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* ShoutOut: The Achievement for keeping Melody as your starter character instead of creating your own is called ''Unchained Melody'', a popular song that was covered hundreds of times.

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* ShoutOut: ShoutOut:
**
The Achievement for keeping Melody as your starter character instead of creating your own is called ''Unchained Melody'', a popular song that was covered hundreds of times.times.
** There's an old farmer who despises adventurers. [[WesternAnimation/AvatarTheLastAirbender He sells nothing but cabbages.]]
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* PlayerParty: Not right from the start, but as soon as you get your 6th party member, the player can create a six-person party right from scratch.

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* PlayerParty: Not right from the start, but as soon as you get your 6th party member, the player can create a new six-person party right from scratch.scratch. It will cost you some Mercenary Tokens, which are very limited.



* PublicDomainSoundtrack: [ZigZaggedTrope Zig-zagged]]. The soundtrack, with at least some songs in Gaelic, has quite a good amount of songs based on tradionals, but a lot of songs are original compositions.

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* PublicDomainSoundtrack: [ZigZaggedTrope [[ZigZaggedTrope Zig-zagged]]. The soundtrack, with at least some songs in Gaelic, has quite a good amount of songs based on tradionals, but a lot of songs are original compositions.
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Fixed some half-truths


* CityOfAdventure: Skara Brae returns as your main adventuring hub from the previous games, albeit as a new city, rebuilt from scratch long after the old Skara Brae was destroyed.
* CharacterClassSystem: The eight base classes from the original games, Warrior, Paladin, Rogue, Bard, Hunter, Monk, Conjurer and Magician, return and are joined by the Cleric.

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* CityOfAdventure: Skara Brae returns as your main adventuring hub from the previous games, albeit as a new city, rebuilt from scratch long after the old Skara Brae was destroyed.
destroyed. The old Skara Brae, however, is still present, but right under the new City and almost fully explorable.
* CharacterClassSystem: The eight base classes from the original games, Warrior, Paladin, Rogue, Bard, Hunter, Monk, Conjurer and Magician, return and are joined by the Cleric. However, only four classes (Bard, Rogue, Practioner, Fighter) are selectable right from the start, for the others you need to finish a sidequest and these other classes are basically extensions of the base classes (adding a branch in their skill tree).



* PlayerParty: The player can create a five-person party from scratch and supplement their skills with one recruited NPC.

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* PlayerParty: The Not right from the start, but as soon as you get your 6th party member, the player can create a five-person six-person party right from scratch and supplement their skills with one recruited NPC.scratch.



* PublicDomainSoundtrack: May be played straight or [[ZigZaggedTrope zig-zagged]]. There is going to be a soundtrack, with at least some songs in Gaelic, but whether they'll all be in the PublicDomain, we do not yet know.

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* PublicDomainSoundtrack: May be played straight or [[ZigZaggedTrope zig-zagged]]. There is going to be a [ZigZaggedTrope Zig-zagged]]. The soundtrack, with at least some songs in Gaelic, has quite a good amount of songs based on tradionals, but whether they'll all be in the PublicDomain, we do not yet know.a lot of songs are original compositions.



* TurnBasedCombat: The "dynamic phase-based system" appears to be of the One Side, One Turn variety with a square grid (although it can be turned off) and immediate action resolution. It has an uncommon variation where you use Action Points, but they're shared between the entire ''party'' instead of an individual.

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* TurnBasedCombat: The "dynamic phase-based system" appears to be One where the positioning of the One Side, One Turn variety with a square grid (although it can be turned off) and immediate characters is vital, as heroes on the left side cannot attack enemies on the right, or sometimes even in the middle, without moving (which uses an action resolution.point). It has an uncommon variation where you use Action Points, but they're shared between the entire ''party'' instead of an individual.
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Added DiffLines:

* ShoutOut: The Achievement for keeping Melody as your starter character instead of creating your own is called ''Unchained Melody'', a popular song that was covered hundreds of times.
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Added DiffLines:

* JumpingOffTheSlipperySlope: According to a [[DefectorFromDecadence former Fatherite priest]], while the majority of the Swordfather faith always did preach intolerance towards non-humans and magic, it was mostly limited to harmless preaching and rabble-rousing. It wasn't until [[DiscOneFinalBoss Heren]] came to power and began radicalizing and empowering the Fatherites that they started to become able to act out their delusional beliefs.
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* SummonMagic: Summons are available both to the player and to the enemies, with a potential of drastically turning the battle tide.

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* SummonMagic: Summons are available both to the player and to the enemies, with a potential of to drastically turning turn the battle tide.tide of battle.
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''The Bard's Tale IV: Barrows Deep'' is the fourth installment of the [[TrilogyCreep until-recently-accurately-named]] "''[[VideoGame/TheBardsTaleTrilogy Bard's Tale]]'' trilogy", currently in development by Creator/InXileEntertainment--a studio comprised of many of the same people who worked on the original trilogy at Creator/InterplayEntertainment back in TheEighties.

[[TimeSkip 150 years]] have passed since the defeat of Tarjan, and many things have changed in Skara Brae. Over a century ago, the town fell into ruin and was eventually rebuilt under the new direction of the [[TheChurch Church of the Sword Father]]. This new, pious Skara Brae has [[BanOnMagic outlawed magic]] and [[FantasticRacism banished non-human residents]], while the heroes of old have become half-forgotten heathen legends. But when the ancient monsters begin returning and citizens of Skara Brae start disappearing, only one group can stand in their way--the [[WeirdTradeUnion Adventurer's Guild]], outlawed and driven underground (literally) by the Fatherites, but still fighting for the salvation of the land.

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''The Bard's Tale IV: Barrows Deep'' is the fourth installment of the [[TrilogyCreep until-recently-accurately-named]] "''[[VideoGame/TheBardsTaleTrilogy Bard's Tale]]'' trilogy", currently in development developed by Creator/InXileEntertainment--a Creator/InXileEntertainment -- a studio comprised of many of the same people who worked on the original trilogy at Creator/InterplayEntertainment back in TheEighties.

[[TimeSkip 150 years]] have passed since the defeat of Tarjan, and many things have changed in Skara Brae. Over a century ago, the town fell into ruin and was eventually rebuilt under the new direction of the [[TheChurch Church of the Sword Father]]. This new, pious Skara Brae has [[BanOnMagic outlawed magic]] and [[FantasticRacism banished non-human residents]], while the heroes of old have become half-forgotten heathen legends. But when the ancient monsters begin returning and citizens of Skara Brae start disappearing, only one group can stand in their way--the way -- the [[WeirdTradeUnion Adventurer's Guild]], outlawed and driven underground (literally) by the Fatherites, but still fighting for the salvation of the land.
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Been released for some while already, so...


''The Bard's Tale IV: Barrows Deep'' is the upcoming fourth installment of the [[TrilogyCreep until-recently-accurately-named]] "''[[VideoGame/TheBardsTaleTrilogy Bard's Tale]]'' trilogy", currently in development by Creator/InXileEntertainment--a studio comprised of many of the same people who worked on the original trilogy at Creator/InterplayEntertainment back in TheEighties.

to:

''The Bard's Tale IV: Barrows Deep'' is the upcoming fourth installment of the [[TrilogyCreep until-recently-accurately-named]] "''[[VideoGame/TheBardsTaleTrilogy Bard's Tale]]'' trilogy", currently in development by Creator/InXileEntertainment--a studio comprised of many of the same people who worked on the original trilogy at Creator/InterplayEntertainment back in TheEighties.
Is there an issue? Send a MessageReason:
None


* TurnBasedCombat: The "dynamic phase-based system" appears to be of the One Side, One Turn variety with a square grid (although it can be turned off) and immediate action resolution. It has an uncommon variation where use you Action Points, but they're shared between the entire ''party'' instead of an individual.

to:

* TurnBasedCombat: The "dynamic phase-based system" appears to be of the One Side, One Turn variety with a square grid (although it can be turned off) and immediate action resolution. It has an uncommon variation where use you use Action Points, but they're shared between the entire ''party'' instead of an individual.
Is there an issue? Send a MessageReason:
None


* PlayerParty: The players can create a five-person party from scratch and supplement their skills with one recruited NPC.

to:

* PlayerParty: The players player can create a five-person party from scratch and supplement their skills with one recruited NPC.
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None


* WesternRPG: And a successor one of the genre's GoldenAge highlights, to boot!

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* WesternRPG: And a successor to one of the genre's GoldenAge highlights, to boot!
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The game [[https://www.kickstarter.com/projects/inxile/the-bards-tale-iv went to]] Website/{{Kickstarter}} on June 2, 2015, and exceeded its funding goals. It is not to be confused with ''VideoGame/TheBardsTale'', a 2004 SpinOff also created by inXile. A trailer with in-engine footage was released [[https://www.youtube.com/watch?v=fVB6dSckvJI June 4th, 2015]].

to:

The game [[https://www.kickstarter.com/projects/inxile/the-bards-tale-iv went to]] Website/{{Kickstarter}} on June 2, 2015, and exceeded its funding goals. It is not to be confused with ''VideoGame/TheBardsTale'', a 2004 SpinOff also created by inXile. A trailer with in-engine footage was released [[https://www.youtube.com/watch?v=fVB6dSckvJI June 4th, 2015]].
2015]]. In a trailer released on July 12, 2018, they revealed the release date: September 18, 2018.

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