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Wins By Doing Absolutely Nothing is the more appropriate trope than Rewarding Inactivity


* RewardingInactivity: One common strategy is for the Spy to lay low for a while by remaining idle in a conversation or remaining in a part of the map where they cannot complete missions, hoping to shed suspicion.
** This was used to great effect in the [[https://youtu.be/uIGYrJ7tT0g?t=27m56s Omegathon Finals at Pax Prime 2013]], where the Spy ''did not even take control of his character for the entire round.''


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* WinsByDoingAbsolutelyNothing: One common strategy is for the Spy to lay low for a while by remaining idle in a conversation or remaining in a part of the map where they cannot complete missions, hoping to shed suspicion.
** This was used to great effect in the [[https://youtu.be/uIGYrJ7tT0g?t=27m56s Omegathon Finals at Pax Prime 2013]], where the Spy ''did not even take control of his character for the entire round.''
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* DrinkBasedCharacterisation: Every character has a unique drink that they order from the bar or waiter, referencing their cultures (Mr. K, a Sikh character, drinks water, while Ms. T, hailing from India, drinks [[https://en.wikipedia.org/wiki/Shikanjvi shikanjvi]]) or personalities (Mr. G, a military general, gets a big mug of beer),


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* MrAltDisney: Mr. A seems to be heavily inspired by early-20th century moguls, Walt Disney included.
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The trope doesn't apply to any instance a dog is literally shot.


* EvilDetectingDog: [[FanNickname The Queen]] has a dog in her purse. To prevent the Sniper from being able to ShootTheDog, Checker made the dog hide in the purse whenever the Sniper's [[LaserSight laser]] comes near.

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* EvilDetectingDog: [[FanNickname The Queen]] has a dog in her purse. To prevent the Sniper from being able to ShootTheDog, shoot the dog, Checker made the dog hide in the purse whenever the Sniper's [[LaserSight laser]] comes near.
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* AmbiguousTimePeriod: The game deliberately blends together a wide range of fashion and architectural styles from the early 20th century to the present day, with the goal of paying homage to all eras of SpyFiction while also giving each character a unique look.

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* AmbiguousTimePeriod: The game deliberately blends together a wide range of fashion and architectural styles from the early 20th century to the present day, with the goal of paying homage to all eras of SpyFiction while also giving each character a unique look. The technology used is also kept quite ambiguous: The Sniper's gun is fitted with a laser sight (the first example of which came about in 1979) and Mr. I uses a modern motorized wheelchair, but you'll rarely see anything high-tech in the environments the game takes place in, and the Spy's objectives include old-timey stuff like carrying microfilm rather than something like hacking computers. The way each character checks the time also ranges through the decades, from pulling out a pocket watch to checking a smartphone.

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