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** The OldSaveBonus features carries over things like arte usage, on top of the bonuses it gives for carrying over one, making learning hidden artes quicker and less frustrating than if the player didn't already learn them. The Devil's Arms are also still around, they just are locked until [[spoiler:the final boss fight.]]

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** The OldSaveBonus features carries over things like arte usage, on top of the bonuses it gives for carrying over one, making learning hidden artes quicker and less frustrating than if the player didn't already learn them. The Devil's Arms are also still around, they just are locked until [[spoiler:the final boss fight.]]fight and their kill counts got reset, though their initial stats are close to the endgame weapons to compensate]].



* BagOfSpilling: Played with. The party is reset to level 65 and keep only one weapon and armor each. However, beating the final boss of the main game at level 65 or below is completely possible and reasonable (he's level 61), and their weapons are comparable to late-game equipment, although not post-game ones. In the end, if you're a completionist, then your party definitely regressed, but for everyone else, they remained the same and/or became ''stronger''. The story doesn't draw attention to it aside from Rinwell off-handedly commenting she hasn't been as active lately.

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* BagOfSpilling: Played with. The party is reset to level 65 and keep only one weapon and armor each. However, beating the final boss of the main game at level 65 or below is completely possible and reasonable (he's level 61), and their weapons are comparable to late-game equipment, although not post-game ones. While the Devil's Arms can be obtained in the final dungeon, their kill counts will not match the ones in the main game's save files. In the end, if you're a completionist, then your party definitely regressed, but for everyone else, they remained the same and/or became ''stronger''. The story doesn't draw attention to it aside from Rinwell off-handedly commenting she hasn't been as active lately.

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* AntiFrustrationFeatures: The OldSaveBonus features carries over things like arte usage, on top of the bonuses it gives for carrying over one, making learning hidden artes quicker and less frustrating than if the player didn't already learn them.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The OldSaveBonus features carries over things like arte usage, on top of the bonuses it gives for carrying over one, making learning hidden artes quicker and less frustrating than if the player didn't already learn them.them. The Devil's Arms are also still around, they just are locked until [[spoiler:the final boss fight.]]
** The DuelBoss fights with [[spoiler:Vholran and Zephyr ''massively'' cut down their HP respective to what a typical boss will have; since you're locked to Alphen and Law against them respectively, this means it's more an endurance match or a test of the player's skills with those two characters rather than an annoying, grueling slog.]]

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** The Elde Menancia arc rips into the HeroWorship trope with a vengeance. Dohalim did kickstart the concept of coexistence and unification between Dahnans and Renans within his realm, but he is still his own person, not an immutable monument to liberation; he is great, but he can never be ''perfect''. Though his way of thinking ultimately wins out when Kelzalik challenges the concept via staging a terrorist siege of Autelina Palace, there are still several issues left in the wake of the celebrations that reflect what happens to a society so enamored with a single person to the point they warp him into an ideal. Even with Dohalim abdicating his right as a Renan Lord, most of the Dahnans who worked under him ''honestly do not know what they want to do'' beyond making a wage with the jobs they had under Dohalim - even Dahnan statesmen are at a loss as to what they're supposed to do while Dohalim is gone, such that many people within Viscint can only really think to carry on as they were. There ''is'' a mindfulness directed towards continuing coexistence between Dahnans and Renans, given how that concept was challenged and surmounted with Kelzalik's downfall, but without their figurehead to constantly inspire them, social progress practically slows to a crawl for a while. Kelzalik's siege also only went as far as it did - as did his horrific usage of the Fruit of Helgan to make a literal lake of hollowed - because everyone was too busy thinking their hero, Dohalim, already solved every possible problem in Elde Menancia, with Kisara also serving as a talking point to the concept with her (by Law's perception) 'smug' pride in blindly serving her Lord. Furthermore, Dohalim's psychotic breakdown in front of Kisara causes her to seriously question not only her devotion to Dohalim but the potential fragility of the concept of coexistence, something many other Dahnans and Renans - even after Kelzalik's failed revolt - echo as they try to figure out how to live and think for themselves (which also ties back into the "state of mind" effect that slavery can leave on people, whatever its form may be). That said, they do end up making more progress than the other regions in the DLC, since they managed to set up a republican form of government that can function without Dohalim, and he's treated more as a VIP than a Lord when he returns. However, Calaglia turns out to hero worship Alphen even more and become even more stagnant, to the point where Alphen has to call them out.

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** The Elde Menancia arc rips into the HeroWorship trope with a vengeance. Dohalim did kickstart the concept of coexistence and unification between Dahnans and Renans within his realm, but he is still his own person, not an immutable monument to liberation; he is great, but he can never be ''perfect''. Though his way of thinking ultimately wins out when Kelzalik challenges the concept via staging a terrorist siege of Autelina Palace, there are still several issues left in the wake of the celebrations that reflect what happens to a society so enamored with a single person to the point they warp him into an ideal. Even with Dohalim abdicating his right as a Renan Lord, most of the Dahnans who worked under him ''honestly do not don't know what they want to do'' beyond making a wage with the jobs they had under Dohalim - even Dahnan statesmen are at a loss as to what they're supposed to do while Dohalim is gone, such that many people within Viscint can only really think to carry on as they were. There ''is'' a mindfulness directed towards continuing coexistence between Dahnans and Renans, given how that concept was challenged and surmounted with Kelzalik's downfall, but without their figurehead to constantly inspire them, social progress practically slows to a crawl for a while. Kelzalik's siege also only went as far as it did - as did his horrific usage of the Fruit of Helgan to make a literal lake of hollowed - because everyone was too busy thinking their hero, Dohalim, already solved every possible problem in Elde Menancia, with Kisara also serving as a talking point to the concept with her (by Law's perception) 'smug' pride in blindly serving her Lord. Lord.
***
Furthermore, Dohalim's psychotic breakdown in front of Kisara causes her to seriously question not only her devotion to Dohalim but the potential fragility of the concept of coexistence, something many other Dahnans and Renans - even after Kelzalik's failed revolt - echo as they try to figure out how to live and think for themselves (which also ties back into the "state of mind" effect that slavery can leave on people, whatever its form may be). That said, they do end up making more progress than the other regions in the DLC, since they managed to set up a republican form of government that can function without Dohalim, and he's treated more as a VIP than a Lord when he returns. However, Calaglia turns out to hero worship Alphen even more and become even more stagnant, to the point where Alphen has to call them out.
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** The DLC shows that while relations between the Renans and the Dahnans have improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans' bitterness over being enslaved. Moreover, the Renans suddenly lost their homes on Lenegis due to the merging of the two worlds, and had to make do with their new situation right away instead of having time to consider the changes, which didn't help those with less-than-flexible mindsets.
** Even among Dahnans, the issues they've had to face for the last three hundred years still affect their daily lives and outlook, compounded by current issues. Calaglia was forced to burn everything that wasn't non-essential and made the realm a pseudo-fiery wasteland, yet while reclamation efforts have slowly begun to take root, they're still a long way from being self-sustaining - moreover, the people latched onto Alphen and the Crimson Crows as saviors, unintentionally expecting them to do everything. Cyslodia's history with the Snake Eyes and their informants left deep mental scars as well, as even if people were trying to survive, no one could trust each other as backstabbing occurred left and right (correctly or otherwise), and that's not something everyone can easily brush aside or forgive right away.

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** The DLC shows that while relations between the Renans and the Dahnans have improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans' bitterness over being enslaved. Moreover, the Renans suddenly lost their homes on Lenegis due to the merging of the two worlds, and had to make do with their new situation right away instead of having time to consider the changes, which didn't help those with less-than-flexible mindsets.
mindsets on either side.
** Even among Dahnans, the issues they've had to face for the last three hundred years still affect their daily lives and outlook, compounded by current issues. Calaglia was forced to burn everything that wasn't was non-essential and made the realm a pseudo-fiery wasteland, yet while reclamation efforts have slowly begun to take root, they're still a long way from being self-sustaining - moreover, the Ulzebek's people latched onto Alphen and the Crimson Crows as saviors, saviors much like Elde Menancia did for Dohalim, unintentionally expecting them to do everything. Cyslodia's history with the Snake Eyes and their informants left deep mental scars as well, as even if people were trying to survive, no one could trust each other as backstabbing occurred left and right (correctly or otherwise), and that's not something everyone can easily brush aside or forgive right away.
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** At several points during the story, Shionne sustains injuries that would be debilitating at best, and fatal at worst, yet seems to be fine despite it all. The first example being where she jumps off a cliff and lands on the same train that Alphen is working on, which should've broken her legs. Then there's the two times she was point-blank struck in the chest: once by an arrow early on (resulting in a massive stream of fire from her master core, which Alphen then unearths the Blazing Sword from), and then taking a sword stab from Vholran to protect Alphen. [[spoiler:This is because of her Thorns; as a manifestation of Rena's Great Astral Spirit, it protects itself by harming anyone who tries to touch Shionne, and refuses to let her die because that would result in the same thing for it]].

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** At several points during the story, Shionne sustains injuries that would be debilitating at best, and fatal at worst, yet seems to be fine despite it all. The first example being where she jumps off a cliff and lands on the same train that Alphen is working on, which should've broken her legs.legs at minimum. Then there's the two times she was point-blank struck in the chest: once by an arrow early on (resulting in a massive stream of fire from her master core, which Alphen then unearths the Blazing Sword from), and then taking a sword stab from Vholran to protect Alphen. [[spoiler:This is because of her Thorns; as a manifestation of Rena's Great Astral Spirit, it protects itself by harming anyone who tries to touch Shionne, and refuses to let her die because that would result in the same thing for it]].
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** Even among Dahnans, the issues they've had to face for the last three hundred years still affect their daily lives and outlook, compounded by current issues. Calaglia was forced to burn everything that wasn't non-essential and made the realm a pseudo-fiery wasteland, yet while reclamation efforts have slowly begun to take root, they're still a long way from being self-sustaining - moreover, the people latched onto Alphen and the Crimson Crows as saviors, unintentionally expecting them to do everything. Cyslodia's history with the Snake Eyes and their informants left deep mental scars as well, as even if people were trying to survive, no one could trust each other as backstabbing occurred left and right (correctly or otherwise), and that's not something everyone can easily brush aside or forgive right away.
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* TheMagocracy: One of the reasons Renans see themselves as the SuperiorSpecies over Dahnans is their abilities to use Astral Artes. Renan society is also heavily based on Astral Arts capabilities with families that produce fine line of strong Arts Users being near the top of society and where the Lord Candidates are selected from, and the DLC shows that those who have weaker Astral power are ostracized. It's noted that were it not for her curse, Shionne's Astral Arte skills would have given her a high rank among Renan nobility. High rank is not without its downsides though: those with the potential to become a Lord, for instance, do not have the luxury of refusing the grueling competitions that result nor the position itself should they win.

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* TheMagocracy: One of the reasons Renans see themselves as the SuperiorSpecies over Dahnans is their abilities to use Astral Artes. Renan society is also heavily based on Astral Arts capabilities with families that produce fine line of strong Arts Users being near the top of society and where the Lord Candidates are selected from, and the DLC shows that those who have weaker Astral power are ostracized.ostracized, even after [[spoiler:the fall of Lenegis]]. It's noted that were it not for her curse, Shionne's Astral Arte skills would have given her a high rank among Renan nobility. High rank is not without its downsides though: those with the potential to become a Lord, for instance, do not have the luxury of refusing the grueling competitions that result nor the position itself should they win.
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* TheMagocracy: One of the reasons Renans see themselves as the SuperiorSpecies over Dahnans is their abilities to use Astral Artes. Renan society is also heavily based on Astral Arts capabilities with families that produce fine line of strong Arts Users being near the top of society and where the Lord Candidates are selected from. It's noted that were it not for her curse, Shionne's Astral Arte skills would have given her a high rank among Renan nobility. High rank is not without its downsides though: those with the potential to become a Lord, for instance, do not have the luxury of refusing the grueling competitions that result nor the position itself should they win.

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* TheMagocracy: One of the reasons Renans see themselves as the SuperiorSpecies over Dahnans is their abilities to use Astral Artes. Renan society is also heavily based on Astral Arts capabilities with families that produce fine line of strong Arts Users being near the top of society and where the Lord Candidates are selected from.from, and the DLC shows that those who have weaker Astral power are ostracized. It's noted that were it not for her curse, Shionne's Astral Arte skills would have given her a high rank among Renan nobility. High rank is not without its downsides though: those with the potential to become a Lord, for instance, do not have the luxury of refusing the grueling competitions that result nor the position itself should they win.
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Trope was cut/disambiguated due to cleanup


* AnAesop: It can be ''really'' appealing to simplify all racial and cultural grievances down to the idea that conflict arising from the two can be answered by making everyone think and be the same. However, true unity and order can only truly arise from all sides recognizing and, more importantly, ''accepting'' each other. Difference not only defines each individual human and makes them unique and special, it can also be celebrated. The cities that are the best off following the formation of the New World are the ones that openly promote coexistence between Renans and Dahnans, such as Viscint. Towns like Niez suffer from the cultural clash by comparison. [[spoiler:Nazamil's ideal world, where everyone thinks the same and act in perfect sync with each other, horrifies the rest of the party because it's just another form of the slavery they worked so hard to overcome, because its simplistic approach to solving the racial divide only manages to remove the uniqueness and free thought that makes people ''people.'' As if to drive the point home, most of the cities that still face problems based on coexistence actually manage to come together to contest the threat Nazamil's Cal Beisel cultists are.]]
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** The Elde Menancia arc rips into the HeroWorship trope with a vengeance. Dohalim did kickstart the concept of coexistence and unification between Dahnans and Renans within his realm, but he is still his own person, not an immutable monument to liberation; he is great, but he can never be ''perfect''. Though his way of thinking ultimately wins out when Kelzalik challenges the concept via staging a terrorist siege of Autelina Palace, there are still several issues left in the wake of the celebrations that reflect what happens to a society so enamored with a single person to the point they warp him into an ideal. Even with Dohalim abdicating his right as a Renan Lord, most of the Dahnans who worked under him ''honestly do not know what they want to do'' beyond making a wage with the jobs they had under Dohalim - even Dahnan statesmen are at a loss as to what they're supposed to do while Dohalim is gone, such that many people within Viscint can only really think to carry on as they were. There ''is'' a mindfulness directed towards continuing coexistence between Dahnans and Renans, given how that concept was challenged and surmounted with Kelzalik's downfall, but without their figurehead to constantly inspire them, social progress practically slows to a crawl for a while. Kelzalik's siege also only went as far as it did - as did his horrific usage of the Fruit of Helgan to make a literal lake of hollowed - because everyone was too busy thinking their hero, Dohalim, already solved every possible problem in Elde Menancia, with Kisara also serving as a talking point to the concept with her (by Law's perception) 'smug' pride in blindly serving her Lord. Furthermore, Dohalim's psychotic breakdown in front of Kisara causes her to seriously question not only her devotion to Dohalim but the potential fragility of the concept of coexistence, something many other Dahnans and Renans - even after Kelzalik's failed revolt - echo as they try to figure out how to live and think for themselves (which also ties back into the "state of mind" effect that slavery can leave on people, whatever its form may be). That said, they do end up making more progress than the other regions in the DLC, since they managed to set up a republican form of government that can function without Dohalim, and he's treated more as a VIP than a Lord when he returns.

to:

** The Elde Menancia arc rips into the HeroWorship trope with a vengeance. Dohalim did kickstart the concept of coexistence and unification between Dahnans and Renans within his realm, but he is still his own person, not an immutable monument to liberation; he is great, but he can never be ''perfect''. Though his way of thinking ultimately wins out when Kelzalik challenges the concept via staging a terrorist siege of Autelina Palace, there are still several issues left in the wake of the celebrations that reflect what happens to a society so enamored with a single person to the point they warp him into an ideal. Even with Dohalim abdicating his right as a Renan Lord, most of the Dahnans who worked under him ''honestly do not know what they want to do'' beyond making a wage with the jobs they had under Dohalim - even Dahnan statesmen are at a loss as to what they're supposed to do while Dohalim is gone, such that many people within Viscint can only really think to carry on as they were. There ''is'' a mindfulness directed towards continuing coexistence between Dahnans and Renans, given how that concept was challenged and surmounted with Kelzalik's downfall, but without their figurehead to constantly inspire them, social progress practically slows to a crawl for a while. Kelzalik's siege also only went as far as it did - as did his horrific usage of the Fruit of Helgan to make a literal lake of hollowed - because everyone was too busy thinking their hero, Dohalim, already solved every possible problem in Elde Menancia, with Kisara also serving as a talking point to the concept with her (by Law's perception) 'smug' pride in blindly serving her Lord. Furthermore, Dohalim's psychotic breakdown in front of Kisara causes her to seriously question not only her devotion to Dohalim but the potential fragility of the concept of coexistence, something many other Dahnans and Renans - even after Kelzalik's failed revolt - echo as they try to figure out how to live and think for themselves (which also ties back into the "state of mind" effect that slavery can leave on people, whatever its form may be). That said, they do end up making more progress than the other regions in the DLC, since they managed to set up a republican form of government that can function without Dohalim, and he's treated more as a VIP than a Lord when he returns. However, Calaglia turns out to hero worship Alphen even more and become even more stagnant, to the point where Alphen has to call them out.
Is there an issue? Send a MessageReason:
None


** The Elde Menancia arc rips into the HeroWorship trope with a vengeance. Dohalim did kickstart the concept of coexistence and unification between Dahnans and Renans within his realm, but he is still his own person, not an immutable monument to liberation; he is great, but he can never be ''perfect''. Though his way of thinking ultimately wins out when Kelzalik challenges the concept via staging a terrorist siege of Autelina Palace, there are still several issues left in the wake of the celebrations that reflect what happens to a society so enamored with a single person to the point they warp him into an ideal. Even with Dohalim abdicating his right as a Renan Lord, most of the Dahnans who worked under him ''honestly do not know what they want to do'' beyond making a wage with the jobs they had under Dohalim - even Dahnan statesmen are at a loss as to what they're supposed to do while Dohalim is gone, such that many people within Viscint can only really think to carry on as they were. There ''is'' a mindfulness directed towards continuing coexistence between Dahnans and Renans, given how that concept was challenged and surmounted with Kelzalik's downfall, but without their figurehead to constantly inspire them, social progress practically slows to a crawl for a while. Kelzalik's siege also only went as far as it did - as did his horrific usage of the Fruit of Helgan to make a literal lake of hollowed - because everyone was too busy thinking their hero, Dohalim, already solved every possible problem in Elde Menancia, with Kisara also serving as a talking point to the concept with her (by Law's perception) 'smug' pride in blindly serving her Lord. Furthermore, Dohalim's psychotic breakdown in front of Kisara causes her to seriously question not only her devotion to Dohalim but the potential fragility of the concept of coexistence, something many other Dahnans and Renans - even after Kelzalik's failed revolt - echo as they try to figure out how to live and think for themselves (which also ties back into the "state of mind" effect that slavery can leave on people, whatever its form may be).

to:

** The Elde Menancia arc rips into the HeroWorship trope with a vengeance. Dohalim did kickstart the concept of coexistence and unification between Dahnans and Renans within his realm, but he is still his own person, not an immutable monument to liberation; he is great, but he can never be ''perfect''. Though his way of thinking ultimately wins out when Kelzalik challenges the concept via staging a terrorist siege of Autelina Palace, there are still several issues left in the wake of the celebrations that reflect what happens to a society so enamored with a single person to the point they warp him into an ideal. Even with Dohalim abdicating his right as a Renan Lord, most of the Dahnans who worked under him ''honestly do not know what they want to do'' beyond making a wage with the jobs they had under Dohalim - even Dahnan statesmen are at a loss as to what they're supposed to do while Dohalim is gone, such that many people within Viscint can only really think to carry on as they were. There ''is'' a mindfulness directed towards continuing coexistence between Dahnans and Renans, given how that concept was challenged and surmounted with Kelzalik's downfall, but without their figurehead to constantly inspire them, social progress practically slows to a crawl for a while. Kelzalik's siege also only went as far as it did - as did his horrific usage of the Fruit of Helgan to make a literal lake of hollowed - because everyone was too busy thinking their hero, Dohalim, already solved every possible problem in Elde Menancia, with Kisara also serving as a talking point to the concept with her (by Law's perception) 'smug' pride in blindly serving her Lord. Furthermore, Dohalim's psychotic breakdown in front of Kisara causes her to seriously question not only her devotion to Dohalim but the potential fragility of the concept of coexistence, something many other Dahnans and Renans - even after Kelzalik's failed revolt - echo as they try to figure out how to live and think for themselves (which also ties back into the "state of mind" effect that slavery can leave on people, whatever its form may be). That said, they do end up making more progress than the other regions in the DLC, since they managed to set up a republican form of government that can function without Dohalim, and he's treated more as a VIP than a Lord when he returns.
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* HoldingOutForAHero: The citizens of Calaglia overdo their HeroWorship of Alphen to a far worse degree than Elde Menancia's worship of Dohalim, since the latter country was able to at least set up a reasonably efficient government by the standards of the merged world. The reconstruction efforts of Ulzebek become inefficient because everyone depends too much on the Crimson Crows to do everything and when Alphen returns, they focus on his status as a hero and push more tasks on him. Alphen ends up having to give a speech stating that despite his deeds, he's still just one man.
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* LingeringSocialTensions: "Beyond the Dawn" shows the state of the world one year after the main game's ending, revealing that even with the defeat of the Renan Lords, freedom of the Dahnans, and the reunification of the two worlds, the centuries of FantasticRacism will still be hard to overcome, even if progress has been made. Even places like Elde Menancia where co-existence is being practiced is seeing issues, namely from hordes of people fleeing from regions with high racial tensions leading to resource issues, and having to be on alert for radicals trying to set up shop in the area for the purpose of deliberately inflaming tensions.

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* LingeringSocialTensions: "Beyond the Dawn" shows the state of the world one year after the main game's ending, revealing that even with the defeat of the Renan Lords, freedom of the Dahnans, and the reunification of the two worlds, the centuries of FantasticRacism will still be hard to overcome, even if progress has been made. Even places like Elde Menancia where co-existence is being practiced is seeing issues, namely from hordes of people fleeing from regions with high racial tensions leading to resource issues, and having to be on alert for radicals trying to set up shop in the area for the purpose of deliberately inflaming tensions. Cyslodia not only has the usual racial tensions, it also has tensions between Dahnans because of how many became informants or Snake Eyes in order to survive under Ganabelt's regime, and the citizens aren't ready to forgive each other.
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* HappyEndingOverride: Downplayed. The end credits of the main game implied that Alphen and company's efforts in the merged world succeed in creating peace between Dahna and Rena. ''Beyond the Dawn'' shows a glimpse of their efforts, as while things have improved, there's still no shortage of Renans and Dahnans who can't co-exist peacefully with each other. Alphen in particular is shown to be struggling under the weight of trying to appease both sides, particularly being seen as a hero (by Dahnans) and a villain (by Renans), instead of just being him.

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* HappyEndingOverride: Downplayed. The end credits of the main game implied that Alphen and company's efforts in the merged world succeed in creating peace between Dahna and Rena. ''Beyond the Dawn'' shows a glimpse of their efforts, as while things have improved, there's still no shortage of Renans and Dahnans who can't co-exist peacefully with each other. Even outside of that, many of Cyslodia's Dahnans are paranoid of former informants and Snake Eyes, to the point of lynching people they find suspicious. Meanwhile, Calaglia is struggling with resource issues and the citizens are too dependent on the Crimson Crows and Alphen. Alphen in particular is shown to be struggling under the weight of trying to appease both sides, particularly being seen as a hero (by Dahnans) and a villain (by Renans), instead of just being him.
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* WishfulProjection: The Dahnan extremists deluded themselves into believing Alphen shares their goal of wiping out the Renans simply because he liberated the Dahnans a year ago. They refuse to accept that Alphen simply wants to protect the innocent no matter their race, and Alphen is disturbed that he's been made into a Dahnan supremacist icon.
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It's noted by Alphen that the guards actually get in trouble if too many die, that their goal is to work them to near death rather than actually kill them, and killing them themselves is depriving them of energy. Also, all Dahnans are officially considered slaves, even if they are not treated that way (Dohalim notes that even in his realm he could not change the official status of Dahnans).


** Calaglia sets the tone by being the most reminiscent of real life slave camps, made worse by it occurring in what's essentially a molten, rocky wasteland where the Dahnans are more than likely to die from overwork and heatstroke, that is if the Renan guards don't feel like killing them then and there.
** While Cyslodia might look a bit more free compared to Calaglia, that doesn't make the lives of the Dahnans living there any less horrendous. While they're not outright enslaved, the people are heavily oppressed by the Secret Police nicknamed "the Snake Eyes" that accepts both Renan and Dahnan alike, and the latter sometimes don't have a choice in the matter, and will send you to work camps that'll likely be the death of you for even the most minor of slights. And while in Calaglia there was still hints of camaraderie between the Dahnans, the state of affairs here means that ''no one'' trusts each other, with most Dahnans adopting a mindset that they should report someone else under the assumption that they may report them first.

to:

** Calaglia sets the tone by being the most reminiscent of real life slave camps, made worse by it occurring in what's essentially a molten, rocky wasteland where the Dahnans are more than likely to eventually die from overwork and heatstroke, that is if the Renan guards don't feel like killing them then and there.
heatstroke.
** While Cyslodia might look a bit more free compared to Calaglia, that doesn't make the lives of the Dahnans living there any less horrendous. While they're not outright enslaved, all made to work as slaves, the people are heavily oppressed by the Secret Police nicknamed "the Snake Eyes" that accepts both Renan and Dahnan alike, and the latter sometimes don't have a choice in the matter, and will send you to work camps that'll likely be the death of you for even the most minor of slights. And while in Calaglia there was still hints of camaraderie between the Dahnans, the state of affairs here means that ''no one'' trusts each other, with most Dahnans adopting a mindset that they should report someone else under the assumption that they may report them first.
Is there an issue? Send a MessageReason:
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** Calaglia sets the tone by being the most reminiscent of real life slave camp, made worse by it occurring in what's essentially a molten, rocky wasteland where the Dahnans are more than likely to die from overwork and heatstroke, that is if the Renan guards don't feel like killing them then and there.
** While Cyslodia might look a bit more free compared to Calaglia, that doesn't make the lives of the Dahnans living there any less horrendous. While they're not outright enslaved, the people are heavily oppressed by the Secret Police nicknamed "The Snake Eyes" that accepts both Renan and Dahnan alike, and the latter sometimes don't have a choice in the matter, and will send you to work camps that'll likely be the death of you for even the most minor of slights. And while in Calaglia there was still hints of camaraderie between the Dahnans, the state of affairs here means that ''no one'' trusts each other, with most Dahnans adopting a mindset that they should report someone else under the assumption that they may report them first.

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** Calaglia sets the tone by being the most reminiscent of real life slave camp, camps, made worse by it occurring in what's essentially a molten, rocky wasteland where the Dahnans are more than likely to die from overwork and heatstroke, that is if the Renan guards don't feel like killing them then and there.
** While Cyslodia might look a bit more free compared to Calaglia, that doesn't make the lives of the Dahnans living there any less horrendous. While they're not outright enslaved, the people are heavily oppressed by the Secret Police nicknamed "The "the Snake Eyes" that accepts both Renan and Dahnan alike, and the latter sometimes don't have a choice in the matter, and will send you to work camps that'll likely be the death of you for even the most minor of slights. And while in Calaglia there was still hints of camaraderie between the Dahnans, the state of affairs here means that ''no one'' trusts each other, with most Dahnans adopting a mindset that they should report someone else under the assumption that they may report them first.



** Of the five realms, Ganath Haros is by far the ''worst'' among them. [[spoiler: All of the Dahnans have been tortured to point of being nothing more than {{Empty Shell}}s whose only concern is serving Volhran, to the point of willing getting put on boats that take them to their deaths. And if that wasn't enough, not even the ''Renans'' are safe from this, being similarly reduced to mindless drones who's only purpose is to serve Vholran and die on his behalf. And the real kicker? We '''never''' [[NothingIsScarier find out what the hell Vholran did to cause the people to end up like this.]]]]

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** Of the five realms, Ganath Haros is by far the ''worst'' among them. [[spoiler: All of the Dahnans have been tortured to point of being nothing more than {{Empty Shell}}s whose only concern is serving Volhran, Vholran, to the point of willing getting put on boats that take them to their deaths. And if that wasn't enough, not even the ''Renans'' are safe from this, being similarly reduced to mindless drones who's only purpose is to serve Vholran and die on his behalf. And the real kicker? We '''never''' [[NothingIsScarier find out what the hell Vholran did to cause the people to end up like this.]]]]



* FighterMageThief: This dynamic can be seen between the Renan Lords save for Dohalim, [[HeelFaceTurn who turns on them and joins the party]], and Vholran, [[spoiler: who's actually a Dahnahn]]. This applies not just in their fighting styles, but can also be seen in how they run their respective territories.

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* FighterMageThief: This dynamic can be seen between the Renan Lords save for Dohalim, [[HeelFaceTurn who turns on them and joins the party]], and Vholran, [[spoiler: who's actually a Dahnahn]].Dahnan]]. This applies not just in their fighting styles, but can also be seen in how they run their respective territories.



** Almeidrea is the Mage, who relies entirely on casting supercharged wind Astral Artes while riding on the back of a Zeugle Chimera of her own creation to do the physical fighting in her stead. While we don't witness much of how she actually ruled, [[spoiler: we do witness her gather Astral Energy using her alchemical and magical knowledge, creating the Fruit of Helgen that drains Astral Energy from whoever consumes them until they're nothing but a silverish liquid.]]

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** Almeidrea is the Mage, who relies entirely on casting supercharged wind Astral Artes while riding on the back of a Zeugle Chimera of her own creation to do the physical fighting in her stead. While we don't witness much of how she actually ruled, [[spoiler: we do witness her gather Astral Energy using her alchemical and magical knowledge, creating the Fruit of Helgen Helgan that drains Astral Energy from whoever consumes them until they're nothing but a silverish liquid.]]
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* CrapsackWorld: Dahna is basically a world after an alien invasion that left most of it's history and culture destroyed, the people enslaved and tormented at the whims of their Renan oppressors, monsters brought over by the Renans roaming the wild, and all of the realms save for one, which even then is [[CrapsacchirineWorld Crap]], being effectively this in their own way.
** Calaglia sets the tone by being the most reminiscent of real life slave camp, made worse by it occurring in what's essentially a molten, rocky wasteland where the Dahnans are more than likely to die from overwork and heatstroke, that is if the Renan guards don't feel like killing them then and there.
** While Cyslodia might look a bit more free compared to Calaglia, that doesn't make the lives of the Dahnans living there any less horrendous. While they're not outright enslaved, the people are heavily oppressed by the Secret Police nicknamed "The Snake Eyes" that accepts both Renan and Dahnan alike, and the latter sometimes don't have a choice in the matter, and will send you to work camps that'll likely be the death of you for even the most minor of slights. And while in Calaglia there was still hints of camaraderie between the Dahnans, the state of affairs here means that ''no one'' trusts each other, with most Dahnans adopting a mindset that they should report someone else under the assumption that they may report them first.
** Mahag Saar is an interesting example in that what it was like under Renan oppression mostly has to be inferred, as the party arrives after it's already been liberated, with [=NPC=] dialogue suggesting it was similar to Calaglia in a way.
** Of the five realms, Ganath Haros is by far the ''worst'' among them. [[spoiler: All of the Dahnans have been tortured to point of being nothing more than {{Empty Shell}}s whose only concern is serving Volhran, to the point of willing getting put on boats that take them to their deaths. And if that wasn't enough, not even the ''Renans'' are safe from this, being similarly reduced to mindless drones who's only purpose is to serve Vholran and die on his behalf. And the real kicker? We '''never''' [[NothingIsScarier find out what the hell Vholran did to cause the people to end up like this.]]]]


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* FighterMageThief: This dynamic can be seen between the Renan Lords save for Dohalim, [[HeelFaceTurn who turns on them and joins the party]], and Vholran, [[spoiler: who's actually a Dahnahn]]. This applies not just in their fighting styles, but can also be seen in how they run their respective territories.
** Balseph is the Fighter, being the giant brute of a man wielding a [[BrutishCharacterBrutishWeapon a massive axe]] and is powerful enough to put up a fight without his Master Core. His slavery of the Dahnans is also the most straightforward, putting them all in work camps and working them to death.
** Ganabelt is the Thief, being a more nimble swordsman who's capable of creating clones of himself to assist him in combat and is capable of damaging {{Flash Step}}s. His treatment of the Dahnahns revolves using his SecretPolice, the Snake Eyes, to spread paranoia and fear among them to turn them against each other, even [[spoiler: starting his nation's sole resistance group to keep a closer eye on them.]]
** Almeidrea is the Mage, who relies entirely on casting supercharged wind Astral Artes while riding on the back of a Zeugle Chimera of her own creation to do the physical fighting in her stead. While we don't witness much of how she actually ruled, [[spoiler: we do witness her gather Astral Energy using her alchemical and magical knowledge, creating the Fruit of Helgen that drains Astral Energy from whoever consumes them until they're nothing but a silverish liquid.]]
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''Tales of Arise'' is the seventeenth mainline entry in the ''VideoGame/TalesSeries'', released worldwide on September 10, 2021 (and a day earlier on the 9th for Japan) for Platform/PlayStation4 and [[UsefulNotes/PlayStation5 5]], UsefulNotes/XboxOne and [[Platform/XboxSeriesXAndS Series X]], and Steam. It was originally announced at UsefulNotes/{{E3}} 2019 as the first installment to be primarily developed on UsefulNotes/{{the eighth generation of console|VideoGames}}s, as [[VideoGame/TalesOfBerseria the previous game]] was also developed for the Platform/PlayStation3, but since then it has become a cross-generation game with versions for UsefulNotes/{{the ninth generation|OfConsoleVideoGames}} consoles.

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''Tales of Arise'' is the seventeenth mainline entry in the ''VideoGame/TalesSeries'', released worldwide on September 10, 2021 (and a day earlier on the 9th for Japan) for Platform/PlayStation4 and [[UsefulNotes/PlayStation5 [[Platform/PlayStation5 5]], UsefulNotes/XboxOne Platform/XboxOne and [[Platform/XboxSeriesXAndS Series X]], and Steam. It was originally announced at UsefulNotes/{{E3}} 2019 as the first installment to be primarily developed on UsefulNotes/{{the MediaNotes/{{the eighth generation of console|VideoGames}}s, as [[VideoGame/TalesOfBerseria the previous game]] was also developed for the Platform/PlayStation3, but since then it has become a cross-generation game with versions for UsefulNotes/{{the MediaNotes/{{the ninth generation|OfConsoleVideoGames}} consoles.
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* LingeringSocialTensions: "Beyond the Dawn" shows the state of the world one year after the main game's ending, revealing that even with the defeat of the Renan Lords, freedom of the Dahnans, and the reunification of the two worlds, the centuries of FantasticRacism will still be hard to overcome, even if progress has been made. Even places like Elde Menancia where co-existence is being practiced is seeing issues, namely from hordes of people fleeing from regions with high racial tensions leading to resource issues, and having to be on alert for radicals trying to set up shop in the area for the purpose of deliberately inflaming tensions.
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''Tales of Arise'' is the seventeenth mainline entry in the ''VideoGame/TalesSeries'', released worldwide on September 10, 2021 (and a day earlier on the 9th for Japan) for Platform/PlayStation4 and [[UsefulNotes/PlayStation5 5]], UsefulNotes/XboxOne and [[UsefulNotes/XboxSeriesXAndS Series X]], and Steam. It was originally announced at UsefulNotes/{{E3}} 2019 as the first installment to be primarily developed on UsefulNotes/{{the eighth generation of console|VideoGames}}s, as [[VideoGame/TalesOfBerseria the previous game]] was also developed for the Platform/PlayStation3, but since then it has become a cross-generation game with versions for UsefulNotes/{{the ninth generation|OfConsoleVideoGames}} consoles.

to:

''Tales of Arise'' is the seventeenth mainline entry in the ''VideoGame/TalesSeries'', released worldwide on September 10, 2021 (and a day earlier on the 9th for Japan) for Platform/PlayStation4 and [[UsefulNotes/PlayStation5 5]], UsefulNotes/XboxOne and [[UsefulNotes/XboxSeriesXAndS [[Platform/XboxSeriesXAndS Series X]], and Steam. It was originally announced at UsefulNotes/{{E3}} 2019 as the first installment to be primarily developed on UsefulNotes/{{the eighth generation of console|VideoGames}}s, as [[VideoGame/TalesOfBerseria the previous game]] was also developed for the Platform/PlayStation3, but since then it has become a cross-generation game with versions for UsefulNotes/{{the ninth generation|OfConsoleVideoGames}} consoles.
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** Elde Menancia is well-known for being the most open-minded region in the world regarding Renans and Dahnans. Unfortunately, due to the ''brutal'' racism in other regions, this means that the region now faces a ''massive'' immigrant crisis due to everyone wanting to live somewhere where the Renans won't plot revenge and the Dahnans won't drive Renans out of town or execute them. Even when housing itself isn't an issue, Viscint still has an immigrant crisis because the city simply cannot allow extremist Dahnans or Renans to settle down within the city walls - remaining tensions raise concerns that too many foreigners that ''didn't'' come to accept coexistence coming in at once could end up destroying the egalitarian efforts that have already taken eight years to bear fruit.

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** Elde Menancia is well-known for being the most open-minded region in the world regarding Renans and Dahnans. Unfortunately, due to the ''brutal'' racism in other regions, this means that the region now faces a ''massive'' immigrant crisis due to everyone wanting to live somewhere where the Renans won't plot revenge and the Dahnans won't drive Renans out of town or execute them. Even when housing itself isn't an issue, Viscint still has an immigrant crisis because the city simply cannot allow extremist Dahnans or Renans to settle down within the city walls - remaining tensions raise concerns that too many foreigners coming in all at once, especially those that ''didn't'' just ''can't'' come to accept coexistence coming in at once coexistence, could end up destroying the egalitarian efforts that have already taken eight years to bear fruit.
Is there an issue? Send a MessageReason:
None


''Tales of Arise'' is the seventeenth mainline entry in the ''VideoGame/TalesSeries'', released worldwide on September 10, 2021 (and a day earlier on the 9th for Japan) for UsefulNotes/PlayStation4 and [[UsefulNotes/PlayStation5 5]], UsefulNotes/XboxOne and [[UsefulNotes/XboxSeriesXAndS Series X]], and Steam. It was originally announced at UsefulNotes/{{E3}} 2019 as the first installment to be primarily developed on UsefulNotes/{{the eighth generation of console|VideoGames}}s, as [[VideoGame/TalesOfBerseria the previous game]] was also developed for the UsefulNotes/PlayStation3, but since then it has become a cross-generation game with versions for UsefulNotes/{{the ninth generation|OfConsoleVideoGames}} consoles.

to:

''Tales of Arise'' is the seventeenth mainline entry in the ''VideoGame/TalesSeries'', released worldwide on September 10, 2021 (and a day earlier on the 9th for Japan) for UsefulNotes/PlayStation4 Platform/PlayStation4 and [[UsefulNotes/PlayStation5 5]], UsefulNotes/XboxOne and [[UsefulNotes/XboxSeriesXAndS Series X]], and Steam. It was originally announced at UsefulNotes/{{E3}} 2019 as the first installment to be primarily developed on UsefulNotes/{{the eighth generation of console|VideoGames}}s, as [[VideoGame/TalesOfBerseria the previous game]] was also developed for the UsefulNotes/PlayStation3, Platform/PlayStation3, but since then it has become a cross-generation game with versions for UsefulNotes/{{the ninth generation|OfConsoleVideoGames}} consoles.
Is there an issue? Send a MessageReason:
None


** Elde Menancia is well-known for being the most open-minded region in the world regarding Renans and Dahnans. Unfortunately, due to the ''brutal'' racism in other regions, this means that the region now faces a ''massive'' immigrant crisis due to everyone wanting to live somewhere where the Renans won't plot revenge and the Dahnans won't drive Renans out of town or execute them. Even when housing itself isn't an issue, Viscint still has an immigrant crisis because the city simply cannot allow extremist Dahnans or Renans to settle down within the city walls - remaining tensions raise concerns that too many foreigners that ''didn't'' come to accept coexistencecoming in at once could end up destroying the egalitarian efforts that have already taken eight years to bear fruit.

to:

** Elde Menancia is well-known for being the most open-minded region in the world regarding Renans and Dahnans. Unfortunately, due to the ''brutal'' racism in other regions, this means that the region now faces a ''massive'' immigrant crisis due to everyone wanting to live somewhere where the Renans won't plot revenge and the Dahnans won't drive Renans out of town or execute them. Even when housing itself isn't an issue, Viscint still has an immigrant crisis because the city simply cannot allow extremist Dahnans or Renans to settle down within the city walls - remaining tensions raise concerns that too many foreigners that ''didn't'' come to accept coexistencecoming coexistence coming in at once could end up destroying the egalitarian efforts that have already taken eight years to bear fruit.
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None


** The DLC shows that while relations between the Renans and the Dahnans have improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans' bitterness over being enslaved. Moreover, the Renans suddenly lost their homes on Lenegis due to the merging of the two worlds, and suddenly had to make do with their new situation right away instead of having time to consider the changes, which didn't help those who with less-than-flexible mindsets.
** Elde Menancia is well-known for being the most open-minded region in the world regarding Renans and Dahnans. Unfortunately, due to the ''brutal'' racism in other regions, this means that the region now faces a ''massive'' immigrant crisis due to everyone wanting to live somewhere where the Renans won't plot revenge and the Dahnans won't drive Renans out of town or execute them. Even when housing itself isn't an issue, Viscint still has an immigrant crisis because the city simply cannot allow extremist Dahnans or Renans to settle down within the city walls, as remaining tensions raise concerns that too many foreigners that ''didn't'' come to accept coexistence between Renans and Dahnans coming in at once could end up destroying the egalitarian efforts that have already taken eight years to bear any fruit.

to:

** The DLC shows that while relations between the Renans and the Dahnans have improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans' bitterness over being enslaved. Moreover, the Renans suddenly lost their homes on Lenegis due to the merging of the two worlds, and suddenly had to make do with their new situation right away instead of having time to consider the changes, which didn't help those who with less-than-flexible mindsets.
** Elde Menancia is well-known for being the most open-minded region in the world regarding Renans and Dahnans. Unfortunately, due to the ''brutal'' racism in other regions, this means that the region now faces a ''massive'' immigrant crisis due to everyone wanting to live somewhere where the Renans won't plot revenge and the Dahnans won't drive Renans out of town or execute them. Even when housing itself isn't an issue, Viscint still has an immigrant crisis because the city simply cannot allow extremist Dahnans or Renans to settle down within the city walls, as walls - remaining tensions raise concerns that too many foreigners that ''didn't'' come to accept coexistence between Renans and Dahnans coming coexistencecoming in at once could end up destroying the egalitarian efforts that have already taken eight years to bear any fruit.
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* HappyEndingOverride: Downplayed. The end credits of the main game implied that Alphen and company's efforts in the merged world succeed in creating peace between Dahna and Rena in the merged world. ''Beyond the Dawn'' shows a glimpse of their efforts, which are lukewarm at best as few Renans and Dahnans are willing to co-exist peacefully with each other. Alphen in particular is shown to be struggling under the weight of trying to appease both sides.

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* HappyEndingOverride: Downplayed. The end credits of the main game implied that Alphen and company's efforts in the merged world succeed in creating peace between Dahna and Rena in the merged world. Rena. ''Beyond the Dawn'' shows a glimpse of their efforts, which are lukewarm at best as few while things have improved, there's still no shortage of Renans and Dahnans are willing to who can't co-exist peacefully with each other. Alphen in particular is shown to be struggling under the weight of trying to appease both sides.sides, particularly being seen as a hero (by Dahnans) and a villain (by Renans), instead of just being him.



* OffscreenMomentOfAwesome: Its mentioned that the party has been venturing into other mausoleums prior to the start of the DLC, mentioning as well they tend to be dangerous.

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* OffscreenMomentOfAwesome: Its mentioned that the party has been venturing into other mausoleums prior to the start of the DLC, mentioning as well that they tend to be dangerous.



** The DLC shows that while relations between the Renans and the Dahnans have improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans' bitterness over being enslaved. Moreover, the Renans suddenly lost their homes on Lenegis due to the merging of the two worlds, and suddenly had to make do with their new situation right away instead of having time to consider the changes, which didn't help the less-bendable personalities.

to:

** The DLC shows that while relations between the Renans and the Dahnans have improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans' bitterness over being enslaved. Moreover, the Renans suddenly lost their homes on Lenegis due to the merging of the two worlds, and suddenly had to make do with their new situation right away instead of having time to consider the changes, which didn't help the less-bendable personalities.those who with less-than-flexible mindsets.
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* AnAesop: It can be ''really'' appealing sometimes to simplify all racial and cultural grievances down to the idea that conflict arising from the two can be answered by making everyone think and be the same. However, true unity and order can only truly arise from all sides recognizing and, more importantly, ''accepting'' each other. Difference not only defines each individual human and makes them unique and special, it can also be celebrated. The cities that are the best off following the formation of the New World are the ones that openly promote coexistence between Renans and Dahnans, such as Viscint. Towns like Niez suffer from the cultural clash by comparison. [[spoiler:Nazamil's ideal world, where everyone thinks the same and act in perfect sync with each other, horrifies the rest of the party because it's just another form of the slavery they worked so hard to overcome because its simplistic approach to solving the racial divide only manages to remove the uniqueness and free thought that makes people ''people.'' As if to drive the point home, most of the cities that still face problems based on coexistence actually manage to come together to contest the threat Nazamil's Cal Beisel cultists are.]]

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* AnAesop: It can be ''really'' appealing sometimes to simplify all racial and cultural grievances down to the idea that conflict arising from the two can be answered by making everyone think and be the same. However, true unity and order can only truly arise from all sides recognizing and, more importantly, ''accepting'' each other. Difference not only defines each individual human and makes them unique and special, it can also be celebrated. The cities that are the best off following the formation of the New World are the ones that openly promote coexistence between Renans and Dahnans, such as Viscint. Towns like Niez suffer from the cultural clash by comparison. [[spoiler:Nazamil's ideal world, where everyone thinks the same and act in perfect sync with each other, horrifies the rest of the party because it's just another form of the slavery they worked so hard to overcome overcome, because its simplistic approach to solving the racial divide only manages to remove the uniqueness and free thought that makes people ''people.'' As if to drive the point home, most of the cities that still face problems based on coexistence actually manage to come together to contest the threat Nazamil's Cal Beisel cultists are.]]



* BagOfSpilling: Played with. The party is reset to level 65 and keep only one weapon and armor each. However, beating the final boss of the main game at level 65 or below is completely possible and reasonable (he's level 61), and their weapons are comparable to late-game equipment, although not post-game one. In the end, if you're a completionist, then your party definitely regressed, but for everyone else, they remained the same of became ''stronger''. The story doesn't draw attention to it aside from Rinwell off-handedly commenting she hasn't been as active lately.

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* BagOfSpilling: Played with. The party is reset to level 65 and keep only one weapon and armor each. However, beating the final boss of the main game at level 65 or below is completely possible and reasonable (he's level 61), and their weapons are comparable to late-game equipment, although not post-game one. ones. In the end, if you're a completionist, then your party definitely regressed, but for everyone else, they remained the same of and/or became ''stronger''. The story doesn't draw attention to it aside from Rinwell off-handedly commenting she hasn't been as active lately.



** The DLC shows that while relations between the Renans and the Dahnans have improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans' bitterness over being enslaved.

to:

** The DLC shows that while relations between the Renans and the Dahnans have improved compared to the main game, there's still a ''lot'' of resentment from both sides. One year of reforms isn't going to wipe away three centuries of prejudice from the Renans or the Dahnans' bitterness over being enslaved. Moreover, the Renans suddenly lost their homes on Lenegis due to the merging of the two worlds, and suddenly had to make do with their new situation right away instead of having time to consider the changes, which didn't help the less-bendable personalities.
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* {{Foreshadowing}}: In her introduction scene, Nazamil manages to hide herself from the Dahnan's searching for her by using something that looks like a crest. Its later revealed she has an incomplete soverign and maiden crest due to her heritage.

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* {{Foreshadowing}}: In her introduction scene, Nazamil manages to hide herself from the Dahnan's searching for her by using something that looks like a crest. Its It's later revealed she has an incomplete soverign and maiden crest due to her heritage.

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* MythologyGag: The feuding between Dahnan and Renan's post world mergers draws elements from ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', which had a similar plot point.

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* MythologyGag: MythologyGag:
**
The feuding between Dahnan and Renan's post world mergers draws elements from ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', which had a similar plot point.point.
** The 'terrible drawing of the protagonist' trend that's cropped up in several ''Tales Of'' games returns here, though this time there's a drawing for the full party and each individual member, and the drawings are created by a sheltered child, which justifies how crude they are.

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