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* BFG: being very focused on [[GameMod player-made modifications]] (both made for VideoGame/TotalAnnihilation and explicitly for Spring), there's often an emphasis on '''huge''' weapons, or units with so many barrels they look more like church organs than cannons.

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* BFG: {{BFG}}: being very focused on [[GameMod player-made modifications]] (both made for VideoGame/TotalAnnihilation and explicitly for Spring), there's often an emphasis on '''huge''' weapons, or units with so many barrels they look more like church organs than cannons.
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* ArtificialBrilliance: one of the reasons for Spring's development was to enjoy TotalAnnihilation games without its ''incredibly'' [[ArtificialStupidity stupid]] AI. Accordingly, the Spring computer player is advanced enough that it can use basic tactics quite effectively, and is very efficient at using available resources. Players used to Total Annihilation skirmish games will quickly be surprised as the AI steamrolls their base with an avalanche of heavy tanks.
* BFG: being very focused on [[GameMod player-made modifications]] (both made for TotalAnnihilation and explicitly for Spring), there's often an emphasis on '''huge''' weapons, or units with so many barrels they look more like church organs than cannons.
* GameMod: so much so that the stock version of Spring is based on a gameplay modification for the original game. If you want the original unmodified TotalAnnihilation gameplay you'll have to download a GameMod for the GameMod that brings the original stats and units back.

to:

* ArtificialBrilliance: one of the reasons for Spring's development was to enjoy TotalAnnihilation VideoGame/TotalAnnihilation games without its ''incredibly'' [[ArtificialStupidity stupid]] AI. Accordingly, the Spring computer player is advanced enough that it can use basic tactics quite effectively, and is very efficient at using available resources. Players used to Total Annihilation skirmish games will quickly be surprised as the AI steamrolls their base with an avalanche of heavy tanks.
* BFG: being very focused on [[GameMod player-made modifications]] (both made for TotalAnnihilation VideoGame/TotalAnnihilation and explicitly for Spring), there's often an emphasis on '''huge''' weapons, or units with so many barrels they look more like church organs than cannons.
* GameMod: so much so that the stock version of Spring is based on a gameplay modification for the original game. If you want the original unmodified TotalAnnihilation VideoGame/TotalAnnihilation gameplay you'll have to download a GameMod for the GameMod that brings the original stats and units back.



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An RTS engine in the mould of ''VideoGame/TotalAnnihilation'' (and is consequently very similar to ''VideoGame/SupremeCommander'').

Not only does it play host to a wide variety of very polished RealTimeStrategy games, it's a Supreme Commander alternative for those who don't have the cash to upgrade their computers to the required specs.

It can be found online [[http://springrts.com here]].

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!!The setting contains examples of:

* ArtificialBrilliance: one of the reasons for Spring's development was to enjoy TotalAnnihilation games without its ''incredibly'' [[ArtificialStupidity stupid]] AI. Accordingly, the Spring computer player is advanced enough that it can use basic tactics quite effectively, and is very efficient at using available resources. Players used to Total Annihilation skirmish games will quickly be surprised as the AI steamrolls their base with an avalanche of heavy tanks.
* BFG: being very focused on [[GameMod player-made modifications]] (both made for TotalAnnihilation and explicitly for Spring), there's often an emphasis on '''huge''' weapons, or units with so many barrels they look more like church organs than cannons.
* GameMod: so much so that the stock version of Spring is based on a gameplay modification for the original game. If you want the original unmodified TotalAnnihilation gameplay you'll have to download a GameMod for the GameMod that brings the original stats and units back.
* WreakingHavok: particularly powerful explosions deform the terrain. By itself this is little more than a cool effect, but if you launch enough nukes in one place you can form a pit that goes down to the water level. With enough patience (and enough nukes), this can be exploited to create artificial land barriers.
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