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* HeavilyArmoredMook/StoneWall: The Hardened viruses; they're slow, have a lot of health, and are immune to low-damage attacks (i.e., those made by basic Ping Towers, Multiplexers, or Honeypots).
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* HeavilyArmoredMook/StoneWall: HeavilyArmoredMook[=/=]StoneWall: The Hardened viruses; they're slow, have a lot of health, and are immune to low-damage attacks (i.e., those made by basic Ping Towers, Multiplexers, or Honeypots).
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* BeamSpam: The Multiplexer's specialty, particularly when upgraded; upgrading a Multiplexer allows it to fire multiple simultaneous shots, each of which is capable of targeting a different enemy.
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* HeavilyArmoredMook/StoneWall: The Hardened viruses; they're slow, have a lot of health, and are immune to low-damage attacks (i.e., those made by basic Ping Towers, Multiplexers, or Honeypots).
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* TheTank: The Hardened viruses - their code is reinforced with military-grade subroutines that reduce the damage they take (and even allow them to ignore the weakest attacks in the game).
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* Tank: The Hardened viruses - their code is reinforced with military-grade subroutines that reduce the damage they take (and even allow them to ignore the weakest attacks in the game).
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* Tank: TheTank: The Hardened viruses - their code is reinforced with military-grade subroutines that reduce the damage they take (and even allow them to ignore the weakest attacks in the game).
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''System Protocol One'' is a TowerDefense game published by [=WhileTrueFork=] Games in 2010 and released on Steam. In it, you play a System Administrator (or [=SysAdmin=]) tasked with defending various servers from hackers bent on taking control of them with custom-coded viruses, by deploying various countermeasures to deal with them.
to:
''System Protocol One'' is a TowerDefense game published by [=WhileTrueFork=] Games in 2010 and released on Steam. In it, you play a System Administrator (or [=SysAdmin=]) tasked with defending various servers from hackers bent on taking control of them with custom-coded viruses, by deploying various countermeasures to deal with them.
the various viruses that come in.
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* FragileSpeedster: The Overclocked viruses - their code runs faster, but they can't take too much damage.
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* Tank: The Hardened viruses - their code is reinforced with military-grade subroutines that reduce the damage they take (and even allow them to ignore the weakest attacks in the game).
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* TowerDefense
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* TowerDefenseTowerDefense
<<|TowerDefense|>>
<<|TowerDefense|>>
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''System Protocol One'' is a TowerDefense game published by [=WhileTrueFork=] Games in 2010 and released on Steam. In it, you play a System Administrator (or [=SysAdmin=]) tasked with defending various servers from hackers bent on taking control of them with custom-coded viruses.
!!cat: [=SP1_tropes.txt=]
!!cat: [=SP1_tropes.txt=]
to:
''System Protocol One'' is a TowerDefense game published by [=WhileTrueFork=] Games in 2010 and released on Steam. In it, you play a System Administrator (or [=SysAdmin=]) tasked with defending various servers from hackers bent on taking control of them with custom-coded viruses.
!!cat:viruses, by deploying various countermeasures to deal with them.
!!@@cat: [=SP1_tropes.txt=]
txt=]@@
!!cat:
!!@@cat: [=SP1_tropes.
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* EliteMook: The "boss viruses" are just larger versions of the standard ones, with more health.
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* AreaOfEffect: The Compressor deals damage within a short radius when it fires, and the Pyramid Node fires virus-seeking code clusters that damage all viruses within its blast radius.
* ContractualBossImmunity: Bosses are immune to the effects of the SUDO KILL tower, as well as most of the passthrough countermeasures (such as the [[HoneyTrap Honeypot]]).
* EliteMook: The "boss viruses" are just larger versions of the standard ones, with morehealth.health (and an immunity to the one-hit-kill attack of the SUDO KILL tower).
* HoneyTrap: One of the countermeasures you can deploy is called a "Honeypot" - any virus that passes over it is sucked in and damaged by a specialized anti-virus AI (unless it's a cloaked Background Vector or a boss virus)
* ContractualBossImmunity: Bosses are immune to the effects of the SUDO KILL tower, as well as most of the passthrough countermeasures (such as the [[HoneyTrap Honeypot]]).
* EliteMook: The "boss viruses" are just larger versions of the standard ones, with more
* HoneyTrap: One of the countermeasures you can deploy is called a "Honeypot" - any virus that passes over it is sucked in and damaged by a specialized anti-virus AI (unless it's a cloaked Background Vector or a boss virus)
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* OneHitKill: The SUDO KILL tower (unless, of course, you're dealing with boss viruses).
* SplashDamage: The specialty of the Pyramid Node's attack.
* ShownTheirWork: The SUDO KILL tower, which instantly destroys any non-boss virus it hits.
* SplashDamage: The specialty of the Pyramid Node's attack.
* ShownTheirWork: The SUDO KILL tower, which instantly destroys any non-boss virus it hits.
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!!cat: SP1_tropes.txt
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!!cat: SP1_tropes.txt
[=SP1_tropes.txt=]