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* AdaptedOut: Blackhand's daughter Griselda does not appear even in scenes she should be present in. A female Blackrock orc next to Rend and Maim in the final cinematic was thought to be Griselda, but Word of God has confirmed she's actually Siegemaster Mar'tak.

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* AdaptedOut: Surprisingly, quite a few characters important to the canonical events do not appear in the story:
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Blackhand's daughter Griselda does not appear even in scenes she should be present in. A female Blackrock orc next to Rend and Maim in the final cinematic was thought to be Griselda, but Word of God has confirmed she's actually Siegemaster Mar'tak.Mar'tak.
** Exarch Akama (and basically every Exarch besides Hataaru) does not participate in the defense of Karabor at all, only getting a brief mention in the dialogue and a couple of BlinkAndYouMissIt appearances in cutscenes with no speaking lines. Probably justified in the canon since he was mostly busy leading draenei to safety.
** Ner'zhul is likewise absent, his role mostly given to Gul'dan.
** There isn't as much as a mention of ogre king Maulgar, and Imperator Mar'gok only gets a couple of mentions.
** Both Socrethar and Samaara are absent, the latter getting a single mention in an optional dialogue.

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* AdaptationNameChange: The neutral building that always sells a specific stock of items, regardless of map, is now called Artifact Merchant instead of Goblin Merchant (since the ones that appear on Draenor maps are very much ''not'' run by goblins).

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* AdaptationNameChange: AdaptationNameChange:
**
The neutral building that always sells a specific stock of items, regardless of map, is now called Artifact Merchant instead of Goblin Merchant (since the ones that appear on Draenor maps are very much ''not'' run by goblins).goblins).
** Numerous items are still recognisably the same as in the vanilla game, albeit with different names (for example, the Tome of Retraining, which resets a hero's skill points so they could learn something else, is now called Tome of Oblivion, but functions exactly the same).


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* EscortMission: If Yrel chose to side with the Bladespire in Fel Hath No Fury (Act I Chapter 3), the optional objective to turn them to your side in the next mission involves escorting Imperatrix Bastinde to a place of power in the bottom left corner of the map. While Bastinde will automatically be brought back to her starting position if killed, she is not going to reach her destination without escorts.

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* AdaptedOut: Blackhand's daughter Griselda does not appear even in scenes she should be present in. A female Blakcrock orc next to Rend and Maim in the final cinematic was thought to be Griselda, but Word of God has confirmed she's actually Siegemaster Mar'tak.

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* AdaptationNameChange: The neutral building that always sells a specific stock of items, regardless of map, is now called Artifact Merchant instead of Goblin Merchant (since the ones that appear on Draenor maps are very much ''not'' run by goblins).
* AdaptedOut: Blackhand's daughter Griselda does not appear even in scenes she should be present in. A female Blakcrock Blackrock orc next to Rend and Maim in the final cinematic was thought to be Griselda, but Word of God has confirmed she's actually Siegemaster Mar'tak.



* BroadStrokes: Generally averted, as the mod's team specifically declares following ''[[Literature/WorldOfWarcraftChronicle World of Warcraft: Chronicle]]'' as the canon version of Warcraft history. However, some scenes intentionally mix several versions of one canon event, such as the drinking of Mannoroth's blood (which is loosely based on ''[[Literature/RiseOfTheHorde Rise of the Horde]]'' but features the famous dialogue between Gul'dan and Grommash from Warlords of Draenor intro) or the opening of the Dark Portal (which seems to recreate the film's counterpart but also features the sacrifice of a Draenei child by Gul'dan from ''Rise of the Horde'').
** Despite the team specifically saying that everything past ''World of Warcraft: Legion'' is not valid in this continuity, flavor text for Death Knights implies that at least some of the ''Shadowlands'' lore is still relevant.

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* BroadStrokes: Generally averted, as the mod's team specifically declares following ''[[Literature/WorldOfWarcraftChronicle World of Warcraft: Chronicle]]'' as the canon version of Warcraft history. However, some scenes intentionally mix several versions of one canon event, such as the drinking of Mannoroth's blood (which is loosely based on ''[[Literature/RiseOfTheHorde Rise of the Horde]]'' but features the famous dialogue between Gul'dan and Grommash from Warlords of Draenor intro) or the opening of the Dark Portal (which seems to recreate the film's counterpart but also features the sacrifice of a Draenei child by Gul'dan from ''Rise of the Horde'').
**
Horde''). Despite the team specifically saying that everything past ''World of Warcraft: Legion'' is not valid in this continuity, flavor text for Death Knights implies that at least some of the ''Shadowlands'' lore is still relevant.



* EarlyBirdCameo: some units and heroes from factions that are not yet made playable (humans, high elves, Burning Legion and Titanforged/Stygians) appear in cutscenes.

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* EarlyBirdCameo: some units Units and heroes from some factions that are not yet made playable (humans, high elves, Burning Legion and Titanforged/Stygians) appear in cutscenes.cutscenes long before they debut in the gameplay.



* GladiatorRevolt: [[spoiler:in the prologue, heroes break free from the Bloodmaul Arena, and then liberate and arm other slaves against their ogre masters. Some gladiators, however, refuse to join the revolt.]]

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* GladiatorRevolt: [[spoiler:in In the prologue, heroes break free from the Bloodmaul Arena, and then liberate and arm other slaves against their ogre masters. Some gladiators, however, masters, though many gladiators refuse to join the revolt.]]
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Not a trope anymore


* LoadsAndLoadsOfCharacters: both played straight and averted. Almost every speaking character has a name and often some personality, making the cast number in dozens if not hundreds. However, this was apparently made to avoid using generic unit names in subtitles, so if a talking head doesn't have a unique model or a canon name, it's most likely a one-scene RedShirt.
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* RedAndBlackAreEvilAllOver: Played straight with the Blackrock Clan. However, the Shadow Council and the Twilight's Hammer Clan are much more evil, and their team colors are respectively grey and purple or pink.

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* RedAndBlackAreEvilAllOver: RedAndBlackAndEvilAllOver: Played straight with the Blackrock Clan. However, the Shadow Council and the Twilight's Hammer Clan are much more evil, and their team colors are respectively grey and purple or pink.
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* AdaptedOut: Blackhand's daughter Griselda does not appear even in scenes she should be present in. A female Blakcrock orc next to Rend and Maim in the final cinematic was thought to be Griselda, but Word of God has confirmed she's actually Siegemaster Mar'tak.


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* ACommanderIsYou:
** Orcs are Spammer/Berserker, with elements of Technical and Guerilla. Unlike ''Warcraft III'', most orc units are GlassCannon types, partially due to NoCureForEvil. They have stealth hero and units, and very powerful offensive casters that are more of direct damage dealers than support. Dragons and Death Knights are not available in the campaign due to lore reasons, but instead orcs can summon some Legion demons.
** Ogres are Elitist/Brute. They are absolutely devastating in melee and have great healing and very tough units, but almost no good ranged or air options. They can also qualify as Gimmick due to their wide range of summoned units and ability to enslave (mind control) enemies.
** Draenei are Elitist/Turtle/Technical, and almost PurposefullyOverpowered to show their technological advantage over orcs and ogres. Their defense options are borderline GameBreaker [[spoiler:but this is mitigated by campaign missions involving incredibly brutal enemy attack waves]], and they have long-range naval artillery that can destroy enemy bases a whole screen away. They can also pull out interesting mobility tricks as they have an ability to teleport units in the vicinity of special beacons. Draenei Rangari are arguably the most efficient Tier 1 units in the whole mod (at least pre-nerf), having a decent ranged attack with Cold Arrows, and detecting invisible units.


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* EarlyBirdCameo: some units and heroes from factions that are not yet made playable (humans, high elves, Burning Legion and Titanforged/Stygians) appear in cutscenes.


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* GladiatorRevolt: [[spoiler:in the prologue, heroes break free from the Bloodmaul Arena, and then liberate and arm other slaves against their ogre masters. Some gladiators, however, refuse to join the revolt.]]
* HelmetsAreHardlyHeroic: Played straight with all canon heroes whose looks are based on Blizzard's illustrations. Averted with most original characters - generally, heroes who wear plate armor also have head protection. Also averted with Blackhand and his son Maim who wear helmets similar to their depictions in ''Warcraft Adventures''.


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* LoadsAndLoadsOfCharacters: both played straight and averted. Almost every speaking character has a name and often some personality, making the cast number in dozens if not hundreds. However, this was apparently made to avoid using generic unit names in subtitles, so if a talking head doesn't have a unique model or a canon name, it's most likely a one-scene RedShirt.


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* OlderThanTheyThink:
** The Orcish Horde here has red banners with black symbol in white circle, different from usual ''Warcraft III''/''World of Warcraft'' designs. This may look like a case of PuttingOnTheReich, but orcs had similar banners in ''Warcraft I'' and ''Warcraft II''.
** [[spoiler:Gul'dan summoning darkened K'ara to destroy Karabor]] may look like an adaptation of a similar AU plot from ''Warlords of Draenor'', but this is actually a canon MU event according to the ''Chronicles''.


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* RedAndBlackAreEvilAllOver: Played straight with the Blackrock Clan. However, the Shadow Council and the Twilight's Hammer Clan are much more evil, and their team colors are respectively grey and purple or pink.


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* VideoGameCrueltyPotential: made a game mechanic with both Gul'dan's sacrifices (when you can feed your own allies or captured Draenei to the Fel) and secret achievements (which involve killing 300 units (both friend and foe), letting a large number of civilians die, wiping out neutral factions etc). Since Gul'dan is evil to the core, and secret achievements are apparently connected to Void/Old God corruption, this isn't unreasonable. Also, in the prologue you can kill a harmless ogre merchant for his gold, and ogres can routinely have their units sold into slavery at Bazaar.

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YMMV and trivia shouldn't be put on the main page, Canon Immigrant only applies to canon works and Kil'jaeden's boss fight doesn't count as final since there are still 3 acts left (correct tropes are Original Character and Super Boss, which are on the character sheet now)


The campaign is set across past and present Draenor, Azeroth, Argus and other, more exotic worlds, carefully recreated according to the Chronicles canon. While you will meet the familiar heroes and villains of ''Warcraft'', the protagonists are completely new characters. The campaign is comparable to ''VideoGame/StarCraftII'', with numerous side objectives, subfaction units and gameplay twists. The story changes depending on choices made, including secret endings and alternate routes.

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The campaign is set across past and present Draenor, Azeroth, Argus and other, more exotic worlds, carefully recreated according to the Chronicles ''[[Literature/WorldOfWarcraftChronicle Chronicle]]'' canon. While you will meet the familiar heroes and villains of ''Warcraft'', the protagonists are completely new characters. The campaign is comparable to ''VideoGame/StarCraftII'', with numerous side objectives, subfaction units and gameplay twists. The story changes depending on choices made, including secret endings and alternate routes.



* CanonImmigrant: Naturally all original characters are. On a faction level, Shadow Elves and Stygians (though they do not appear in Act I yet and only receive a few small cameos).



* EnsembleDarkHorse: Of all side characters, Barbaros the eloquent ogre regent managed to win most player applause.



* SavedFromDevelopmentHell: the campaign's been frozen for more than a decade, but eventually was revived and its first act finished in two years.
** Plot-wise, quite a few plot points and designs were reused from scrapped Blizzard concepts and scripts. The biggest one is probably Yrel whose relationships with Maraad, Velen and Kil'jaeden were cut from ''Warlords of Draenor'' during early production.



* ThatOneLevel: the ''At the Speed of Darkness'' chapter during the first release was extremely hectic and uncomfortable to play, basically a two hour long micromanagement hell, toned down a bit in a later patch.
* TrueFinalBoss: [[spoiler: getting all five achievements for maximum possible loss of life in every mission replaces the entire last part of Chapter Four with Yrel's fight with Kil'jaeden]].
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* DoomedByCanon: the actual name of the achievement for allowing too many Draenei to die in Chapter One (either through not doing the side quests or just by taking too long). While the player can save much more in Chapter Two, canonically almost 90% of Karabor citizens did perish in battle.


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* NonStandardGameOver: evading the slavers for too long in the very first sequence in Bloodmaul Arena will result in mission ending (and an achievement).
* OOCIsSeriousBusiness: about the only time Gul'dan loses his composure and goes as far as outright cursing and swearing is in one of the GameOver cinematics, just as he is about to die.


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* TrueFinalBoss: [[spoiler: getting all five achievements for maximum possible loss of life in every mission replaces the entire last part of Chapter Four with Yrel's fight with Kil'jaeden]].

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* BroadStrokes: Generally averted, as the mod's team specifically declares following ''[[Literature/WorldOfWarcraftChronicle World of Warcraft: Chronicle]]'' as the canon version of Warcraft history. However, some scenes intentionally mix several versions of one canon event, such as the drinking of Mannoroth's blood (which is loosely based on ''[[Literature/RiseOfTheHorde Rise of the Horde]]'' but features the famous dialogue between Gul'dan and Grommash from Warlords of Draenor intro) or the opening of the Dark Portal (which seems to recreate the film's counterpart but also features the sacrifice of a Draenei child by Gul'dan from ''Rise of the Horde'').
** Despite the team specifically saying that everything past ''World of Warcraft: Legion'' is not valid in this continuity, flavor text for Death Knights implies that at least some of the ''Shadowlands'' lore is still relevant.



* CanonImmigrant: Naturally all original characters are. On a faction level, Shadow Elves and Stygians (though they do not appear in Act I yet and only receive a few small cameos).



* HopelessBossFight: Arnak's duel with Grommash, though it can be won via cheating which results in a different cutscene.

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* EmpathyDollShot: A discarded Elekk plushie next to a puddle of blue blood illustrates some Draenei child's grim fate during the sacking of Shattrath.
* EnsembleDarkHorse: Of all side characters, Barbaros the eloquent ogre regent managed to win most player applause.
* HopelessBossFight: Arnak's duel with Grommash, though it can be won via cheating (or some ''very'' good pre-planning and abuse of healing and speed items), which results in a different cutscene.cutscene and an achievement.
* HumanSacrifice: Without any humans present on Draenor, it's Draenei sacrifice that's used to power Gul'dan's rituals. Made a game mechanic in the final mission, where the player must fuel the portal by sacrificing units of all available races.


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* KnightTemplar: True for many Draenei, but best exemplified by Prelate Tavraas.


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* SuccubiAndIncubi: There are several variants of the Succubus demon available for summoning in the final mission, and named Succubi with unique looks appear in cutscenes.
* SuspiciouslySimilarSubstitute: Avelarii the Consul effectively replaces Zolaana from Chapter 3 onwards, despite having exact same gameplay functionality.


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* VillainProtagonist: Playable original characters are between this and AntiHero type, being generally selfish, opportunistic and ruthless, but not completely lacking heroic qualities. Played straight with Gul'dan and Cho'gall in the final mission, who are just as evil as in canon, and then some.
* WhatHappenedToTheMouse: Inverted, while canon Yrel was given this treatment in the main universe of ''Warcraft'' (being only briefly mentioned and her fate remaining unknown, unlike the ''Warlords of Draenor'' version), here her actions in the Rise of the Horde era are described in great detail, essentially making her an AscendedExtra.
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* CassandraTruth: Cho'gall and Rogaar, for all their Void-induced madness, are remarkably well informed of how things will go in future, and flat-out tell other characters about their own fates. Problem is, everyone else considers their cryptic messages nothing but mad ravings.


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* DarkerAndEdgier: unlike Blizzard making their maps in traditional partially comic style, here there is very little humor present (not counting pissed unit replies). Even when characters do joke, it's usually a CasualDangerDialogue at best, tragic {{Foreshadowing}} at worst.
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* ThatOneLevel: the ''At the Speed of Darkness'' chapter during the first release was extremely hectic and uncomfortable to play, basically a two hour long micromanagement hell, toned down a bit in a later patch.
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* EldritchAbomination: K'ara, and Shial in the epilogue.


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* HopelessBossFight: Arnak's duel with Grommash, though it can be won via cheating which results in a different cutscene.
* ImpaledWithExtremePrejudice: orcs' favorite decoration seems to be impaled corpses.


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* NonHumanHumanoidHybrid: Wulnar, Rogaar and Garona are all half-orcs.


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* RockBeatsLaser: orcs defeat far more advanced Draenei in Karabor and Gorgrond.
* SavedFromDevelopmentHell: the campaign's been frozen for more than a decade, but eventually was revived and its first act finished in two years.
** Plot-wise, quite a few plot points and designs were reused from scrapped Blizzard concepts and scripts. The biggest one is probably Yrel whose relationships with Maraad, Velen and Kil'jaeden were cut from ''Warlords of Draenor'' during early production.
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* LightIsNotGood: a recurring theme among Draenei, one codex entry outright stating that Velen is the only one holding them back from embracing their BloodKnight tendencies the Eredar were known for.


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* TakeAThirdOption: In chapter 3, the main quest says one (and only one) ogre clan can be allied with, each of them being a ''very'' unholy alliance for Draenei. What it does not say is that Yrel is not ''required'' to ally with anyone. Defeating all three is notoriously hard, and is required for the true ending.

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* AndNowForSomeoneCompletelyDifferent: The campaign's various missions are told from the points of view of multiple characters, and as you advance from mission to mission, you'll find yourself switching characters on a very frequent basis.

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* AndNowForSomeoneCompletelyDifferent: The campaign's various missions are told from the points of view of multiple characters, and as you advance from mission to mission, mission (or in some cases, within the same mission), you'll find yourself switching characters on a very frequent basis.



* CivilWarcraft: In Fel Hath No Fury (Act I Chapter 3), the three clashing Ogre clans share the exact same unit roster, with the only difference being the hero who leads them (a Warbringer for the Bloodmaul, a Butcher for the Grimfrost, a Slavedriver for the Bladespire).

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* CivilWarcraft: In Fel Hath No Fury (Act I Chapter 3), the three clashing Ogre clans share the exact same unit roster, with the only difference being the hero who leads them (a Warbringer for the Bloodmaul, a Butcher for the Grimfrost, a Slavedriver for the Bladespire).Bladespire) and the units that each clan's AI prefers to use (though a human player has access to all non-hero units).



* SeeTheInvisible: Every faction has a few units, spells and/or items sold in their shop that allow heroes to detect invisible foes.

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* PlayerExclusiveMechanic: In melee mode, only human players can use ships; the AI only does so when specifically scripted to in some campaign missions.
* SeeTheInvisible: Every faction has a few units, spells and/or items sold in their shop that allow heroes to can detect invisible foes.
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''The Heart of Storms'' is an ambitious GameMod for ''VideoGame/{{Warcraft}} III''. It seeks to include both a long campaign and a melee mode featuring ten playable factions: Orcs, Ogres, Goblins, Forest Trolls, Draenei, Humans, Dwarves, High Elves, the Burning Legion and the Aether Cult (which is original to the mod). Most units from the first two ''Warcraft'' games will reappear and keep their most iconic traits, but will be different in terms of gameplay. Naval combat from ''Warcraft II'' also returns, albeit more as a fun addition than a core mechanic.

The campaign is set across past and present Draenor, Azeroth, Argus and other, more exotic worlds, carefully recreated according to the Chronicles canon. While you will meet the familiar heroes and villains of ''Warcraft'', the protagonists are completely new characters. The campaign is comparable to ''VideoGame/StarCraftII'', with numerous side objectives, subfaction units and gameplay twists. The story changes depending on choices made, including secret endings and alternate routes.

The mod can be downloaded [[https://www.hiveworkshop.com/threads/downloads.347544/ here]]. Its community can be found on [[https://www.hiveworkshop.com/forums/the-heart-of-storms.798/ Hive Workshop]] and [[https://discord.gg/JJe9mFeDgD Discord]].

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!!This game provides examples of:
* OneUp: The Soul Evacuation Crystal is a consumable item that allows the bearer to come back to life when killed.
* AchievementSystem: Each campaign mission features various hidden achievements awarded by fulfilling certain conditions. Upon being awarded, they're immediately saved to the game cache, meaning that they'll persist even if you subsequently do not complete the level. In Act I, collecting one specific achievement in each mission is required to unlock the secret boss fight.
* AndNowForSomeoneCompletelyDifferent: The campaign's various missions are told from the points of view of multiple characters, and as you advance from mission to mission, you'll find yourself switching characters on a very frequent basis.
* BaselessMission: In the campaign, you don't have control over a base in Chainbreakers (Act I Prologue) and The Last Sunset (Act I Chapter 1).
* CivilWarcraft: In Fel Hath No Fury (Act I Chapter 3), the three clashing Ogre clans share the exact same unit roster, with the only difference being the hero who leads them (a Warbringer for the Bloodmaul, a Butcher for the Grimfrost, a Slavedriver for the Bladespire).
* DrawAggro: Activating a Horn of Courage causes all nearby enemies to attack the Hero.
* ElsewhereFic: The developers describe the story as a historical novel set in the ''Warcraft'' universe--a story with original characters who are involved in well-known events and interact with well-known figures. The events of the main games are not shown directly, focus is on what was left out. 'Historical' scenes generally adhere to canonical lore, and main characters' involvement in them is limited. Instead, they have their own arcs, intertwined with the canon story.
* HeroMustSurvive: In the campaign, the vast majority of times, if you lose a hero and have no Altar to revive them, be prepared to look at the Game Over screen.
* MeleeATrois: Fel Hath No Fury (Act I Chapter 3) is set in a three-way warzone between three Ogre clans, all of which are hostile to each other. You can decide to ally with one of them or participate as a fourth side seeking to wipe out all three.
* MindControlDevice: The Orb of Domination allows the Hero to take control of an enemy unit.
* MutuallyExclusivePartyMembers:
** In Fel Hath No Fury (Act I Chapter 3), you can only choose to ally with one of the three clashing Ogre clans. When you do so, said clan falls under your control, while the other two turn hostile and must be defeated. This also carries over to At the Speed of Darkness (Act I Chapter 4); only the clan you allied with in the previous chapter (if any) will appear and can be turned to your side, while the Reckoners can only show up and be recruited if you chose to wipe out all three.
** Also in At the Speed of Darkness, whether you defeated the Thunderlord Clan or not in the previous chapter will determine whether it's the Frostwolf Clan (led by Durotan and Draka) or Teron'gor that will join you.
* SeeTheInvisible: Every faction has a few units, spells and/or items sold in their shop that allow heroes to detect invisible foes.
* StuckItems: In the campaign, most playable heroes have one item that is locked in its slot and cannot be dropped.
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