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* OutgrownSuchSillySupersititions: Eternal Flame, which also in the canon series only follows by last remaining Sun Warriors, But in ''Fall of Chin'' bookmark that religion it's not only just religion for Sun Warriors but also were used to believed by "Northern" Fire Islander culture before overtime they slowly replace it with Fire Spirituality.

to:

* OutgrownSuchSillySupersititions: OutgrownSuchSillySuperstitions: Eternal Flame, which also in the canon series only follows by last remaining Sun Warriors, But in ''Fall of Chin'' bookmark that religion it's not only just religion for Sun Warriors but also were used to believed by "Northern" Fire Islander culture before overtime they slowly replace it with Fire Spirituality.

Added: 356

Changed: 774

Removed: 238

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* DeathOfTheOldGods: Several religions that are significant in the earlier bookmarks (Shamanism, Fortune-Telling, Great Swamp, Eternal Flame, Followers of Kyoshi, etc) are greatly reduced or entirely eliminated in later ones.

to:

* DeathOfTheOldGods: Several religions that are significant in the earlier bookmarks (Shamanism, Fortune-Telling, Great Swamp, Eternal Flame, Followers of Kyoshi, etc) are greatly reduced or entirely eliminated in later ones.ones like Fire Spirituality is becoming next target with Fire Imperialism is replacing them.



* OffTheRails: When you start the game things start to get non-canon. You can really mess things up if you so wish, and can even adjust in the pre-game settings whether or not you want canon events to fire. However, some characters are pre-scripted to be born and to die at specific dates, (for instance Azulon's first son is always Iroh).

to:

* LastOfHisKind: Like the show, Fire Nation can do events that led Air Genocide.
* OffTheRails: When you start the game things start to get non-canon.non-canon ''very quickly''. You can really mess things up if you so wish, and can even adjust in the pre-game settings whether or not you want canon events to fire. However, some characters are pre-scripted to be born and to die at specific dates, (for instance Azulon's first son is always Iroh).



* PathOfInspiration:
** Fortune-Telling, which in the canon series was only represented by a single village, is a full-fledged religion in the mod. In the earlier bookmarks, it actually has a really large following. The religion description plays with this trope; it mentions that it is commonly seen by outsiders as a sham and an affront to true spiritualism, but it also mentions that those who believe in it do so sincerely and even entrust their lives to it.
** Eternal Flame, which also in the canon series only follows by remaining Sun Warriors, In ''Fall of Chin'' bookmark that religion it's not only just religion for Sun Warriors but also followed nearly by "Northern" Fire Islander culture.

to:

* PathOfInspiration:
**
OutgrownSuchSillySupersititions: Eternal Flame, which also in the canon series only follows by last remaining Sun Warriors, But in ''Fall of Chin'' bookmark that religion it's not only just religion for Sun Warriors but also were used to believed by "Northern" Fire Islander culture before overtime they slowly replace it with Fire Spirituality.
* PathOfInspiration:
Fortune-Telling, which in the canon series was only represented by a single village, is a full-fledged religion in the mod. In the earlier bookmarks, it actually has a really large following. The religion description plays with this trope; it mentions that it is commonly seen by outsiders as a sham and an affront to true spiritualism, but it also mentions that those who believe in it do so sincerely and even entrust their lives to it.
** Eternal Flame, which also in the canon series only follows by remaining Sun Warriors, In ''Fall of Chin'' bookmark that religion it's not only just religion for Sun Warriors but also followed nearly by "Northern" Fire Islander culture.
it.
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** Eternal Flame, which also in the canon series only follows by remaining Sun Warriors, In ''Fall of Chin'' bookmark that religion it's not only just religion for Sun Warriors but also followed nearly part of Northern Fire Islander culture.

to:

** Eternal Flame, which also in the canon series only follows by remaining Sun Warriors, In ''Fall of Chin'' bookmark that religion it's not only just religion for Sun Warriors but also followed nearly part of Northern by "Northern" Fire Islander culture.
Is there an issue? Send a MessageReason:
None


** The Kingdom of the Sun Warriors. Despite once making up the majority of the Fire Nation, by the earliest bookmark, it only has two islands left with few provinces in North of ''Pre-Fire Nation territories'' and only one territory have religion is Sandu in 560 BSC [[note]]Yeh in this version before Fire Nation was form, they are kingdoms, territories like Sandu, "Lordships" like Ember Island where around[[/note]] a ''still'' follow their native religion Eternal Flame. In later bookmarks, there is only one island left and their culture is almost entirely wiped out with still keeping religion alive.

to:

** The Kingdom of the Sun Warriors. Despite once making up the majority of the Fire Nation, by the earliest bookmark, it only has two islands left with few provinces in North of ''Pre-Fire Nation territories'' and only one territory have religion is Sandu territory in 560 BSC [[note]]Yeh BSC[[note]]Yeh in this version before Fire Nation was form, they are kingdoms, territories like Sandu, "Lordships" like Ember Island where around[[/note]] a are ''still'' follow their native religion Eternal Flame. In later bookmarks, there is only one island left and their culture is almost entirely wiped out with still keeping religion alive.

Added: 682

Changed: 672

Is there an issue? Send a MessageReason:
None


* PathOfInspiration: Fortune-Telling, which in the canon series was only represented by a single village, is a full-fledged religion in the mod. In the earlier bookmarks, it actually has a really large following. The religion description plays with this trope; it mentions that it is commonly seen by outsiders as a sham and an affront to true spiritualism, but it also mentions that those who believe in it do so sincerely and even entrust their lives to it.

to:

* PathOfInspiration: PathOfInspiration:
**
Fortune-Telling, which in the canon series was only represented by a single village, is a full-fledged religion in the mod. In the earlier bookmarks, it actually has a really large following. The religion description plays with this trope; it mentions that it is commonly seen by outsiders as a sham and an affront to true spiritualism, but it also mentions that those who believe in it do so sincerely and even entrust their lives to it.it.
** Eternal Flame, which also in the canon series only follows by remaining Sun Warriors, In ''Fall of Chin'' bookmark that religion it's not only just religion for Sun Warriors but also followed nearly part of Northern Fire Islander culture.



** The Kingdom of the Sun Warriors. Despite once making up the majority of the Fire Nation, by the earliest bookmark, it only has two islands left with few provinces in North of Fire Nation ''still'' follow their native religion Eternal Flame. In later bookmarks, there is only one island left and their culture is almost entirely wiped out with still keep religion alive.

to:

** The Kingdom of the Sun Warriors. Despite once making up the majority of the Fire Nation, by the earliest bookmark, it only has two islands left with few provinces in North of ''Pre-Fire Nation territories'' and only one territory have religion is Sandu in 560 BSC [[note]]Yeh in this version before Fire Nation was form, they are kingdoms, territories like Sandu, "Lordships" like Ember Island where around[[/note]] a ''still'' follow their native religion Eternal Flame. In later bookmarks, there is only one island left and their culture is almost entirely wiped out with still keep keeping religion alive.
Is there an issue? Send a MessageReason:
None


** The Kingdom of the Sun Warriors. Despite once making up the majority of the Fire Nation, by the earliest bookmark, it only has two islands left with few provinces in North of Fire Nation ''still'' follow their native religion Eternal Flame. In later bookmarks, there is only one island left and their culture is almost entirely wiped out with the only province still follow religion.

to:

** The Kingdom of the Sun Warriors. Despite once making up the majority of the Fire Nation, by the earliest bookmark, it only has two islands left with few provinces in North of Fire Nation ''still'' follow their native religion Eternal Flame. In later bookmarks, there is only one island left and their culture is almost entirely wiped out with the only province still follow religion.keep religion alive.
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None


*** Currently is available in Beta, [[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/page-73#post-23124682 however, is soon possibly replaced or reconverted into Society seen here]].

to:

*** Currently is available in public Beta, [[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/page-73#post-23124682 however, is soon possibly replaced or reconverted into Society seen here]].here]] and that will undo this in later versions.



*** If Fire Nation has enough 'qualifications', It's can turn into ''The Pheonix Empire''.

to:

*** If Fire Nation has enough 'qualifications', It's can turn into ''The Pheonix Empire''.Empire'' thus makes this more fitting.



** The Kingdom of the Sun Warriors. Despite once making up the majority of the Fire Nation, by the earliest bookmark, it only has two islands left. In later bookmarks, there is only one island left and their culture is almost entirely wiped out.

to:

** The Kingdom of the Sun Warriors. Despite once making up the majority of the Fire Nation, by the earliest bookmark, it only has two islands left. left with few provinces in North of Fire Nation ''still'' follow their native religion Eternal Flame. In later bookmarks, there is only one island left and their culture is almost entirely wiped out.out with the only province still follow religion.
Is there an issue? Send a MessageReason:
None


** If Fire Nation has enough 'qualifications', It's can turn into ''The Pheonix Empire''.

to:

** *** If Fire Nation has enough 'qualifications', It's can turn into ''The Pheonix Empire''.
Is there an issue? Send a MessageReason:
None


** You can set diseases to deadly, causing [[ThePlague plagues]] (which were not present in canon) to appear in-game.

to:

** You can set diseases (and the majority of them are completely non-canonically by modders) to deadly, causing [[ThePlague plagues]] (which were not present in canon) to appear in-game.



** The Earth Kingdom and The Fire Nation both fill this role.

to:

** The Earth Kingdom and The Fire Nation both fill this role.role throughout of mod.



* ShownTheirWork: Mod as so far recapture almost of franchise lore, characters and even try to make characters anime-like.

to:

* ShownTheirWork: Mod as so far recapture almost of franchise franchise's canonical lore, characters and characters[[note]]and even try to make characters anime-like.anime-like[[/note]] and traits.
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''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod using the game [[FanWorks/CrusaderKings Crusader Kings II]]. It is set in the universe of [[Franchise/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]][[note]]This has appeared in public beta as 'Speak Peek' with several of earlier version of later bookmarks as incomplete[[/note]]).

to:

''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod using the game [[FanWorks/CrusaderKings Crusader Kings II]]. It is set in the universe of [[Franchise/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]][[note]]This has appeared in public beta as 'Speak 'Sneak Peek' with several of earlier version of later bookmarks as incomplete[[/note]]).

Added: 122

Changed: 155

Is there an issue? Send a MessageReason:
None


''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod using the game [[FanWorks/CrusaderKings Crusader Kings II]]. It is set in the universe of [[Franchise/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]]).

Mod is currently running in [[https://www.dropbox.com/s/pduswsy2vdo67eg/Avatar%20-%20Four%20Nations%201.01.zip?dl=0 1.1]] and right their after, now their recent announced with [[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/page-73#post-23124682 "Dragon: Update" that includes reworking events, more new content and especially Dragons]].

to:

''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod using the game [[FanWorks/CrusaderKings Crusader Kings II]]. It is set in the universe of [[Franchise/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]]).Korra]][[note]]This has appeared in public beta as 'Speak Peek' with several of earlier version of later bookmarks as incomplete[[/note]]).

Mod is currently running in [[https://www.dropbox.com/s/pduswsy2vdo67eg/Avatar%20-%20Four%20Nations%201.01.zip?dl=0 1.1]] and right their there after, now their recent announced with [[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/page-73#post-23124682 "Dragon: Update" that includes reworking events, more new content and especially Dragons]].



** Vaatuism, which focuses on the worship of Vaatu and seeks to usher in a time of darkness and chaos by restoring his corporeal form. In the start it has one county at the farthest edge of The North Pole.

to:

** Vaatuism, which focuses on the worship of Vaatu and seeks to usher in a time of darkness and chaos by restoring his corporeal form. In the start start, it has one county at the farthest edge of The North Pole.



* OffTheRails: When you start the game things start to get non-canon. You can really mess things up if you so wish, and can even adjust in the pre-game settings whether or not you want canon events to fire. However some characters are pre-scripted to be born and to die at specific dates, (for instance Azulon's first son is always Iroh).
* OriginalCharacter: Many of these are pre-generated to fill the gaps (we don't know the ruler of every single village and town across every era), some are created for artistic license (Chin has two sons in the mod which were not mentioned in Canon), some canon characters will sire non-canon children (such as if Azulon has three or more sons), and finally ruler designer allows for the creation of these whole cloth.
* PathOfInspiration: Fortune-Telling, which in the canon series was only represented by a single village, is a full-fledged religion in the mod. In the earlier bookmarks it actually has a really large following. The religion description plays with this trope; it mentions that it is commonly seen by outsiders as a sham and an affront to true spiritualism, but it also mentions that those who believe in it do so sincerely and even entrust their lives to it.

to:

* OffTheRails: When you start the game things start to get non-canon. You can really mess things up if you so wish, and can even adjust in the pre-game settings whether or not you want canon events to fire. However However, some characters are pre-scripted to be born and to die at specific dates, (for instance Azulon's first son is always Iroh).
* OriginalCharacter: Many of these are pre-generated to fill the gaps (we don't know the ruler rules of every single village and town across every era), some are created for artistic license (Chin has two sons in the mod which were clearly not mentioned in Canon), some canon characters will sire non-canon children (such as if Azulon has three or more sons), and finally ruler designer allows for the creation of these this whole cloth.
* PathOfInspiration: Fortune-Telling, which in the canon series was only represented by a single village, is a full-fledged religion in the mod. In the earlier bookmarks bookmarks, it actually has a really large following. The religion description plays with this trope; it mentions that it is commonly seen by outsiders as a sham and an affront to true spiritualism, but it also mentions that those who believe in it do so sincerely and even entrust their lives to it.



** You can recreate the Fire Nation's rise from it's founding to its attempt to conquer the globe as ''The Pheonix Empire''.

to:

** You can recreate the Fire Nation's rise from it's its founding to its attempt to conquer the globe as ''The Pheonix Empire''.



* ShownTheirWork: Mod as so far recapture almost of franchise lore, characters and even try to make characters anime-like.



** Chin's Empire. In the Fall of Chin bookmark, it has fragmented into a handful of fragmented warlords vying for power. Two of them are even ruled by Chin's two OriginalCharacter sons. In later bookmarks Chin's bloodline is entirely extinct and only one county named after him remains that follows his philosophy.
** The Kingdom of the Sun Warriors. Despite once making up the majority of the Fire Nation, by the earliest bookmark it only has two islands left. In later bookmarks there is only one island left and their culture is almost entirely wiped out.
** The Earth Kingdom starts out ruling the various Earth Rulers as a suzerain instead of as a true vassal. Additionally the game is set up so the Earth King's control slips even further. In later bookmarks the Earth King is a puppet ruler. You can even adjust the settings to make all of the lands outside of Ba Sing Se fully independent.

to:

** Chin's Empire. In the Fall of Chin bookmark, it has fragmented into a handful of fragmented warlords vying for power. Two of them are even ruled by Chin's two OriginalCharacter sons. In later bookmarks bookmarks, Chin's bloodline is entirely extinct and only one county named after him remains that follows follow his philosophy.
** The Kingdom of the Sun Warriors. Despite once making up the majority of the Fire Nation, by the earliest bookmark bookmark, it only has two islands left. In later bookmarks bookmarks, there is only one island left and their culture is almost entirely wiped out.
** The Earth Kingdom starts out ruling the various Earth Rulers as a suzerain instead of as a true vassal. Additionally Additionally, the game is set up so the Earth King's control slips even further. In later bookmarks bookmarks, the Earth King is a puppet ruler. You can even adjust the settings to make all of the lands outside of Ba Sing Se fully independent.

Added: 1051

Changed: 325

Removed: 166

Is there an issue? Send a MessageReason:
None


Mod is currently running in [[https://www.dropbox.com/s/pduswsy2vdo67eg/Avatar%20-%20Four%20Nations%201.01.zip?dl=0 1.1]] and right their after, now their recent announced with [[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/page-73#post-23124682 "Dragon: Update" that includes reworking events, more new content and especially Dragons]].



* ApocalypseCult: Vaatuism, which focuses on the worship of Vaatu and seeks to usher in a time of darkness and chaos by restoring his corporeal form. In the start it has one county at the farthest edge of The North Pole.

to:

* ApocalypseCult: ApocalypseCult:
**
Vaatuism, which focuses on the worship of Vaatu and seeks to usher in a time of darkness and chaos by restoring his corporeal form. In the start it has one county at the farthest edge of The North Pole.
*** Currently is available in Beta, [[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/page-73#post-23124682 however, is soon possibly replaced or reconverted into Society seen here]].



** ''Unified'' Water Tribes can be created through events.
** Air Nomads in this version can be created a one political entity either before Air Genocide or After it.



** You can recreate the Fire Nation's rise from it's founding to its attempt to conquer the globe.
** Earth Empire can triggered and exist in two final incomplete bookmarks.

to:

** You can recreate the Fire Nation's rise from it's founding to its attempt to conquer the globe.globe as ''The Pheonix Empire''.
** ''Unified'' Water Tribe can be created through events from either Water Tribes.
** Air Nomads in this version can be created as one political entity either before Air Genocide or After it.
** Earth Empire can triggered and trigger or exist in two final incomplete bookmarks.

Added: 487

Changed: 154

Is there an issue? Send a MessageReason:
None


* TheEmpire: The Earth Kingdom and The Fire Nation both fill this role.

to:

* TheEmpire: TheEmpire:
**
The Earth Kingdom and The Fire Nation both fill this role.role.
** If Fire Nation has enough 'qualifications', It's can turn into ''The Pheonix Empire''.
** ''Unified'' Water Tribes can be created through events.
** Air Nomads in this version can be created a one political entity either before Air Genocide or After it.



* RisingEmpire: You can recreate the Fire Nation's rise from it's founding to its attempt to conquer the globe.

to:

* RisingEmpire: RisingEmpire:
**
You can recreate the Fire Nation's rise from it's founding to its attempt to conquer the globe. globe.
** Earth Empire can triggered and exist in two final incomplete bookmarks.
Is there an issue? Send a MessageReason:
None


''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod using the game [[FanWorks/CrusaderKings Crusader Kings II]]. It is set in the world of [[WesternAnimation/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]]).

to:

''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod using the game [[FanWorks/CrusaderKings Crusader Kings II]]. It is set in the world universe of [[WesternAnimation/AvatarTheLastAirbender [[Franchise/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]]).
Is there an issue? Send a MessageReason:
I was never expected this become it's own page already?!?


''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod using the game [[http://tvtropes.org/pmwiki/pmwiki.php/FanWorks/CrusaderKings Crusader Kings II]]. It is set in the world of [[WesternAnimation/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]]).

to:

''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod using the game [[http://tvtropes.org/pmwiki/pmwiki.php/FanWorks/CrusaderKings [[FanWorks/CrusaderKings Crusader Kings II]]. It is set in the world of [[WesternAnimation/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]]).
Is there an issue? Send a MessageReason:
None


''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod using the game [[http://tvtropes.org/pmwiki/pmwiki.php/FanWorks/CrusaderKings Crusader Kings II]]. It is set in the world of [[WesternAnimation/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]].

to:

''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod using the game [[http://tvtropes.org/pmwiki/pmwiki.php/FanWorks/CrusaderKings Crusader Kings II]]. It is set in the world of [[WesternAnimation/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]].Korra]]).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeroicLineage: The children and descendants of The Avatar get a special trait.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheEmpire: The Earth Kingdom and The Fire Nation both fill this role.
Is there an issue? Send a MessageReason:
None


* OffTheRails: When you start the game things start to get non-canon. You can really mess things up if you so wish, and can even adjust in the pre-game settings whether or not you want canon events to fire. However some characters are pre-scripted to be born and to die, (for instance Azulon's first son is always Iroh).

to:

* OffTheRails: When you start the game things start to get non-canon. You can really mess things up if you so wish, and can even adjust in the pre-game settings whether or not you want canon events to fire. However some characters are pre-scripted to be born and to die, die at specific dates, (for instance Azulon's first son is always Iroh).

Added: 931

Changed: 113

Is there an issue? Send a MessageReason:
None


** If you play as a canonically good character (such as Bumi or Iroh) then you can invoke this trope by committing truly heinous acts.



* BeingEvilSucks: Having maximum authority as the Earth King, or being an Unjust Ruler as the Fire Lord, are both good ways to alienate vassals and ensure disloyalty.



* OffTheRails: When you start the game things start to get non-canon. You can really mess things up if you so wish, and can even adjust in the pre-game settings whether or not you want canon events to fire.

to:

* OffTheRails: When you start the game things start to get non-canon. You can really mess things up if you so wish, and can even adjust in the pre-game settings whether or not you want canon events to fire. However some characters are pre-scripted to be born and to die, (for instance Azulon's first son is always Iroh).
* OriginalCharacter: Many of these are pre-generated to fill the gaps (we don't know the ruler of every single village and town across every era), some are created for artistic license (Chin has two sons in the mod which were not mentioned in Canon), some canon characters will sire non-canon children (such as if Azulon has three or more sons), and finally ruler designer allows for the creation of these whole cloth.


Added DiffLines:

* UpbringingMakesTheHero: Some bookmarks feature canonically evil characters when they were children, so creating a heroic Ozai is as easy as giving him as picking the positive traits in the child-rearing events.
Is there an issue? Send a MessageReason:
None


** Chin's Empire. In the Fall of Chin bookmark, it has fragmented into a handful of disunified warlords vying for power. Two of them are even ruled by Chin's two OriginalCharacter sons. In later bookmarks Chin's bloodline is entirely extinct and only one county named after him remains that follows his philosophy.

to:

** Chin's Empire. In the Fall of Chin bookmark, it has fragmented into a handful of disunified fragmented warlords vying for power. Two of them are even ruled by Chin's two OriginalCharacter sons. In later bookmarks Chin's bloodline is entirely extinct and only one county named after him remains that follows his philosophy.



** The Earth Kingdom starts out ruling the various Earth Rulers as a siezuren instead of as a true vassal. Additionally the game is set up so the Earth King's control slips even further. In later bookmarks the Earth King is a puppet ruler. You can even adjust the settings to make all of the lands outside of Ba Sing Se fully independant.

to:

** The Earth Kingdom starts out ruling the various Earth Rulers as a siezuren suzerain instead of as a true vassal. Additionally the game is set up so the Earth King's control slips even further. In later bookmarks the Earth King is a puppet ruler. You can even adjust the settings to make all of the lands outside of Ba Sing Se fully independant.independent.
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''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod set in the world of [[WesternAnimation/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]].

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''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod using the game [[http://tvtropes.org/pmwiki/pmwiki.php/FanWorks/CrusaderKings Crusader Kings II]]. It is set in the world of [[WesternAnimation/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]].
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* DeathOfTheOldGods: Several religions that are significant in the earlier bookmarks (Shamanism, Fortune-Telling, Great Swamp, Eternal Flame, Followers of Kyoshi, etc) are greatly reduced or entirely eliminated in later ones.
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* FinalSolution: The Air Nomad Genocide is featured in this game.
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* Main/Pirate: Represented in the game as a trait, a religion, and two different mercenary companies.

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* Main/Pirate: {{Pirate}}: Represented in the game as a trait, a religion, and two different mercenary companies.
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* Main/Pirate: Represented in the game as a trait, a religion, and two different mercenary companies.

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* ApocalypseCult: Vaatuism, which focuses on the worship of Vaatu and seeks to usher in a time of darkness and chaos by restoring his corporeal form. In the start it has one county at the farthest edge of The North Pole.



* PathOfInspiration: Fortune-Telling, which in the canon series was only represented by a single village, is a full-fledged religion in the mod. In the earlier bookmarks it actually has a really large following. The religion description plays with this trope; it mentions that it is commonly seen by outsiders as a sham and an affront to true spiritualism, but it also mentions that those who believe in it do so sincerely and even entrust their lives to it.



* VestigialEmpire: In the Fall of Chin bookmark, Chin's Empire has fragmented into a handful of disunified warlords vying for power. Two of them are even ruled by Chin's two OriginalCharacter sons. In later bookmarks Chin's bloodline is entirely extinct and only one county named after him remains that follows his philosophy.

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* VestigialEmpire: StrawNihilist: Nomadic Nihilism, the other (far less common) religion of the Air Nomads. Unlike Nomadic Pacifism, which stresses harmony between all living things, Nomadic Nihilism holds that existence is pointless and therefore protecting life is too.
* VestigialEmpire:
** Chin's Empire.
In the Fall of Chin bookmark, Chin's Empire it has fragmented into a handful of disunified warlords vying for power. Two of them are even ruled by Chin's two OriginalCharacter sons. In later bookmarks Chin's bloodline is entirely extinct and only one county named after him remains that follows his philosophy.philosophy.
** The Kingdom of the Sun Warriors. Despite once making up the majority of the Fire Nation, by the earliest bookmark it only has two islands left. In later bookmarks there is only one island left and their culture is almost entirely wiped out.
** The Earth Kingdom starts out ruling the various Earth Rulers as a siezuren instead of as a true vassal. Additionally the game is set up so the Earth King's control slips even further. In later bookmarks the Earth King is a puppet ruler. You can even adjust the settings to make all of the lands outside of Ba Sing Se fully independant.
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** You can set diseases to deadly, infesting the world with deadly plagues.

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** You can set diseases to deadly, infesting the world with deadly plagues.causing [[ThePlague plagues]] (which were not present in canon) to appear in-game.
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** If you activate [[unrestricted RapePillageAndBurn raiding]] then it is possible for all sides to pillage their neighbors for wealth.

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** If you activate [[unrestricted RapePillageAndBurn [[RapePillageAndBurn unrestricted raiding]] then it is possible for all sides to pillage their neighbors for wealth.
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creating page.

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''[[https://forum.paradoxplaza.com/forum/index.php?threads/the-four-nations-an-avatar-the-last-airbender-mod-release.878195/ The Four Nations - An Avatar: The Last Airbender Mod]]'' is a GameMod set in the world of [[WesternAnimation/AvatarTheLastAirbender Avatar The Last Airbender]]. The player will be able to play at various points in the Avatar Timeline from the Death of Chin to Azulon's Coronation (with plans to expand into the events of The Last Airbender and [[WesternAnimation/TheLegendOfKorra Legend of Korra]].

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!!This mod provides examples of the following tropes:
* AdaptationalVillainy: The mechanics of the game mean that even the good sides will engage in assassination plots, in-fighting, torture, and other harsh acts.
* DarkerAndEdgier: Due to game mechanics the setting can get far more brutal than it was even in Canon.
** If you activate [[unrestricted RapePillageAndBurn raiding]] then it is possible for all sides to pillage their neighbors for wealth.
** You can set diseases to deadly, infesting the world with deadly plagues.
* OffTheRails: When you start the game things start to get non-canon. You can really mess things up if you so wish, and can even adjust in the pre-game settings whether or not you want canon events to fire.
* RisingEmpire: You can recreate the Fire Nation's rise from it's founding to its attempt to conquer the globe.
* VestigialEmpire: In the Fall of Chin bookmark, Chin's Empire has fragmented into a handful of disunified warlords vying for power. Two of them are even ruled by Chin's two OriginalCharacter sons. In later bookmarks Chin's bloodline is entirely extinct and only one county named after him remains that follows his philosophy.

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