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!!Tropes used in ''Mii Force''

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!!Tropes used in ''Mii Force''Force''/''[=StreetPass=] Squad''



!!Tropes used in ''Flower Town''

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!!Tropes used in ''Flower Town''Town''/''[=StreetPass=] Garden''



!!Tropes used in ''Warrior's Way''

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!!Tropes used in ''Warrior's Way''Way''/''[=StreetPass=] Battle''



!!Tropes used in ''Monster Manor''

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!!Tropes used in ''Monster Manor''Manor''/''[=StreetPass=] Mansion''
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* UselessUsefulSpell: Thankfully averted when it comes to status spells. Since every Mii is a OneHitPointWonder and casting a spell tires them out instantly, poison, freeze and sleep work on everything 100% of the time, with the latter giving you 1-3 extra attacks for whoever attacks the sleeping enemy.

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* UselessUsefulSpell: Thankfully averted when it comes to status spells. Since every Mii is a OneHitPointWonder and casting a spell tires them out instantly, poison, freeze and sleep work on everything 100% of the time, with the latter 2 giving you 1-3 extra attacks for whoever attacks the sleeping sleeping/frozen enemy.
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There are also other game modes that can be purchased, including ''Mii Force'' (a space shooting game in which collected Miis improve your ship's durability and firepower), ''Flower Town'' (a gardening game in which [=StreetPass=] hits help your plants grow), ''Warrior's Way'' (a war game in which your army grows based on the plaza populations of people you [=StreetPass=]), and ''Monster Manor'' (a dungeon-exploration game which lets you build the map as you collect [=StreetPasses=]).

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There are also other game modes that can be purchased, including ''Mii Force'' Force''/''[=StreetPass Squad=]'' (a space shooting game in which collected Miis improve your ship's durability and firepower), ''Flower Town'' Town''/''[=StreetPass Garden=]'' (a gardening game in which [=StreetPass=] hits help your plants grow), ''Warrior's Way'' Way''/''[=StreetPass Battle=]'' (a war game in which your army grows based on the plaza populations of people you [=StreetPass=]), and ''Monster Manor'' Manor''/''[=StreetPass Mansion=]'' (a dungeon-exploration game which lets you build the map as you collect [=StreetPasses=]).
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* UselessUsefulSpell: Thankfully averted when it comes to status spells. Since every Mii is a OneHitPointWonder and casting a spell tires them out instantly, both poison and sleep work on everything 100% of the time, with the latter giving you 1-3 extra attacks for whoever attacks the sleeping enemy.

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* UselessUsefulSpell: Thankfully averted when it comes to status spells. Since every Mii is a OneHitPointWonder and casting a spell tires them out instantly, both poison poison, freeze and sleep work on everything 100% of the time, with the latter giving you 1-3 extra attacks for whoever attacks the sleeping enemy.
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* UselessUsefulSpell: Thankfully averted when it comes to status spells. Since every Mii is a OneHitPointWonder and casting a spell tires them out instantly, both poison and sleep work on everything 100% of the time, with the latter giving you 1-3 extra attacks for whoever attacks the sleeping enemy.
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Added info about Salesbunny

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* EverythingsBetterWithBunnies: Salesbunny.


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* MeaningfulName: Salesbunny, which is appropriate, as he is the only way to purchase the DownloadableContent for the game. His name is proven to be Salesbunny, as the track that plays when the player meets him is "Meeting Salesbunny".


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* PunnyName: Salesbunny.

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There are also other game modes that can be purchased, including ''Mii Force'' (a space shooting game in which collected Miis improve your ship's durability and firepower), ''Flower Town'' (a gardening game in which [=StreetPass=] hits help your plants grow), ''Warrior's Way'' (a war game in which your army grows based on the plaza populations of people you [=StreetPass=], and ''Monster Manor'' (a dungeon-exploration game which lets you build the map as you collect [=StreetPasses=]).

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There are also other game modes that can be purchased, including ''Mii Force'' (a space shooting game in which collected Miis improve your ship's durability and firepower), ''Flower Town'' (a gardening game in which [=StreetPass=] hits help your plants grow), ''Warrior's Way'' (a war game in which your army grows based on the plaza populations of people you [=StreetPass=], [=StreetPass=]), and ''Monster Manor'' (a dungeon-exploration game which lets you build the map as you collect [=StreetPasses=]).



* AndYourRewardIsClothes: You earn Plaza tickets for doing specific tasks, which are exchangeable for a variety of hats.

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* AndYourRewardIsClothes: You earn Plaza tickets for doing specific tasks, which are exchangeable for a variety of hats. You also earn hats directly from the ''Find Mii'' games.



* OldSaveBonus: You can set it up so that Miis join your plaza from other sources, such as race opponents in ''VideoGame/MarioKart 7''. They don't give you any benefit in ''Puzzle Swap'' or the ''Find Mii'' games, but they do count towards the accomplishments for collecting a certain number of Miis.
** Miis gained this way do however count as units in your army for Warrior's Way.

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* OldSaveBonus: You can set it up so that Miis join your plaza from other sources, such as race opponents in ''VideoGame/MarioKart 7''. They don't give you any benefit in ''Puzzle Swap'' or the ''Find Mii'' games, but they do count towards the accomplishments for collecting a certain number of Miis.
** Miis gained this way do however count as units
Miis, and they can add to the armies of you and people you encounter in your army for Warrior's Way.''Warrior's Way''.



* AndYourRewardIsClothes: The primary reward you get for completing certain rooms is hats for your Mii to wear in the Mii Plaza and others to see when they obtain your Mii via Street Pass.

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Added a few more tropes involving the new games.


* AndYourRewardIsClothes: You earn Plaza tickets for doing specific tasks, which are exchangeable for a variety of hats.



** Miis gained this way do however count as units in your army for Warrior's way.

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** Miis gained this way do however count as units in your army for Warrior's way.Way.



* ColorCodedForYourConvinence: The favorite colors of the Miis and mercenaries you hire reflect the weapons you get when docking with their Mii pods.

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* ColorCodedForYourConvinence: ColorCodedForYourConvenience: The favorite colors of the Miis and mercenaries you hire reflect the weapons you get when docking with their Mii pods.



* DemBones: The Gold Bone Gang.
** NonindicativeName: Only the leader is actually gold.



* BigBoosHaunt

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* BigBoosHauntBigBoosHaunt
* ColorCodedForYourConvenience: There are 5 weapon types(white, red, yellow, blue, and green). Monsters have similar types, and you do more damage if you hit one with the same weapon color of its type(i.e. using a white blaster on a white enemy)
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* AdorableEvilMinions: The standard {{mooks}} of the Gold Bone Gang look the least threatening.
* ColorCodedForYourConvinence: The favorite colors of the Miis and mercenaries you hire reflect the weapons you get when docking with their Mii pods.
** '''Red''': [[PlayingWithFire Blazing Flame]]
** '''Orange''':
** '''Yellow''': [[LightningCanDoAnything Lightning Launcher]]
** '''Light Green''': [[PowerUpMagnet Ensnaring Plasma]]
** '''Green''': [[HyperDestructiveBouncingBall Bouncing Ball]]
** '''Blue''': [[HomingProjectile Hunting Shark]]
** '''Light Blue''':
** '''Pink''': [[WallCrawl Sticky Shot]]
** '''Purple''': [[ChargedAttack Annihilating Charge]]
** '''Brown''': [[SpikeShooter Harpoon Gun]]
** '''White''': [[DeadlyDisc Cosmic Cutter]]
** '''Black''':


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* SpacePirates: The Gold Bone Gang.
* SuperStar: Grab a turbo gem and all the Mii pods you've collected so far will temporarily form a ring around you.

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* TheSomethingForce



* NamedAfterSomebodyFamous: Mr. Mendel is named after Gregor Mendel, a monk known for gardening.



!!Tropes used in ''Monster Manor''

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!!Tropes used in ''Monster Manor''Manor''
* BigBoosHaunt
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* TacticleRockPaperScissors: Cavalry beat Archers beat Infantry beat Cavalry. It's made even more noticeable in that they even have the hand symbols for rock, paper, and scissors.

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* TacticleRockPaperScissors: TacticalRockPaperScissors: Cavalry beat Archers beat Infantry beat Cavalry. It's made even more noticeable in that they even have the hand symbols for rock, paper, and scissors.
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* TacticleRock-Paper-Scissors: Cavalry beat Archers beat Infantry beat Cavalry. It's made even more noticeable in that they even have the hand symbols for rock, paper, and scissors.

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* TacticleRock-Paper-Scissors: TacticleRockPaperScissors: Cavalry beat Archers beat Infantry beat Cavalry. It's made even more noticeable in that they even have the hand symbols for rock, paper, and scissors.
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* SeriousBusiness: Watering plants. Unlike most examples it's a lot friendlier as no one is actually competing for anything, they just like helping out other gardeners.




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* TacticleRock-Paper-Scissors: Cavalry beat Archers beat Infantry beat Cavalry. It's made even more noticeable in that they even have the hand symbols for rock, paper, and scissors.
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** Miis gained this way do however count as units in your army for Warrior's way.

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The program also contains two (later three) game modes. One is ''Puzzle Swap'', in which your goal is to collect pieces of pictures from 3DS owners you pass by. When a picture is complete, it will become a 3D diorama. The difficulty in collecting all the pieces comes from the methods used to get them: at the start, you only have one piece from one picture. You can get pieces with Play Coins, but only for pictures you've already unlocked, and even then you might get duplicates. The only way to guarantee a new piece, or to unlock a new picture (other than those that Nintendo sends out on occasion) is to [=StreetPass=] someone who has a piece you don't have. Some pictures have rare pink pieces, which you can't obtain with Play Coins, only from someone else (thus the pink pieces must spread from one person, who got it as their first piece in one of the new pictures).

The other mode is a light RPG-ish game, known in the US as ''Find Mii'' and in Europe as ''[=StreetPass=] Quest''. Your main {{Mii}} has been captured, and so you must venture out to rescue him or her by recruiting people from Street Pass or hiring warriors with Play Coins. After clearing the game twice, a sequel is unlocked which introduces many new features, including the ability to rehire previously used heroes, and use potions in battle, as well as a branching world map.

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The program also contains two (later three) several game modes. One is ''Puzzle Swap'', in which your goal is to collect pieces of pictures from 3DS owners you pass by. When a picture is complete, it will become a 3D diorama. The difficulty in collecting all the pieces comes from the methods used to get them: at the start, you only have one piece from one picture. You can get pieces with Play Coins, but only for pictures you've already unlocked, and even then you might get duplicates. The only way to guarantee a new piece, or to unlock a new picture (other than those that Nintendo sends out on occasion) is to [=StreetPass=] someone who has a piece you don't have. Some pictures have rare pink pieces, which you can't obtain with Play Coins, only from someone else (thus the pink pieces must spread from one person, who got it as their first piece in one of the new pictures).

The other free mode is a light RPG-ish game, known in the US as ''Find Mii'' and in Europe as ''[=StreetPass=] Quest''. Your main {{Mii}} has been captured, and so you must venture out to rescue him or her by recruiting people from Street Pass or hiring warriors with Play Coins. After clearing the game twice, a sequel is unlocked which introduces many new features, including the ability to rehire previously used heroes, and use potions in battle, as well as a branching world map.
map.

There are also other game modes that can be purchased, including ''Mii Force'' (a space shooting game in which collected Miis improve your ship's durability and firepower), ''Flower Town'' (a gardening game in which [=StreetPass=] hits help your plants grow), ''Warrior's Way'' (a war game in which your army grows based on the plaza populations of people you [=StreetPass=], and ''Monster Manor'' (a dungeon-exploration game which lets you build the map as you collect [=StreetPasses=]).



* WrongGenreSavvy: Any player who has been using potions or magic to defeat the enemy will be in shock when they find out that [[spoiler:Ultimate Ghost reborn]] can debuff the player's buff magic, and that [[spoiler:Dark Lord/Emperor]] is immune to pretty much anything that isn't a sword or fire magic.

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* WrongGenreSavvy: Any player who has been using potions or magic to defeat the enemy will be in shock when they find out that [[spoiler:Ultimate Ghost reborn]] can debuff the player's buff magic, and that [[spoiler:Dark Lord/Emperor]] is immune to pretty much anything that isn't a sword or fire magic.magic.

!!Tropes used in ''Mii Force''

!!Tropes used in ''Flower Town''

!!Tropes used in ''Warrior's Way''

!!Tropes used in ''Monster Manor''
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* GenericDoomsdayVillain: In the Streetpass Quest2 / Find Mii 2, the first comment your Mii makes about Dark Lord is this.

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* GenericDoomsdayVillain: In the Streetpass Quest2 / Find Quest2[=/=]Find Mii 2, the first comment your Mii makes about Dark Lord [[spoiler:Dark Lord]] is this.



* MetalSlime: The Green slime can dodge your attacks, but only has 3 HP.

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* MetalSlime: The Green slime can dodge your attacks, 95% of all sword attacks and is immune to fire/water magic, but only has 3 HP.



* SmashMook: Golems and larger Ghosts, though they only apply defensively.

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* SmashMook: Golems and larger Ghosts, though they only apply defensively.Ghosts give this impression.



* SpoonyBard: Dark Green Miis, with a collection of Miis at level 7; they cannot be boosted beyond level 7, making their magic superfluous.

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* SpoonyBard: Dark Green Miis, with a collection of Miis at level 7; they cannot be boosted beyond level 7, making their magic superfluous. Thankfully this doesn't make their sword any weaker.



* WrongGenreSavvy: Any player who has been using potions or magic to defeat the enemy will be in shock when they find out that Dark Lord/Emperor is immune to potions and all forms of magic, forcing them to attack physically. Luckily, boosting spells like the Orange Mii still work.

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* WrongGenreSavvy: Any player who has been using potions or magic to defeat the enemy will be in shock when they find out that Dark Lord/Emperor [[spoiler:Ultimate Ghost reborn]] can debuff the player's buff magic, and that [[spoiler:Dark Lord/Emperor]] is immune to potions and all forms of magic, forcing them to attack physically. Luckily, boosting spells like the Orange Mii still work.pretty much anything that isn't a sword or fire magic.
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* WrongGenreSavvy: Any player who has been using potions or magic to defeat the enemy will be in shock when they find out that Dark Lord/Emperor is immune to potions and all forms of magic, forcing them to attack physically.

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* WrongGenreSavvy: Any player who has been using potions or magic to defeat the enemy will be in shock when they find out that Dark Lord/Emperor is immune to potions and all forms of magic, forcing them to attack physically. Luckily, boosting spells like the Orange Mii still work.

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''[=StreetPass=] {{Mii}} Plaza'' is a program that is preloaded on the Nintendo3DS, that serves to demonstrate the system's [=StreetPass=] function. When a player passes by another 3DS owner (who uses the program), that user's Mii will be collected in the main plaza along with some information about them. Miis can also be gathered in the plaza through some other methods, including invitations in certain games and by transferring special golden-pants Miis obtained online.

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''[=StreetPass=] {{Mii}} Plaza'' is a program that is preloaded on the Nintendo3DS, that serves to demonstrate the system's [=StreetPass=] function. When a player passes by another 3DS owner (who uses the program), that user's Mii {{Mii}} will be collected in the main plaza along with some information about them. Miis can also be gathered in the plaza through some other methods, including invitations in certain games and by transferring special golden-pants Miis obtained online.



** StatusBuff: Dark Green Miis' spells doubles the next hero's level, Orange Miis give others an extra attack, and Pink Miis increase the next Mii's chance for a critical hit but also decreases the Mii's accuracy.* ExcusePlot: Your Mii (and his/her children in the sequel) has been kidnapped by monsters. Go recruit warriors using [=StreetPass=] and rescue them.

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** StatusBuff: Dark Green Miis' spells doubles the next hero's level, Orange Miis give others an extra attack, and Pink Miis increase the next Mii's chance for a critical hit but also decreases the Mii's accuracy.accuracy.
* ExcusePlot: Your Mii (and his/her children in the sequel) has been kidnapped by monsters. Go recruit warriors using [=StreetPass=] and rescue them.

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''[=StreetPass=] Mii Plaza'' is a program that is preloaded on the Nintendo3DS, that serves to demonstrate the system's [=StreetPass=] function. When a player passes by another 3DS owner (who uses the program), that user's Mii will be collected in the main plaza along with some information about them. Miis can also be gathered in the plaza through some other methods, including invitations in certain games and by transferring special golden-pants Miis obtained online.

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''[=StreetPass=] Mii {{Mii}} Plaza'' is a program that is preloaded on the Nintendo3DS, that serves to demonstrate the system's [=StreetPass=] function. When a player passes by another 3DS owner (who uses the program), that user's Mii will be collected in the main plaza along with some information about them. Miis can also be gathered in the plaza through some other methods, including invitations in certain games and by transferring special golden-pants Miis obtained online.



The other mode is a light RPG-ish game, known in the US as ''Find Mii'' and in Europe as ''[=StreetPass=] Quest''. Your main Mii has been captured, and so you must venture out to rescue him or her by recruiting people from Street Pass or hiring warriors with Play Coins. After clearing the game twice, a sequel is unlocked which introduces many new features, including the ability to rehire previously used heroes, and use potions in battle, as well as a branching world map.

to:

The other mode is a light RPG-ish game, known in the US as ''Find Mii'' and in Europe as ''[=StreetPass=] Quest''. Your main Mii {{Mii}} has been captured, and so you must venture out to rescue him or her by recruiting people from Street Pass or hiring warriors with Play Coins. After clearing the game twice, a sequel is unlocked which introduces many new features, including the ability to rehire previously used heroes, and use potions in battle, as well as a branching world map.



* LostForever: Miis deleted from the plaza can't be returned, unless you [=StreetPass=] that person again. Also, invited Miis moved to the Mii Maker will be deleted as well, and also can't be brought back. But the most important thing to remember is that the special Miis given out by Nintendo, while they act like normal [=StreetPassed=] Miis in that they give you a Puzzle Swap piece and can be used in ''Find Mii'', act like invited Miis (that is, are deleted from the Plaza) if you try to copy them to the Mii Maker. Unlike invited Miis, [[GuideDangIt there is no warning for this]]. And if you return the Mii from Mii Maker to the plaza, it will just count as an invited Mii and can no longer be rehired in ''Find Mii II''. So if you get one of those rare Miis, ''leave it in the plaza''.

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* LostForever: Miis {{Mii}}s deleted from the plaza can't be returned, unless you [=StreetPass=] that person again. Also, invited Miis moved to the Mii Maker will be deleted as well, and also can't be brought back. But the most important thing to remember is that the special Miis given out by Nintendo, while they act like normal [=StreetPassed=] Miis in that they give you a Puzzle Swap piece and can be used in ''Find Mii'', act like invited Miis (that is, are deleted from the Plaza) if you try to copy them to the Mii Maker. Unlike invited Miis, [[GuideDangIt there is no warning for this]]. And if you return the Mii from Mii Maker to the plaza, it will just count as an invited Mii and can no longer be rehired in ''Find Mii II''. So if you get one of those rare Miis, ''leave it in the plaza''.



* DistressedDamsel / DistressedDude: Your Mii. In the sequel, his/her son and daughter get this treatment as well.
* ElementalPowers: The Miis will have a certain power [[ColorCodedElements depending on their shirt color.]]
** CastingAShadow: Black Miis darkens rooms.
** DishingOutDirt: Yellow Miis creates sandstorms.
** AnIcePerson: Light-blue Miis freeze enemies.
** LightEmUp: White Miis illuminates dark rooms.
** MakingASplash: Blue Miis cast water spells.
** PlayingWithFire: Red Miis casts fire spells.
** PoisonousPerson: Purple Miis poison enemies.
** UselessUsefulSpell: Brown Miis summon a Wandering Hero. Heroes summoned this way can be one level stronger than the Brown Mii... but are just as likely to be a level ''lower'', and even more likely to just be the same level. So it's typically useless except for shooting the moon against [[ThatOneLevel colored shields]] or if the Brown Mii is level 1 anyway.
** The last four colors are listed under StandardStatusEffects and StatusBuff, below.
* ExcusePlot: Your Mii (and his/her children in the sequel) has been kidnapped by monsters. Go recruit warriors using [=StreetPass=] and rescue them.

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* DistressedDamsel / DistressedDude: Your Mii.{{Mii}}. In the sequel, his/her son and daughter get this treatment as well.
* ElementalPowers: ColorCodedCharacters: The Miis will have a certain power [[ColorCodedElements depending on their shirt color.]]
** ElementalPowers:
***
CastingAShadow: Black Miis darkens rooms.
** *** DishingOutDirt: Yellow Miis creates sandstorms.
** *** AnIcePerson: Light-blue Miis freeze enemies.
** *** LightEmUp: White Miis illuminates dark rooms.
** *** MakingASplash: Blue Miis cast water spells.
** *** PlayingWithFire: Red Miis casts fire spells.
** *** PoisonousPerson: Purple Miis poison enemies.
** *** UselessUsefulSpell: Brown Miis summon a Wandering Hero. Heroes summoned this way can be one level stronger than the Brown Mii... but are just as likely to be a level ''lower'', and even more likely to just be the same level. So it's typically useless except for shooting the moon against [[ThatOneLevel colored shields]] or if the Brown Mii is level 1 anyway.
** StandardStatusEffects: Light Green Miis and Light Blue Miis put enemies to sleep or freeze them respectively. [[spoiler: The last four colors are listed under StandardStatusEffects Dark Lord/Emperor]] is immune to these.
** StatusBuff: Dark Green Miis' spells doubles the next hero's level, Orange Miis give others an extra attack,
and StatusBuff, below.
Pink Miis increase the next Mii's chance for a critical hit but also decreases the Mii's accuracy.* ExcusePlot: Your Mii (and his/her children in the sequel) has been kidnapped by monsters. Go recruit warriors using [=StreetPass=] and rescue them.



* StandardStatusEffects: Light Green Miis and Light Blue Miis put enemies to sleep or freeze them respectively. [[spoiler: The Dark Lord/Emperor]] is immune to these.
* StatusBuff: Dark Green Miis' spells doubles the next hero's level, Orange Miis give others an extra attack, and Pink Miis increase the next Mii's chance for a critical hit but also decreases the Mii's accuracy.
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* SpoonyBard: Dark Green Miis, with a collection of Miis at level 7; they cannot be boosted beyond level 7, making their magic superfluous.
** Brown Miis also count.



* YinYangBomb: The Shadowlight shield, which can only be broken by a Black and White Miis' Combination Attack.

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* YinYangBomb: The Shadowlight shield, which can only be broken by a Black and White Miis' Combination Attack.Attack.
* WrongGenreSavvy: Any player who has been using potions or magic to defeat the enemy will be in shock when they find out that Dark Lord/Emperor is immune to potions and all forms of magic, forcing them to attack physically.
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* GenericDoomsdayVillain: In the Streetpass Quest2 / Find Mii 2, the first comment your Mii makes about Dark Lord is this.
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* StrongFamilyResemblance: In the second game, the prince and princess look identical to your Mii aside from their hair. This gets lampshaded.

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* StrongFamilyResemblance: In the second game, the prince and princess look identical to your Mii aside from their hair. This gets lampshaded. It's especially amusing to see the princess if your Mii has facial hair.
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* YinYangBomb: The Darklight shield, which can only be broken by a Black and White Miis' Combination Attack.

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* YinYangBomb: The Darklight Shadowlight shield, which can only be broken by a Black and White Miis' Combination Attack.
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** UselessUsefulSpell: Brown Miis summon a Wandering Hero. Wandering Heroes summoned this way are capped at level 3, and only half the time, so it's typically useless except for shooting the moon against [[ThatOneLevel colored shields]].

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** UselessUsefulSpell: Brown Miis summon a Wandering Hero. Wandering Heroes summoned this way are capped at can be one level 3, stronger than the Brown Mii... but are just as likely to be a level ''lower'', and only half even more likely to just be the time, so same level. So it's typically useless except for shooting the moon against [[ThatOneLevel colored shields]].shields]] or if the Brown Mii is level 1 anyway.



* ExcusePlot: Your Mii (and his/her children in the sequel) has been kidnapped by monsters. Go recruit warriors using StreetPass and rescue them.

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* ExcusePlot: Your Mii (and his/her children in the sequel) has been kidnapped by monsters. Go recruit warriors using StreetPass [=StreetPass=] and rescue them.



* FinalBoss: The easiest way to know the Final Boss in this game is to see if it is holding your Mii.

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* FinalBoss: The easiest way to know the Final Boss in this game is to see if it is holding your Mii. [[spoiler:Not with a cage either, but physically grabbing your Mii.]]



* OneHitPointWonder: A Mii will leave if he/she casts a spell, uses a potion (in Find Mii II), or if he/she is scared off by a mummy.

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* OneHitPointWonder: A single enemy attack will [[NonLethalKO cause a Mii to flee]]. A Mii will also leave if he/she casts a spell, spell or uses a potion (in Find Mii II), or if he/she is scared II). Quite annoyingly, mummies attack before your Miis do, possibly scaring off by a mummy. Miis before they can do anything (thankfully this preemptive attack has low accuracy).
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*** Not entirely useless. If your Brown Mii is level 1 you might as well fire off that summon spell anyway for a very good chance at a free level up. Even level 2 Brown Miis have a good chance at summoning a level 3.
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** AnIcePerson: Light-blue Miis freezes enemies.

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** AnIcePerson: Light-blue Miis freezes freeze enemies.
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* TechDemoGame: For [=StreetPass=].

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* DiscOneFinalBoss: [[spoiler: Armored Fiend in the first game and the Ultimate Ghost in the in the sequel.]]

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* DiscOneFinalBoss: [[spoiler: Armored Fiend in the first game and the Ultimate Ghost in the in the sequel.]]



* ExcusePlot: Your Mii (and his/her children in the sequel) has been kidnapped by monsters. Go recruit warriors using Streetpass and rescue them.
* ExtendedGameplay: The Secret Quest has more areas, new enemies and a different Final boss.

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* ExcusePlot: Your Mii (and his/her children in the sequel) has been kidnapped by monsters. Go recruit warriors using Streetpass StreetPass and rescue them.
* ExtendedGameplay: The Secret Quest has more areas, new enemies and a different Final boss.FinalBoss.



* HoistByHisOwnPetard: In Streetpass Quest 2 Ultimate Ghost's rain debuff will screw you over if you try to buff your miis without eliminating it's level down gas first.



* HoistByHisOwnPetard: In Streetpass Quest 2 Ultimate Ghost's rain debuff will screw you over if you try to buff your Miis without eliminating its level down gas first.



* NewGamePlus: You have to complete the game more then once to get all the hats.
* OneHitPointWonder: Your Miis will leave when the enemy scares them away, or when they cast a spell.

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* NewGamePlus: You have to complete the game more then than once to get all the hats.
* OneHitPointWonder: Your Miis A Mii will leave when the enemy scares them away, if he/she casts a spell, uses a potion (in Find Mii II), or when they cast if he/she is scared off by a spell.mummy.



* StatusBuff: Dark Green Miis' spells doubles the next hero's level, Orange Miis give others an extra attack, and Pink Miis increase the next Mii's chance for a critical hit.

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* StatusBuff: Dark Green Miis' spells doubles the next hero's level, Orange Miis give others an extra attack, and Pink Miis increase the next Mii's chance for a critical hit.hit but also decreases the Mii's accuracy.
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!!Tropes used in ''[=StreetPass=] Mii Plaza'' as a whole
* LostForever: Miis deleted from the plaza can't be returned, unless you [=StreetPass=] that person again. Also, invited Miis moved to the Mii Maker will be deleted as well, and also can't be brought back. But the most important thing to remember is that the special Miis given out by Nintendo, while they act like normal [=StreetPassed=] Miis in that they give you a Puzzle Swap piece and can be used in ''Find Mii'', act like invited Miis (that is, are deleted from the Plaza) if you try to copy them to the Mii Maker. Unlike invited Miis, [[GuideDangIt there is no warning for this]]. And if you return the Mii from Mii Maker to the plaza, it will just count as an invited Mii and can no longer be rehired in ''Find Mii II''. So if you get one of those rare Miis, ''leave it in the plaza''.
* OldSaveBonus: You can set it up so that Miis join your plaza from other sources, such as race opponents in ''VideoGame/MarioKart 7''. They don't give you any benefit in ''Puzzle Swap'' or the ''Find Mii'' games, but they do count towards the accomplishments for collecting a certain number of Miis.
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''[=StreetPass=] Mii Plaza'' is a program that is preloaded on the Nintendo3DS, that serves to demonstrate the system's [=StreetPass=] function. When a player passes by another 3DS owner (who uses the program), that user's Mii will be collected in the main plaza along with some information about them. Miis can also be gathered in the plaza through some other methods, including invitations in certain games and by transferring special golden-pants Miis obtained online.

The program also contains two (later three) game modes. One is ''Puzzle Swap'', in which your goal is to collect pieces of pictures from 3DS owners you pass by. When a picture is complete, it will become a 3D diorama. The difficulty in collecting all the pieces comes from the methods used to get them: at the start, you only have one piece from one picture. You can get pieces with Play Coins, but only for pictures you've already unlocked, and even then you might get duplicates. The only way to guarantee a new piece, or to unlock a new picture (other than those that Nintendo sends out on occasion) is to [=StreetPass=] someone who has a piece you don't have. Some pictures have rare pink pieces, which you can't obtain with Play Coins, only from someone else (thus the pink pieces must spread from one person, who got it as their first piece in one of the new pictures).

The other mode is a light RPG-ish game, known in the US as ''Find Mii'' and in Europe as ''[=StreetPass=] Quest''. Your main Mii has been captured, and so you must venture out to rescue him or her by recruiting people from Street Pass or hiring warriors with Play Coins. After clearing the game twice, a sequel is unlocked which introduces many new features, including the ability to rehire previously used heroes, and use potions in battle, as well as a branching world map.

!!Tropes used in ''Find Mii''/''[=StreetPass=] Quest''
* AndYourRewardIsClothes: The primary reward you get for completing certain rooms is hats for your Mii to wear in the Mii Plaza and others to see when they obtain your Mii via Street Pass.
* BigBad: The [[spoiler: Ultimate Ghost]] in the first game.
* BiggerBad: [[spoiler: The Dark Lord]] in Find Mii 2.
* CombinationAttack: An addition in the sequel.
* DamageSpongeBoss
* DangerouslyGenreSavvy: In Streetpass Quest 2, Ultimate Ghost will only use its rain attack if you try use magic on your Miis without getting rid of its Level Down gas first.
* DiscOneFinalBoss: [[spoiler: Armored Fiend in the first game and the Ultimate Ghost in the in the sequel.]]
* DistressedDamsel / DistressedDude: Your Mii. In the sequel, his/her son and daughter get this treatment as well.
* ElementalPowers: The Miis will have a certain power [[ColorCodedElements depending on their shirt color.]]
** CastingAShadow: Black Miis darkens rooms.
** DishingOutDirt: Yellow Miis creates sandstorms.
** AnIcePerson: Light-blue Miis freezes enemies.
** LightEmUp: White Miis illuminates dark rooms.
** MakingASplash: Blue Miis cast water spells.
** PlayingWithFire: Red Miis casts fire spells.
** PoisonousPerson: Purple Miis poison enemies.
** UselessUsefulSpell: Brown Miis summon a Wandering Hero. Wandering Heroes summoned this way are capped at level 3, and only half the time, so it's typically useless except for shooting the moon against [[ThatOneLevel colored shields]].
*** Not entirely useless. If your Brown Mii is level 1 you might as well fire off that summon spell anyway for a very good chance at a free level up. Even level 2 Brown Miis have a good chance at summoning a level 3.
** The last four colors are listed under StandardStatusEffects and StatusBuff, below.
* ExcusePlot: Your Mii (and his/her children in the sequel) has been kidnapped by monsters. Go recruit warriors using Streetpass and rescue them.
* ExtendedGameplay: The Secret Quest has more areas, new enemies and a different Final boss.
* FinalBoss: The easiest way to know the Final Boss in this game is to see if it is holding your Mii.
* HoistByHisOwnPetard: In Streetpass Quest 2 Ultimate Ghost's rain debuff will screw you over if you try to buff your miis without eliminating it's level down gas first.
* GiantSpaceFleaFromNowhere: Ultimate Ghost in the 1st game and the [[spoiler: Dark Lord/Emperor]] in the 2nd game.
* MetalSlime: The Green slime can dodge your attacks, but only has 3 HP.
* NamesTheSame: As a WiiPlay game.
* NewGamePlus: You have to complete the game more then once to get all the hats.
* OneHitPointWonder: Your Miis will leave when the enemy scares them away, or when they cast a spell.
** LastChanceHitPoint: Killing an enemy with a sword attack will prevent the monsters from attacking, giving that Mii another turn.
* PaletteSwap: Some of the enemies you can fight in the 2nd game are this trope; [[spoiler:the Dark Emperor]], who you can fight in the Secret Quest is a dark green version of [[spoiler:the Dark Lord]].
* RoyalsWhoActuallyDoSomething: Just before the monsters broke in and kidnapped them, the Prince was going to help the peasants work the fields, while the Princess was going to tutor local children. Unfortunately, [[GameplayAndStorySegregation this only applies to the]] ExcusePlot, as neither of them do anything to help out during the actual game.
* SmashMook: Golems and larger Ghosts, though they only apply defensively.
* SocializationBonus: Sure, you ''can'' play using just the wandering heroes... but it'll take a LOT of them. It's much faster to meet people in real life, especially if you can meet them multiple times to level them up.
* StandardStatusEffects: Light Green Miis and Light Blue Miis put enemies to sleep or freeze them respectively. [[spoiler: The Dark Lord/Emperor]] is immune to these.
* StatusBuff: Dark Green Miis' spells doubles the next hero's level, Orange Miis give others an extra attack, and Pink Miis increase the next Mii's chance for a critical hit.
* StrongFamilyResemblance: In the second game, the prince and princess look identical to your Mii aside from their hair. This gets lampshaded.
* YinYangBomb: The Darklight shield, which can only be broken by a Black and White Miis' Combination Attack.

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