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Let's not spoil the final puzzle quite that blatantly.


* {{Metapuzzle}}: The game uses metapuzzles (usually based on logic and word play) to gauge the story's progression. The in-between puzzles that lead to their resolution are variants of classic puzzle games like Black Box and ''VideoGame/{{Sokoban}}''. The solution for the ultimate puzzle is still difficult to figure out even with the obtained clues, however (you have to ''quit the game and the go back'' in order to simulate the in-game system reboot).

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* {{Metapuzzle}}: The game uses metapuzzles (usually based on logic and word play) to gauge the story's progression. The in-between puzzles that lead to their resolution are variants of classic puzzle games like Black Box and ''VideoGame/{{Sokoban}}''. The solution for the ultimate puzzle is still difficult to figure out even with the obtained clues, however (you have to ''quit the game and the go back'' in order to simulate the in-game system reboot).however, as it's [[spoiler:unexpected ParadiegeticGameplay.]]
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Crosswicking

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* {{Metapuzzle}}: The game uses metapuzzles (usually based on logic and word play) to gauge the story's progression. The in-between puzzles that lead to their resolution are variants of classic puzzle games like Black Box and ''VideoGame/{{Sokoban}}''. The solution for the ultimate puzzle is still difficult to figure out even with the obtained clues, however (you have to ''quit the game and the go back'' in order to simulate the in-game system reboot).
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''System's Twilight: an Abstract Fairy Tale'' is a puzzle game written by Creator/AndrewPlotkin. It's inspired by Cliff Johnson's games ''VideoGame/TheFoolsErrand'' and ''VideoGame/ThreeInThree'', with new puzzles and an inventory system.

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''System's Twilight: an Abstract Fairy Tale'' is a puzzle game written by Creator/AndrewPlotkin. It's inspired by Cliff Johnson's Creator/CliffJohnson's games ''VideoGame/TheFoolsErrand'' and ''VideoGame/ThreeInThree'', with new puzzles and an inventory system.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/systems_twilight.png]]
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* ParadiegeticGameplay: [[spoiler: Normally, you wouldn't consider the quit button to be a part of the gameplay of a game, but it's important to solving the final puzzle.]]
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''System's Twilight: an Abstract Fairy Tale'' is a puzzle game written by Andrew Plotkin. It's inspired by Cliff Johnson's games ''VideoGame/TheFoolsErrand'' and ''VideoGame/ThreeInThree'', with new puzzles and an inventory system.

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''System's Twilight: an Abstract Fairy Tale'' is a puzzle game written by Andrew Plotkin.Creator/AndrewPlotkin. It's inspired by Cliff Johnson's games ''VideoGame/TheFoolsErrand'' and ''VideoGame/ThreeInThree'', with new puzzles and an inventory system.
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''System's Twilight: an Abstract Fairy Tale'' is a puzzle game written by Andrew Plotkin. It's inspired by Cliff Johnson's games VideoGame/TheFoolsErrand and VideoGame/ThreeInThree, with new puzzles and an inventory system.

to:

''System's Twilight: an Abstract Fairy Tale'' is a puzzle game written by Andrew Plotkin. It's inspired by Cliff Johnson's games VideoGame/TheFoolsErrand ''VideoGame/TheFoolsErrand'' and VideoGame/ThreeInThree, ''VideoGame/ThreeInThree'', with new puzzles and an inventory system.
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* MobileMaze: Some of the puzzles require to reach the other side of a maze that changes each time the player makes a move.


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* UnexpectedlyRealisticGameplay: In the finale, [[spoiler: you reboot the system by closing and reopening the game.]]

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* BrokenBridge: Many scenes require you to complete different scenes before you can pass them. Most of the time this is as simple as collecting the right item and bringing it to the right scene. The inverter is actually used as a tool inside a specific type of puzzle.
* CollectorOfTheStrange: ''The Tale of the Reclaimer'' involves a man who buys anything anyone offers to sell him: books, broken glass, rags, illnesses, emotions...



* GuestStarPartyMember: Mazer joins you briefly in the net levels to help you through a maze full of doors that can only be passed by someone carrying the correct key.



* UnwinnableByDesign: Most of the swamp and river levels have a trap where you can use the wrong word to get past a gate and become unwinnable. The game itself doesnt' become unwinnable, but the puzzle will have to be restarted

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* NoNameGiven: The player character's name is never mentioned.
* PuzzleReset: Most puzzles can be restarted, preventing the game itself from becoming unwinnable.
* TwoGirlsToATeam: Of the ten characters the player meets, only Yjerle and Rosshi are identified as female.
* UnwinnableByDesign: Most of the swamp and river levels have a trap where you can use the wrong word to get past a gate and become unwinnable. The game itself doesnt' become gate. This will make the puzzle unwinnable, but the puzzle will have forcing it to be restartedrestarted.
* WhoDares: Weykent demands to know who dares to disturb him when first met. [[spoiler: He's actually helpful once he finishes waking.]]
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-> Listen:

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-> Listen:
''"Listen"''
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-> Listen:

Once the System was ruled in wisdom by the Counsel of Power. However, some of the powers rebelled, and the counsel became divided. War tore apart the System, until the rebellious Powers were defeated and imprisoned, and the remaining powers started healing the System.

At least, that's how the legend goes. Unfortunately, the System is in dire shape right now, and none of the Powers are around to fix it. The player character, a young red shape, decides to leave home and bring back and old Powers.

''System's Twilight: an Abstract Fairy Tale'' is a puzzle game written by Andrew Plotkin. It's inspired by Cliff Johnson's games VideoGame/TheFoolsErrand and VideoGame/ThreeInThree, with new puzzles and an inventory system.
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!This game provides examples of:

* AllThereInTheScript: Ift's name isn't mentioned anywhere in the game until the author's notes in the epilogue.
* FusionDance: [[spoiler: When you finally reach the Counsel of Powers, you have to combine the two sides of each power]].
* GiveMeYourInventoryItem: There are parts of the game where you're not allowed to proceed until you give someone the item they want.
* MoonLogicPuzzle: The final puzzle is to reboot the system by [[spoiler: quitting and reopening the game]] but requires a giant leap of intuition since there are no hints given and most (if not all) game guides only partially reference the solution. Or, more likely, you get frustrated by it to the point where you [[spoiler: RageQuit in mid-puzzle]], thus solving it accidentally.
* UnwinnableByDesign: Most of the swamp and river levels have a trap where you can use the wrong word to get past a gate and become unwinnable. The game itself doesnt' become unwinnable, but the puzzle will have to be restarted
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