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** Updates later added the options to buy the suit Pauline's backup musicians wear and (of all things) the various Broodal's suits.

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** Updates later added the options to buy the suit Pauline's backup musicians wear and (of all things) the various Broodal's Broodals' suits.


** Updates later added the options to buy the suit Pauline's backup musicians wear and (of all things) Topper the Broodal's green suit.

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** Updates later added the options to buy the suit Pauline's backup musicians wear and (of all things) Topper the various Broodal's green suit.suits.

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* PermanentlyMissableContent: It's possible to miss out on three of the checkpoint flags if they aren't triggered before the plot progresses. There's one in Cascade Kingdom (Waterfall Basin) that vanishes as soon as Mario departs from it on the Odyssey for the first time, and two others (Construction Access and City Outskirts) only exist in the rainy nighttime version of Metro Kingdom before Mario destroys Mechawiggler. Since these flags don't exist on the map after they despawn, the only indication that the player hasn't activated them all is by checking the relevant entry that lists how many have been activated to see if it's lower than the highest total of 85. Fortunately, the corresponding Power Moon from Toadette only requires that 80 checkpoint flags be activated.


* BatmanCanBreatheInSpace: [[spoiler:No one seems to have any difficulty breathing ''on the Moon''. A spacesuit is available in Crazy Cap, but given how the dog on the moon wears just a helmet with no trouble, it's more than likely just cosmetic. Of course, this isn't the only time [[VideoGame/PaperMarioTheThousandYearDoor Mario and his friends]] [[VideoGame/SuperMarioGalaxy have been to space without spacesuits]]. However, the Astro-Lanceur enemies seem to avert this, wearing bubble helmets with a breathing apparatus. The Ground Pound symbol on their helmet texture lets you know what to do, and the animation of shattering glass drives home that Mario has killed them merely by breaking their helmets, and not by the [[GoombaStomp usual effect of such an attack.]]]]

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* BatmanCanBreatheInSpace: [[spoiler:No one seems to have any difficulty breathing ''on the Moon''. A spacesuit is available in Crazy Cap, but given how the dog on the moon wears just a helmet with no trouble, it's more than likely just cosmetic. Further supporting this is the fact that the textures of said Crazy Cap spacesuit makes it look like it's made of ''cloth''. Of course, this isn't the only time [[VideoGame/PaperMarioTheThousandYearDoor Mario and his friends]] [[VideoGame/SuperMarioGalaxy have been to space without spacesuits]]. However, the Astro-Lanceur enemies seem to avert this, wearing bubble helmets with a breathing apparatus. The Ground Pound symbol on their helmet texture lets you know what to do, and the animation of shattering glass drives home that Mario has killed them merely by breaking their helmets, and not by the [[GoombaStomp usual effect of such an attack.]]]]


** A side area in New Donk City has Mario escape from a ''Tyrannosaurus'' in a New York-esque city, much like in [[Film/SuperMarioBros the movie]].[[note]]Though the ''WesternAnimation/SuperMarioWorld'' cartoon does feature the Mario brothers running into dinosaurs on occasion, justifying the location being called "Dinosaur Island".[[/note]] [[GiantSpaceFleaFromNowhere No explanation is given as to why]] [[MakesJustAsMuchSenseInContext a T-Rex is running around]] [[BigLippedAlligatorMoment in an area inspired by New York City]].

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** A side area in New Donk City has Mario escape from a ''Tyrannosaurus'' in a New York-esque city, much like in [[Film/SuperMarioBros the movie]].[[note]]Though the [[note]]The ''WesternAnimation/SuperMarioWorld'' cartoon does feature also features the Mario brothers running into dinosaurs on occasion, justifying the location being called "Dinosaur Island".[[/note]] [[GiantSpaceFleaFromNowhere No explanation is given as to why]] [[MakesJustAsMuchSenseInContext a T-Rex is running around]] [[BigLippedAlligatorMoment in an area inspired by New York City]].


** Various preceding works in the franchise, such as ''WesternAnimation/TheSuperMarioBrosSuperShow'', ''ComicBook/SuperMarioAdventures'', ''Anime/TheGreatMissionToSavePrincessPeach'', and, of course, ''VideoGame/SuperPaperMario'' involved the idea of Bowser marrying Peach.

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** Various preceding works in the franchise, such as ''WesternAnimation/TheSuperMarioBrosSuperShow'', ''ComicBook/SuperMarioAdventures'', ''Anime/TheGreatMissionToSavePrincessPeach'', and, of course, ''VideoGame/SuperPaperMario'' involved the idea of Bowser marrying Peach.''Anime/TheGreatMissionToSavePrincessPeach''.



** The Koopa Freerunning races are a throwback to ''VideoGame/SuperMario64'''s two races against Koopa the Quick, the first member of the Koopa species to be given any sort of characterization.


** A side area in New Donk City has Mario escape from a ''Tyrannosaurus'' in a New York-esque city, much like in [[Film/SuperMarioBros the movie]]. [[GiantSpaceFleaFromNowhere No explanation is given as to why]] [[MakesJustAsMuchSenseInContext a T-Rex is running around]] [[BigLippedAlligatorMoment in an area inspired by New York City]].

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** A side area in New Donk City has Mario escape from a ''Tyrannosaurus'' in a New York-esque city, much like in [[Film/SuperMarioBros the movie]]. [[note]]Though the ''WesternAnimation/SuperMarioWorld'' cartoon does feature the Mario brothers running into dinosaurs on occasion, justifying the location being called "Dinosaur Island".[[/note]] [[GiantSpaceFleaFromNowhere No explanation is given as to why]] [[MakesJustAsMuchSenseInContext a T-Rex is running around]] [[BigLippedAlligatorMoment in an area inspired by New York City]].


* TrappedInTVLand: The "Up on the Big Screen" power moon has step into a warp pipe in a cinema then play a recreation of the first level of ''VideoGame/SuperMarioBros'' on the screen.

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* TrappedInTVLand: The "Up on the Big Screen" power moon has Mario step into a warp pipe in a cinema then play a recreation of the first level of ''VideoGame/SuperMarioBros'' on the screen.

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* TrappedInTVLand: The "Up on the Big Screen" power moon has step into a warp pipe in a cinema then play a recreation of the first level of ''VideoGame/SuperMarioBros'' on the screen.

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* EarthDrift: ''VideoGame/DonkeyKong'' has now been retconned into taking place in New Donk City rather than Brooklyn on Earth.

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* CutenessProximity: One of the [[OurMermaidsAreDifferent Lochladies]] from the Lake Kingdom loves Cheep Cheeps, and will reward you if you bring her one.
-->'''Lochlady:''' CLOSE-RANGE CUTENESS! I can hardly stand the adorability!


''Super Mario Odyssey'' is the first main series game in the ''[[Franchise/SuperMarioBros Mario]]'' franchise for the UsefulNotes/NintendoSwitch, released on October 27, 2017. After the more linear level designs of the ''[[VideoGame/SuperMarioGalaxy Galaxy]]'' [[VideoGame/SuperMarioGalaxy2 duology]] and ''[[VideoGame/SuperMario3DLand 3D]]'' [[VideoGame/SuperMario3DWorld duology]], ''Odyssey'' marks a return to the more exploration-based formula used by ''[[VideoGame/SuperMario64 64]]'' and ''[[VideoGame/SuperMarioSunshine Sunshine]]''.

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''Super Mario Odyssey'' is the first main series game in the ''[[Franchise/SuperMarioBros Mario]]'' franchise for the UsefulNotes/NintendoSwitch, released on October 27, 2017. After the more linear level designs of the ''[[VideoGame/SuperMarioGalaxy Galaxy]]'' [[VideoGame/SuperMarioGalaxy2 duology]] and ''[[VideoGame/SuperMario3DLand 3D]]'' [[VideoGame/SuperMario3DWorld duology]], ''Odyssey'' marks a return to the more [[CollectAThonPlatformer exploration-based formula formula]] used by ''[[VideoGame/SuperMario64 64]]'' and ''[[VideoGame/SuperMarioSunshine Sunshine]]''.


** You don't have to exit a Captured enemy to use a spark pylon--you'll just get transferred into it on contact. This can reduce any potential mishaps like bumping into the enemy after exiting or accidentally re-Capturing it instead of hitting the spark pylon when throwing Cappy.
** During the postgame, [[spoiler:each Kingdom has a moon rock that will release more Power Moons into the world. Perhaps as compensation for the new amount to collect, all of the Moons from a moon rock get automatically marked on the map.]]

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** You don't have to exit a Captured enemy to use a spark pylon--you'll pylon you'll just get transferred into it on contact. This can reduce any potential mishaps like bumping into the enemy after exiting or accidentally re-Capturing it instead of hitting the spark pylon when throwing Cappy.
** During the postgame, [[spoiler:each Kingdom has a moon rock that will release more Power Moons into the world. Perhaps as compensation for the new amount to collect, all of the Moons from a moon rock get automatically marked on the map.]]map]].



** In the [[spoiler:Mushroom Kingdom]], remembering which area each of the [[spoiler:bosses' rematch paintings]] are found in could be confusing given that some are in identical structures and others are reached through pipes. To help, the game provides hints on the overworld. For [[spoiler:the four identical towers, which contain rematch paintings of Knucklotec, Torkdrift, Mechawiggler, and Cookatiel, [=NPCs=] from the world the boss was fought in will stand next to the corresponding tower (e.g., Tostarenans are found next to the tower where Knucklotec's painting is kept, and New Donkers near the Mechawiggler's, etc.)]] For the other two, however, the hint is in the location. [[spoiler:The aquatic boss Mollusque-Lanceur's rematch painting is fittingly reached by using the underwater pipe near Dorrie, and because the Ruined Dragon came from a castle civilization, its painting is reached by the pipe at the bottom of the castle moat.]]

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** In the [[spoiler:Mushroom Kingdom]], remembering which area each of the [[spoiler:bosses' rematch paintings]] are found in could be confusing given that some are in identical structures and others are reached through pipes. To help, the game provides hints on the overworld. For [[spoiler:the four identical towers, which contain rematch paintings of Knucklotec, Torkdrift, Mechawiggler, and Cookatiel, [=NPCs=] from the world the boss was fought in will stand next to the corresponding tower (e.g., Tostarenans are found next to the tower where Knucklotec's painting is kept, and New Donkers near the Mechawiggler's, etc.)]] )]]. For the other two, however, the hint is in the location. [[spoiler:The aquatic boss Mollusque-Lanceur's rematch painting is fittingly reached by using the underwater pipe near Dorrie, and because the Ruined Dragon came from a castle civilization, its painting is reached by the pipe at the bottom of the castle moat.]]



* AvoidTheDreadedGRating: The content ratings of ''Super Mario Odyssey'' are higher than usual for the series; it has a B rating (ages 12 and up) in Japan, a PEGI 7 rating in Europe, a PG rating in Australia and an E10 rating in North America. While the content of the game is largely the same as other ''Mario'' games, the game heavily advertises its "realistic" elements such as the ''TyrannosaurusRex'' and has a few very bleak stages with nightmarishly-designed bosses. The most likely intent was to market ''Odyssey'' as a "cool adventure game" -- just as the creators always intended for ''Mario'' to be -- and to give it more immediately obvious appeal to older audiences as well as kids (not that ''Mario'' wasn't an "all-ages" franchise in the first place).

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* AvoidTheDreadedGRating: The content ratings of ''Super Mario Odyssey'' are higher than usual for the series; it has a B rating (ages 12 and up) in Japan, a PEGI 7 rating in Europe, a PG rating in Australia Australia, and an E10 rating in North America. While the content of the game is largely the same as other ''Mario'' games, the game heavily advertises its "realistic" elements such as the ''TyrannosaurusRex'' and has a few very bleak stages with nightmarishly-designed bosses. The most likely intent was to market ''Odyssey'' as a "cool adventure game" -- just as the creators always intended for ''Mario'' to be -- and to give it more immediately obvious appeal to older audiences as well as kids (not that ''Mario'' wasn't an "all-ages" franchise in the first place).



* ConvectionSchmonvection: The Luncheon Kingdom plays this completely straight. Not only does it follow the typical Mario logic of no-contact proximity being harmless, but it's actually ''cooler'' than the Sand Kingdom according to their brochures, and Mario can dress down to be more comfortable. Next to ''lava''. But in the Sand Kingdom, nothing allows Mario to be cool enough to fall asleep outside.

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* ConvectionSchmonvection: The Luncheon Kingdom plays this completely straight. Not only does it follow the typical Mario ''Mario'' logic of no-contact proximity being harmless, but it's actually ''cooler'' than the Sand Kingdom according to their brochures, and Mario can dress down to be more comfortable. Next to ''lava''. But in the Sand Kingdom, nothing allows Mario to be cool enough to fall asleep outside.



* DeathIsASlapOnTheWrist: Rather than losing VideoGameLives, if Mario dies, he simply loses a small amount of coins that he can regain if he makes it back to where he died (unless he fell into a BottomlessPit or similar hazard). Additionally, you can't even get a GameOver either--you still respawn even if you have no coins left.

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* DeathIsASlapOnTheWrist: Rather than losing VideoGameLives, if Mario dies, he simply loses a small amount of coins that he can regain if he makes it back to where he died (unless he fell into a BottomlessPit or similar hazard). Additionally, you can't even get a GameOver either--you either you still respawn even if you have no coins left.



** While jumping off several types of friendly [=NPCs=], Mario does ''not'' stomp on them, like he would an enemy. He instead vaults off of them, using his hands. Strangely though, this does not apply to every friendly NPC; you can stomp on Toads and Bonneters, and most of the other "cartoony" [=NPCs=], all you'd like.

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** While jumping off several types of friendly [=NPCs=], Mario does ''not'' stomp on them, like he would an enemy. He instead vaults off of them, using his hands. Strangely Strangely, though, this does not apply to every friendly NPC; you can stomp on Toads and Bonneters, and most of the other "cartoony" [=NPCs=], all you'd like.



** During the battle against Brigadier Mollusque-Lanceur III, the player can enter a 2D section and hear an 8-bit version of his song, even though the battle doesn't involve 2D sections. However, because this isn't intuitive, you won't need to do so to unlock the track on the music list--it comes with the regular battle theme.

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** During the battle against Brigadier Mollusque-Lanceur III, the player can enter a 2D section and hear an 8-bit version of his song, even though the battle doesn't involve 2D sections. However, because this isn't intuitive, you won't need to do so to unlock the track on the music list--it list it comes with the regular battle theme.



** A number of kingdoms have scattered seeds that must be put in pots and then let time pass to allow them to grow. In the Seaside Kingdom, you can instead water them with a Gushen to make them grow ''much'' faster -- "Flowers need water to grow".

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** A number of kingdoms have scattered seeds that must be put in pots and then let time pass to allow them to grow. In the Seaside Kingdom, you can instead water them with a Gushen to make them grow ''much'' faster -- "Flowers need water to grow".



** [[spoiler:Bowser's Kingdom]] is a painstakingly accurate Japanese castle, with 3 concentric walls, (accurately translated as "maru" in the Japanese version) yagura towers, arrow holes, and even a traditional Japanese garden with a tea house [[spoiler:where the level's Crazy Cap is located]]. Mario can obtain accurate samurai armor and Japanese festival clothing by spending traditional Japanese ''ryō'', the 2D platforming section is a traditional set of Japanese screens, some of the sound effects are replaced by a samisen, the enemies wear traditional Japanese ''jingasa'' and ''sandogasa'' hats, and you can capture [[spoiler:''jizo'' statues common throughout Japan]]. The main keep is guarded by thunder and wind guardian statues found at Japanese temples and shrines, there are two large shrine buildings visible in the castle, and the entire level is filled with waving Japanese battle flags and festival banners.

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** [[spoiler:Bowser's Kingdom]] is a painstakingly accurate Japanese castle, with 3 concentric walls, walls (accurately translated as "maru" in the Japanese version) version), yagura towers, arrow holes, and even a traditional Japanese garden with a tea house [[spoiler:where the level's Crazy Cap is located]]. Mario can obtain accurate samurai armor and Japanese festival clothing by spending traditional Japanese ''ryō'', the 2D platforming section is a traditional set of Japanese screens, some of the sound effects are replaced by a samisen, the enemies wear traditional Japanese ''jingasa'' and ''sandogasa'' hats, and you can capture [[spoiler:''jizo'' statues common throughout Japan]]. The main keep is guarded by thunder and wind guardian statues found at Japanese temples and shrines, there are two large shrine buildings visible in the castle, and the entire level is filled with waving Japanese battle flags and festival banners.



** A big, daisy-like [=UFO=] named Torkdrift appears as a boss in Steam Gardens, where he is found vacuuming all the flowers from the secret flower fields.

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** A big, daisy-like [=UFO=] named Torkdrift appears as a boss in Steam Gardens, where he is found [[IllFatedFlowerbed vacuuming all the flowers from the secret flower fields.fields]].



* GenreThrowback: While the previous "course-clear" style 3D Mario games (''VideoGame/SuperMario3DLand'', ''VideoGame/SuperMario3DWorld'', and the ''VideoGame/SuperMarioGalaxy'' [[VideoGame/SuperMarioGalaxy2 duology]]) were driven by linear level design meant to mirror the 2D classics, this game features bigger, more open worlds akin to ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioSunshine''.

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* GenreThrowback: While the previous "course-clear" style 3D Mario ''Mario'' games (''VideoGame/SuperMario3DLand'', ''VideoGame/SuperMario3DWorld'', and the ''VideoGame/SuperMarioGalaxy'' [[VideoGame/SuperMarioGalaxy2 duology]]) were driven by linear level design meant to mirror the 2D classics, this game features bigger, more open worlds akin to ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioSunshine''.



* GrandTheftMe: By throwing Cappy, Mario can Capture things to temporarily hijack them. He can do this on frogs, Goombas, Koopas, Cheep Cheeps, the RC car-controlling citizens of New Donk City[[note]]Every single other New Donker has a hat[[/note]], and even a ''T. rex''. Even inanimate objects aren't immune: trees, binoculars, taxis, enemy tanks, and manhole covers can come under his control. [[spoiler:And Bowser himself, when he loses the only protection he has and is unconscious but needed to break the group out of the caverns they're trapped in.]]

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* GrandTheftMe: By throwing Cappy, Mario can Capture things to temporarily hijack them. He can do this on frogs, Goombas, Koopas, Cheep Cheeps, the RC car-controlling citizens of New Donk City[[note]]Every City[[note]]every single other New Donker has a hat[[/note]], and even a ''T. rex''. Even inanimate objects aren't immune: trees, binoculars, taxis, enemy tanks, and manhole covers can come under his control. [[spoiler:And Bowser himself, when he loses the only protection he has and is unconscious but needed to break the group out of the caverns they're trapped in.]]



* HumongousMecha: One boss battle involves Mario fighting a giant robotic Wiggler by Capturing a tank enemy to attack it. Another boss battle involves a gigantic wooden robot which is[[spoiler:piloted by all the Broodals together, and it must be defeated by knocking bombs at its legs and climbing the fallen machine to attack the cockpits that the Broodals are in]].

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* HumongousMecha: One boss battle involves Mario fighting a giant robotic Wiggler by Capturing a tank enemy to attack it. Another boss battle involves a gigantic wooden robot which is[[spoiler:piloted is [[spoiler:piloted by all the Broodals together, and it must be defeated by knocking bombs at its legs and climbing the fallen machine to attack the cockpits that the Broodals are in]].



* IllFatedFlowerbed; The Steam Gardens feature a secret flower field that is very dear to the Steam Gardeners' robotic hearts. Unfortunately, the field has been found by Torkdrift, a daisy-like [=UFO=] that vacuums up all of its flowers. Mario manages to destroy the monstrosity, but not before it managed to destroy most of the parterre. You can return to restore the field and get a Power Moon, however.
* ImprovisedPlatform: An unusual case. Magmatoes are Luncheon Kingdom enemies who melt into a pool of lava when hit, making them a hazard...to anything except a Captured Lava Bubble, who can swim in their puddles to cross solid ground that would vaporize the Lava Bubble otherwise.

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* IllFatedFlowerbed; IllFatedFlowerbed: The Steam Gardens feature a secret flower field that is very dear to the Steam Gardeners' robotic hearts. Unfortunately, the field has been found by Torkdrift, a daisy-like [=UFO=] that vacuums up all of its flowers. Mario manages to destroy the monstrosity, but not before it managed to destroy most of the parterre. You can return to restore the field and get a Power Moon, however.
though.
* ImprovisedPlatform: An unusual case. Magmatoes are Luncheon Kingdom enemies who which melt into a pool of lava when hit, making them a hazard...hazard... to anything except a Captured Lava Bubble, who which can swim in their puddles to cross solid ground that would vaporize the Lava Bubble otherwise.



** While the game does use the exploration-based gameplay of ''64'' and ''Sunshine'', the game does not boot players out of the level after collecting a Power Moon, making it more similar to collectathons like ''VideoGame/BanjoKazooie''. Also in that vein, there are no selectable story missions for each moon -- instead, the area's plot advances permanently upon collecting certain primary objective moons. This also means that one cannot redo certain major objectives of refight certain bosses, [[spoiler:until the rematches in the Dark Side for the Broodals, revisiting the Moon Kingdom for Bowser, and the Mushroom Kingdom for all the other bosses]].

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** While the game does use the exploration-based gameplay of ''64'' and ''Sunshine'', the game does not boot players out of the level after collecting a Power Moon, making it more similar to collectathons like ''VideoGame/BanjoKazooie''. Also in that vein, there are no selectable story missions for each moon -- instead, the area's plot advances permanently upon collecting certain primary objective moons. This also means that one cannot redo certain major objectives of or refight certain bosses, [[spoiler:until the rematches in the Dark Side for the Broodals, revisiting the Moon Kingdom for Bowser, and the Mushroom Kingdom for all the other bosses]].



** The fossils in the rocks of the Cascade Kingdom are classic 8-bit enemy sprites, and [[spoiler: there are costumes which re-create Mario's ''64'' model and the 3D form of his 8-bit sprite--one Toad even has nostalgia for Mario looking as he did in ''64'']], implying that the changes in the series' art style are in some way part of the universe's history.

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** The fossils in the rocks of the Cascade Kingdom are classic 8-bit enemy sprites, and [[spoiler: there are costumes which re-create Mario's ''64'' model and the 3D form of his 8-bit sprite--one sprite one Toad even has nostalgia for Mario looking as he did in ''64'']], implying that the changes in the series' art style are in some way part of the universe's history.



* LifeMeter: While the graphics are different, this game's life meter is functionally identical to the ''Galaxy'' games', with just three hit points, but a power-up[[note]]The ''Galaxy'' games had Life Mushrooms, and ''Odyssey'' has Life-Up Hearts[[/note]] which will add three for as long as the player can keep them.
* LightningBruiser: [[spoiler:The Captured version of Bowser is as fast as Mario, can jump as high as Mario, is strong enough to destroy giant, stone blocks with a single swipe, and starts with doubled [=HP=]]].
* LimitedWardrobe: A significant aversion, for, unusually for a mainline Mario platformer, not only can Mario can dress up in different outfits but [[spoiler:Peach as well when she tours the different kingdoms in the post-game.]]

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* LifeMeter: While the graphics are different, this game's life meter is functionally identical to the ''Galaxy'' games', with just three hit points, but a power-up[[note]]The power-up[[note]]the ''Galaxy'' games had Life Mushrooms, and ''Odyssey'' has Life-Up Hearts[[/note]] which will add three for as long as the player can keep them.
* LightningBruiser: [[spoiler:The Captured version of Bowser is as fast as Mario, can jump as high as Mario, is strong enough to destroy giant, stone blocks with a single swipe, and starts with doubled [=HP=]]].
[=HP=].]]
* LimitedWardrobe: A significant aversion, for, unusually for a mainline Mario ''Mario'' platformer, not only can Mario can dress up in different outfits outfits, but [[spoiler:Peach will do so as well when she tours the different kingdoms in the post-game.]]post-game]].



** If you're really good at the game, you won't get to hear much of the second InsertSong that plays when [[spoiler:Mario (who has captured Bowser at this point) has to claw his way through the four columns as he and Princess Peach make their escape from the underground lair under the wedding hall.]]

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** If you're really good at the game, you won't get to hear much of the second InsertSong that plays when [[spoiler:Mario (who has captured Bowser at this point) has to claw his way through the four columns as he and Princess Peach make their escape from the underground lair under the wedding hall.]]hall]].



** Knucklotec, the boss of the Sand Kingdom, seems to be partly robotic -- capturing its fists causes them to reveal rocket boosters.

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** Knucklotec, the boss of the Sand Kingdom, seems to be partly robotic -- capturing its fists causes them to reveal rocket boosters.



** [[spoiler:The Mushroom Kingdom's purple coin outfit is the [[VideoGame/SuperMario64 Mario 64]] hat and suit. Wearing them gives Mario an updated version of his ''64'' look -- an update that keeps its blockiness, lack of mouth, blank stare, and fingerless hands, all combining to make him look incredibly weird next to the game's SceneryPorn. Wearing the outfit also opens up a bonus area in Mushroom Kingdom that recreates the fountain area in Peach's Castle, complete with [[SpritePolygonMix the perpetually-frontward tree sprites]] (opening Snapshot Mode lets you break their illusion and see them at an angle). [[ChromeChampion Metal Mario]] also appears as an unlockable outfit.]]

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** [[spoiler:The Mushroom Kingdom's purple coin outfit is the [[VideoGame/SuperMario64 ''[[VideoGame/SuperMario64 Mario 64]] 64]]'' hat and suit. Wearing them gives Mario an updated version of his ''64'' look -- an update that keeps its blockiness, lack of mouth, blank stare, and fingerless hands, all combining to make him look incredibly weird next to the game's SceneryPorn. Wearing the outfit also opens up a bonus area in Mushroom Kingdom that recreates the fountain area in Peach's Castle, complete with [[SpritePolygonMix the perpetually-frontward tree sprites]] (opening Snapshot Mode lets you break their illusion and see them at an angle). [[ChromeChampion Metal Mario]] also appears as an unlockable outfit.]]



* {{Mondegreen}}: Players have managed to hear various English phrases in the New Donkers' [[SpeakingSimlish Simlish]]. A particularly clear one is the yellow Crazy Cap merchant apparently saying "[[DeathSeeker I just want to die]]" whenever you talk to him. [[https://www.youtube.com/watch?v=gyAfWF0nqyQ Have a listen for yourself]].

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* {{Mondegreen}}: Players have managed to hear various English phrases in the New Donkers' [[SpeakingSimlish Simlish]]. A particularly clear one is the yellow Crazy Cap merchant apparently saying "[[DeathSeeker I just want to die]]" whenever you talk to him. [[https://www.youtube.com/watch?v=gyAfWF0nqyQ Have a listen for yourself]].yourself.]]



** And also you have [[spoiler:the Deep Woods]], deep in the cheery, lively Wooded Kingdom. [[spoiler:To get there you have to jump off the undulating cliff next to the Odyssey, which wouldn't at all come to mind]].
* MoonRabbit: The Broodals [[spoiler:apparently hail from the Dark Side of the moon, more specifically Rabbit Ridge. Rabbit Ridge is also filled with bunnies wearing top hats.]]

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** And also you have [[spoiler:the Deep Woods]], deep in the cheery, lively Wooded Kingdom. [[spoiler:To get there there, you have to jump off the undulating cliff next to the Odyssey, which wouldn't at all come to mind]].
mind.]]
* MoonRabbit: The Broodals [[spoiler:apparently hail from the Dark Side of the moon, more specifically Rabbit Ridge. Rabbit Ridge is also filled with bunnies wearing top hats.]]hats]].



** Similarly, [[spoiler:the bridge for "Break Free (Lead the Way)" is Bowser's {{Leitmotif}} from ''VideoGame/SuperMario64'', and the version that plays over the final cutscene also contains 25m in the second bridge.]]

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** Similarly, [[spoiler:the bridge for "Break Free (Lead the Way)" is Bowser's {{Leitmotif}} from ''VideoGame/SuperMario64'', and the version that plays over the final cutscene also contains 25m in the second bridge.]]bridge]].


** Mario can use his RollingAttack, again, and this time, he can roll continuously and build momentum for it, essentially giving him the same SignatureAttack as [[Franchise/SonicTheHedgehog his biggest mascot rival]]. Donkey Kong can do a similar maneuver in the ''Donkey Kong Country Returns" series.

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** Mario can use his RollingAttack, again, and this time, he can roll continuously and build momentum for it, essentially giving him the same SignatureAttack as [[Franchise/SonicTheHedgehog his biggest mascot rival]]. Donkey Kong can do a similar maneuver in the ''Donkey Kong Country Returns" ''VideoGame/DonkeyKongCountry'' series.


* HelpfulMook: The usually antagonistic Koopa Troopa and Lakitu enemies actually appear as friendly [=NPCs=]. The former often gives Mario challenges, including [[VideoGame/SuperMario64 Koopa the Quick]]-type races, while Lakitus can be captured to fish up hidden items.

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* HelpfulMook: The usually antagonistic Koopa Troopa and Lakitu enemies actually appear as friendly [=NPCs=]. The former often gives Mario challenges, including [[VideoGame/SuperMario64 Koopa the Quick]]-type races, while Lakitus can be captured to fish up hidden items. Other [=NPCs=] in the area also don't react in fear if Mario approaches while capturing a Lakitu as they would when he captures other mooks near them.

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