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''The Divide: Enemies Within'' is a 1996 3-D {{Metroidvania}}-style action game made by Creator/RadicalEntertainment and Viacom, directed by long-time ''VideoGame/{{Metroid}}'' Ian Verchere who in fact wants to make "his own version of ''Metroid''" since the UsefulNotes/PlayStation could never get the rights to the ''Metroid'' series due to it being a Nintendo property.

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''The Divide: Enemies Within'' is a 1996 3-D {{Metroidvania}}-style action game made by Creator/RadicalEntertainment and Viacom, directed by long-time ''VideoGame/{{Metroid}}'' Ian Verchere who in fact wants to make "his own version of ''Metroid''" since the UsefulNotes/PlayStation Platform/PlayStation could never get the rights to the ''Metroid'' series due to it being a Nintendo property.
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Lifted backstory aside, instead of a bounty hunter you play as a space explorer; finding an uncharted planet where a probe was lost after launch, you beam down on an ice-covered alien world in your mech-suit to perform a routine sweep of alien life, only to be ambushed by an alien monster and disabled. Covered in the snow and somehow still alive, you remain frozen in suspended animation on the planet's long winter, until the next spring thaws you out.

to:

Lifted backstory aside, instead of a bounty hunter hunter, you play as a space explorer; finding an uncharted planet where a probe was lost after launch, you beam down on an ice-covered alien world in your mech-suit to perform a routine sweep of alien life, only to be ambushed by an alien monster and disabled. Covered in the snow and somehow still alive, you remain frozen in suspended animation on the planet's long winter, until the next spring thaws you out.



* BossTease: The Creature, an unidentified gigantic alien beast, is introduced right in the opening cutscene, where it ingests the dropped alien probe (which killed another one of it's kind), resulting in the machine assimilating it. Your backstory have you being ambushed by ''that'' very creature who then leaves you to die before the first level, and it returns as the boss of the second-to-last world.

to:

* BossTease: The Creature, an unidentified gigantic alien beast, is introduced right in the opening cutscene, where it ingests the dropped alien probe (which killed another one of it's its kind), resulting in the machine assimilating it. Your backstory have has you being ambushed by ''that'' very creature who then leaves you to die before the first level, and it returns as the boss of the second-to-last world.



* ForcedTutorial: The first stage, which eases you into controlling your mecha and teaches you to switch between using weapons. You're fully armed and spends the whole level (all 30 seconds of it) shooting at harmless crates and boxes, since it takes place before your accident.
* FoulFlower: The jungle stage has alien shrubs which can expel red pollen that damages your robot. And it ends with a boss battle against a gigantic alien plant, Papilon who drops green spores capable of exploding all over the place.

to:

* ForcedTutorial: The first stage, which eases you into controlling your mecha and teaches you to switch between using weapons. You're fully armed and spends spend the whole level (all 30 seconds of it) shooting at harmless crates and boxes, since it takes place before your accident.
* FoulFlower: The jungle stage has alien shrubs which can expel red pollen that damages your robot. And it ends with a boss battle against a gigantic alien plant, Papilon Papilon, who drops green spores capable of exploding all over the place.



* TheGoomba: The Skrits, gigantic {{Waddling Head}}s on spider-legs with a weak organic turret who fires slow-moving projectiles. They're all over the early levels (first stage contains three of them) and not too difficult to blow apart.

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* TheGoomba: The Skrits, gigantic {{Waddling Head}}s on spider-legs with a weak organic turret who fires slow-moving projectiles. They're all over the early levels (first (the first stage contains three of them) and not too difficult to blow apart.



* TheGreatSerpent: The alien world have two gigantic serpentine monsters; a blue giant snake-creature in the frost caves, and a green version later on that periodically sticks out from a wall full of holes to ambush you.

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* TheGreatSerpent: The alien world have has two gigantic serpentine monsters; a blue giant snake-creature in the frost caves, and a green version later on that periodically sticks out from a wall full of holes to ambush you.



* MinimalisticCoverArt: The game have you piloting a bright orange mecha fighting assorted alien monsters in a variety of environments, from jungles to desert ruins and icy caverns and abandoned factories, with quite a lot of enemy types to shoot at. That the cover art depicting a green beam of light against a pitch-black background doesn't really convey to the players.
* NoGearLevel: Your start the game in a barely functioning mecha, save for your basic cannons, where the first stage have you literally dragging your machine across the monster-infested world. Thankfully the first area contains only three Skrits (the lowest-ranked variety of enemy) and you obtain repairs for your robot's leg joints shortly afterwards, allowing you to at least walk normally. You then gain better equipment in proper later on.

to:

* MinimalisticCoverArt: The game have has you piloting a bright orange mecha fighting assorted alien monsters in a variety of environments, from jungles to desert ruins and icy caverns and abandoned factories, with quite a lot of enemy types to shoot at. That the The cover art depicting a green beam of light against a pitch-black background doesn't really convey any of that to the players.
* NoGearLevel: Your start the game in a barely functioning mecha, save for your basic cannons, where the first stage have has you literally dragging your machine across the monster-infested world. Thankfully Thankfully, the first area contains only three Skrits (the lowest-ranked variety of enemy) and you obtain repairs for your robot's leg joints shortly afterwards, allowing you to at least walk normally. You then gain better equipment in proper later on.



* {{Overheating}}: Your firearms are prone to suffering from this (with the game throwing an onscreen alert - "Warning: Overheating - Recover Cooling Unit"). You'll need to activate your cooling units, lest if your guns begins jamming in the middle of fighting hostile alien monsters.
* PlatformHell: As the game goes on, the later levels can get really insane with the amount of areas loaded with hovering platforms, to the point that you can spend ''minutes'' jumping around just to get to the next area. Miss a jump and if you survive, get ready to restart from the nearest drop-point. The fact that a lot of these are {{Temporary Platform}}s doesn't help either.

to:

* {{Overheating}}: Your firearms are prone to suffering from this (with the game throwing an onscreen alert - "Warning: Overheating - Recover Cooling Unit"). You'll need to activate your cooling units, lest if your guns begins begin jamming in the middle of fighting hostile alien monsters.
* PlatformHell: As the game goes on, the later levels can get really insane with the amount of areas loaded with hovering platforms, to the point that you can spend ''minutes'' jumping around just to get to the next area. Miss a jump jump, and if you survive, get ready to restart from the nearest drop-point. The fact that a lot of these are {{Temporary Platform}}s doesn't help either.



** The first boss, Moropus, is an alien monster "ogre" humanoid with long spikes in place for arms. Which it can shoot at you as it's sole ranged attack.
** Ice Cavern have a multi-limbed monster, [=GianWhu=] who can shoot ''icicles''.

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** The first boss, Moropus, is an alien monster "ogre" humanoid with long spikes in place for arms. Which of arms, which it can shoot at you as it's its sole ranged attack.
** Ice Cavern have has a multi-limbed monster, [=GianWhu=] [=GianWhu=], who can shoot ''icicles''.
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Added DiffLines:

* ObstructiveForeground: Very frequently, your line of sight will be blocked by pillars, walls, other platforms, and the like. And that is ''very'' prone to happen in areas with tons of platforming elements.


Added DiffLines:

* RespawningEnemies: Save for bosses, areas will regenerate enemies every time you leave and re-enter.
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Added DiffLines:

* MinimalisticCoverArt: The game have you piloting a bright orange mecha fighting assorted alien monsters in a variety of environments, from jungles to desert ruins and icy caverns and abandoned factories, with quite a lot of enemy types to shoot at. That the cover art depicting a green beam of light against a pitch-black background doesn't really convey to the players.

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Changed: 32

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* EverythingTryingToKillYou: Nothing on the planet is on your side. If it moves and it's not a platform, it's an enemy not on your side. Heck, even most of the platforms will hurt you by collapsing under your feet!



* FoulFlower: The jungle stage has alien shrubs which can expel red pollen that damages your robot. And it ends with a boss battle against a gigantic alien plant who drops green spores capable of exploding all over the place.

to:

* FoulFlower: The jungle stage has alien shrubs which can expel red pollen that damages your robot. And it ends with a boss battle against a gigantic alien plant plant, Papilon who drops green spores capable of exploding all over the place.



* LethalLavaLand: Lava Rift is set inside an active volcano. You'll need to jump on platforms, and falling into lava will hurt you badly.



* {{Overheating}}: Your firearms are prone to suffering from this (with the game throwing an onscreen alert - "Warning: Overheating - Recover Cooling Unit"). You'll need to activate your cooling units, lest if your guns begins jamming in the middle of fighting hostile alien monsters.



** The first boss is an alien monster "ogre" humanoid with long spikes in place for arms. Which it can shoot at you as it's sole ranged attack.
** Ice Cavern have a multi-limbed monster who can shoot ''icicles''.

to:

** The first boss boss, Moropus, is an alien monster "ogre" humanoid with long spikes in place for arms. Which it can shoot at you as it's sole ranged attack.
** Ice Cavern have a multi-limbed monster monster, [=GianWhu=] who can shoot ''icicles''.''icicles''.
* StationaryBoss: Papilon and [=GianWhu=] are both bosses tethered to the ground of their respective arenas, but they're still a threat despite being unable to move thanks to having a wide array of projectile attacks.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_divide_enemies_within_usa_coverart.jpg]]

''The Divide: Enemies Within'' is a 1996 3-D {{Metroidvania}}-style action game made by Creator/RadicalEntertainment and Viacom, directed by long-time ''VideoGame/{{Metroid}}'' Ian Verchere who in fact wants to make "his own version of ''Metroid''" since the UsefulNotes/PlayStation could never get the rights to the ''Metroid'' series due to it being a Nintendo property.

Lifted backstory aside, instead of a bounty hunter you play as a space explorer; finding an uncharted planet where a probe was lost after launch, you beam down on an ice-covered alien world in your mech-suit to perform a routine sweep of alien life, only to be ambushed by an alien monster and disabled. Covered in the snow and somehow still alive, you remain frozen in suspended animation on the planet's long winter, until the next spring thaws you out.

Awakening in an alien jungle, you realize you're alone on a planet full of hostile extraterrestrial monsters. And must repair your mecha and escape.
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!! ''The Divide: Enemies Within'' contain examples of:
* AirborneMooks: The Kimph, flying insectoid alien monsters that repeatedly zips around you from above. They can get ''really'' annoying in areas with platforming elements.
* ArmCannon: Your walker have blaster cannons in place for arms, serving as your primary defenses against hordes and hordes of alien creatures.
* BlueMeansCold: The frost cavern stage is blue, ''everywhere''. Including the floors and platforms. And most of the enemies infesting the stage.
* BossTease: The Creature, an unidentified gigantic alien beast, is introduced right in the opening cutscene, where it ingests the dropped alien probe (which killed another one of it's kind), resulting in the machine assimilating it. Your backstory have you being ambushed by ''that'' very creature who then leaves you to die before the first level, and it returns as the boss of the second-to-last world.
* ChickenWalker: You spend the entire game piloting one trudging across a hostile, monster-filled planet as you explore the area and attempt finding a way out.
* CreepyCentipedes: The second boss of the jungle area is a massive centipede monster that sticks out the ground while attacking you with it's mandibles.
* TheFaceless: Your true face in-game is never revealed at any point; you're already in a face-obscuring full-body spacesuit in the opening cinematics, and spend the entire game piloting your mecha.
* FallingDamage: Dropping from a great height will cause damage to your mech, with an audible fizzing noise when you land which takes off points from your health.
* FireBreathingWeapon: The Flame Laser upgrade, which functions like a normal flamethrower despite it's name.
* ForcedTutorial: The first stage, which eases you into controlling your mecha and teaches you to switch between using weapons. You're fully armed and spends the whole level (all 30 seconds of it) shooting at harmless crates and boxes, since it takes place before your accident.
* FoulFlower: The jungle stage has alien shrubs which can expel red pollen that damages your robot. And it ends with a boss battle against a gigantic alien plant who drops green spores capable of exploding all over the place.
* GatlingGood: The Gatling Cannon, which turns both your gun-arms into automated Gatling machine-guns.
* TheGoomba: The Skrits, gigantic {{Waddling Head}}s on spider-legs with a weak organic turret who fires slow-moving projectiles. They're all over the early levels (first stage contains three of them) and not too difficult to blow apart.
* TheGroundIsLava: In the aptly-named Floating City, the ground is coated with acid up to your mech's knees. While you don't die instantly, you still sustain damage for stepping on the floor and must jump to higher platforms quickly.
* TheGreatSerpent: The alien world have two gigantic serpentine monsters; a blue giant snake-creature in the frost caves, and a green version later on that periodically sticks out from a wall full of holes to ambush you.
* HumanPopsicle: This fate befalls you in the backstory. You then thaw out and awaken after several decades, and realize you're on your own.
* NoGearLevel: Your start the game in a barely functioning mecha, save for your basic cannons, where the first stage have you literally dragging your machine across the monster-infested world. Thankfully the first area contains only three Skrits (the lowest-ranked variety of enemy) and you obtain repairs for your robot's leg joints shortly afterwards, allowing you to at least walk normally. You then gain better equipment in proper later on.
* PlatformHell: As the game goes on, the later levels can get really insane with the amount of areas loaded with hovering platforms, to the point that you can spend ''minutes'' jumping around just to get to the next area. Miss a jump and if you survive, get ready to restart from the nearest drop-point. The fact that a lot of these are {{Temporary Platform}}s doesn't help either.
* RagnarokProofing: The last stage is set in a long-abandoned space outpost, but somehow the outpost's robot security, despite being covered in rust and moss, is still functioning. And attacks you on sight, leading to a level full of MechaMooks.
* SpikeShooter:
** The first boss is an alien monster "ogre" humanoid with long spikes in place for arms. Which it can shoot at you as it's sole ranged attack.
** Ice Cavern have a multi-limbed monster who can shoot ''icicles''.
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