticalResearch Failure erroneously depicted here as a low explosive, as opposed to a high explosive]]. This can be demonstrated by dropping a vial on a Blimp, which has a different "destroyed" animation depending on whether it came in contact with sharp objects or fire. Nitroglycerin, being a high explosive, should destroy the blimp with sharpness (a combination of nitro as an item. Any impact even a ''fan'' blowing air against it can set it off, except one. That's important in one level.flying glass shards and droplets moving faster than the speed of sound). Instead, nitroglycerin burns the blimp.
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* AWinnerIsYou: For completing all puzzles in a difficulty tier in ''The Incredible Machine 3'', your reward is a window with a congratulations message from Professor Tim. For completing all the difficulty tiers, your reward is a window with a congratulations message from Professor Tim.
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* HairTriggerExplosive: The game has a vial of nitro as an item. Any impact even a ''fan'' blowing air against it can set it off, except one. That's important in one level.
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For the more modern variant, see ''VideoGame/CrazyMachines''. It's also receiving a SpiritualSuccessor in Summer 2013, made by the team that worked on the original game, called ''[[http://contraptionmaker.com/ Contraption Maker]]''.

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For the more modern variant, see ''VideoGame/CrazyMachines''. It's also receiving a SpiritualSuccessor in Summer 2013, made by from the team that worked on the original game, called ''[[http://contraptionmaker.com/ Contraption Maker]]''.
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** A truer successor is the aforementioned ''Contraption Maker'', as it's made by the original Incredible Machine team.

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** A truer successor is the aforementioned 2013's ''Contraption Maker'', as it's made by the original Incredible Machine team.

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For the more modern variant, see ''VideoGame/CrazyMachines''.

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For the more modern variant, see ''VideoGame/CrazyMachines''.
''VideoGame/CrazyMachines''. It's also receiving a SpiritualSuccessor in Summer 2013, made by the team that worked on the original game, called ''[[http://contraptionmaker.com/ Contraption Maker]]''.


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** A truer successor is the aforementioned ''Contraption Maker'', as it's made by the original Incredible Machine team.
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* SuspiciouslySimilarSong: "Ragtime" in the third installment is a modified tune of Scott Joplin's "Maple Leaf Rag".
** "Hay Seed" from Contraptions has notable similarity to "Against the Grain" by GarthBrooks.
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* ButtMonkey: Mel Schlemming.
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* VideoGameCrueltyPotential: Feeding Mel to the Alligator, feeding the cat the mouse.

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* VideoGameCrueltyPotential: Feeding Mel to the Alligator, feeding the cat the mouse.mouse, breaking the fish tank.

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* StuffBlowingUp: Easily caused by vials of nitroglycerin, where even a ''fan'' blowing air against it can set it off.

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* StuffBlowingUp: Easily caused by vials of nitroglycerin, where even a ''fan'' blowing air against it can set it off. Blimps will explode if shot by the phazer gun (but not the cannon or laser), or if it comes into contact with flame. There's also dynamite, which will exlode if shot by the phazer gun or if its fuse is lit.
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* ExcusePlot: In ''Even More Contraptions'', earning a Doctorate of Contrapology.
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* FridgeLogic: Many devices are [[RuleOfFun excused]] from this, but lighting a fuse with a flashlight still seems odd.
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* SpiritualSuccessor: 2006's CrazyMachines.

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* SpiritualSuccessor: 2006's CrazyMachines.''VideoGame/CrazyMachines.''
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/theincrediblemachine_1321.jpg]]

->''"Roll the baseball down the ramp that triggers the boxing glove that pushes the bowling ball that strikes the teeter-totter that launches the tennis ball that bounces off the trampoline and powers the bellows to fan the mill to crank the gears to spring the toy that sends the basketball down the drain pipe off the pinball bumper flipping on the beam that travels through the glass that lights the fuse that fires the cannon! Welcome to [[TitleDrop the Incredible Machine]]..."''
-->-- '''[[http://www.youtube.com/watch?v=CyIdAaa4WHI Advertisement for The Incredible Machine 2]]'''

->''[[ThereIsNoKillLikeOverkill "Blow up the fish tank with the missile."]]''
-->-- '''Professor Tim'''

A Puzzle Game published by [[{{Creator/Sierra}} Sierra Online]] in 1992, ''The Incredible Machine'' (AKA "[[FunWithAcronyms TIM]]") centers around the construction of [[RubeGoldbergDevice Rube Goldberg Devices]]. The player is provided with a predetermined set of parts to use in order to achieve the given objective. There are over 100 puzzles to complete, each of varying difficulty, but custom puzzles and machines can also be made (with full access to all the parts in the game). Many parts are available, ranging from the simple (gears and ropes) to the downright bizarre (alligators and blimps).

The game's family-friendly quality and subtle moments of humor and satisfaction led to widespread popularity. Over the course of nine years, seven more titles were released, and the series has since been a recipient of several awards.

For the more modern variant, see ''VideoGame/CrazyMachines''.

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!!''The Incredible Machine'' contains the following tropes:
* CosmicPlaything: The game's resident mindless mini-human, Mel Schlemming.
* CrueltyIsTheOnlyOption: A notable example occurs in ''Even More Contraptions'', where the player is forced to goad a mouse out of its home using cheese in order to feed the mouse to an alligator.
* ExactlyWhatItSaysOnTheTin: It's a machine, and it's incredible.
* FridgeLogic: Many devices are [[RuleOfFun excused]] from this, but lighting a fuse with a flashlight still seems odd.
* MadeOfIron: The small human character can withstand just about anything aside from being eaten.
** Falling too far will knock him out, though. (Either that or trigger the character's latent narcolepsy, since it's represented as "[[StealthPun falling asleep]]".)
* PublicDomainSoundtrack: Pictures At An Exhibition is one of the recurring soundtrack songs.
* RubeGoldbergDevice: the entire idea behind the game.
* SelectiveGravity: Generally speaking, objects can be classified into those that are fixed in place (conveyors, seesaws, etc.) and those that aren't (balls, animals, etc.). The pool balls in particular are exempt from gravity altogether, and air pressure determines which objects fall and which objects float in midair.
* SpiritualSuccessor: 2006's CrazyMachines.
* StockScream: Mel when he falls off stuff.
* StuffBlowingUp: Easily caused by vials of nitroglycerin, where even a ''fan'' blowing air against it can set it off.
* SuspiciouslySimilarSong: "Ragtime" in the third installment is a modified tune of Scott Joplin's "Maple Leaf Rag".
** "Hay Seed" from Contraptions has notable similarity to "Against the Grain" by GarthBrooks.
* UnitsNotToScale: Several instances, such as basketballs being larger than houses.
* VideoGameCrueltyPotential: Feeding Mel to the Alligator, feeding the cat the mouse.
* VocalDissonance: The mandrill's yawn in ''Even More Contraptions'' is unexpectedly loud and deep.
* TheVoice: Professor Tim.
* WideOpenSandbox: The Build Contraptions option.
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