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* EvenEvilHasStandards: Since the player is the ultimate BigBad of the setting, there's plenty of other evils will react to them this way.

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* EvenEvilHasStandards: Since the player is the ultimate BigBad of the setting, there's plenty of other evils who will react to them this way.
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* EvenEvilHasStandards: Since the player is the ultimate BigBad of the setting, they get a fair bit of this.

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* EvenEvilHasStandards: Since the player is the ultimate BigBad of the setting, they get a fair bit there's plenty of this.other evils will react to them this way.
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** Agents will eventually abandon Limos when they realize he plans to destroy the entire world utterly, unless they have been turned into vampires and thus had their free will compromised.

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** Agents will eventually abandon Limos when they realize he plans [[SuicidalCosmicTemperTantrum to destroy the entire world utterly, utterly]], unless they have been turned into vampires and thus had their free will compromised.
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* EvenEvilHasStandards: Since the player is the ultimate BigBad of the setting, they get a fair bit of this.
** Agents will eventually abandon Limos when they realize he plans to destroy the entire world utterly, unless they have been turned into vampires and thus had their free will compromised.
** The demons of [[{{Hell}} the Abyssal Crag]] will refuse to work with Old Ones whose goals are too destructive -- again, Limos being the most obvious example.
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* OurOrcsAreDifferent: Almost purely the bloodthirsty, irredeemably AxCrazy model, created by Karth to wage war and destroy. That said, if TheChosenOne can be an orc, which can complicate matters.

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* OurOrcsAreDifferent: Almost purely the bloodthirsty, irredeemably AxCrazy model, created by Karth to wage war and destroy. That said, if TheChosenOne can be an orc, which can complicate matters.

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* OmnicidalManiac: All the Old Ones invariably bring destruction, but usually as a side-effect of their goals. Limos wants every living thing in creation to ''just die'', and even tolerates the undead only barely and temporarily.


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* SuicidalCosmicTemperTantrum: All the Old Ones invariably bring destruction, but usually as a side-effect of their goals. Limos, the creator of the world, now wants every living thing in creation to ''just die'', and even tolerates the undead only barely and temporarily.
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* GodKing: The Elven Emperor is an elf so ancient and powerful he's considered [[HumanoidAbomination a rival Old One in his own right]].


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* OurOrcsAreDifferent: Almost purely the bloodthirsty, irredeemably AxCrazy model, created by Karth to wage war and destroy. That said, if TheChosenOne can be an orc, which can complicate matters.


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* PunyEarthlings: Humans and other lesser races (e.g. gnomes) are individually significantly weaker and easy to corrupt than Elder Races such as elves and dwarves.
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* ManipulativeBastard: Manipulating the weak, cowardly and decadent is a core trait of Belial, along with the power to twist and contort fate. Still, every Old One, even [[WarGod Karth]], will have to engage in some of this to keep the peoples of the world in the dark and at each other's throats until it's too late.
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* InstantWinCondition: If Azlan awakens, it's over for the world, even if TheChosenOne and a massive army is just about to enter the seal. And should Limos awaken, the world will be a simple ritual away from complete extermination.
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* ForeverWar: Endless simulation can end up looking like one, since your defeat will only mean getting sealed, and that may last ''very little''. Of course, several options will end the game, such as causing the [[ApocalypseHow complete extermination of all life, or even destroying forever the world]].


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* OrcusOnHisThrone: Played straight with some of the Old Ones, initially forced to stay on the seal, and later being much more safer in that particular area. Justified, since your ''don't'' want to draw the kind of attention you can generate, plus the seal region is especially dangerous, and most heroes won't last long nosing around in search of loot.


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** You better ensure this trope is in effect, since even if you don't do ''anything'', heroes will eventually act, with the key difference of the combined force of the alliance and TheChosenOne being too much for you, ensuring your defeat.
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* EvilVersusOblivion: A ChosenOne doesn't ''have'' to [[HeroAntagonist be good-aligned]]. Fate would sooner empower a mortal tyrant or psychopath than let the Old One's schemes succeed.

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* EvilVersusOblivion: A ChosenOne doesn't ''have'' to [[HeroAntagonist be good-aligned]]. Fate would sooner empower a mortal tyrant or psychopath than let the Old One's schemes succeed. They can even be more dangerous to the Old One than a heroic foe because of how willing they are to ShootTheDog.
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* Breaking Speech: Sisyphus' main power, along with his {{Deadly Upgrade}}s, is interacting with the Chosen One, especially in the form of taunts built from phrases that home in on whatever it is will hurt the Chosen One most.

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* Breaking Speech: BreakingSpeech: Sisyphus' main power, along with his {{Deadly Upgrade}}s, is interacting with the Chosen One, especially in the form of taunts built from phrases that home in on whatever it is will hurt the Chosen One most.

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* Breaking Speech: Sisyphus' main power, along with his {{Deadly Upgrade}}s, is interacting with the Chosen One, especially in the form of taunts built from phrases that home in on whatever it is will hurt the Chosen One most.
--> ''[[ProphecyTwist False prophet]] / [[DoomedHometown you walk a trail of ashes]] / [[DwindlingParty filled with betrayal and tears]] / [[DentedIron with bent back and broken spirit]] / [[HeroWithBadPublicity to save the unwashed and ungrateful]].''



* IShallTauntYou: Sisyphus' main power is interacting with the Chosen One, especially in the form of taunts built from phrases that home in on whatever it is will hurt the Chosen One most.
--> ''[[ProphecyTwist False prophet]] / [[DoomedHometown you walk a trail of ashes]] / [[DwindlingParty filled with betrayal and tears]] / [[DentedIron with bent back and broken spirit]] / [[HeroWithBadPublicity to save the unwashed and ungrateful]].''

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* TheCorrupter: Highly encouraged; a corrupt hero is a SleeperAgent that can be activated at any time if you need a spare true Agent.

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* TheCorrupter: Highly encouraged; a corrupt hero is a SleeperAgent that can be activated at any time if you need a spare true Agent.


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* FallenHero: You can create them. If you're especially quick and successful, you can even corrupt ''the Chosen One.''

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* TheCorrupter: Highly encouraged; a corrupt hero is a SleeperAgent that can be activated at any time if you need a spare true Agent.



* TheDragon: The Prophet, your first [[QuirkyMinibosSquad Agent]], who has unique powers based on who you're playing as.

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* TheDragon: The Prophet, your first [[QuirkyMinibosSquad [[QuirkyMinibossSquad Agent]], who has unique powers based on who you're playing as.

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* TheDragon: The Prophet, your first [[QuirkyMinibosSquad Agent]], who has unique powers based on who you're playing as.



* PlanetaryParasite: Moloch, who would much prefer to be rid of the pesky civilizations that might interrupt his feast.

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* PlanetaryParasite: Moloch, who would much prefer to be rid of the pesky civilizations that might interrupt his feast.feast (curiously, he's more a symbiote to most nonsentient life, his powers [[GreenThumb encourage growth]]).
* QuirkyMinibossSquad: Agents, the Old One's lieutenants and direct minions.



* VillainsActHeroesReact: The game's dynamic plot will be almost entirely set in motion by, and shaped by, the Old One's actions.
* WellIntentionedExtremist: While other Old Ones are utterly alien, Sisyphus dreams of building a utopia. As one might guess from [[Myth/ClassicalMythology his name]], even if he wins the game, his attempts to build a better world are doomed.

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* VillainsActHeroesReact: The game's dynamic plot will be almost entirely set in motion by, and shaped by, the Old One's actions.
actions. Hell, Destiny itself is implied to work like this, only acting to find TheChosenOne as a reaction to an Old One already stirring.
* WarGod: Karth, the quickest-waking Old One, is a primal god of warfare. He's also the weakest power-wise, but he usually wakes so quickly [[LateToTheParty the nations don't realize he's awake until long after he's out and about]].
* WellIntentionedExtremist: While other Old Ones are utterly alien, Sisyphus dreams of building a utopia. As one might guess from [[Myth/ClassicalMythology his name]], even if he wins the game, his attempts to build a better world are doomed.doomed.
* WindsOfDestinyChange: This is Belial's defining ability.
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* WellIntentionedExtremist: While other Old Ones are utterly alien, Sisyphus dreams of building a utopia. As one might guess from [[ClassicalMythology his name]], even if he wins the game, his attempts to build a better world are doomed.

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* WellIntentionedExtremist: While other Old Ones are utterly alien, Sisyphus dreams of building a utopia. As one might guess from [[ClassicalMythology [[Myth/ClassicalMythology his name]], even if he wins the game, his attempts to build a better world are doomed.
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* ApocalypseHow: The goal is Planetary, with the level of destruction ranging from Societal Collapse to Total Extinction depending on the Old One in question.
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* OmnicidalManiac: Limos wants every living thing in creation to ''just die'', and even tolerates the undead only barely and temporarily.

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* OmnicidalManiac: All the Old Ones invariably bring destruction, but usually as a side-effect of their goals. Limos wants every living thing in creation to ''just die'', and even tolerates the undead only barely and temporarily.
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* TheEndOfTheWorldAsWeKnowIt: Every Old One will bring this about, to a greater or lesser extent, in victory.


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* OmnicidalManiac: Limos wants every living thing in creation to ''just die'', and even tolerates the undead only barely and temporarily.
* PlanetaryParasite: Moloch, who would much prefer to be rid of the pesky civilizations that might interrupt his feast.
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* EvilIsDeathlyCold: Inarthya, who seeks to freeze the world over.

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* EvilIsDeathlyCold: Inarthya, Inatha, who seeks to freeze the world over.
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* LightIsNotGood: One of the Old Ones, Seraph, has powers focusing around crystals and light. She's just as dangerous as any of her kin.


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* TheSmurfettePrinciple: Among the Old Ones, only Seraph identifies as female, though [[EldritchAbomination this isn't something you'd be able to tell looking at her]].
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* EvilIsDeathlyCold: Inarthya, who seeks to freeze the world over.
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--> ''[[ProphecyTwist False prophet]] / [[DoomedHometown you walk a trail of ashes]] / [[DentedIron with bent back and broken spirit]] / [[HeroWithBadPublicity to save the unwashed and ungrateful]].''

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--> ''[[ProphecyTwist False prophet]] / [[DoomedHometown you walk a trail of ashes]] / [[DwindlingParty filled with betrayal and tears]] / [[DentedIron with bent back and broken spirit]] / [[HeroWithBadPublicity to save the unwashed and ungrateful]].''
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* IShallTauntYou: Sisyphus' main power is interacting with the Chosen One, especially in the form of taunts built from phrases that home in on whatever it is will hurt the Chosen One most.
--> ''[[ProphecyTwist False prophet]] / [[DoomedHometown you walk a trail of ashes]] / [[DentedIron with bent back and broken spirit]] / [[HeroWithBadPublicity to save the unwashed and ungrateful]].''
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* SealedEvilInACan: The Old One, whose starting location is even called just "the Seal".
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* GodzillaThreshold: The Desperation mechanic: as the Old One gets more powerful and dangerous, ordinarily moral foes rapidly become more willing to commit atrocities to stop them.
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* ScrewDestiny: Fate is working against the Old One every step of the way.
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'''''That Which Sleeps''''' is an upcoming GrandStrategy game by King Dino Games that puts the player in the position of a [[SealedEvilInACan slumbering]] Old One, attempting to awaken and reshape the world in their image.

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'''''That Which Sleeps''''' is an upcoming GrandStrategy DarkFantasy TurnBasedStrategy game by King Dino Games that puts the player in the position of a [[SealedEvilInACan slumbering]] Old One, attempting to awaken and reshape the world in their image.
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'''''That Which Sleeps''''' is an upcoming GrandStrategy game by King Dino Games that puts the player in the position of a [[SealedEvilInACan slumbering]] Old One, attempting to awaken and reshape the world in their image.

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!!''That Which Sleeps'' provides examples of the following tropes:

* TheChosenOne: Your main antagonist, as the forces of Fate try to stop you from destroying or utterly reshaping the world.
* EldritchAbomination: Basically all of the Old Ones have at least some shades of this, but Azlan, who exists in the Dreamlands, causes insanity, and whose awakening is an InstantWinCondition, is the most clearly Lovecraftian.
* EvilVersusOblivion: A ChosenOne doesn't ''have'' to [[HeroAntagonist be good-aligned]]. Fate would sooner empower a mortal tyrant or psychopath than let the Old One's schemes succeed.
* HeroAntagonist: TheChosenOne will typically fall under this, though it's not strictly necessary. In fact, most of the Old One's opponents will qualify to a certain extent.
* HumanoidAbomination: Sisyphus, who was once human himself.
* VillainProtagonist: The Old One, naturally.
* VillainsActHeroesReact: The game's dynamic plot will be almost entirely set in motion by, and shaped by, the Old One's actions.
* WellIntentionedExtremist: While other Old Ones are utterly alien, Sisyphus dreams of building a utopia. As one might guess from [[ClassicalMythology his name]], even if he wins the game, his attempts to build a better world are doomed.

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