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** [[Characters/MetroidRidley Ridley]] or a Waver can occasionally be seen flying in space near Planet Zebes.

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** [[Characters/MetroidRidley Ridley]] Ridley or a Waver can occasionally be seen flying in space near Planet Zebes.
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** Training Mode has its own music theme that overrides the normal stage themes, and replaces the backgrounds with the Smash logo.

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** Training Mode has its own music theme that overrides the normal stage themes, and replaces the backgrounds with the Smash logo. However, while the unique background never returned in later games, Ultimate also has a custom music track specifically for Training Mode.
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** Not much of "Yoshi's Island" is seen on the ''Yoshi's Island'' stage. ''Ultimate'' will somewhat fix this by naming the stage "Super Happy Tree", based on [[VideoGame/YoshisStory the tree in the background.]]

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** Not much of "Yoshi's Island" is seen on the ''Yoshi's Island'' stage. ''Ultimate'' will somewhat fix this by naming the stage "Super Happy Tree", based on [[VideoGame/YoshisStory the tree in the background.]]background (even though it was partially to give it a distinct title from stages also named "Yoshi's Island"]].
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** Captain Falcon and Ness are downplayed examples of this, having similar rigging skeletons and movements from Samus and Mario respectively.
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As part of promoting the game for its North American release, Nintendo held the the ''Wrestling/SuperSmashBrosSlamfest99'' event.
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* FunnyXRay: When [[Franchise/{{Metroid}} Samus]] gets hit by an electric attack, instead of a skeleton, the XRaySparks reveal a silhouette of her body.
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''Super Smash Bros.''[[note]]retronymously known as ''[[SuperTitle64Advance Super Smash Bros. 64]]'' to differentiate it from future entries[[/note]] is a 1999 [[MascotFighter Mascot]]/PlatformFighter video game developed by HAL Laboratory and published by Nintendo for the UsefulNotes/Nintendo64. It's the first game in the ''VideoGame/SuperSmashBros'' series, and as such, is the simplest and most modestly-intended entry in the franchise, having only 12 fighters, 9 stages, no side specials, and a set Classic mode (here called 1P Game) reminiscent of single-player modes in more conventional fighting games.

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''Super Smash Bros.''[[note]]retronymously known as ''[[SuperTitle64Advance Super Smash Bros. 64]]'' to differentiate it from future entries[[/note]] is a 1999 [[MascotFighter Mascot]]/PlatformFighter video game developed by HAL Laboratory and published by Nintendo for the UsefulNotes/Nintendo64.Platform/Nintendo64. It's the first game in the ''VideoGame/SuperSmashBros'' series, and as such, is the simplest and most modestly-intended entry in the franchise, having only 12 fighters, 9 stages, no side specials, and a set Classic mode (here called 1P Game) reminiscent of single-player modes in more conventional fighting games.
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* FlawlessVictory: In 1P Mode, clearing a stage without taking any damage awards a "No Damage" bonus of 15,000 points (10,000 points in the Japanese version). Do this for the entire game and you'll receive a "No Damage Clear" bonus of ''400,000'' points (300,000 JP). There are milder variants available: "Full Power" for finishing a stage with 0% damage (but not necessarily getting hit; using a healing item still allows this bonus but not "No Damage") and "No Miss" for finishing a stage without losing any lives.

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* FlawlessVictory: In 1P Mode, clearing a stage without taking any damage awards a "No Damage" bonus of 15,000 points (10,000 points in the Japanese version). Do this for the entire game and you'll receive a "No Damage Clear" bonus of ''400,000'' points (300,000 JP). There are milder variants available: "Full Power" for finishing a stage with 0% damage (but not necessarily not getting hit; using a healing item still allows this bonus but not "No Damage") and "No Miss" for finishing a stage without losing any lives.
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* FlawlessVictory: In 1P Mode, clearing a stage without taking any damage awards a "No Damage" bonus of 15,000 points (10,000 points in the Japanese version). Do this for the entire game and you'll receive a "No Damage Clear" bonus of ''400,000'' points (300,000 JP). There are milder variants available: "Full Power" for finishing a stage with 0% damage (but not necessarily getting hit; using a healing item still allows this bonus but not "No Damage") and "No Miss" for finishing a stage without losing any lives.
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** One of the stage clear bonusees in 1P Mode is called "No Miss", which doesn't mean you cleared the stage without whiffing an attack; it means you cleared the stage without losing any lives. By extension, a "No Miss Clear" means you cleared the game without losing any lives, rather than not missing an attack at all. This is a holdover from [[https://en.wikipedia.org/wiki/Wasei-eigo Japanese pseudo-anglicisms]] as UsefulNotes/ArcadeGame terminology where a "miss" means "mistake" and a mistake is defined as losing a life (which often means [[OneHitPointWonder "take any damage"]]).

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** One of the stage clear bonusees in 1P Mode is called "No Miss", which doesn't mean you cleared the stage without whiffing an attack; it means you cleared the stage without losing any lives. By extension, a "No Miss Clear" means you cleared the game without losing any lives, rather than not clearing the game without missing an attack at all.attack. This is a holdover from [[https://en.wikipedia.org/wiki/Wasei-eigo Japanese pseudo-anglicisms]] as UsefulNotes/ArcadeGame terminology where a "miss" means "mistake" and a mistake is defined as losing a life (which often means [[OneHitPointWonder "take any damage"]]).
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** One of the stage clear bonusees in 1P Mode is called "No Miss", which doesn't mean you cleared the stage without whiffing an attack; it means you cleared the stage without losing any lives. This is a holdover from [[https://en.wikipedia.org/wiki/Wasei-eigo Japanese pseudo-anglicisms]] as UsefulNotes/ArcadeGame terminology where a "miss" means "mistake" and a mistake is defined as losing a life (which often means [[OneHitPointWonder "take any damage"]]).

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** One of the stage clear bonusees in 1P Mode is called "No Miss", which doesn't mean you cleared the stage without whiffing an attack; it means you cleared the stage without losing any lives. By extension, a "No Miss Clear" means you cleared the game without losing any lives, rather than not missing an attack at all. This is a holdover from [[https://en.wikipedia.org/wiki/Wasei-eigo Japanese pseudo-anglicisms]] as UsefulNotes/ArcadeGame terminology where a "miss" means "mistake" and a mistake is defined as losing a life (which often means [[OneHitPointWonder "take any damage"]]).
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** One of the stage clear bonusees in 1P Mode is called "No-Miss", which doesn't mean you cleared the stage without whiffing an attack; it means you cleared the stage without losing any lives. This is a holdover from [[https://en.wikipedia.org/wiki/Wasei-eigo Japanese pseudo-anglicisms]] as UsefulNotes/ArcadeGame terminology where a "miss" means "mistake" and a mistake is defined as losing a life (which often means [[OneHitPointWonder "take any damage"]]).

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** One of the stage clear bonusees in 1P Mode is called "No-Miss", "No Miss", which doesn't mean you cleared the stage without whiffing an attack; it means you cleared the stage without losing any lives. This is a holdover from [[https://en.wikipedia.org/wiki/Wasei-eigo Japanese pseudo-anglicisms]] as UsefulNotes/ArcadeGame terminology where a "miss" means "mistake" and a mistake is defined as losing a life (which often means [[OneHitPointWonder "take any damage"]]).
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** One of the stage clear bonusees in 1P Mode is called "No-Miss", which doesn't mean you cleared the stage without whiffing an attack; it means you cleared the stage without losing any lives. This is a holdover from Japanese UsefulNotes/ArcadeGame terminology where a "miss" means "mistake" and a mistake is defined as losing a life.

to:

** One of the stage clear bonusees in 1P Mode is called "No-Miss", which doesn't mean you cleared the stage without whiffing an attack; it means you cleared the stage without losing any lives. This is a holdover from [[https://en.wikipedia.org/wiki/Wasei-eigo Japanese pseudo-anglicisms]] as UsefulNotes/ArcadeGame terminology where a "miss" means "mistake" and a mistake is defined as losing a life.life (which often means [[OneHitPointWonder "take any damage"]]).
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** One of the stage clear bonusees in 1P Mode is called "No-Miss", which doesn't mean you cleared the stage without whiffing an attack; it means you cleared the stage without losing any lives. This is a holdover from Japanese UsefulNotes/ArcadeGame terminology where a "miss" means "mistake" and a mistake is defined as losing a life.
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* SpritePolygonMix: Fighters and stage are rendered in 3D, while many attack visuals and items and all Pokémon (both those that come out of Poké Balls and those that come out of the Saffron City building door) are rendered in 2D.

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* SpritePolygonMix: Fighters and stage are rendered in 3D, while many attack visuals and items and all Pokémon (both those that come out of Poké Balls and those that come out of the Saffron City building door) are rendered in 2D. The use of 2D for these objects rather than 3D is part of why the game can run at a stable 60 FPS.
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* SpritePolygonMix: Fighters and stage are rendered in 3D, while many attack visuals and items and all Pokémon (both those that come out of Poké Balls and those that come out of the Saffron City building door) are rendered in 2D.
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* TheSmurfettePrinciple: Samus Aran is the only explicitly confirmed female character in the roster ([[SamusIsAGirl and even then, her gender is hidden by her armor]]). Jigglypuff is often assumed to be female due to its alternate outfits, but just like other Pokémons, its gender is unknown.

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* TheSmurfettePrinciple: Samus Aran is the only explicitly confirmed female character in the roster ([[SamusIsAGirl and even then, her gender is hidden by her armor]]). Jigglypuff is often assumed to be female due to its alternate outfits, but just like other Pokémons, Pokémon, its gender is unknown.
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* GratuitousEnglish: [[VideoGame/EarthBound Ness]] and [[VideoGame/FZero Captain Falcon]] use gratuitous English when [[CallingYourAttacks calling their attack names out.]]

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* GratuitousEnglish: [[VideoGame/EarthBound [[VideoGame/EarthBound1994 Ness]] and [[VideoGame/FZero Captain Falcon]] use gratuitous English when [[CallingYourAttacks calling their attack names out.]]



* XRaySparks: This is a feature of [[Franchise/{{Pokemon}} Pikachu]]'s electrical attacks in this game (and no other game in the series). [[VideoGame/EarthBound Ness]] (with PK Thunder), [[Franchise/{{Metroid}} Samus]] (with Charge Beam), and the Ray Gun do the same thing. This even provides something of a visual gag if Samus gets shocked because, instead of showing us her skeleton, we just see the human figure ''inside'' her power suit. However, when Franchise/{{Kirby}} and [[Franchise/{{Pokemon}} Jigglypuff]] get hit by electric attacks, only their eyes are visible, implying (sensibly) that they have no skeleton. Funnily enough, [[Franchise/SuperMarioBros Mario and Luigi's]] noses appear to ''be'' part of their skeletons.

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* XRaySparks: This is a feature of [[Franchise/{{Pokemon}} Pikachu]]'s electrical attacks in this game (and no other game in the series). [[VideoGame/EarthBound [[VideoGame/EarthBound1994 Ness]] (with PK Thunder), [[Franchise/{{Metroid}} Samus]] (with Charge Beam), and the Ray Gun do the same thing. This even provides something of a visual gag if Samus gets shocked because, instead of showing us her skeleton, we just see the human figure ''inside'' her power suit. However, when Franchise/{{Kirby}} and [[Franchise/{{Pokemon}} Jigglypuff]] get hit by electric attacks, only their eyes are visible, implying (sensibly) that they have no skeleton. Funnily enough, [[Franchise/SuperMarioBros Mario and Luigi's]] noses appear to ''be'' part of their skeletons.
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** Onix's voice is taken from [[Recap/PokemonS1E5ShowdownAtPewterCity Showdown at Pewter City]].
** Charizard's voice is taken from [[Recap/PokemonS1E45AttackOfThePrehistoricPokemon Attack of the Prehistoric Pokémon]].

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** Onix's voice is taken from [[Recap/PokemonS1E5ShowdownAtPewterCity [[Recap/PokemonS1E5ShowdownInPewterCity Showdown at in Pewter City]].
** Charizard's voice is taken from [[Recap/PokemonS1E45AttackOfThePrehistoricPokemon [[Recap/PokemonS1E46AttackOfThePrehistoricPokemon Attack of the Prehistoric Pokémon]].
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** Onix's voice is taken from [[Recap/PokemonS1E5ShowdownAtPewterCity Showdown at Pewter City]].
** Charizard's voice is taken from [[Recap/PokemonS1E45AttackOfThePrehistoricPokemon Attack of the Prehistoric Pokémon]].
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Crosswicking

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* TurnsRed: While Master Hand himself doesn't change in appearance as his HP lowers, [[AmazingTechnicolorBattlefield his stage does]]. The background starts as a night sky filled with shooting stars. When Master Hand's HP falls to 200, the shooting stars stop and poisonous-looking purple clouds fill the area. When it falls to 100, the background turns into a blue vortex. Each background change is marked by a slight power boost, the most obvious being that his FingerGun attack will fire three projectiles in quick succession instead of one during the vortex phase.[[note]]Incidentally, this unique trait makes Final Destination a nightmare to try to play normal matches on in ''64,'' even with a VideoGame/GameShark, much to the dismay of those into TournamentPlay; without a boss to connect the background to, it causes the game to crash unless even further hacks are applied. One workaround if not using a full-fledged GameMod is to combine codes to 1. skip to the final match of Classic Mode, 2. make the Player 2 character in Classic Mode human-controlled, 3. forcibly change Player 2's character ID, 4. change Player 2's stock count, 5. change the time allotted for Classic Mode battles, and 6. change the stage's music, as by default it will only play the ominous-sounding intro rather than the music track the stage is known for.[[/note]]
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Crosswicking

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* CherryTapping: Luigi is the only character in the game with a taunt that does damage, and even that only works at extremely close range under certain circumstances (e.g., while the opponent is hanging off the edge of a cliff) and does very little damage. Nevertheless, it is possible to finish off an opponent with his taunt, and this makes for a truly humiliating defeat.
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* MrImagination: The game's introduction and the ending of 1P Game suggest that the entire game is just a young child playing pretend in their bedroom, with the characters all being dolls brought to life by their imagination.
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** Goldeen's voice is taken from [[Recap/PokemonTheSeriesS1E2PokemonEmergency Pokémon Emergency]].
** Hitmonlee's voice is taken from [[Recap/PokemonTheSeriesS1E29ThePunchyPokemon The Punchy Pokémon]].

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** Goldeen's voice is taken from [[Recap/PokemonTheSeriesS1E2PokemonEmergency [[Recap/PokemonS1E2PokemonEmergency Pokémon Emergency]].
** Hitmonlee's voice is taken from [[Recap/PokemonTheSeriesS1E29ThePunchyPokemon [[Recap/PokemonS1E29ThePunchyPokemon The Punchy Pokémon]].

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