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* GaiasVengeance: The foresting and mining activity of the village will inevitably attract the anger of wood and stone sprites of varying sizes. Ironically, they can also be a good source of stone and wood once the villagers defeat them.

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* GaiasVengeance: The foresting logging and mining activity of the player's village will inevitably attract the anger of wood and stone sprites of varying sizes. Ironically, they can also be a good source of stone and wood once the villagers defeat them.


* GaiasVengeance: The foresting and mining activity of the village will inevitably attract the anger of wood and stone sprites of varying sizes.

to:

* GaiasVengeance: The foresting and mining activity of the village will inevitably attract the anger of wood and stone sprites of varying sizes. Ironically, they can also be a good source of stone and wood once the villagers defeat them.

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* GaiasVengeance: The foresting and mining activity of the village will inevitably attract the anger of wood and stone sprites of varying sizes.


* ClockPunk: The new Engineer class can create clockwork gadgets to help defend your base.

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* ClockPunk: The new Engineer class introduces elements of this, as they can create clockwork gadgets to help defend your base.



* OurGoblinsAreDifferent: The Goblins are tribal creatures who trives by shaking down settlements for tribute or organising raids on the ones that refuses to pay up. They represent the first organised opposition your settlement encounters.

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* AnInteriorDesignerIsYou: Part of keeping up the Hearthlings' morale is to place decorative objects in their homes to brighten them up a bit.
* OurGoblinsAreDifferent: The Goblins are tribal creatures who trives thrives by shaking down settlements for tribute or organising raids on the ones that refuses to pay up. They represent the first organised opposition your settlement encounters.


The graphics of the game are essentially a tribute to UsefulNotes/The16BitEraOfConsoleVideoGames; the hearthlings, animals and monsters are all rather adorable looking creatures built in voxels, and the world they inhabit is bright and very colorful.

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The graphics of the game are essentially a tribute to UsefulNotes/The16BitEraOfConsoleVideoGames; the hearthlings, Hearthlings, animals and monsters are all rather adorable looking creatures built in voxels, and the world they inhabit is bright and very colorful.


''Stonehearth'' is a town building/RPG hybrid game by Radiant Entertainment, with heavy emphasis on exploration and survival in an epic fantasy setting. Inspired by games such as ''VideoGame/DwarfFortress'' (though your little people are much more mentally stable), your job is to help a small group of settlers, the so-called Heartlings, survive and carve out a place for themselves in a hostile land. You'll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step.

The graphics of the game are essentially a tribute to UsefulNotes/The16BitEraOfConsoleVideoGames; the hearthlings, animals and monsters are all rather adorable looking creatures build in voxels, and the world they inhabit is bright and very colorful.

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''Stonehearth'' is a town building/RPG hybrid game by Radiant Entertainment, with heavy emphasis on exploration and survival in an epic fantasy setting. Inspired by games such as ''VideoGame/DwarfFortress'' (though your little people are much more mentally stable), your job is to help a small group of settlers, the so-called Heartlings, Hearthlings, survive and carve out a place for themselves in a hostile land. You'll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step.

The graphics of the game are essentially a tribute to UsefulNotes/The16BitEraOfConsoleVideoGames; the hearthlings, animals and monsters are all rather adorable looking creatures build built in voxels, and the world they inhabit is bright and very colorful.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pe_stonehearth_dinner1.jpg]]
[[caption-width-right:350:We wish it was as easy as a nice dinner with your villagemates.]]

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* ClockPunk: The new Engineer class can create clockwork gadgets to help defend your base.


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* FantasyCounterpartCulture: Each of the three human kingdoms.
** The Ascendancy is Western Europe, mostly England.
** Rayya's Children is North Africa and the Middle East, with elements of East Asian cultures in the philosophy and appearance of settlers.
** The yet-unimplemented Northmen's Alliance is Vikings and other Scandinavian groups.


Compare ''VideoGame/ClockworkEmpires'' a more {{Steampunk}}-y, DarkerAndEdgier, and much more Lovecraftian game in the same vein as ''Stonehearth''.

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Compare ''VideoGame/ClockworkEmpires'' ''VideoGame/ClockworkEmpires'', a more {{Steampunk}}-y, DarkerAndEdgier, and much more Lovecraftian game in the same vein as ''Stonehearth''.

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Compare ''VideoGame/ClockworkEmpires'' a more {{Steampunk}}-y, DarkerAndEdgier, and much more Lovecraftian game in the same vein as ''Stonehearth''.


The graphics of the game are essentially a tribute to UsefulNotes/The16bitEraOfConsoleVideoGames; the hearthlings, animals and monsters are all rather adorable looking creatures build in voxels, and the world they inhabit is bright and very colorful.

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The graphics of the game are essentially a tribute to UsefulNotes/The16bitEraOfConsoleVideoGames; UsefulNotes/The16BitEraOfConsoleVideoGames; the hearthlings, animals and monsters are all rather adorable looking creatures build in voxels, and the world they inhabit is bright and very colorful.


The graphics of the game are essentially a tribute to The16bitEraOfConsoleVideoGames; the hearthlings, animals and monsters are all rather adorable looking creatures build in voxels, and the world they inhabit is bright and very colorful.

to:

The graphics of the game are essentially a tribute to The16bitEraOfConsoleVideoGames; UsefulNotes/The16bitEraOfConsoleVideoGames; the hearthlings, animals and monsters are all rather adorable looking creatures build in voxels, and the world they inhabit is bright and very colorful.

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* AncientConspiracy: The Black Cord, a cabal of shady necromancers, who has been around since the days of the Phoenix Empire.


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* {{Precursors}}: The mysterious Phoenix Empire once ruled the area your Heartlings are trying to settle and have left a few relics behind here and there.


The graphics of the game are essentially a tribute to The16bitEraOfConsoleVideoGames; the hearthlings, animals and monsters are all rather adorable looking creatures build in voxels, and the world they inhabit is both vibrant and very colorful.

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The graphics of the game are essentially a tribute to The16bitEraOfConsoleVideoGames; the hearthlings, animals and monsters are all rather adorable looking creatures build in voxels, and the world they inhabit is both vibrant bright and very colorful.

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* WideOpenSandbox: As long as you have the resources, you are free to build and expand your settlement however you want.

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