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* BodyArmorAsHitPoints: If a Crackpet gains a shield, either from a perk or the upgraded healing machine, the shield is added to his/her LifeMeter, functioning as an additional hit point. Shields from both sources can be stacked, but only the one gained from the perk will regenerate in the next stage.
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* StarterEquipment: The class weapons and items. They are typically the most basic for the given class' playstyle and have no significant advantage and drawback. For example, the damage-focused Assault has the Pew Gun and the Anvil Drop, which fulfil their basic purpose of just doing damage, no other effects.


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* TimedPowerUp: Special items that linger around on use will only last up to a set time limit depending on the item type and rank.
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* CockyRooster: Rusty is one aggressive rooster. His alternate skins also emphasize his manliness. Yes, even the [[UsefulNotes/KentuckyFriedChicken KFC]] parody skin.

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* CockyRooster: Rusty is one aggressive rooster. His alternate skins also emphasize his manliness. Yes, even the [[UsefulNotes/KentuckyFriedChicken KFC]] parody skin. Heck, his official full title is even called "Cocky Rusty".
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** Since Endless Mode lacks EquipmentUpgrade and pits players against a large number of enemies in a very wide room, an exclusive perk that boosts movement speed and damage output is preapplied to all players upon starting this mode.


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* CockyRooster: Rusty is one aggressive rooster. His alternate skins also emphasize his manliness. Yes, even the [[UsefulNotes/KentuckyFriedChicken KFC]] parody skin.


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* VoiceGrunting: The Crackpets let out animalistic sounds upon leaving their character select pods, except for Bunny, who laughs like a typical cartoon character. In actual gameplay, however, they all share the same high-pitched voice.

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* TurnsRed: All bosses transform into a more aggressive state when their health goes under 50%.

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* TurnsRed: All Most bosses transform into a more aggressive state when their health goes under 50%.50%. The following bosses are the exceptions/subversions:
** The Blind Hugger does not have a second phase at all, but its AsteroidsMonster nature means that the more of it is remaining alive, the more BulletHell the fight goes.
** Wack-a-Ctopus is not fought as itself until all its tentacles are defeated in the first phase.
** The Blood Brothers, being a DualBoss fight, have this happen if one of them is killed, causing the other to go aggressive.
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'''''The Crackpet Show''''' is a {{Roguelike}} top-down ShootEmUp by Polish developer Vixa Games and published by Ravenage Games on December 15, 2022 on UsefulNotes/{{Steam}}, GOG.com, and the UsefulNotes/NintendoSwitch.

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'''''The Crackpet Show''''' is a {{Roguelike}} top-down ShootEmUp by Polish developer Vixa Games and published by Ravenage Games on December 15, 2022 on UsefulNotes/{{Steam}}, GOG.com, UsefulNotes/{{Steam}} and the UsefulNotes/NintendoSwitch.
UsefulNotes/NintendoSwitch. It was released on GOG.com on May 23, 2023.
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* WorldOfFunnyAnimals: This game takes place AfterTheEnd, so no humans are seen, only the Crackpets. Note that most of the Crackpets are anthropomorphic animals in one way or another, from the typical anthropomorphic rabbit to a shark on land to weaponized worms, but some retain their real-life animal postures like the hermit crabs and the snails, and some others, like most bosses, are designed as monstrous.

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* WorldOfFunnyAnimals: This game takes place AfterTheEnd, so no humans are seen, only the Crackpets. Note that most of the Crackpets are anthropomorphic animals in one way or another, from the typical anthropomorphic rabbit to a shark on land to weaponized worms, but some retain their real-life animal postures like the hermit crabs and the snails, and some others, like most bosses, are designed as monstrous.

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* GoofyPrintUnderwear: Parrot's full body shows him wearing these.



* GoofyPrintUnderwear: Parrot's full body shows him wearing these.
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* ActionBomb: The flies fly straight for the players upon spawning. The flies explode when they are close enough to a player or if killed.

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* ActionBomb: The flies hornets fly straight for the players upon spawning. The flies hornets explode when they are close enough to a player or if killed.

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** A few do not even have to be the same species. Sludgeswine's derivatives include the minibosses Slime Koala and the Koala Duo, as well as a normal enemy that shares the same similarity: firing angular projectiles in a SpreadShot.

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** A few do not even have to be the same species. Sludgeswine's Sludge Swine's derivatives include the minibosses Slime Koala and the Koala Duo, as well as a normal enemy that shares the same similarity: firing angular projectiles in a SpreadShot.


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* MsFanservice: Cowie the cow is supposed to invoke this for laughs. The intro and the post-credits Campaign clear screen have individual shots focused on her udders. In the latter, she is even seen on the group photo posing like for a pin-up photoshoot.


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* ShapedLikeItself: Cowie the cow has a cow alternate skin. It is a classic black-and-white cow costume worn over her body.
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* SelfHarm: If two or more players try to claim the same perk, they will be subjected to a ButtonMashing game which involves an ArtShift and over-the-top self-injury. These range from Goat pulling the skin of his face, to Cowie slapping herself enough to spray blood from her nose, to Bunny pulling his own ears to the point of tearing his scalp apart and exposing his brain.

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* GroinAttack: Rusty's SelfHarm during the ButtonMashing minigame is supposed to invoke this trope as VisualPun. Here, he squeezes his testicle-shaped wattles and he cries in pain.



* ShareTheMalePain: Rusty's SelfHarm during the ButtonMashing minigame is supposed to invoke this. Here, he squeezes his testicle-shaped wattles and he cries in pain.
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* ArtShift: All the simplistic playable characters end up drawn in a more detailed artstyle during the ButtonMashing minigame. Notably, most of the male characters tend to be depicted with considerable bulk. The change in artstyle only makes the SelfHarm more over-the-top.


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* ShareTheMalePain: Rusty's SelfHarm during the ButtonMashing minigame is supposed to invoke this. Here, he squeezes his testicle-shaped wattles and he cries in pain.
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* FatBastard: Body-Positive Hamster and his derivatives. They are all obese hamsters covered in fast food mess and sitting on flying thrones.

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* FatBastard: Body-Positive Hamster and his derivatives. They are all obese hamsters covered in fast food mess and sitting on flying thrones.rocket-powered seats.

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** Bunny is depicted flipping the middle finger on his official artwork. This seems to be his schtick, as the post-credits image shows a photo of him doing just that while running away from a pissed off Crocodile.

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** Bunny is depicted flipping the middle finger on his official artwork. This seems to be his schtick, as his sprite's hand always shows a middle finger and the post-credits image shows a photo of him doing just that while running away from a pissed off Crocodile.


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** It is hard to see, but the rat shamans' DeathFromAbove attack consists of a rain of hands with a middle finger pointing out.
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** Bunny is the closest in design to being inspired by ''Happy Tree Friends''. Like Cuddles, he is a male rabbit with a soft coloration (the pink coloring even closer to Toothy's light purple). His crazed, different-colored eyes seem to be a inspired from Nutty, who also has a similar eye design.

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** Bunny is the closest in design to being inspired by ''Happy Tree Friends''. Like Cuddles, he is a male rabbit with a soft coloration (the pink coloring even closer to Toothy's light purple). His crazed, different-colored eyes seem to be a inspired from Nutty, who also has a similar eye design. His voice mostly consists of high-pitched cheery or crazed laughs which would not be out of place in ''Happy Tree Friends''.

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** Speaking of Disney reference, Crocodile also has a Minnie Mouse skin, consisting of a large hair bow and skirt colored red with white polka dots.



** One of Piggy's skins makes him resemble [[VideoGame/FiveNightsAtFreddys2 a Toy animatronic]], though the main idea is lifted from ''Franchise/{{Terminator}}'' according to the Skin Inspirations news post.



** One of the epic items temporarily binds the user on one spot in exchange for complete invincibility and near-instant firing rate. It is called Franchise/{{Terminator}}.


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** ''Franchise/{{Terminator}}'' references:
*** One of Panda's skins has parts of his skin missing, exposing robotic insides.
*** One of Piggy's skins makes him resemble [[VideoGame/FiveNightsAtFreddys2 a Toy animatronic]] (it even mentions "freddy" in its file name), though the main idea is lifted from ''Franchise/{{Terminator}}'' according to the Skin Inspirations news post.
*** One of the epic items temporarily binds the user on one spot in exchange for complete invincibility and near-instant firing rate. It is called Franchise/{{Terminator}}.
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* WakeUpCallBoss: Epix Mole's fight truly hammers in the different bullet types and the need to dash. His straight bullets upon emerging from the ground have a predictable pattern and can be cancelled out by hiding behind one of the two low walls, but after that he uses the lob-type bullets in a large amount, meaning the low walls will not save the players. Then, when he TurnsRed, among the lobbed bullets are ones that create lava pools that damage players walking over them. These are lobbed depending on player position, so hugging the edges of the arena is a quick ticket to getting stuck and taking unavoidable damage. And how to get past the lava pools safely? Dash. All the episodes after this will only ramp up the difficulty further.
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* CompetitiveBalance: The classes that decide the starting equipment are based on four playstyles:[[note]]Note that a player is free to mix up the loadout by dropping the chosen class weapon, picking another class, then reclaiming the dropped weapon. If the Sponsor skill to equip two weapons is unlocked, this also allows the player to start with two weapons instead of one.[[/note]]

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* CompetitiveBalance: The classes that decide the starting equipment are based on four playstyles:[[note]]Note that a player is free to mix up the loadout by dropping the chosen class weapon, weapon and/or item, picking another class, then reclaiming the dropped weapon.weapon/item. If the Sponsor skill to equip two weapons is unlocked, this also allows the player to start with two weapons instead of one.[[/note]]

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* AllThereInTheManual: Names for the playable characters are not mentioned in-game, but can be found on some other official source, like the Steam trading cards.

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* AllThereInTheManual: Names for the playable characters are not mentioned in-game, but can be found on some other official source, like the Steam trading cards. Other background info are also only learned from the official news posts.



* EliteMook: A different-colored or equipped variant of an enemy is called an Elite variant. They are more powerful than the Common variants, of course.



* TheGoomba: The rats are the most basic enemies in the game. They are also the easiest to defeat, as their only behavior is chase after players to attack them at close-range with a pointy finger contraption, in contrast with most enemies' ranged bullet shots. However, outside the tutorial, the rats spread bullets upon defeat, so they are not as easy to completely dismiss.

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* TheGoomba: The rats are the most basic enemies in the game. They are also the easiest to defeat, as their only behavior is chase after players to attack them at close-range with a pointy finger contraption, in contrast with most enemies' ranged bullet shots. However, outside the tutorial, after an update, the rats spread bullets upon defeat, so they are not as easy to completely dismiss.dismiss. Since then, this role went to the penguins, even though they use ranged attacks, but their bullets are easy to dodge because of their basic patterns.
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** The rat enemies are equipped with a hand-shaped contraption which points with a middle finger. [[spoiler:Appropriately, the image for the achievement "Well, that was impressive", which is earned from dying to a rat enemy, depicts the contraption with the middle finger pixelated.]]

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* ChristmasEpisode: Christmas 2022, when the game was still in Early Access, had Parrot wear the typical ugly Christmas sweater.



** The wizard monkeys have the ability to spawn local {{mook}}s, including another wizard monkey.

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** The wizard monkeys necromancers have the ability to spawn local {{mook}}s, including another wizard monkey.necromancer.



* GrossoutShow: The game uses a grotesque artstyle that would not be out of place in a 90's violent cartoon and is not afraid to display all sorts of BodyHorror for the boss designs (ex. Wormy Cat is a gigantic cat with monstrous worms on its back). The game also utilizes ToiletHumor both from the player characters (via certain perks) and certain enemies, like one critter that lobs bullets ''from its butt hole''.

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* GrossoutShow: The game uses a grotesque artstyle that would not be out of place in a 90's violent cartoon and is not afraid to display all sorts of BodyHorror for the boss designs (ex. Wormy Cat is a gigantic cat with monstrous worms on its back). The game also utilizes ToiletHumor both from the player characters (via certain perks) and certain enemies, like one critter the skunk enemy that lobs bullets ''from its butt hole''.



** The earthworms only pop out from a random spot on the ground to fire their weapons before hiding back in to repeat the process.
** Epix Mole, Mole in the Hole, and Mole Twin pop out of the ground to attack before hiding, just like the earthworms.

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** The earthworms worms only pop out from a random spot on the ground to fire their weapons before hiding back in to repeat the process.
** Epix Mole, Mole in the Hole, and Mole Twin pop out of the ground to attack before hiding, just like the earthworms.worms.



* WorldOfFunnyAnimals: This game takes place AfterTheEnd, so no humans are seen, only the Crackpets. Note that most of the Crackpets are anthropomorphic animals in one way or another, from the typical anthropomorphic rabbit to a shark on land to weaponized earthworms, but some retain their real-life animal postures like the hermit crabs and the snails, and some others, like most bosses, are designed as monstrous.

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* WorldOfFunnyAnimals: This game takes place AfterTheEnd, so no humans are seen, only the Crackpets. Note that most of the Crackpets are anthropomorphic animals in one way or another, from the typical anthropomorphic rabbit to a shark on land to weaponized earthworms, worms, but some retain their real-life animal postures like the hermit crabs and the snails, and some others, like most bosses, are designed as monstrous.
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''The Crackpet Show'' is inspired from ''WebAnimation/HappyTreeFriends'' and ''VideoGame/EnterTheGungeon'', as it mixes the premise of cartoon animals being killed gruesomely from the former and the roguelite top-down gunplay from the latter. The player (up to four multiplayer) picks one of the eight Crackpets to play as[[note]]Bunny, Cowie, Rusty (rooster), Sharky, Crocodile, Panda, Goat, or Pig. The game initially came with the first four characters, but later updates added the latter characters.[[/note]] and one of the classes for their starting weapon and item. The main campaign is designed like a TV show, with seasons representing worlds and episodes representing levels. An episode consists of randomly-generated stages that branch differently and each can be either the basic "kill all enemies" stage without any reward or provide something special, requiring the player to work with what the episode spits out in the current run. The player can also fight minibosses, but in general all episodes end with a major boss fight. The player can earn [[ExperiencePoints Fame]] to earn Upgrade Coins to be used for weapon/item/perk upgrades, Likes for the current run's currency used to buy at shop stages, and Trophies to unlock sponsor support to ease gameplay. Weapons, item, and perks are removed upon failing/clearing an episode, though the player may be able to mitigate somewhat like using a Stash stage to store a copy of their equipped weapon for a later run.

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''The Crackpet Show'' is inspired from ''WebAnimation/HappyTreeFriends'' and ''VideoGame/EnterTheGungeon'', as it mixes the premise of cartoon animals being killed gruesomely from the former and the roguelite top-down gunplay from the latter. The player (up to four multiplayer) picks one of the eight Crackpets to play as[[note]]Bunny, Cowie, Rusty (rooster), Sharky, Crocodile, Panda, Goat, or Pig.Piggy. The game initially came with the first four characters, but later updates added the latter characters.[[/note]] and one of the classes for their starting weapon and item. The main campaign is designed like a TV show, with seasons representing worlds and episodes representing levels. An episode consists of randomly-generated stages that branch differently and each can be either the basic "kill all enemies" stage without any reward or provide something special, requiring the player to work with what the episode spits out in the current run. The player can also fight minibosses, but in general all episodes end with a major boss fight. The player can earn [[ExperiencePoints Fame]] to earn Upgrade Coins to be used for weapon/item/perk upgrades, Likes for the current run's currency used to buy at shop stages, and Trophies to unlock sponsor support to ease gameplay. Weapons, item, and perks are removed upon failing/clearing an episode, though the player may be able to mitigate somewhat like using a Stash stage to store a copy of their equipped weapon for a later run.



* ADogNamedDog: Much of the playable characters are just named after their species namesake (Crocodile, Panda, Goat, Pig) or sounding cartoony while still referencing their species (Cowie, Sharky). Only exception is Rusty the rooster.

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* ADogNamedDog: Much of the playable characters are just named after their species namesake (Crocodile, Panda, Goat, Pig) Goat) or sounding cartoony while still referencing their species (Cowie, Sharky).Sharky, Piggy). Only exception is Rusty the rooster.



* FrenchMaidOutfit: [[{{Gonk}} Pig]], of all characters, gets a maid outfit skin.

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* FrenchMaidOutfit: [[{{Gonk}} Pig]], Piggy]], of all characters, gets a maid outfit skin.



* HappilyMarried: The post-credits screen has a photo of Pig married to a female pig who is just as grotesque as himself.

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* HappilyMarried: The post-credits screen has a photo of Pig Piggy married to a female pig who is just as grotesque as himself.



** One of Pig's skins makes him resemble [[VideoGame/FiveNightsAtFreddys2 a Toy animatronic]], though the main idea is lifted from ''Franchise/{{Terminator}}'' according to the Skin Inspirations news post.

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** One of Pig's Piggy's skins makes him resemble [[VideoGame/FiveNightsAtFreddys2 a Toy animatronic]], though the main idea is lifted from ''Franchise/{{Terminator}}'' according to the Skin Inspirations news post.



** The female pig on a post-credits photo is basically Pig with eyelashes and a flower on her head.

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** The female pig on a post-credits photo is basically Pig Piggy with eyelashes and a flower on her head.
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* CognizantLimbs: The Whack-a-Ctopus fight has its tentacles fought first, each of them having its own LifeMeter. Once they are taken out in this phase, the boss' head pops out and it keeps using its tentacles (still with individual health bars) for attacks. Destroying the tentacles in this phase is at least optional, though recommended considering each of them fires bullets and a couple are placed right in front of the boss' head.

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* CognizantLimbs: The Whack-a-Ctopus Wack-a-Ctopus fight has its tentacles fought first, each of them having its own LifeMeter. Once they are taken out in this phase, the boss' head pops out and it keeps using its tentacles (still with individual health bars) for attacks. Destroying the tentacles in this phase is at least optional, though recommended considering each of them fires bullets and a couple are placed right in front of the boss' head.



* StationaryBoss: Ass-in-Glass, Whack-a-Ctopus, and Cockroach the Builder do not move from their spots in their fights.

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* StationaryBoss: Ass-in-Glass, Whack-a-Ctopus, Wack-a-Ctopus, and Cockroach the Builder do not move from their spots in their fights.
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** One of Panda's starting skins resembles [[VideoGame/PokemonXAndY Pangoro]].

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** One of Panda's starting alt skins resembles [[VideoGame/PokemonXAndY Pangoro]].are based on Admiral Bahroo's pandas, Umeru and [=rooG=].
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** One of Pig's skins makes him resemble [[VideoGame/FiveNightsAtFreddys2 a Toy animatronic]].

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** One of Pig's skins makes him resemble [[VideoGame/FiveNightsAtFreddys2 a Toy animatronic]].animatronic]], though the main idea is lifted from ''Franchise/{{Terminator}}'' according to the Skin Inspirations news post.
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** DJ Horse is actually an ape wearing a horse mask, referencing the [[MemeticMutation horse mask meme]] from late into TurnOfTheMillennium and early into TheNewTens.
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* ColorCodedForYourConvenience: Enemy bullets, no matter the shape, are red to distinguish them from the players' more varied bullets.

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* ColorCodedForYourConvenience: Enemy bullets, no matter the shape, are red to distinguish them from the players' more varied bullets. WordOfGod also confirmed that this design decision also extends to character designs, hence why no playable character is colored entirely red despite AmazingTechnicolorWildlife being in effect.
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** When playing co-op, any dead ally will be automatically revived with one hit point if the remaining players successfully clear a stage, allowing all players to keep moving forward as a team.
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** One of the epic items temporarily binds the user on one spot in exchange for complete invincibility and near-instant firing rate. It is called [[Franchise/{{Terminator}}]].

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** One of the epic items temporarily binds the user on one spot in exchange for complete invincibility and near-instant firing rate. It is called [[Franchise/{{Terminator}}]].Franchise/{{Terminator}}.

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